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    Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union)

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    • wirkeyW Offline
      wirkey Moderators
      last edited by

      TripleA Turn Summary: Union round 3

      TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

      Game History

      Round: 3
      
          War Financing - Union
              Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
              Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
              Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
              Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
              Union takes action: userActionAttachment Union Take Loan3
              userActionAttachment Union Take Loan3 activates a trigger called: Trigger Union Take Loan3
              Trigger Union Take Loan3: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
              Trigger Union Take Loan3: Union has 12 UnionDebts placed in Debt3
              Trigger Union Take Loan3: Union met a national objective for an additional 200 PUs; end with 401 PUs
              Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
              userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
              Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
              Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
              userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
              Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
              Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
      
          First Purchase - Union
              Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionWinter.jpg"/></body>
              Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/December1861.gif"/></body>
              Union buy 1 barracks, 3 battleships, 1 drill_camp, 6 elite_infantrys, 6 frigates, 5 infantry, 18 militias, 1 parade_ground, 5 recruitment_center_us, 9 recruitment_center_u2s, 10 recruitment_center_u3s, 8 recruitment_center_u4s, 7 recruitment_center_u5s and 2 transports; Remaining resources: 203 Industry; 0 Manpower; 22 Supplies; 9 PUs; 
      
          Second Purchase - Union
              Union buy nothing; Remaining resources: 203 Industry; 0 Manpower; 22 Supplies; 1 PUs; 
      
          Place Units - Union
              Units in Philadelphia being upgraded or consumed: 4 militias and 1 recruitment_center_u4
              4 infantry and 1 recruitment_center_u5 placed in Philadelphia
              Units in Washington being upgraded or consumed: 1 barracks and 2 infantry
              2 elite_infantrys and 1 parade_ground placed in Washington
              2 militias placed in Baltimore
              2 militias placed in Havre de Grace
              2 militias placed in Ellicotts Mills
              Units in Ellicotts Mills being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Ellicotts Mills
              1 recruitment_center_u placed in Gettysburg
              Units in Harrisburg being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Harrisburg
              1 recruitment_center_u placed in Cape Henlopen
              Units in South Jersey being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in South Jersey
              Units in Louisville being upgraded or consumed: 1 drill_camp and 1 recruitment_center_u2
              1 barracks and 1 recruitment_center_u3 placed in Louisville
              1 drill_camp placed in San Diego
              3 frigates placed in Upper Chesapeake Bay SZ
              1 frigate placed in Potomac Upper SZ
              1 frigate placed in Potomac Upper SZ
              1 frigate placed in Potomac Upper SZ
              Units in Santa Fe being upgraded or consumed: 1 militia
              1 infantry placed in Santa Fe
              Units in Paducah being upgraded or consumed: 2 infantry
              2 elite_infantrys placed in Paducah
              Units in Cairo being upgraded or consumed: 2 infantry
              2 elite_infantrys placed in Cairo
              1 recruitment_center_u placed in Munfordville
              1 recruitment_center_u placed in Glasgow
              1 recruitment_center_u placed in Greenupsburg
              2 militias placed in Laurel
              2 militias placed in Upper Marlboro
              2 militias placed in Rockville
              2 militias placed in Cramptons Gap
              2 militias placed in Martinsburg
              2 militias placed in Sharpsburg
              Union undo move 1.
              Units in Delaware Mouth SZ being upgraded or consumed: 1 frigate
              1 battleship and 2 transports placed in Delaware Mouth SZ
              Units in New York being upgraded or consumed: 4 militias
              4 infantry placed in New York
              Union undo move 15.
              Union undo move 28.
              1 frigate placed in New York Harbor SZ
              Units in New York being upgraded or consumed: 4 militias
              4 infantry placed in New York
              Union undo move 12.
              Units in Upper Chesapeake Bay SZ being upgraded or consumed: 2 frigates
              2 battleships and 1 frigate placed in Upper Chesapeake Bay SZ
              Union undo move 28.
              2 frigates placed in New York Harbor SZ
              Units in New York being upgraded or consumed: 4 militias and 1 recruitment_center_u4
              4 infantry and 1 recruitment_center_u5 placed in New York
              Units in Philadelphia being upgraded or consumed: 1 recruitment_center_u4
              1 recruitment_center_u5 placed in Philadelphia
              Units in Norristown being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Norristown
              Units in Allentown being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Allentown
              Units in Sunbury being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Sunbury
              Units in Kittanning being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Kittanning
              Units in Pittsburg being upgraded or consumed: 1 recruitment_center_u4
              1 recruitment_center_u5 placed in Pittsburg
              Units in Warren being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Warren
              Units in Zanesville being upgraded or consumed: 1 recruitment_center_u4
              1 recruitment_center_u5 placed in Zanesville
              Units in Sutton being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Sutton
              Units in Ravenna being upgraded or consumed: 1 recruitment_center_u4
              1 recruitment_center_u5 placed in Ravenna
              Units in Wooster being upgraded or consumed: 1 recruitment_center_u4
              1 recruitment_center_u5 placed in Wooster
              Units in Marietta being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Marietta
              Units in Columbus being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Columbus
              Units in Dayton being upgraded or consumed: 1 recruitment_center_u4
              1 recruitment_center_u5 placed in Dayton
              Units in Hillsboro being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Hillsboro
              Units in Frankfort being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Frankfort
              Units in Evansville being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Evansville
              Units in Vincennes being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Vincennes
              Units in Shelbyville being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Shelbyville
              Units in Alton being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Alton
              Units in St Louis being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in St Louis
              Units in St Charles being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in St Charles
              Units in Ottawa being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Ottawa
              Units in Chicago being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Chicago
              Units in Long Island being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Long Island
              Units in Chambersburg being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Chambersburg
              Units in Bel Air being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Bel Air
              Units in Jefferson City being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Jefferson City
      
          Combat Move - Union
                  Union takes Waynesville from Pro-Union
                  Union takes Cajuenches Cucapas from Pro-Confederate
                  Union takes Campbell's Pass from Pro-Union
                  Union takes Gentry from Pro-Union
                  Union takes Hopkinsville from Pro-Union
                  Union takes Paris from Pro-Union
                  Union takes Piketon from Pro-Union
                  Union takes Waverly from Pro-Union
              1 militia moved from Waynesville to Jefferson City
              1 militia moved from Waynesville to Jefferson City
              1 militia moved from Caledonia to Wilsons Creek
              1 militia moved from Caledonia to Van Buren
              1 militia moved from Fort Leavenworth to Westport
                    Union take Westport from Confederate
              4 militias moved from San Diego to Cajuenches Cucapas
              1 cavalry moved from Mojave to Cajuenches Cucapas
              1 infantry moved from Los Angeles to Cajuenches Cucapas
              1 cavalry moved from Santa Fe to Sawatch Valley
              1 militia moved from Glorietta Pass to Santa Fe
              2 militias moved from Albuquerque to Santa Fe
              2 infantry moved from Santa Fe to Albuquerque
              1 cavalry moved from Fort Defiance to Albuquerque
              1 militia moved from Fort Defiance to Oro del Pueblo
                    Union take Oro del Pueblo from Confederate
              1 cavalry moved from Edina to Omaha City
              1 militia moved from Edina to Gentry
              2 militias moved from Cape Henlopen to Delaware Mouth SZ
              1 artillery moved from Philadelphia to Delaware Mouth SZ
              1 artillery moved from Cape Henlopen to Delaware Mouth SZ
              4 militias moved from Philadelphia to Delaware Mouth SZ
              2 frigates moved from Delaware Mouth SZ to Hampton Roads SZ
              2 frigates moved from Potomac Upper SZ to Middle Chesapeake Bay SZ
              2 battleships and 2 frigates moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ
              2 militias moved from Havre de Grace to Upper Chesapeake Bay SZ
              2 militias moved from Upper Chesapeake Bay SZ to Queen Annes
              2 militias moved from Upper Marlboro to Leonardtown
              1 militia moved from Upper Marlboro to Annapolis
              2 militias moved from Baltimore to Annapolis
              2 militias moved from Ellicotts Mills to Baltimore
              2 militias moved from Rockville to Hunters Mill
              1 militia moved from Rockville to Hunters Mill
              1 militia moved from Charles Town to Front Royal
              2 militias moved from Cramptons Gap to Leesburg
              1 militia moved from Charles Town to Cramptons Gap
              2 artilleries, 6 militias and 4 transports moved from Delaware Mouth SZ to Sargasso Sea SZ
              6 militias moved from Sargasso Sea SZ to Key West
              2 artilleries moved from Sargasso Sea SZ to Key West
              2 battleships and 2 ironclads moved from Delaware Mouth SZ to Sargasso Sea SZ
                    Union take Sargasso Sea SZ from Confederate
              1 battleship and 1 ironclad moved from Mid-Atlantic SZ to Sargasso Sea SZ
              2 frigates moved from Delaware Mouth SZ to South Carolina Coast SZ
              1 frigate moved from New York Harbor SZ to Hampton Roads SZ
              1 frigate moved from New York Harbor SZ to South Carolina Coast SZ
              1 frigate moved from New York Harbor SZ to Delaware Mouth SZ
              1 militia moved from Princeton to Hopkinsville
              1 militia moved from Princeton to Elizabeth
              1 militia moved from Munfordville to Elizabeth
              2 militias moved from Munfordville to Bowling Green
              2 militias moved from Munfordville to Stanford
              1 militia moved from Paris to London
              2 militias moved from Piketon to Parisburg
              1 militia moved from Greenupsburg to Barboursville
              1 infantry moved from Sutton to Lewisburg
              1 militia moved from Pittsburg Station to Pittsburg
              1 infantry moved from Pittsburg Station to Pittsburg
              1 cavalry moved from Pittsburg Station to Pittsburg
              1 artillery moved from Pittsburg Station to Pittsburg
              6 militias moved from Springfield to Springfield Station
              6 militias and 2 trains moved from Springfield Station to Cairo Station
              6 militias moved from Cairo Station to Cairo
              3 artilleries moved from Cairo to Tennessee River Confluence
              3 artilleries moved from Tennessee River Confluence to Paducah
              1 militia moved from Cairo to Tennessee River Confluence
              1 militia moved from Tennessee River Confluence to Waverly
              1 cavalry moved from Louisville Station to Louisville
              2 infantry moved from Louisville Station to Louisville
              1 artillery moved from Louisville Station to Louisville
      
