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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 693.8k Views 11 Watching
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    • C Offline
      Cernel Moderators @alkexr
      last edited by

      @alkexr There is continuity between the lands of the Teutonic Order and Prussia; I would also add Brandenburg, as part of it, even if the game starting a few decades before that union, but just call it Prussia, for game's sake.

      alkexrA 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators
        last edited by

        Since it is 'Crazy Europe' ... will there be mad kings that have erratic support attachments? Maybe having positive support attachments for troops one turn and negative ones the next turn? 😃 😉

        "A joyous heart sours with the burden of expectation"
        Hepster

        CrazyGC 1 Reply Last reply Reply Quote 1
        • alkexrA Offline
          alkexr @Cernel
          last edited by

          @cernel "By 1643–44, the developing army numbered only 5,500 troops, including 500 musketeers in Frederick William's bodyguard." https://en.wikipedia.org/wiki/Prussian_Army#Creation_of_the_army
          Even the Transylvanian army (6000) was larger in the Thirty Years' War: https://en.wikipedia.org/wiki/Thirty_Years'_War
          Prussia started becoming a non-negligible power around the time of the War of Austrian Succession and the Seven Years' War (after 1740).

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

          C 1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @alkexr
            last edited by

            @alkexr The Teutonic Knights were very small in numbers too.

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              Might want to at least let the map be released and play it a bit before getting too carried away with suggestions 🙂

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 4
              • CrazyGC Offline
                CrazyG Moderators @Hepps
                last edited by

                When choosing what nations to add and what alliance I was mostly looking at the borders created. Looking at the map, England is either enemies with France and basically only attacks France, or is allies with France and only raids the Habsburgs. It seemed to me that England would play the same way every time, so I left him out. The existing nations all have enemies in a few directions so they can explore different options. As for adding someone like Brandenburg, my questions who will Brandenburg end up fighting? Do they spend three turns conquering neutrals? If so I'm going to leave them out.

                1 Reply Last reply Reply Quote 1
                • CrazyGC Offline
                  CrazyG Moderators
                  last edited by

                  I just successfully downloaded the game from the experimental section. If anyone plays it, please post here! I'd love to get feedback and savegames

                  redrumR C 2 Replies Last reply Reply Quote 2
                  • redrumR Offline
                    redrum Admin @CrazyG
                    last edited by

                    @crazyg I like the overall concept. I think the biggest drawbacks are:

                    1. The map image is pretty rough with very thick territory lines.
                    2. Gameplay and the unit set are very simplistic.

                    Seems like there are some interesting potential concepts around coastal areas and the overall alliances seem pretty interesting.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    CrazyGC 1 Reply Last reply Reply Quote 0
                    • CrazyGC Offline
                      CrazyG Moderators @redrum
                      last edited by

                      @redrum
                      The map image itself was designed for a very complex WW1 map, but I decided to publish something much simpler as part of the learning curve (f*ck triggers)

                      The two big cool things of the map are castles and villages. Castles stop 5 enemy units from attacking, which causes a lot of interesting interactions. First of all, you literally have to have 6 units in range to take a castle, which I love. It really helps defenders control more territory through actual defense. It also drastically reduces the amount of times you have to use the battlecalculator.

                      Villages are interesting two. Especially between Russia and Poland, the early turns have a lot of thought put into taking villages and using them up before my enemy can. I plan to add more villages and make significant changes to the unit set up after more feedback

                      1 Reply Last reply Reply Quote 0
                      • CrazyGC Offline
                        CrazyG Moderators
                        last edited by CrazyG

                        Some planned territory changes. Hepps has expressed interest in assisting me in making this map less ugly.

                        Swedish coast- I want to extend the coastal zone (light blue) so it meets the northern sea zone.
                        0_1520092577416_01.png

                        Southern Turkish coast- Combine these two sea zones.
                        0_1520092584221_02.png

                        Southern France- combine the two red territories into a single territory. Combine the two orange ones.
                        0_1520092588800_03.png

                        Spanish coast- extend the coastal zone so it meets the northern sea zone. However, it shouldn't connect to that small land territory.
                        0_1520092601378_04.png

                        Northern France- extend this coast so that it touches this territory.
                        0_1520092606167_05.png

                        Netherlands- I already drew the changes. Extend the coast so it borders the southern most territory of the Netherlands. Slightly redraw so that the Western most territory of Belgium no longer borders the Netherlands.
                        0_1520092642857_06.png

                        French-Belgian Border- Make this territory larger, so that it bordered the Belgian coast, while the French coastal territory no longer bordered inland Belgium.
                        0_1520092648005_07.png
                        This has the four changes within France highlighted, including the two already mentioned. Two new territories in inland France. I have tested a German-French war briefly, currently France can create a strong 4 territory line and hold it easily. I'm confident that adding these two territories will create more a dynamic movement situation.
                        0_1520092652919_08.png

                        The Baltic Sea- I want the coastal zone in the South to border the sea zone in the East. I did it in the picture by moving the dividing line.
                        0_1520092678682_09.png

                        HeppsH General_ZodG 3 Replies Last reply Reply Quote 2
                        • HeppsH Offline
                          Hepps Moderators @CrazyG
                          last edited by Hepps

                          @crazyg Ok the process has begun.

                          Here is a look at how the base tiles shall change....

                          BEFORE
                          0_1520097523125_Before.png

                          AFTER
                          0_1520097540539_After.png

                          Then after the fact... this will allow for more freedom to make the relief tiles much much better.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 3
                          • General_ZodG Offline
                            General_Zod Moderators @CrazyG
                            last edited by General_Zod

                            @crazyg I haven't played yet. But this map is so large, it is saying to me. Need faster units. So some suggestions are.