          Battle - Union
              Union creates battle in territory Berkley Springs
              Union creates battle in territory Romney
              Union creates battle in territory Debt1
              Union has abandoned Tennessee River Middle to Confederate
              Union has abandoned Mississippi River Lower 7 to Confederate
              Union has abandoned Gulf of Mexico East SZ to Confederate
              Union has abandoned Pamlico Sound SZ to Confederate
              Union has abandoned Gulf of Mexico Southeast SZ to Confederate
              Battle in Front Royal
                  Union attack with 1 militia
                  Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse
                      Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Wilsons Creek
                  Union attack with 1 militia
                  Confederate defend with 1 civilian_economy, 1 depot and 1 militia
                      Union roll dice for 1 militia in Wilsons Creek, round 2 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Wilsons Creek, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 1 militia in Wilsons Creek, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Wilsons Creek, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Key West
                  Union attack with 2 artilleries and 6 militias
                  Confederate defend with 1 entrenchments, 2 infantry and 1 militia
                      entrenchments_cannonade fire in Key West : 1/1 hits, 0,67 expected hits
                      1 militia owned by the Union lost in Key West
                      Union roll dice for 3 battleships and 3 ironclads in Key West, round 2 : 3/1 hits, 2,75 expected hits
                      Union roll dice for 2 artilleries and 5 militias in Key West, round 2 : 0/1 hits, 0,58 expected hits
                      Confederate roll dice for 1 entrenchments, 2 infantry and 1 militia in Key West, round 2 : 1/1 hits, 0,58 expected hits
                      1 militia owned by the Union, 1 militia owned by the Confederate and 2 infantry owned by the Confederate lost in Key West
                  Union converts entrenchments into different units
                  Union win, taking Mississippi River Lower 7 from Neutral, taking Gulf of Mexico East SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking Gulf of Mexico Southeast SZ from Neutral, taking Key West from Confederate with 2 artilleries and 4 militias remaining. Battle score for attacker is 6
                  Casualties for Confederate: 2 infantry and 1 militia
                  Casualties for Union: 2 militias
              Battle in Annapolis
                  Union attack with 3 militias
                  Confederate defend with 1 civilian_economy3, 1 militia and 1 storehouse
                      Union roll dice for 3 militias in Annapolis, round 2 : 1/1 hits, 0,25 expected hits
                      Confederate roll dice for 1 militia in Annapolis, round 2 : 0/1 hits, 0,08 expected hits
                      1 militia owned by the Confederate lost in Annapolis
                  Some non-combat units are destroyed: 
                  Union converts civilian_economy3 into different units
                  Union win, taking Annapolis from Confederate with 3 militias remaining. Battle score for attacker is 0
                  Casualties for Confederate: 1 militia
              Battle in Leesburg
                  Union attack with 1 civilian_economy, 1 drill_camp, 3 militias and 1 recruitment_center_u
                  Confederate defend with 1 elite_cavalry and 1 militia
                      Union roll dice for 3 militias in Leesburg, round 2 : 0/1 hits, 0,25 expected hits
                      Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 2 : 0/1 hits, 0,33 expected hits
                      Union roll dice for 3 militias in Leesburg, round 3 : 0/1 hits, 0,25 expected hits
                      Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 3 : 0/1 hits, 0,33 expected hits
                  Confederate and Union reach a stalemate
              Battle in Leonardtown
                  Union attack with 2 militias
                  Confederate defend with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse
                      Union roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits
                      Union roll dice for 2 militias in Leonardtown, round 3 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 2 militias in Leonardtown, round 3 : 0/1 hits, 0,17 expected hits
                  Confederate and Union reach a stalemate
              Battle in Bowling Green
                  Union attack with 2 militias
                  Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                      Union roll dice for 2 militias in Bowling Green, round 2 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 militia in Bowling Green, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 2 militias in Bowling Green, round 3 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 militia in Bowling Green, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Hunters Mill
                  Union attack with 3 militias
                  Confederate defend with 1 elite_cavalry and 1 militia
                      Union roll dice for 3 militias in Hunters Mill, round 2 : 1/1 hits, 0,25 expected hits
                      Confederate roll dice for 1 elite_cavalry and 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,33 expected hits
                      1 militia owned by the Confederate lost in Hunters Mill
                      Union roll dice for 3 militias in Hunters Mill, round 3 : 1/1 hits, 0,25 expected hits
                      Confederate roll dice for 1 elite_cavalry in Hunters Mill, round 3 : 0/1 hits, 0,25 expected hits
                      1 elite_cavalry owned by the Confederate lost in Hunters Mill
                  Union win, taking Hunters Mill from Confederate with 3 militias remaining. Battle score for attacker is 7
                  Casualties for Confederate: 1 elite_cavalry and 1 militia
              Battle in Queen Annes
                  Union attack with 2 militias
                  Confederate defend with 1 militia
                      Union roll dice for 2 militias in Queen Annes, round 2 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 militia in Queen Annes, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 2 militias in Queen Annes, round 3 : 1/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 militia in Queen Annes, round 3 : 0/1 hits, 0,08 expected hits
                      1 militia owned by the Confederate lost in Queen Annes
                  Union win, taking Queen Annes from Confederate with 2 militias remaining. Battle score for attacker is 0
                  Casualties for Confederate: 1 militia
              Battle in South Carolina Coast SZ
                  Union attack with 3 frigates
                  Confederate defend with 1 gunboat
                      Union roll dice for 3 frigates in South Carolina Coast SZ, round 2 : 1/0 hits, 1,00 expected hits
                      Confederate roll dice for 1 gunboat in South Carolina Coast SZ, round 2 : 0/1 hits, 0,17 expected hits
                      1 gunboat owned by the Confederate lost in South Carolina Coast SZ
                  Union win, taking South Carolina Coast SZ from Confederate with 3 frigates remaining. Battle score for attacker is 5
                  Casualties for Confederate: 1 gunboat
              Battle in Stanford
                  Union attack with 2 militias
                  Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                      Union roll dice for 2 militias in Stanford, round 2 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 militia in Stanford, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 2 militias in Stanford, round 3 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 militia in Stanford, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Berkley Springs
                  Union attack with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                  Confederate defend with 1 militia
                      Union roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Elizabeth
                  Union attack with 2 militias
                  Confederate defend with 1 militia
                      Union roll dice for 2 militias in Elizabeth, round 2 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 militia in Elizabeth, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 2 militias in Elizabeth, round 3 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 militia in Elizabeth, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in London
                  Union attack with 1 militia
                  Confederate defend with 1 militia and 1 storehouse
                      Union roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Parisburg
                  Union attack with 3 militias
                  Confederate defend with 1 militia and 1 storehouse
                      Union roll dice for 3 militias in Parisburg, round 2 : 0/1 hits, 0,25 expected hits
                      Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 3 militias in Parisburg, round 3 : 0/1 hits, 0,25 expected hits
                      Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Jefferson City
                  Union attack with 1 civilian_economy, 3 militias, 1 recruitment_center_u2 and 1 storehouse_u
                  Confederate defend with 1 elite_cavalry, 1 infantry and 1 militia
                      Union roll dice for 3 militias in Jefferson City, round 2 : 1/1 hits, 0,25 expected hits
                      Confederate roll dice for 1 elite_cavalry, 1 infantry and 1 militia in Jefferson City, round 2 : 1/1 hits, 0,58 expected hits
                      1 militia owned by the Union and 1 militia owned by the Confederate lost in Jefferson City
                      Union roll dice for 2 militias in Jefferson City, round 3 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 elite_cavalry and 1 infantry in Jefferson City, round 3 : 0/1 hits, 0,50 expected hits
                  Confederate and Union reach a stalemate
                  . Battle score for attacker is 0
                  Casualties for Confederate: 1 militia
                  Casualties for Union: 1 militia
              Battle in Van Buren
                  Union attack with 1 militia
                  Confederate defend with 1 militia
                      Union roll dice for 1 militia in Van Buren, round 2 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Van Buren, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 1 militia in Van Buren, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Van Buren, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Lewisburg
                  Union attack with 1 infantry
                  Confederate defend with 1 civilian_economy, 1 depot and 1 militia
                      Union roll dice for 1 infantry in Lewisburg, round 2 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 1 infantry in Lewisburg, round 3 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Sawatch Valley
                  Union attack with 1 cavalry
                  Confederate defend with 1 elite_cavalry
                      Union roll dice for 1 cavalry in Sawatch Valley, round 2 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 elite_cavalry in Sawatch Valley, round 2 : 1/1 hits, 0,25 expected hits
                      1 cavalry owned by the Union lost in Sawatch Valley
                  Confederate win with 1 elite_cavalry remaining. Battle score for attacker is -4
                  Casualties for Union: 1 cavalry
              Battle in Hampton Roads SZ
                  Union attack with 3 frigates
                  Confederate defend with 1 gunboat
                      Union roll dice for 3 frigates in Hampton Roads SZ, round 2 : 1/0 hits, 1,00 expected hits
                      Confederate roll dice for 1 gunboat in Hampton Roads SZ, round 2 : 0/1 hits, 0,17 expected hits
                      1 gunboat owned by the Confederate lost in Hampton Roads SZ
                  Union win, taking Hampton Roads SZ from Neutral with 3 frigates remaining. Battle score for attacker is 5
                  Casualties for Confederate: 1 gunboat
              Battle in Romney
                  Union attack with 1 militia
                  Confederate defend with 1 militia
                      Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Middle Chesapeake Bay SZ
                  Union attack with 2 battleships and 4 frigates
                  Confederate defend with 4 battleships, 2 frigates and 2 transports
                      Union roll dice for 2 battleships and 4 frigates in Middle Chesapeake Bay SZ, round 2 : 2/1 hits, 2,50 expected hits
                      Confederate roll dice for 4 battleships, 2 frigates and 2 transports in Middle Chesapeake Bay SZ, round 2 : 3/0 hits, 3,00 expected hits
                      3 frigates owned by the Union and 2 frigates owned by the Confederate lost in Middle Chesapeake Bay SZ
                  2 battleships owned by the Union and 1 frigate owned by the Union retreated to Upper Chesapeake Bay SZ
                  Confederate win with 4 battleships and 2 transports remaining. Battle score for attacker is -6
                  Casualties for Confederate: 2 frigates
                  Casualties for Union: 3 frigates
      
          Non Combat Move - Union
              Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership.jpg"/></body>
              Trigger UnionLeadership1: Union met a national objective for an additional 1 Leadership; end with 1 Leadership
              1 transport moved from Potomac Lower SZ to Potomac Upper SZ
      
          Turn Complete - Union
              Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies
              Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
              Union collect 0 PUs; end with 1 PU
              Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU
              Units generate 130 Industry; Union end with 317 Industry
              Units generate 56 Manpower; Union end with 86 Manpower
              Units generate 110 Supplies; Union end with 150 Supplies
              Units generate 194 PUs; Union end with 195 PUs
      

      Combat Hit Differential Summary :

      Confederate : -2,92
      entrenchments_cannonade fire in Key West : : 0,33
      Union : -1,17
      

      Savegame

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Move Summary: Confederate round 4

        TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.4

        Game History

        Round: 4
        
            War Financing - Confederate
                Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
                Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
                Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
                userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
                Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
        
            First Purchase - Confederate
                Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/January1862.gif"/></body>
                Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                Confederate buy nothing; Remaining resources: 54 Industry; 42 Manpower; 1 Leadership; 258 Supplies; 135 PUs; 
        
            Non Combat Forced March - Confederate
                    Confederate takes Pimas Villages from Pro-Confederate
                    Confederate takes Dome Mountain from Pro-Confederate
                1 elite_cavalry moved from Tuscon to Dome Mountain
                2 militias moved from Selinas de San Andres to Valverde
                1 militia moved from Peralta to Selinas de San Andres
                1 militia moved from Fort Union to Peralta
                2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ
                1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ
                1 transport moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ
                2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ
                1 gunboat moved from Mississippi River Lower 7 to Mississippi River Delta
                3 militias moved from Council City to Mine Creek
                1 general moved from New Madrid to Mississippi River Lower 2
                1 general moved from Fayette to Corinth
                1 transport moved from Tennessee River Middle to Tennessee River Lower
                1 general moved from Fort Henry-Donelson to Tennessee River Lower
                1 militia moved from Fort Henry-Donelson to Tennessee River Lower
                1 general and 1 militia moved from Tennessee River Lower to Johnsonville
                1 militia moved from New Madrid to Mississippi River Lower 2
                1 general and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
                3 transports moved from Mississippi River Lower 2 to Mississippi River Lower 3
                1 infantry moved from Pikeville to Sparta
                2 transports moved from Cumberland River Middle to Cumberland River Upper
                2 infantry moved from Newbern to Lebanon
                1 militia moved from Ridgeway to Danville
                3 battleships and 2 transports moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
                1 battleship moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
                1 general moved from Upperville to Centreville
                1 engineers moved from Nashville to Sparta
                1 engineers moved from Manassas to Warrenton
        
            Second Purchase - Confederate
                Confederate buy 3 battleships, 2 breastworks, 5 elite_infantrys, 1 foundry, 8 gunboats, 2 infantry, 1 ironclad, 11 militias, 1 mill, 5 recruitment_centers, 3 recruitment_center2s and 1 shipyard; Remaining resources: 15 Industry; 0 Manpower; 1 Leadership; 126 Supplies; 0 PUs; 
        
            Place Units - Confederate
                2 gunboats placed in Hampton Roads SZ
                1 gunboat placed in Hampton Roads SZ
                Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat
                1 gunboat and 1 ironclad placed in Pamlico Sound SZ
                1 gunboat placed in Pamlico Sound SZ
                3 gunboats placed in Charleston Harbor SZ
                Turning on Edit Mode
                EDIT: Removing units owned by Confederate from Gulf of Mexico East SZ: 3 frigates
                EDIT: Adding units owned by Confederate to Mobile Bay SZ: 3 frigates
                EDIT: Turning off Edit Mode
                Units in Mobile Bay SZ being upgraded or consumed: 3 frigates
                3 battleships placed in Mobile Bay SZ
                Units in Memphis being upgraded or consumed: 1 foundry
                1 mill placed in Memphis
                1 breastwork placed in Sparta
                1 breastwork placed in Warrenton
                Units in Centreville being upgraded or consumed: 1 infantry
                1 elite_infantry placed in Centreville
                Units in Manassas being upgraded or consumed: 2 infantry
                2 elite_infantrys placed in Manassas
                1 shipyard placed in Savannah
                1 foundry placed in Chattanooga
                Units in Tuskegee being upgraded or consumed: 1 recruitment_center
                1 recruitment_center2 placed in Tuskegee
                Units in Chester being upgraded or consumed: 1 recruitment_center
                1 recruitment_center2 placed in Chester
                1 recruitment_center placed in Jefferson
                1 recruitment_center placed in Edwards Station
                Units in Lynchburg being upgraded or consumed: 1 recruitment_center
                1 recruitment_center2 placed in Lynchburg
                1 recruitment_center placed in Nottoway
                1 recruitment_center placed in Cedar Mountain
                1 recruitment_center placed in Orange
                Units in Johnsonville being upgraded or consumed: 2 militias
                2 infantry placed in Johnsonville
                Units in Columbus Kentucky being upgraded or consumed: 2 infantry
                2 elite_infantrys placed in Columbus Kentucky
                2 militias placed in Fort Pillow
                2 militias placed in Memphis
                2 militias placed in Napoloen
                1 militia placed in Tuscon
                2 militias placed in Sparta
                2 militias placed in Erin
        
            Combat Move - Confederate
                    Some non-combat units are destroyed: 
                    Confederate converts depot_u into different units
                    Some non-combat units are destroyed: 
                    Some non-combat units are destroyed: 
                    Confederate converts civilian_economy2 into different units
                    Some non-combat units are destroyed: 
                    Confederate converts depot_u into different units
                    Confederate converts civilian_economy3 into different units
                    Some non-combat units are destroyed: 
                1 militia moved from Talbot to Dover
                      Confederate take Dover from Union
                1 general moved from Centreville to Hunters Mill
                1 general moved from Manassas to Leesburg
                2 elite_infantrys moved from Centreville to Leesburg
                1 elite_cavalry moved from Alexandria to Hunters Mill
                1 militia moved from Centreville to Hunters Mill
                1 elite_infantry moved from Centreville to Hunters Mill
                1 elite_infantry moved from Centreville to Hunters Mill
                1 militia moved from North Fork to Winchester
                1 militia moved from Front Royal to North Fork
                1 militia moved from Upperville to Front Royal
                4 battleships and 2 transports moved from Lower Chesapeake Bay SZ to Hampton Roads SZ
                1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ
                3 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ
                1 gunboat moved from Pamlico Sound SZ to South Carolina Coast SZ
                1 infantry moved from Pensacola to Alabama Coast SZ
                1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ
                1 infantry moved from Gulf of Mexico East SZ to Key West
                3 battleships moved from Mobile Bay SZ to Gulf of Mexico East SZ
                1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
                1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
                1 gunboat moved from Mississippi River Delta to Mississippi Mouth SZ
                3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 9 militias moved from Columbus Kentucky to Paducah
                1 general and 2 infantry moved from Johnsonville to Paducah
                1 general moved from Corinth to Paducah
                1 militia moved from Council City to Fort Leavenworth
                      Confederate take Fort Leavenworth from Union
                2 militias moved from Mine Creek to Wilsons Creek
                1 militia moved from Mine Creek to Westport
                1 militia moved from Mine Creek to Waynesville
                1 militia moved from Elizabeth to Bowling Green
                1 militia moved from Bowling Green to Stanford
                1 militia moved from Stanford to Mill Springs
                2 elite_cavalrys and 2 infantry moved from Lebanon to Parisburg
                1 militia moved from Lebanon to Piketon
                1 militia moved from Danville to Newbern
                1 elite_cavalry moved from Dome Mountain to Los Angeles
                      Confederate take San Diego from Union
                      Confederate take Los Angeles from Union
                1 militia moved from Dome Mountain to San Diego
                4 militias moved from Valverde to Oro del Pueblo
                1 militia moved from Selinas de San Andres to Valverde
                1 militia moved from Peralta to Glorietta Pass
                      Confederate take Glorietta Pass from Union
                1 elite_cavalry moved from Fort Kearney to Omaha City
                1 infantry moved from Blairsville to Athens
                1 militia moved from Chattanooga to Athens
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin @wirkey
          last edited by

          @wirkey Need OOL for Paducah.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          wirkeyW 1 Reply Last reply Reply Quote 1
          • wirkeyW Offline
            wirkey Moderators @redrum
            last edited by

            @redrum default, but keep the general

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Confederate round 4

              TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

              Game History

              Round: 4
              
                  War Financing - Confederate
                      Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
                      Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
                      Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
                      userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
                      Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
              
                  First Purchase - Confederate
                      Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/January1862.gif"/></body>
                      Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                      Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                      Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                      Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                      Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                      Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                      Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                      Confederate buy nothing; Remaining resources: 54 Industry; 42 Manpower; 1 Leadership; 258 Supplies; 135 PUs; 
              
                  Non Combat Forced March - Confederate
                          Confederate takes Pimas Villages from Pro-Confederate
                          Confederate takes Dome Mountain from Pro-Confederate
                      1 elite_cavalry moved from Tuscon to Dome Mountain
                      2 militias moved from Selinas de San Andres to Valverde
                      1 militia moved from Peralta to Selinas de San Andres
                      1 militia moved from Fort Union to Peralta
                      2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ
                      1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ
                      1 transport moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ
                      2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ
                      1 gunboat moved from Mississippi River Lower 7 to Mississippi River Delta
                      3 militias moved from Council City to Mine Creek
                      1 general moved from New Madrid to Mississippi River Lower 2
                      1 general moved from Fayette to Corinth
                      1 transport moved from Tennessee River Middle to Tennessee River Lower
                      1 general moved from Fort Henry-Donelson to Tennessee River Lower
                      1 militia moved from Fort Henry-Donelson to Tennessee River Lower
                      1 general and 1 militia moved from Tennessee River Lower to Johnsonville
                      1 militia moved from New Madrid to Mississippi River Lower 2
                      1 general and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
                      3 transports moved from Mississippi River Lower 2 to Mississippi River Lower 3
                      1 infantry moved from Pikeville to Sparta
                      2 transports moved from Cumberland River Middle to Cumberland River Upper
                      2 infantry moved from Newbern to Lebanon
                      1 militia moved from Ridgeway to Danville
                      3 battleships and 2 transports moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
                      1 battleship moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
                      1 general moved from Upperville to Centreville
                      1 engineers moved from Nashville to Sparta
                      1 engineers moved from Manassas to Warrenton
              
                  Second Purchase - Confederate
                      Confederate buy 3 battleships, 2 breastworks, 5 elite_infantrys, 1 foundry, 8 gunboats, 2 infantry, 1 ironclad, 11 militias, 1 mill, 5 recruitment_centers, 3 recruitment_center2s and 1 shipyard; Remaining resources: 15 Industry; 0 Manpower; 1 Leadership; 126 Supplies; 0 PUs; 
              
                  Place Units - Confederate
                      2 gunboats placed in Hampton Roads SZ
                      1 gunboat placed in Hampton Roads SZ
                      Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat
                      1 gunboat and 1 ironclad placed in Pamlico Sound SZ
                      1 gunboat placed in Pamlico Sound SZ
                      3 gunboats placed in Charleston Harbor SZ
                      Turning on Edit Mode
                      EDIT: Removing units owned by Confederate from Gulf of Mexico East SZ: 3 frigates
                      EDIT: Adding units owned by Confederate to Mobile Bay SZ: 3 frigates
                      EDIT: Turning off Edit Mode
                      Units in Mobile Bay SZ being upgraded or consumed: 3 frigates
                      3 battleships placed in Mobile Bay SZ
                      Units in Memphis being upgraded or consumed: 1 foundry
                      1 mill placed in Memphis
                      1 breastwork placed in Sparta
                      1 breastwork placed in Warrenton
                      Units in Centreville being upgraded or consumed: 1 infantry
                      1 elite_infantry placed in Centreville
                      Units in Manassas being upgraded or consumed: 2 infantry
                      2 elite_infantrys placed in Manassas
                      1 shipyard placed in Savannah
                      1 foundry placed in Chattanooga
                      Units in Tuskegee being upgraded or consumed: 1 recruitment_center
                      1 recruitment_center2 placed in Tuskegee
                      Units in Chester being upgraded or consumed: 1 recruitment_center
                      1 recruitment_center2 placed in Chester
                      1 recruitment_center placed in Jefferson
                      1 recruitment_center placed in Edwards Station
                      Units in Lynchburg being upgraded or consumed: 1 recruitment_center
                      1 recruitment_center2 placed in Lynchburg
                      1 recruitment_center placed in Nottoway
                      1 recruitment_center placed in Cedar Mountain
                      1 recruitment_center placed in Orange
                      Units in Johnsonville being upgraded or consumed: 2 militias
                      2 infantry placed in Johnsonville
                      Units in Columbus Kentucky being upgraded or consumed: 2 infantry
                      2 elite_infantrys placed in Columbus Kentucky
                      2 militias placed in Fort Pillow
                      2 militias placed in Memphis
                      2 militias placed in Napoloen
                      1 militia placed in Tuscon
                      2 militias placed in Sparta
                      2 militias placed in Erin
              
                  Combat Move - Confederate
                          Some non-combat units are destroyed: 
                          Confederate converts depot_u into different units
                          Some non-combat units are destroyed: 
                          Some non-combat units are destroyed: 
                          Confederate converts civilian_economy2 into different units
                          Some non-combat units are destroyed: 
                          Confederate converts depot_u into different units
                          Confederate converts civilian_economy3 into different units
                          Some non-combat units are destroyed: 
                      1 militia moved from Talbot to Dover
                            Confederate take Dover from Union
                      1 general moved from Centreville to Hunters Mill
                      1 general moved from Manassas to Leesburg
                      2 elite_infantrys moved from Centreville to Leesburg
                      1 elite_cavalry moved from Alexandria to Hunters Mill
                      1 militia moved from Centreville to Hunters Mill
                      1 elite_infantry moved from Centreville to Hunters Mill
                      1 elite_infantry moved from Centreville to Hunters Mill
                      1 militia moved from North Fork to Winchester
                      1 militia moved from Front Royal to North Fork
                      1 militia moved from Upperville to Front Royal
                      4 battleships and 2 transports moved from Lower Chesapeake Bay SZ to Hampton Roads SZ
                      1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                      3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ
                      3 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ
                      1 gunboat moved from Pamlico Sound SZ to South Carolina Coast SZ
                      1 infantry moved from Pensacola to Alabama Coast SZ
                      1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ
                      1 infantry moved from Gulf of Mexico East SZ to Key West
                      3 battleships moved from Mobile Bay SZ to Gulf of Mexico East SZ
                      1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
                      1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
                      1 gunboat moved from Mississippi River Delta to Mississippi Mouth SZ
                      3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 9 militias moved from Columbus Kentucky to Paducah
                      1 general and 2 infantry moved from Johnsonville to Paducah
                      1 general moved from Corinth to Paducah
                      1 militia moved from Council City to Fort Leavenworth
                            Confederate take Fort Leavenworth from Union
                      2 militias moved from Mine Creek to Wilsons Creek
                      1 militia moved from Mine Creek to Westport
                      1 militia moved from Mine Creek to Waynesville
                      1 militia moved from Elizabeth to Bowling Green
                      1 militia moved from Bowling Green to Stanford
                      1 militia moved from Stanford to Mill Springs
                      2 elite_cavalrys and 2 infantry moved from Lebanon to Parisburg
                      1 militia moved from Lebanon to Piketon
                      1 militia moved from Danville to Newbern
                      1 elite_cavalry moved from Dome Mountain to Los Angeles
                            Confederate take San Diego from Union
                            Confederate take Los Angeles from Union
                      1 militia moved from Dome Mountain to San Diego
                      4 militias moved from Valverde to Oro del Pueblo
                      1 militia moved from Selinas de San Andres to Valverde
                      1 militia moved from Peralta to Glorietta Pass
                            Confederate take Glorietta Pass from Union
                      1 elite_cavalry moved from Fort Kearney to Omaha City
                      1 infantry moved from Blairsville to Athens
                      1 militia moved from Chattanooga to Athens
              