                            1. Make all foot soldiers 2 movement.

                            2. If 2 movement is too much for you. Maybe add horse pulled wagons for foot soldiers which allow them the 2 movement.

                            3. Make all cavalry at 3 movement.

                            4. If all cavalry at 3 is too much maybe consider adding a new light cavalry unit which moves at 3. Or make the horsemen, light cavalry, thus moving at 3.

                            5. Artillery might need a horse drawn version too if you make any increases.

                            6. On a side note, this would be a great size for a trains maps.

                            CrazyGC 1 Reply Last reply Reply Quote 0
                            • CrazyGC Offline
                              CrazyG Moderators @General_Zod
                              last edited by CrazyG

                              @Hepps
                              Looks much better already. Feel free to change the shapes of the territories as well so long as the connections remain the same.

                              @General_Zod

                              1. I tried this, its weird.
                              2. I would need art
                              3. I'm fine with testing light cavalry as a 3 move unit. However its really, really powerful in areas like Russia
                              4. See above
                              5. Art. I could borrow art from like Napeoleonic Empires but it wouldn't match. The current art is taken from age of tribes, I'd only add horse artillery if there was an option in that style
                              6. One day I will publish more scenarios for it
                              General_ZodG 1 Reply Last reply Reply Quote 0
                              • General_ZodG Offline
                                General_Zod Moderators @CrazyG
                                last edited by General_Zod

                                @crazyg Maybe someone can give you more units in that style if they not too busy.

                                Light cavalry would still be expensive, (compared to foot) fast but weaker in general, so Russia and others would not simply mass them. And expect good results, I would think. Ah, I see your cost of cavalry is only 3 more than pike or crossbow. That would have to increase if you did it.

                                I guess once we play it. You will get more feedback.

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @CrazyG
                                  last edited by

                                  @crazyg Wanted to add that, if this is the early XVII century, Ottomans should have Rhodes and almost all of Crete (Venice holding only on some small outposts), while the Venetians may have the Peloponnese (until 1715).

                                  The one I feel the strongest amongst the renamings I proposed is surely renaming the knights.

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @Cernel
                                    last edited by

                                    @cernel Isn't the 17th century.... 1601 to 1700? Just curious since your references seem to off from what @CrazyG has specified he is designing his map around.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    C 1 Reply Last reply Reply Quote 2
                                    • CrazyGC Offline
                                      CrazyG Moderators
                                      last edited by

                                      Images the map borders were roughly based on-
                                      https://uk.images.search.yahoo.com/search/images?p=house+of+habsburg&fr=moz35&imgurl=http%3A%2F%2Fwww.emersonkent.com%2Fimages%2Fhabsburg_1547.jpg#id=1&iurl=http%3A%2F%2Fwww.emersonkent.com%2Fimages%2Fhabsburg_1547.jpg&action=click
                                      https://uk.images.search.yahoo.com/images/view;_ylt=AwrWnS816JpaszwAtHdNBQx.;_ylu=X3oDMTIyM3RkZm1uBHNlYwNzcgRzbGsDaW1nBG9pZANhMmMyMDljYzljMjg4OTcwOTE0M2M1NmRhMWE4NWI3ZARncG9zAzEEaXQDYmluZw--?.origin=&back=https%3A%2F%2Fuk.images.search.yahoo.com%2Fsearch%2Fimages%3Fp%3Deurope%2B1550%26fr%3Dmoz35%26fr2%3Dpiv-web%26tab%3Dorganic%26ri%3D1&w=2560&h=1825&imgurl=images4.fanpop.com%2Fimage%2Fphotos%2F20100000%2FEurope-1550-europe-20101490-2560-1825.png&rurl=http%3A%2F%2Fwww.fanpop.com%2Fclubs%2Feurope%2Fimages%2F20101490%2Ftitle%2Feurope-1550-photo&size=4342.9KB&name=<b>Europe<%2Fb>+images+<b>Europe+1550<%2Fb>+HD+wallpaper+and+background+...&p=europe+1550&oid=a2c209cc9c2889709143c56da1a85b7d&fr2=piv-web&fr=moz35&tt=<b>Europe<%2Fb>+images+<b>Europe+1550<%2Fb>+HD+wallpaper+and+background+...&b=0&ni=21&no=1&ts=&tab=organic&sigr=12an0odbp&sigb=134l2pmll&sigi=12i2ishaf&sigt=12712td5i&sign=12712td5i&.crumb=kAhejFGEiY8&fr=moz35&fr2=piv-web

                                      Year is 1550 to 1650, I select whatever makes for a more interesting fight

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators @Hepps
                                        last edited by Cernel

                                        @hepps Yes, it is. So, yes, the mention that it ended in 1715 is irrelevant, as that is the XVIII century.

                                        edit: And irrelevant anyways, since that was conquered by Venice at the end of the XVII century. I guess I got a bit confused there.

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @CrazyG
                                          last edited by

                                          @crazyg Ok; so only Rhodes should be Ottoman, if you want to be strict to the timeline (and, before Ottoman, I think it would be better as Neutral).

                                          CrazyGC 1 Reply Last reply Reply Quote 0
                                          • CrazyGC Offline
                                            CrazyG Moderators @Cernel
                                            last edited by

                                            @cernel I'm giving it to Venice to make that area of the world more interesting. Venice controlled several islands that aren't in the map

                                            C 2 Replies Last reply Reply Quote 0

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