                  Battle - Confederate
                      Confederate creates battle in territory Lewisburg
                      Confederate creates battle in territory Leonardtown
                      Confederate creates battle in territory Ohio City
                      Confederate creates battle in territory Berkley Springs
                      Confederate creates battle in territory Romney
                      Confederate creates battle in territory Van Buren
                      Confederate creates battle in territory London
                      Confederate creates battle in territory Jefferson City
                      Confederate creates battle in territory Debt1
                      Confederate has abandoned California Coast SZ to Union
                      Confederate has abandoned Elizabeth to Union
                      Confederate has abandoned Potomac Upper SZ to Union
                      Battle in Paducah
                          Confederate attack with 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 3 generals, 5 infantry and 9 militias
                          Union defend with 5 artilleries, 2 elite_infantrys, 1 general, 2 infantry and 3 militias
                          Units damaged: 1 general owned by the Union
                          Units damaged: 3 generals owned by the Confederate
                          Confederate win, taking Elizabeth from Confederate, taking Paducah from Union with 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 3 generals, 3 infantry and 4 militias remaining. Battle score for attacker is 35
                          Casualties for Confederate: 2 infantry and 5 militias
                          Casualties for Union: 5 artilleries, 2 elite_infantrys, 1 general, 2 infantry and 3 militias
                      Battle in Front Royal
                          Confederate attack with 1 civilian_economy, 1 militia and 1 storehouse
                          Union defend with 1 militia
                          Union and Confederate reach a stalemate
                      Battle in Wilsons Creek
                          Confederate attack with 1 civilian_economy, 1 depot and 3 militias
                          Union defend with 1 militia
                          Confederate win with 3 militias remaining. Battle score for attacker is 0
                          Casualties for Union: 1 militia
                      Battle in Westport
                          Confederate attack with 1 militia
                          Union defend with 1 militia
                          Confederate win, taking Westport from Union with 1 militia remaining. Battle score for attacker is 0
                          Casualties for Union: 1 militia
                      Battle in Key West
                          Confederate attack with 1 infantry
                          Union defend with 2 artilleries, 1 breastwork and 4 militias
                          Union win with 1 artillery and 1 breastwork remaining. Battle score for attacker is 2
                          Casualties for Confederate: 1 infantry
                          Casualties for Union: 1 artillery and 4 militias
                      Battle in Leesburg
                          Confederate attack with 1 elite_cavalry, 2 elite_infantrys, 1 general and 1 militia
                          Union defend with 1 civilian_economy, 1 drill_camp, 3 militias and 1 recruitment_center_u
                          Units damaged: 1 general owned by the Confederate
                          1 general owned by the Confederate, 1 militia owned by the Confederate, 1 elite_cavalry owned by the Confederate and 2 elite_infantrys owned by the Confederate retreated to Upperville
                          Union win with 1 militia remaining. Battle score for attacker is 0
                          Casualties for Union: 2 militias
                      Battle in Bowling Green
                          Confederate attack with 1 militia, 1 recruitment_center and 1 storehouse
                          Union defend with 2 militias
                          Some non-combat units are destroyed: 
                          Union win, taking Bowling Green from Confederate with 2 militias remaining. Battle score for attacker is 0
                          Casualties for Confederate: 1 militia
                      Battle in Leonardtown
                          Confederate attack with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse
                          Union defend with 2 militias
                          Union and Confederate reach a stalemate
                      Battle in Hunters Mill
                          Confederate attack with 1 elite_cavalry, 2 elite_infantrys, 1 general and 1 militia
                          Union defend with 3 militias
                          1 general owned by the Confederate, 1 militia owned by the Confederate, 1 elite_cavalry owned by the Confederate and 2 elite_infantrys owned by the Confederate retreated to Centreville
                          Union win with 1 militia remaining. Battle score for attacker is 0
                          Casualties for Union: 2 militias
                      Battle in South Carolina Coast SZ
                          Confederate attack with 4 gunboats and 3 ironclads
                          Union defend with 3 frigates
                          Units damaged: 1 ironclad owned by the Confederate
                          4 gunboats owned by the Confederate and 3 ironclads owned by the Confederate retreated to Pamlico Sound SZ
                          Union win with 1 frigate remaining. Battle score for attacker is 12
                          Casualties for Union: 2 frigates
                      Battle in Athens
                          Confederate attack with 2 infantry and 3 militias
                          Pro-Union defend with 1 depot_u and 1 militia
                          Confederate takes Athens from Pro-Union
                          Confederate converts depot_u into different units
                          Confederate win with 2 infantry and 3 militias remaining. Battle score for attacker is 0
                          Casualties for Pro-Union: 1 militia
                      Battle in Waynesville
                          Confederate attack with 1 militia
                          Union defend with 1 militia
                          Union win with 1 militia remaining. Battle score for attacker is 0
                          Casualties for Confederate: 1 militia
                      Battle in Lewisburg
                          Confederate attack with 1 civilian_economy, 1 depot and 1 militia
                          Union defend with 1 infantry
                          Some non-combat units are destroyed: 
                          Union converts depot into different units
                          Union win, taking Lewisburg from Confederate with 1 infantry remaining. Battle score for attacker is 0
                          Casualties for Confederate: 1 militia
                      Battle in Romney
                          Confederate attack with 1 militia
                          Union defend with 1 militia
                          Union and Confederate reach a stalemate
                      Battle in Stanford
                          Confederate attack with 1 militia, 1 recruitment_center and 1 storehouse
                          Union defend with 2 militias
                          Union and Confederate reach a stalemate
                      Battle in Piketon
                          Confederate attack with 1 militia
                          Union defend with 1 militia and 1 recruitment_center_u
                          Union and Confederate reach a stalemate
                      Battle in Berkley Springs
                          Confederate attack with 1 militia
                          Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                          Union and Confederate reach a stalemate
                      Battle in London
                          Confederate attack with 1 militia and 1 storehouse
                          Union defend with 1 militia
                          Union and Confederate reach a stalemate
                      Battle in Parisburg
                          Confederate attack with 2 elite_cavalrys, 2 infantry, 1 militia and 1 storehouse
                          Union defend with 3 militias
                          Union and Confederate reach a stalemate
                          . Battle score for attacker is 0
                          Casualties for Union: 2 militias
                      Battle in Van Buren
                          Confederate attack with 1 militia
                          Union defend with 1 militia
                          Union win, taking Van Buren from Confederate with 1 militia remaining. Battle score for attacker is 0
                          Casualties for Confederate: 1 militia
                      Battle in Jefferson City
                          Confederate attack with 1 elite_cavalry and 1 infantry
                          Union defend with 1 civilian_economy, 2 militias, 1 recruitment_center_u2 and 1 storehouse_u
                          Some non-combat units are destroyed: 
                          Confederate win, taking Jefferson City from Union with 1 elite_cavalry and 1 infantry remaining. Battle score for attacker is 0
                          Casualties for Union: 2 militias
                      Battle in Winchester
                          Confederate attack with 1 militia
                          Union defend with 1 militia
                          Union and Confederate reach a stalemate
                      Battle in Hampton Roads SZ
                          Confederate attack with 4 battleships, 2 gunboats and 2 transports
                          Union defend with 3 frigates
                          Confederate win, taking Hampton Roads SZ from Union with 4 battleships, 1 gunboat and 2 transports remaining. Battle score for attacker is 13
                          Casualties for Confederate: 1 gunboat
                          Casualties for Union: 3 frigates
                      Battle in Oro del Pueblo
                          Confederate attack with 4 militias
                          Union defend with 1 militia
                          Union and Confederate reach a stalemate
                      Battle in Omaha City
                          Confederate attack with 1 elite_cavalry
                          Union defend with 1 cavalry, 1 depot_u, 1 drill_camp and 1 recruitment_center_u
                          Some non-combat units are destroyed: 
                          Confederate converts depot_u into different units
                          Confederate win, taking Omaha City from Union with 1 elite_cavalry remaining. Battle score for attacker is 4
                          Casualties for Union: 1 cavalry
                      Battle in Ohio City
                          Confederate attack with 1 militia
                          Pro-Union defend with 1 militia
                          Pro-Union and Confederate reach a stalemate
              
                  Second Non Combat Move - Confederate
                      Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership2.jpg"/></body>
                      Trigger ConfederateLeadership200: Confederate met a national objective for an additional 1 Leadership; end with 2 Leadership
                      2 militias moved from Napoloen to Mississippi River Lower 3
                      2 militias moved from Fort Pillow to Columbus Kentucky
                      1 militia moved from Fort Henry-Donelson to Tennessee River Lower
                      1 militia moved from Tennessee River Lower to Johnsonville
                      2 militias moved from Memphis to Mississippi River Lower 2
                      2 militias moved from Mississippi River Lower 2 to New Madrid
                      2 militias and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
                      2 militias moved from Mississippi River Lower 2 to New Madrid
                      3 transports moved from Mississippi River Lower 3 to Mississippi River Lower 2
                      2 militias moved from Erin to Fort Henry-Donelson
                      2 militias moved from Sparta to Cumberland River Upper
                      2 militias and 1 transport moved from Cumberland River Upper to Cumberland River Middle
                      2 militias moved from Cumberland River Middle to Fort Henry-Donelson
                      1 infantry moved from Sparta to Cumberland River Upper
                      1 infantry and 1 transport moved from Cumberland River Upper to Cumberland River Middle
                      1 infantry moved from Cumberland River Middle to Fort Henry-Donelson
                      1 militia moved from Centreville to Alexandria
              
                  Turn Complete - Confederate
                      Confederate collect 0 PUs; end with 0 PUs
                      Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
                      Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
                      Units generate 220 Supplies; Confederate end with 298 Supplies
                      Units generate 56 Manpower; Confederate end with 56 Manpower
                      Units generate 164 PUs; Confederate end with 164 PUs
                      Units generate 42 Industry; Confederate end with 51 Industry
                      5 units repaired.
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators @redrum
                last edited by

                @redrum said in Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union):

                @wirkey Yeah, interesting. Still figuring out all the rules for this game. Also not only did I not realize you could move from contested sea to enemy sea, I didn't realize Philadelphia touched the SZ so double whammy. Live and learn.

                The reasons you cannot move from contested to contested on land but you can do it on sea are that (almost sure) on sea these are the rules relative to having ships placed under you by your opponent, while the land behaviour is for supporting the (never actually developed) new "official" WWI game, that came out 4 years ago.
                Personally, I would have suggested having two properties for setting this behaviour on land and sea, respectively, rather than having two different fixed behaviours that you have virtually no way to see but by playing it out, but Veqryn didn't want to have any properties about this, as being something that matters only for very few games (not that he asked me or anyone; he just said no properties).
                Again, almost sure about what I'm saying; it remains weird that the sea works one way and the land works the opposite way, without properties or anything letting you know. I don't believe it is even explained anywhere about this thing or the reasons for it; I guess only Veqryn could add an official explanation to pos2, if he remembers.

                I've tried this game, but there are some things I'm too unconfortable with.

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                • redrumR Offline
                  redrum Admin @Cernel
                  last edited by redrum

                  @cernel Well, for Civil War, I think its the right settings to have it the way it is and if there were properties I would vote to have it work the way it does. As otherwise land units could just stream past the main lines and naval needs to be able to place and move so that 1 cheap ship can't block a port. Probably would be nice to add to the game notes since its a rarely used behavior but not a big deal after you experience it once. If a map maker planned to create a quality map where they felt strongly about the contested movement working differently then it shouldn't be too hard to add but no reason to add properties that no one plans to use.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • C Offline
                    Cernel Moderators @redrum
                    last edited by

                    @redrum I think how it works is preferable and I'm thinking that I'm fine with it for what I want to do. The only real issue is that it is something "nobody" knows but by trying it out, and "nobody" knows if it is something wanted and reliable to be kept as it is.
                    Actually, I've not tested it, recently or right now, but if nothing has changed, the limit would be that you can't directly move from a hostile land territory into an enemy owned land territory; yet, you can move into a hostile land territory, if not enemy owned, that, in case of a 1v1 game without Neutral only, would mean your territory with enemy units in it (multiple movement units may indirectly move from a hostile land territory into an enemy owned land territory, by stepping into a friendly land territory in between) (a territory is hostile towards a player when the current owner of it or any of the units in it are in a War relationship with the player, no matter the ownership).
                    You should double check it yourself if what I'm saying is right; as I've not tested it now or on the map you are playing, but what I'm saying is that the limit is from hostile to enemy owned, not generally hostile to hostile, if I tested correctly and nothing has changed thereafter. Meaning that, at least back when I tested it, it was enough to be hostile on the starting point, not necessarily enemy owned, but it needed to be enemy owned, not only hostile, on the ending point, instead, and for land only, not sea.
                    Mainly I think it is not really good that it is not documented anywhere; as if you, as a mapmaker, want to make a map, are unsure if the current behaviour is going to be kept as being supported or it just happens to work like that or what.
                    I think I'm actually fine with the default current behaviour, as being preferable.
                    Not much point writing it down on this of any map if nobody knows if what it is is what is going to be kept or it is liable to be changed at any moment.

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                    • wirkeyW Offline
                      wirkey Moderators
                      last edited by

                      TripleA Turn Summary: Union round 4

                      TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                      Game History

                      Round: 4
                      
                          War Financing - Union
                              Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3
                              Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
                              Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
                              Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3
                              Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
                              Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
                              Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
                              userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
                              Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
                              Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
                              userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
                              Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
                              Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment
                              userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment
                              Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3
                      
                          First Purchase - Union
                              Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/February1862.gif"/></body>
                              Union buy 37 Suppliess, 1 elite_cavalry, 7 elite_infantrys, 3 infantry, 27 militias, 1 shipyard_u and 4 transports; Remaining resources: 307 Industry; 0 Manpower; 1 Leadership; 64 Supplies; 0 PUs; 
                      
                          Place Units - Union
                              1 shipyard_u placed in Key West
                              2 transports placed in New York Harbor SZ
                              2 transports placed in Delaware Mouth SZ
                              Units in Washington being upgraded or consumed: 1 cavalry and 7 infantry
                              1 elite_cavalry and 7 elite_infantrys placed in Washington
                              Units in Cairo being upgraded or consumed: 3 militias
                              3 infantry and 2 militias placed in Cairo
                              2 militias placed in St Louis
                              2 militias placed in Louisville
                              2 militias placed in Frankfort
                              2 militias placed in Santa Fe
                              2 militias placed in San Miguel
                              2 militias placed in Stockton
                              2 militias placed in San Francisco
                              2 militias placed in Sacramento
                              2 militias placed in Upper Marlboro
                              2 militias placed in Baltimore
                              2 militias placed in Rockville
                              2 militias placed in Harpers Ferry
                              1 militia placed in Cramptons Gap
                              Units in South Jersey being upgraded or consumed: 1 recruitment_center_u2
                              1 recruitment_center_u3 placed in South Jersey
                      
                          Combat Move - Union
                                  Some non-combat units are destroyed: 
                                  Union converts depot into different units
                              Turning on Edit Mode
                              EDIT: Removing units owned by Union from Frankfort: 2 militias
                              EDIT: Adding units owned by Union to Des Moines: 2 militias
                              EDIT: Turning off Edit Mode
                              4 infantry moved from Philadelphia to Delaware Mouth SZ
                              4 infantry moved from New York to New York Harbor SZ
                              4 infantry and 2 transports moved from New York Harbor SZ to Sargasso Sea SZ
                              4 infantry and 2 transports moved from Delaware Mouth SZ to Sargasso Sea SZ
                              8 infantry moved from Sargasso Sea SZ to Key West
                              4 transports moved from Sargasso Sea SZ to New York Harbor SZ
                              3 infantry moved from Cape Henlopen to Dover
                              2 cavalrys, 1 elite_cavalry and 1 infantry moved from Philadelphia to South Jersey
                              1 militia moved from Queen Annes to Talbot
                                    Union take Talbot from Confederate
                              1 militia moved from Queen Annes to Dover
                              1 elite_infantry, 1 infantry and 2 militias moved from Upper Marlboro to Leonardtown
                              2 militias moved from Laurel to Rockville
                              1 militia moved from St Louis to Pilot Knob
                              1 militia moved from Gentry to Omaha City
                              1 militia moved from Des Moines to Gentry
                              1 militia moved from Des Moines to Omaha City
                              1 militia moved from Santa Fe to Glorietta Pass
                              1 militia moved from Santa Fe to Valley of San Luis
                              1 militia moved from Santa Fe to Peralta
                                    Union take Peralta from Confederate
                              1 cavalry and 2 infantry moved from Albuquerque to Valverde
                              1 artillery and 2 militias moved from Santa Fe to Albuquerque
                              1 cavalry, 1 infantry and 4 militias moved from Cajuenches Cucapas to Tuscon
                              1 infantry moved from Mojave to San Diego
                              2 militias moved from San Miguel to California Coast SZ
                              2 militias and 1 transport moved from California Coast SZ to South California Coast SZ
                              2 militias moved from South California Coast SZ to Los Angeles
                              2 militias moved from Stockton to San Joaquin Valley
                              2 militias moved from San Francisco to San Miguel
                              1 militia moved from Van Buren to Caledonia
                              1 infantry moved from Caledonia to Farmington
                              1 artillery, 2 cavalrys and 7 infantry moved from Farmington to Ohio City
                              1 general moved from Cairo to Tennessee River Confluence
                              4 infantry moved from Cairo to Tennessee River Confluence
                              2 elite_infantrys moved from Cairo to Tennessee River Confluence
                              3 militias moved from Cairo to Tennessee River Confluence
                              2 elite_infantrys, 1 general, 1 gunboat, 4 infantry, 3 militias and 5 transports moved from Tennessee River Confluence to Mississippi River Lower 1
                              4 infantry moved from Mississippi River Lower 1 to Ohio City
                              1 militia moved from Mississippi River Lower 1 to Ohio City
                              2 elite_infantrys moved from Mississippi River Lower 1 to Ohio City
                              2 militias moved from Mississippi River Lower 1 to Ohio City
                              1 general moved from Mississippi River Lower 1 to Ohio City
                              1 engineers moved from Kaskaskia to Cairo
                              1 engineers and 5 militias moved from Evansville to Equality
                              1 militia moved from Hopkinsville to Bowling Green
                              2 militias moved from Bowling Green to Stanford
                              2 infantry moved from Munfordville to Stanford
                              2 militias moved from Elizabeth to Bowling Green
                              1 artillery, 1 cavalry, 2 infantry and 2 militias moved from Louisville to Stanford
                              1 militia moved from Paris to London
                              1 artillery moved from Frankfort to London
                              1 militia moved from Parisburg to Lewisburg
                              1 infantry moved from Lewisburg to Sutton
                              1 militia moved from Harpers Ferry to Charles Town
                              3 militias moved from Cramptons Gap to Rockville
                              1 general moved from Washington to Rockville
                              2 militias moved from Sharpsburg to Harpers Ferry
                              2 militias moved from Martinsburg to Harpers Ferry
                              5 militias moved from Baltimore to Oxford
                              1 frigate moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ
                                    Union take Middle Chesapeake Bay SZ from Confederate
                              2 militias moved from Washington to Potomac Upper SZ
                              2 militias and 1 transport moved from Potomac Upper SZ to Potomac Lower SZ
                              2 militias moved from Potomac Lower SZ to Northumberland
                              1 ironclad moved from Tennessee River Confluence to Mississippi River Lower 1
                              2 ironclads moved from Cumberland River Lower to Mississippi River Lower 1
                      
                          Battle - Union
                              Union creates battle in territory Front Royal
                              Union creates battle in territory Piketon
                              Union creates battle in territory Winchester
                              Union creates battle in territory Berkley Springs
                              Union creates battle in territory Oro del Pueblo
                              Union creates battle in territory Romney
                              Union creates battle in territory Debt1
                              Union has abandoned Tennessee River Lower to Confederate
                              Union has abandoned Mississippi Mouth SZ to Confederate
                              Battle in Front Royal
                                  Union attack with 1 militia
                                  Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse
                                      Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits
                                  Confederate and Union reach a stalemate
                              Battle in Leonardtown
                                  Union attack with 1 elite_infantry, 1 infantry and 4 militias
                                  Confederate defend with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse
                                      Union roll dice for 1 elite_infantry, 1 infantry and 4 militias in Leonardtown, round 2 : 1/1 hits, 0,75 expected hits
                                      Confederate roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits
                                      1 militia owned by the Confederate lost in Leonardtown
                                      Union roll dice for 1 elite_infantry, 1 infantry and 4 militias in Leonardtown, round 3 : 1/1 hits, 0,75 expected hits
                                      Confederate roll dice for 1 militia in Leonardtown, round 3 : 0/1 hits, 0,08 expected hits
                                      1 militia owned by the Confederate lost in Leonardtown
                                  Some non-combat units are destroyed: 
                                  Union converts civilian_economy2 into different units
                                  Union win, taking Mississippi Mouth SZ from Neutral, taking Leonardtown from Confederate with 1 elite_infantry, 1 infantry and 4 militias remaining. Battle score for attacker is 0
                                  Casualties for Confederate: 2 militias
                              Battle in Glorietta Pass
                                  Union attack with 1 militia
                                  Confederate defend with 1 militia
                                      Union roll dice for 1 militia in Glorietta Pass, round 2 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Glorietta Pass, round 2 : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 1 militia in Glorietta Pass, round 3 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Glorietta Pass, round 3 : 0/1 hits, 0,08 expected hits
                                  Confederate and Union reach a stalemate
                              Battle in Dover
                                  Union attack with 3 infantry and 1 militia
                                  Confederate defend with 1 militia and 1 storehouse
                                      Union roll dice for 3 infantry and 1 militia in Dover, round 2 : 1/1 hits, 0,58 expected hits
                                      Confederate roll dice for 1 militia in Dover, round 2 : 0/1 hits, 0,08 expected hits
                                      1 militia owned by the Confederate lost in Dover
                                  Some non-combat units are destroyed: 
                                  Union win, taking Dover from Confederate with 3 infantry and 1 militia remaining. Battle score for attacker is 0
                                  Casualties for Confederate: 1 militia
                              Battle in Northumberland
                                  Union attack with 2 militias
                                  Confederate defend with 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
                                      Union roll dice for 2 militias in Northumberland, round 2 : 0/1 hits, 0,17 expected hits
                                      Confederate roll dice for 1 militia in Northumberland, round 2 : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 2 militias in Northumberland, round 3 : 0/1 hits, 0,17 expected hits
                                      Confederate roll dice for 1 militia in Northumberland, round 3 : 0/1 hits, 0,08 expected hits
                                  Confederate and Union reach a stalemate
                              Battle in Tuscon
                                  Union attack with 1 cavalry, 1 infantry and 4 militias
                                  Confederate defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
                                      Union roll dice for 1 cavalry, 1 infantry and 4 militias in Tuscon, round 2 : 1/1 hits, 0,67 expected hits
                                      Confederate roll dice for 1 militia in Tuscon, round 2 : 0/1 hits, 0,08 expected hits
                                      1 militia owned by the Confederate lost in Tuscon
                                  Some non-combat units are destroyed: 
                                  Union win, taking Tuscon from Confederate with 1 cavalry, 1 infantry and 4 militias remaining. Battle score for attacker is 0
                                  Casualties for Confederate: 1 militia
                              Battle in Stanford
                                  Union attack with 1 artillery, 1 cavalry, 4 infantry and 6 militias
                                  Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                                      artillery_cannonade fire in Stanford : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 1 artillery, 1 cavalry, 4 infantry and 6 militias in Stanford, round 2 : 2/1 hits, 1,58 expected hits
                                      Confederate roll dice for 1 militia in Stanford, round 2 : 0/1 hits, 0,08 expected hits
                                      1 militia owned by the Confederate lost in Stanford
                                  Some non-combat units are destroyed: 
                                  Union win, taking Stanford from Confederate with 1 artillery, 1 cavalry, 4 infantry and 6 militias remaining. Battle score for attacker is 0
                                  Casualties for Confederate: 1 militia
                              Battle in San Diego
                                  Union attack with 1 infantry
                                  Confederate defend with 1 civilian_economy and 1 militia
                                      Union roll dice for 1 infantry in San Diego, round 2 : 0/1 hits, 0,17 expected hits
                                      Confederate roll dice for 1 militia in San Diego, round 2 : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 1 infantry in San Diego, round 3 : 0/1 hits, 0,17 expected hits
                                      Confederate roll dice for 1 militia in San Diego, round 3 : 0/1 hits, 0,08 expected hits
                                  Confederate and Union reach a stalemate
                              Battle in Piketon
                                  Union attack with 1 militia and 1 recruitment_center_u
                                  Confederate defend with 1 militia
                                      Union roll dice for 1 militia in Piketon, round 2 : 1/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits
                                      1 militia owned by the Confederate lost in Piketon
                                  Union win with 1 militia remaining. Battle score for attacker is 0
                                  Casualties for Confederate: 1 militia
                              Battle in Berkley Springs
                                  Union attack with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                  Confederate defend with 1 militia
                                      Union roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits
                                  Confederate and Union reach a stalemate
                              Battle in Valverde
                                  Union attack with 1 cavalry and 2 infantry
                                  Confederate defend with 3 militias and 1 storehouse
                                      Union roll dice for 1 cavalry and 2 infantry in Valverde, round 2 : 1/1 hits, 0,50 expected hits
                                      Confederate roll dice for 3 militias in Valverde, round 2 : 1/1 hits, 0,25 expected hits
                                      1 militia owned by the Confederate and 1 infantry owned by the Union lost in Valverde
                                      Union roll dice for 1 cavalry and 1 infantry in Valverde, round 3 : 0/1 hits, 0,33 expected hits
                                      Confederate roll dice for 2 militias in Valverde, round 3 : 1/1 hits, 0,17 expected hits
                                      1 infantry owned by the Union lost in Valverde
                                  Confederate and Union reach a stalemate
                                  . Battle score for attacker is -6
                                  Casualties for Confederate: 1 militia
                                  Casualties for Union: 2 infantry
                              Battle in London
                                  Union attack with 1 artillery and 2 militias
                                  Confederate defend with 1 militia and 1 storehouse
                                      artillery_cannonade fire in London : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 1 artillery and 2 militias in London, round 2 : 1/1 hits, 0,42 expected hits
                                      Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                                      1 militia owned by the Confederate lost in London
                                  Some non-combat units are destroyed: 
                                  Union win, taking London from Confederate with 1 artillery and 2 militias remaining. Battle score for attacker is 0
                                  Casualties for Confederate: 1 militia
                              Battle in Los Angeles
                                  Union attack with 2 militias
                                  Confederate defend with 1 civilian_economy2, 1 elite_cavalry and 1 storehouse
                                      Union roll dice for 2 militias in Los Angeles, round 2 : 0/1 hits, 0,17 expected hits
                                      Confederate roll dice for 1 elite_cavalry in Los Angeles, round 2 : 0/1 hits, 0,25 expected hits
                                      Union roll dice for 2 militias in Los Angeles, round 3 : 0/1 hits, 0,17 expected hits
                                      Confederate roll dice for 1 elite_cavalry in Los Angeles, round 3 : 0/1 hits, 0,25 expected hits
                                  Confederate and Union reach a stalemate
                              Battle in Winchester
                                  Union attack with 1 militia
                                  Confederate defend with 1 militia
                                      Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 1 militia in Winchester, round 3 : 1/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                                      1 militia owned by the Confederate lost in Winchester
                                  Union win with 1 militia remaining. Battle score for attacker is 0
                                  Casualties for Confederate: 1 militia
                              Battle in Romney
                                  Union attack with 1 militia
                                  Confederate defend with 1 militia
                                      Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                                  Confederate and Union reach a stalemate
                              Battle in Oro del Pueblo
                                  Union attack with 1 militia
                                  Confederate defend with 4 militias
                                      Union roll dice for 1 militia in Oro del Pueblo, round 2 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 4 militias in Oro del Pueblo, round 2 : 1/1 hits, 0,33 expected hits
                                      1 militia owned by the Union lost in Oro del Pueblo
                                  Confederate win, taking Oro del Pueblo from Union with 4 militias remaining. Battle score for attacker is 0
                                  Casualties for Union: 1 militia
                              Battle in Omaha City
                                  Union attack with 2 militias
                                  Confederate defend with 1 elite_cavalry and 1 storehouse
                                      Union roll dice for 2 militias in Omaha City, round 2 : 1/1 hits, 0,17 expected hits
                                      Confederate roll dice for 1 elite_cavalry in Omaha City, round 2 : 1/1 hits, 0,25 expected hits
                                      1 militia owned by the Union and 1 elite_cavalry owned by the Confederate lost in Omaha City
                                  Some non-combat units are destroyed: 
                                  Union win, taking Omaha City from Confederate with 1 militia remaining. Battle score for attacker is 7
                                  Casualties for Confederate: 1 elite_cavalry
                                  Casualties for Union: 1 militia
                              Battle in Ohio City
                                  Pro-Union loiter and taunt; Union attack with 1 artillery, 2 cavalrys, 2 elite_infantrys, 1 general, 11 infantry and 3 militias
                                  Confederate defend with 1 militia
                                      artillery_cannonade fire in Ohio City : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 3 gunboats and 6 ironclads in Ohio City, round 2 : 3/1 hits, 2,75 expected hits
                                      Confederate roll dice for 1 militia in Ohio City, round 2 : 0/1 hits, 0,08 expected hits
                                      1 militia owned by the Confederate lost in Ohio City
                                  Union takes Ohio City from Pro-Union
                                  Union win with 1 artillery, 2 cavalrys, 2 elite_infantrys, 1 general, 11 infantry and 3 militias remaining. Battle score for attacker is 0
                                  Casualties for Confederate: 1 militia
                      
                          Non Combat Move - Union
                              Turning on Edit Mode
                              EDIT: Removing units owned by Union from Oxford: 2 militias
                              EDIT: Removing units owned by Union from Harpers Ferry: 2 militias
                              EDIT: Removing units owned by Union from Harpers Ferry: 2 militias
                              EDIT: Adding units owned by Union to Philadelphia: 6 militias
                              EDIT: Turning off Edit Mode
                              1 militia moved from St Louis to Ohio City
                      
                          Turn Complete - Union
                              Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 41 Supplies
                              Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                              Union collect 0 PUs; end with 0 PUs
                              Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 0 PUs
                              Units generate 130 Industry; Union end with 426 Industry
                              Units generate 54 Manpower; Union end with 84 Manpower
                              Units generate 124 Supplies; Union end with 165 Supplies
                              Units generate 188 PUs; Union end with 188 PUs
                      

                      Combat Hit Differential Summary :

                      artillery_cannonade fire in Stanford : : -0,08
                      Confederate : 0,58
                      artillery_cannonade fire in Ohio City : : -0,08
                      artillery_cannonade fire in London : : -0,08
                      Union : 3,50
                      

                      Savegame

                      wirkeyW 1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Moderators @wirkey
                        last edited by

                        @wirkey Militias don't take any supplies to move. Just assume that those in Philly were recruited in the RC around.

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @wirkey Yeah, I looked at the edit and that's fine.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Confederate round 5

                            TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                            Game History

                            Round: 5
                            
                                War Financing - Confederate
                                    Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
                                    Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
                                    Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
                                    userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
                                    Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
                            
                                First Purchase - Confederate
                                    Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/March1862.gif"/></body>
                                    Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                                    Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                                    Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                                    Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                                    Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                                    Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to infantry
                                    Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_infantry
                                    Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to cavalry
                                    Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_cavalry
                                    Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to engineers
                                    Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                                    Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                                    Confederate buy nothing; Remaining resources: 51 Industry; 56 Manpower; 2 Leadership; 298 Supplies; 134 PUs; 
                            
                                Non Combat Forced March - Confederate
                                        Confederate takes Rita del Cobre from Pro-Confederate
                                    1 infantry moved from Playa De Los Pimas to Rita del Cobre
                                    3 militias moved from Oro del Pueblo to Rita del Cobre
                                    1 elite_cavalry moved from Sentinella to Mesilla
                                    1 elite_cavalry moved from El Llano Estacado to Mesilla
                                    1 militia moved from Glorietta Pass to Fort Union
                                    1 elite_cavalry moved from Sawatch Valley to Fort Mann
                                    1 gunboat moved from Mississippi Mouth SZ to Mobile Bay SZ
                                    1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ
                                    2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ
                                    1 militia moved from Westport to Jefferson City
                                    1 militia moved from Fort Leavenworth to Westport
                                    1 militia moved from Newbern to Lebanon
                                    4 battleships and 2 transports moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                    1 militia moved from Alexandria to Centreville
                                    2 infantry moved from Manassas to Upperville
                                    1 general moved from Centreville to Manassas
                                    1 engineers moved from Warrenton to Culpeper
                                    2 militias moved from Columbus Kentucky to Mississippi River Lower 2
                                    2 militias moved from Mississippi River Lower 2 to New Madrid
                                    1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3
                                    1 militia moved from Johnsonville to Fort Pillow
                                    1 general moved from Paducah to Fort Pillow
                                    1 general moved from Paducah to Johnsonville
                                    3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 4 militias moved from Paducah to Columbus Kentucky
                                    2 militias moved from Fort Henry-Donelson to Tennessee River Lower
                                    2 militias moved from Tennessee River Lower to Johnsonville
                                    1 engineers moved from Fort Henry-Donelson to Cumberland River Middle
                                    1 engineers and 2 transports moved from Cumberland River Middle to Cumberland River Upper
                                    1 engineers moved from Cumberland River Upper to Nashville
                            
                                Second Purchase - Confederate
                                    Confederate buy 1 breastwork, 1 drill_camp, 6 elite_infantrys, 7 frigates, 1 general, 4 gunboats, 3 infantry, 5 ironclads, 15 militias, 2 recruitment_centers and 2 recruitment_center2s; Remaining resources: 23 Industry; 0 Manpower; 0 Leadership; 132 Supplies; 0 PUs; 
                            
                                Place Units - Confederate
                                    1 general placed in Mesilla
                                    2 militias placed in Sentinella
                                    1 drill_camp placed in Murfreesboro
                                    Units in Hampton Roads SZ being upgraded or consumed: 1 gunboat
                                    1 frigate and 1 ironclad placed in Hampton Roads SZ
                                    1 gunboat placed in Hampton Roads SZ
                                    Units in Pamlico Sound SZ being upgraded or consumed: 2 gunboats
                                    2 ironclads placed in Pamlico Sound SZ
                                    Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat
                                    1 ironclad placed in Pamlico Sound SZ
                                    3 gunboats placed in Charleston Harbor SZ
                                    2 frigates placed in Savannah Harbor SZ
                                    1 frigate placed in Savannah Harbor SZ
                                    Units in Mobile Bay SZ being upgraded or consumed: 1 gunboat
                                    2 frigates and 1 ironclad placed in Mobile Bay SZ
                                    1 frigate placed in Galveston Bay SZ
                                    1 breastwork placed in Culpeper
                                    Units in Manassas being upgraded or consumed: 2 infantry
                                    2 elite_infantrys placed in Manassas
                                    Units in Upperville being upgraded or consumed: 2 infantry
                                    2 elite_infantrys placed in Upperville
                                    Units in Fort Pillow being upgraded or consumed: 1 militia
                                    1 infantry and 2 militias placed in Fort Pillow
                                    Units in Johnsonville being upgraded or consumed: 2 militias
                                    2 infantry placed in Johnsonville
                                    Units in Columbus Kentucky being upgraded or consumed: 2 infantry
                                    2 elite_infantrys placed in Columbus Kentucky
                                    2 militias placed in Sparta
                                    2 militias placed in Erin
                                    2 militias placed in Nashville
                                    2 militias placed in Middlesex
                                    2 militias placed in Northumberland
                                    1 militia placed in Newbern
                                    Units in Ridgeway being upgraded or consumed: 1 recruitment_center
                                    1 recruitment_center2 placed in Ridgeway
                                    Units in La Grange being upgraded or consumed: 1 recruitment_center
                                    1 recruitment_center2 placed in La Grange
                                    1 recruitment_center placed in Natchez
                                    1 recruitment_center placed in Sand Mountain
                            
                                Combat Move - Confederate
                                        Some non-combat units are destroyed: 
                                        Confederate takes Fort Riley from Pro-Union
                                    1 elite_cavalry moved from Los Angeles to San Diego
                                    1 militia moved from Rita del Cobre to Playa De Los Pimas
                                    1 infantry and 2 militias moved from Rita del Cobre to Valverde
                                    1 militia moved from Oro del Pueblo to Fort Defiance
                                          Confederate take Fort Defiance from Union
                                    1 militia moved from Fort Union to Peralta
                                    2 elite_cavalrys and 1 general moved from Mesilla to Valverde
                                    1 elite_cavalry moved from Fort Mann to Fort Riley
                                    1 elite_cavalry moved from Fort Riley to Fort Kearney
                                    1 frigate moved from Galveston Bay SZ to Gulf of Mexico Southeast SZ
                                    2 frigates and 1 ironclad moved from Mobile Bay SZ to Gulf of Mexico East SZ
                                    1 infantry moved from Pensacola to Alabama Coast SZ
                                    1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ
                                    1 infantry moved from Gulf of Mexico East SZ to Key West
                                    1 elite_cavalry, 1 infantry and 1 militia moved from Jefferson City to Pilot Knob
                                    1 militia moved from Westport to Waynesville
                                    1 militia moved from Wilsons Creek to Caledonia
                                    1 militia moved from New Madrid to Van Buren
                                          Confederate take Van Buren from Union
                                    1 militia moved from Wilsons Creek to Waynesville
                                    1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
                                    1 general moved from Fort Pillow to Mississippi River Lower 2
                                    2 artilleries and 2 elite_cavalrys moved from Columbus Kentucky to Mississippi River Lower 2
                                    2 militias moved from Erin to Fort Henry-Donelson
                                    1 general moved from Johnsonville to Tennessee River Lower
                                    1 general moved from Tennessee River Lower to Fort Henry-Donelson
                                    2 infantry moved from Johnsonville to Columbus Kentucky
                                    1 infantry moved from Fort Pillow to Mississippi River Lower 2
                                    1 militia moved from Fort Pillow to Johnsonville
                                    1 transport moved from Cumberland River Upper to Cumberland River Middle
                                    2 militias moved from Nashville to Cumberland River Middle
                                    2 militias moved from Cumberland River Middle to Fort Henry-Donelson
                                    1 militia moved from Sparta to Cumberland River Upper
                                    1 militia and 1 transport moved from Cumberland River Upper to Cumberland River Middle
                                    1 militia moved from Cumberland River Middle to Hopkinsville
                                    1 militia moved from Fort Pillow to Mississippi River Lower 2
                                    2 elite_infantrys and 1 militia moved from Columbus Kentucky to Mississippi River Lower 2
                                    2 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias moved from Mississippi River Lower 2 to New Madrid
                                    2 infantry and 3 militias moved from Athens to Maryville
                                    1 militia moved from Lebanon to Piketon
                                    1 militia moved from Parisburg to Barboursville
                                    1 militia moved from Newbern to Lebanon
                                    1 frigate and 1 gunboat moved from Pamlico Sound SZ to North Carolina Coast SZ
                                    2 frigates, 1 gunboat and 6 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ
                                    3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ
                                    3 frigates moved from Savannah Harbor SZ to South Carolina Coast SZ
                                    1 frigate and 1 ironclad moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
                                    1 militia moved from Middlesex to Lower Chesapeake Bay SZ
                                    1 militia moved from Middlesex to Lower Chesapeake Bay SZ
                                    4 battleships, 1 gunboat, 2 militias and 2 transports moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
                                    1 militia moved from Middle Chesapeake Bay SZ to Talbot
                                    1 militia moved from Middle Chesapeake Bay SZ to Upper Marlboro
                                    1 militia moved from Centreville to Hunters Mill
                                    1 elite_cavalry and 1 militia moved from Centreville to Leesburg
                                    1 militia moved from Upperville to Front Royal
                                    1 militia moved from Front Royal to North Fork
                                    1 militia moved from Strasburg to Winchester
                            
                                Battle - Confederate
                                    Confederate creates battle in territory Northumberland
                                    Confederate creates battle in territory Berkley Springs
                                    Confederate creates battle in territory Romney
                                    Confederate creates battle in territory Debt1
                                    Confederate has abandoned South California Coast SZ to Union
                                    Confederate has abandoned Glorietta Pass to Union
                                    Confederate has abandoned Los Angeles to Union
                                        Some non-combat units are destroyed: 
                                        Union converts civilian_economy2 into different units
                                    Battle in Front Royal
                                        Confederate attack with 1 civilian_economy, 1 militia and 1 storehouse
                                        Union defend with 1 militia
                                        Union and Confederate reach a stalemate
                                    Battle in Key West
                                        Confederate attack with 1 infantry
                                        Union defend with 1 artillery, 1 breastwork, 8 infantry and 1 shipyard_u
                                        Union win, taking Glorietta Pass from Confederate, taking Los Angeles from Confederate with 1 artillery, 1 breastwork and 2 infantry remaining. Battle score for attacker is 15
                                        Casualties for Confederate: 1 infantry
                                        Casualties for Union: 6 infantry
                                    Battle in Leesburg
                                        Confederate attack with 1 elite_cavalry and 1 militia
                                        Union defend with 1 civilian_economy, 1 drill_camp, 1 militia and 1 recruitment_center_u
                                        Some non-combat units are destroyed: 
                                        Confederate win, taking Leesburg from Union with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0
                                        Casualties for Union: 1 militia
                                    Battle in Hunters Mill
                                        Confederate attack with 1 militia
                                        Union defend with 1 militia
                                        Union and Confederate reach a stalemate
                                    Battle in Middle Chesapeake Bay SZ
                                        Confederate attack with 4 battleships, 1 frigate, 1 gunboat, 1 ironclad and 2 transports
                                        Union defend with 1 frigate
                                        Confederate win, taking Middle Chesapeake Bay SZ from Union with 4 battleships, 1 frigate, 1 gunboat, 1 ironclad and 2 transports remaining. Battle score for attacker is 6
                                        Casualties for Union: 1 frigate
                                    Battle in Talbot
                                        Confederate attack with 1 militia
                                        Union defend with 1 militia and 1 storehouse_u
                                        Union win with 1 militia remaining. Battle score for attacker is 0
                                        Casualties for Confederate: 1 militia
                                    Battle in Barboursville
                                        Confederate attack with 1 militia
                                        Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                        Union and Confederate reach a stalemate
                                    Battle in South Carolina Coast SZ
                                        Confederate attack with 5 frigates, 4 gunboats and 6 ironclads
                                        Union defend with 1 frigate
                                        Confederate win, taking South Carolina Coast SZ from Union with 5 frigates, 4 gunboats and 6 ironclads remaining. Battle score for attacker is 6
                                        Casualties for Union: 1 frigate
                                    Battle in Northumberland
                                        Confederate attack with 1 drill_camp, 3 militias, 1 recruitment_center and 1 storehouse
                                        Union defend with 2 militias
                                        Union and Confederate reach a stalemate
                                        . Battle score for attacker is 0
                                        Casualties for Confederate: 1 militia
                                    Battle in Waynesville
                                        Confederate attack with 2 militias
                                        Union defend with 1 militia
                                        Confederate win, taking Waynesville from Union with 2 militias remaining. Battle score for attacker is 0
                                        Casualties for Union: 1 militia
                                    Battle in Romney
                                        Confederate attack with 1 militia
                                        Union defend with 1 militia
                                        Union and Confederate reach a stalemate
                                    Battle in San Diego
                                        Confederate attack with 1 civilian_economy, 1 elite_cavalry and 1 militia
                                        Union defend with 1 infantry
                                        Confederate win with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 3
                                        Casualties for Union: 1 infantry
                                    Battle in Piketon
                                        Confederate attack with 1 militia
                                        Union defend with 1 militia and 1 recruitment_center_u
                                        Some non-combat units are destroyed: 
                                        Confederate win, taking Piketon from Union with 1 militia remaining. Battle score for attacker is 0
                                        Casualties for Union: 1 militia
                                    Battle in Berkley Springs
                                        Confederate attack with 1 militia
                                        Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                        Union and Confederate reach a stalemate
                                    Battle in Hopkinsville
                                        Confederate attack with 1 militia
                                        Union defend with 1 militia and 1 recruitment_center_u
                                        Union and Confederate reach a stalemate
                                    Battle in Peralta
                                        Confederate attack with 1 militia
                                        Union defend with 1 militia
                                        Union and Confederate reach a stalemate
                                    Battle in Valverde
                                        Confederate attack with 2 elite_cavalrys, 1 general, 1 infantry, 4 militias and 1 storehouse
                                        Union defend with 1 cavalry
                                        Units damaged: 1 general owned by the Confederate
                                        Confederate win with 2 elite_cavalrys, 1 general, 1 infantry and 4 militias remaining. Battle score for attacker is 4
                                        Casualties for Union: 1 cavalry
                                    Battle in Winchester
                                        Confederate attack with 1 militia
                                        Union defend with 1 militia
                                        Union and Confederate reach a stalemate
                                    Battle in Upper Marlboro
                                        Some non-combat units are destroyed: 
                                        Confederate converts civilian_economy3 into different units
                                    Battle in North Carolina Coast SZ
                                        Confederate attack with 1 frigate and 1 gunboat
                                        Union defend with 1 frigate
                                        Confederate win, taking Upper Marlboro from Union, taking North Carolina Coast SZ from Union with 1 frigate and 1 gunboat remaining. Battle score for attacker is 6
                                        Casualties for Union: 1 frigate
                                    Battle in Pilot Knob
                                        Confederate attack with 1 elite_cavalry, 1 infantry and 1 militia
                                        Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                        Some non-combat units are destroyed: 
                                        Confederate win, taking Pilot Knob from Union with 1 elite_cavalry, 1 infantry and 1 militia remaining. Battle score for attacker is 0
                                        Casualties for Union: 1 militia
                                    Battle in Caledonia
                                        Confederate attack with 1 militia
                                        Union defend with 1 militia and 1 storehouse_u
                                        Union win with 1 militia remaining. Battle score for attacker is 0
                                        Casualties for Confederate: 1 militia
                                    Battle in Maryville
                                        Confederate attack with 2 infantry and 3 militias
                                        Pro-Union defend with 1 militia and 1 storehouse_u
                                        Confederate takes Maryville from Pro-Union
                                        Some non-combat units are destroyed: 
                                        Confederate win with 2 infantry and 3 militias remaining. Battle score for attacker is 0
                                        Casualties for Pro-Union: 1 militia
                            
                                Second Non Combat Move - Confederate
                                    Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership3.jpg"/></body>
                                    Trigger ConfederateLeadership300: Confederate met a national objective for an additional 1 Leadership; end with 1 Leadership
                                    1 general moved from Manassas to Centreville
                                    1 militia moved from North Fork to Strasburg
                                    2 militias moved from Sentinella to Mesilla
                                    1 engineers moved from Nashville to Nashville Station
                                    1 engineers and 1 train moved from Nashville Station to Jasper Station
                            
                                Turn Complete - Confederate
                                    Confederate collect 0 PUs; end with 0 PUs
                                    Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
                                    Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
                                    Objective ConfederateLeadership300: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
                                    Units generate 157 Supplies; Confederate end with 269 Supplies
                                    Units generate 57 Manpower; Confederate end with 57 Manpower
                                    Units generate 160 PUs; Confederate end with 160 PUs
                                    Units generate 42 Industry; Confederate end with 51 Industry
                                    1 unit repaired.
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              wirkey Moderators @redrum
                              last edited by

                              @redrum sorry, was playing around with pbem mode on.

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                                wirkey Moderators
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                                This post is deleted!
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                                  wirkey Moderators
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                                  TripleA Turn Summary: Union round 5

                                  TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                                  Game History

                                  Round: 5
                                  
                                      War Financing - Union
                                          Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3
                                          Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
                                          Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
                                          Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3
                                          Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
                                          Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
                                          Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment
                                          userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment
                                          Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3
                                          Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
                                          userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
                                          Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
                                          Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
                                          userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
                                          Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
                                  
                                      First Purchase - Union
                                          Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/April1862.gif"/></body>
                                          Union buy 17 Suppliess, 4 artilleries, 1 battleship, 4 elite_infantrys, 2 frigates, 21 militias, 1 pontoon_bridge, 1 shipyard_u and 6 transports; Remaining resources: 392 Industry; 0 Manpower; 1 Leadership; 34 Supplies; 1 PUs; 
                                  
                                      Second Purchase - Union
                                          Union buy nothing; Remaining resources: 392 Industry; 0 Manpower; 1 Leadership; 51 Supplies; 1 PUs; 
                                  
                                      Place Units - Union
                                          3 transports placed in Mississippi River Upper 2
                                          1 pontoon_bridge placed in Mississippi River Lower 1
                                          3 transports placed in Ohio River Lower
                                          2 artilleries placed in Louisville
                                          Units in Ohio City being upgraded or consumed: 2 infantry
                                          2 elite_infantrys placed in Ohio City
                                          Units in Rockville being upgraded or consumed: 2 infantry
                                          2 elite_infantrys placed in Rockville
                                          Units in Delaware Mouth SZ being upgraded or consumed: 1 frigate
                                          1 battleship and 2 frigates placed in Delaware Mouth SZ
                                          1 shipyard_u placed in South Jersey
                                          2 artilleries placed in St Louis
                                          2 militias placed in Alton
                                          2 militias placed in Kaskaskia
                                          2 militias placed in Cairo
                                          2 militias placed in Evansville
                                          2 militias placed in Salem
                                          2 militias placed in Equality
                                          2 militias placed in Washington
                                          2 militias placed in Baltimore
                                          2 militias placed in Laurel
                                          2 militias placed in Ellicotts Mills
                                          1 militia placed in Cramptons Gap
                                  
                                      Combat Move - Union
                                              Union takes Cornettsville from Pro-Union
                                          4 militias moved from Leonardtown to Upper Marlboro
                                          1 elite_infantry and 1 infantry moved from Leonardtown to Potomac Lower SZ
                                          1 infantry moved from Potomac Lower SZ to Northumberland
                                          1 elite_infantry moved from Potomac Lower SZ to Northumberland
                                          1 battleship and 1 frigate moved from Delaware Mouth SZ to Hampton Roads SZ
                                          2 ironclads moved from Sargasso Sea SZ to North Carolina Coast SZ
                                          4 transports moved from New York Harbor SZ to Delaware Mouth SZ
                                          3 infantry moved from Dover to Delaware Mouth SZ
                                          1 infantry moved from South Jersey to Delaware Mouth SZ
                                          1 militia moved from Dover to Delaware Mouth SZ
                                          3 militias moved from Philadelphia to Delaware Mouth SZ
                                          4 infantry, 4 militias and 4 transports moved from Delaware Mouth SZ to Hampton Roads SZ
                                          4 infantry and 4 militias moved from Hampton Roads SZ to Norfolk
                                          1 artillery and 2 infantry moved from Key West to Sargasso Sea SZ
                                          1 artillery, 2 infantry and 4 transports moved from Sargasso Sea SZ to Delaware Mouth SZ
                                          1 artillery and 2 infantry moved from Delaware Mouth SZ to Philadelphia
                                          1 battleship moved from Sargasso Sea SZ to North Carolina Coast SZ
                                          1 ironclad moved from Sargasso Sea SZ to Hampton Roads SZ
                                          2 battleships moved from Sargasso Sea SZ to Hampton Roads SZ
                                          2 artilleries moved from St Louis to Mississippi River Upper 2
                                          2 militias moved from Alton to Mississippi River Upper 2
                                          1 militia moved from Caledonia to St Louis
                                          2 militias moved from Kaskaskia to Mississippi River Upper 2
                                          4 militias moved from Mississippi River Upper 2 to St Louis
                                          1 infantry moved from Farmington to Mississippi River Upper 2
                                          2 artilleries, 1 infantry and 3 transports moved from Mississippi River Upper 2 to Mississippi River Lower 1
                                          2 artilleries moved from Louisville to Ohio River Lower
                                          2 militias moved from Evansville to Ohio River Lower
                                          2 militias moved from Salem to Ohio River Lower
                                          2 artilleries, 4 militias and 3 transports moved from Ohio River Lower to Mississippi River Lower 1
                                          1 general moved from Ohio City to Mississippi River Lower 1
                                          4 elite_infantrys moved from Ohio City to Mississippi River Lower 1
                                          1 artillery moved from Ohio City to Mississippi River Lower 1
                                          2 infantry moved from Ohio City to Mississippi River Lower 1
                                          1 infantry moved from Ohio City to Mississippi River Lower 1
                                          1 infantry moved from Ohio City to Mississippi River Lower 1
                                          1 infantry moved from Ohio City to Mississippi River Lower 1
                                          1 infantry moved from Ohio City to Mississippi River Lower 1
                                          1 infantry moved from Ohio City to Mississippi River Lower 1
                                          4 elite_infantrys, 1 general, 8 infantry and 4 militias moved from Mississippi River Lower 1 to Columbus Kentucky
                                          5 artilleries moved from Mississippi River Lower 1 to Columbus Kentucky
                                          1 militia moved from Bowling Green to Hopkinsville
                                          1 artillery, 1 cavalry, 4 infantry and 6 militias moved from Stanford to Mill Springs
                                          1 militia moved from London to Cornettsville
                                          1 militia moved from London to Piketon
                                          1 elite_cavalry moved from Frankfort to Mill Springs
                                          2 infantry moved from Frankfort to Stanford
                                          1 artillery moved from London to Mill Springs
                                          1 infantry moved from Cincinnati to Cincinnati Station
                                          1 cavalry moved from Cincinnati to Cincinnati Station
                                          1 infantry moved from Cincinnati to Cincinnati Station
                                          1 cavalry, 2 infantry and 1 train moved from Cincinnati Station to Frankfort Station
                                          1 cavalry and 2 infantry moved from Frankfort Station to Frankfort
                                          2 militias moved from Los Angeles to San Diego
                                          1 transport moved from South California Coast SZ to California Coast SZ
                                          2 militias moved from San Miguel to California Coast SZ
                                          2 militias moved from California Coast SZ to Los Angeles
                                          2 militias moved from San Joaquin Valley to Mojave
                                          2 militias moved from Sacramento to Mojave
                                          1 cavalry moved from Tuscon to San Diego
                                          2 militias moved from Tuscon to Playa De Los Pimas
                                          1 artillery moved from Albuquerque to Santa Fe
                                          1 militia moved from Albuquerque to Santa Fe
                                          1 militia moved from Valley of San Luis to Sawatch Valley
                                                Union take Sawatch Valley from Confederate
                                          1 militia moved from Talbot to Upper Chesapeake Bay SZ
                                          1 elite_infantry moved from Washington to Upper Marlboro
                                          1 elite_infantry moved from Washington to Upper Marlboro
                                          3 militias moved from Annapolis to Baltimore
                                          2 militias moved from Ellicotts Mills to Rockville
                                          2 militias moved from Laurel to Rockville
                                          3 militias moved from Rockville to Leesburg
                                          1 militia moved from Cramptons Gap to Rockville
                                          8 militias moved from Harpers Ferry to Rockville
                                          2 artilleries and 2 infantry moved from Harpers Ferry to Rockville
                                          1 militia moved from Philadelphia to Cape Henlopen
                                          1 militia moved from Pittsburg to Berkley Springs
                                          4 militias moved from Cairo to Mississippi River Lower 1
                                          2 infantry moved from Ohio City to Mississippi River Lower 1
                                          4 militias moved from Ohio City to Mississippi River Lower 1
                                          1 cavalry moved from Ohio City to St Louis
                                          1 cavalry moved from Ohio City to St Louis
                                  
                                      Battle - Union
                                          Union creates battle in territory Front Royal
                                          Union creates battle in territory Barboursville
                                          Union creates battle in territory Winchester
                                          Union creates battle in territory Peralta
                                          Union creates battle in territory Romney
                                          Union creates battle in territory Hunters Mill
                                          Union creates battle in territory Debt1
                                          Union has abandoned Tennessee River Lower to Confederate
                                          Battle in Front Royal
                                              Union attack with 1 militia
                                              Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse
                                                  Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                                                  Union roll dice for 1 militia in Front Royal, round 3 : 1/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits
                                                  1 militia owned by the Confederate lost in Front Royal
                                              Some non-combat units are destroyed: 
                                              Union win, taking Front Royal from Confederate with 1 militia remaining. Battle score for attacker is 0
                                              Casualties for Confederate: 1 militia
                                          Battle in Leesburg
                                              Union attack with 3 militias
                                              Confederate defend with 1 elite_cavalry and 1 militia
                                                  Union roll dice for 3 militias in Leesburg, round 2 : 1/1 hits, 0,25 expected hits
                                                  Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 2 : 0/1 hits, 0,33 expected hits
                                                  1 militia owned by the Confederate lost in Leesburg
                                                  Union roll dice for 3 militias in Leesburg, round 3 : 0/1 hits, 0,25 expected hits
                                                  Confederate roll dice for 1 elite_cavalry in Leesburg, round 3 : 0/1 hits, 0,25 expected hits
                                              Confederate and Union reach a stalemate
                                              . Battle score for attacker is 0
                                              Casualties for Confederate: 1 militia
                                          Battle in Hunters Mill
                                              Union attack with 1 militia
                                              Confederate defend with 1 militia
                                                  Union roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits
                                                  Union roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits
                                              Confederate and Union reach a stalemate
                                          Battle in Barboursville
                                              Union attack with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                              Confederate defend with 1 militia
                                                  Union roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits
                                                  Union roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits
                                              Confederate and Union reach a stalemate
                                          Battle in Northumberland
                                              Union attack with 1 elite_infantry, 1 infantry and 2 militias
                                              Confederate defend with 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse
                                                  Union roll dice for 1 elite_infantry, 1 infantry and 2 militias in Northumberland, round 2 : 0/1 hits, 0,58 expected hits
                                                  Confederate roll dice for 2 militias in Northumberland, round 2 : 1/1 hits, 0,17 expected hits
                                                  1 militia owned by the Union lost in Northumberland
                                                  Union roll dice for 1 elite_infantry, 1 infantry and 1 militia in Northumberland, round 3 : 0/1 hits, 0,50 expected hits
                                                  Confederate roll dice for 2 militias in Northumberland, round 3 : 0/1 hits, 0,17 expected hits
                                              Confederate and Union reach a stalemate
                                              . Battle score for attacker is 0
                                              Casualties for Union: 1 militia
                                          Battle in Columbus Kentucky
                                              Union attack with 5 artilleries, 4 elite_infantrys, 1 general, 8 infantry and 4 militias
                                              Confederate defend with 1 artillery, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 general, 3 infantry and 3 militias
                                                  artillery_cannonade fire in Columbus Kentucky : 1/1 hits, 0,75 expected hits
                                                  artillery_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits
                                                  entrenchments_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits
                                                  fortifications_cannonade fire in Columbus Kentucky : 2/0 hits, 2,00 expected hits
                                                  1 militia owned by the Union, 3 infantry owned by the Union and 1 infantry owned by the Confederate lost in Columbus Kentucky
                                                  Union roll dice for 3 gunboats and 6 ironclads in Columbus Kentucky, round 2 : 2/0 hits, 2,00 expected hits
                                              Units damaged: 1 general owned by the Confederate
                                                  Union roll dice for 5 artilleries, 4 elite_infantrys, 1 general, 5 infantry and 3 militias in Columbus Kentucky, round 2 : 7/1 hits, 6,17 expected hits
                                                  Confederate roll dice for 1 artillery, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 general, 2 infantry and 3 militias in Columbus Kentucky, round 2 : 3/0 hits, 3,00 expected hits
                                              Units damaged: 1 general owned by the Union
                                                  1 general owned by the Confederate, 2 militias owned by the Union, 3 militias owned by the Confederate, 2 infantry owned by the Confederate and 2 elite_infantrys owned by the Confederate lost in Columbus Kentucky
                                                  artillery_cannonade fire in Columbus Kentucky : 1/1 hits, 0,08 expected hits
                                                  artillery_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits
                                                  entrenchments_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits
                                                  fortifications_cannonade fire in Columbus Kentucky : 2/0 hits, 2,00 expected hits
                                                  1 militia owned by the Union, 2 artilleries owned by the Union, 1 infantry owned by the Union and 1 artillery owned by the Confederate lost in Columbus Kentucky
                                                  Union roll dice for 3 artilleries, 4 elite_infantrys, 1 general and 4 infantry in Columbus Kentucky, round 3 : 4/1 hits, 4,33 expected hits
                                              Union converts entrenchments into different units
                                              Union converts fortifications into different units
                                              Union win, taking Columbus Kentucky from Confederate with 3 artilleries, 4 elite_infantrys, 1 general and 4 infantry remaining. Battle score for attacker is 2
                                              Casualties for Confederate: 1 artillery, 2 elite_infantrys, 1 general, 3 infantry and 3 militias
                                              Casualties for Union: 2 artilleries, 4 infantry and 4 militias
                                          Battle in Romney
                                              Union attack with 1 militia
                                              Confederate defend with 1 militia
                                                  Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                                                  Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                                              Confederate and Union reach a stalemate
                                          Battle in Piketon
                                              Union attack with 1 militia
                                              Confederate defend with 1 militia
                                                  Union roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits
                                                  Union roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits
                                              Confederate and Union reach a stalemate
                                          Battle in San Diego
                                              Union attack with 1 cavalry and 2 militias
                                              Confederate defend with 1 civilian_economy, 1 elite_cavalry and 1 militia
                                                  Union roll dice for 1 cavalry and 2 militias in San Diego, round 2 : 1/1 hits, 0,33 expected hits
                                                  Confederate roll dice for 1 elite_cavalry and 1 militia in San Diego, round 2 : 0/1 hits, 0,33 expected hits
                                                  1 militia owned by the Confederate lost in San Diego
                                                  Union roll dice for 1 cavalry and 2 militias in San Diego, round 3 : 0/1 hits, 0,33 expected hits
                                                  Confederate roll dice for 1 elite_cavalry in San Diego, round 3 : 0/1 hits, 0,25 expected hits
                                              Confederate and Union reach a stalemate
                                              . Battle score for attacker is 0
                                              Casualties for Confederate: 1 militia
                                          Battle in Berkley Springs
                                              Union attack with 1 civilian_economy, 1 drill_camp, 2 militias, 1 recruitment_center_u and 1 storehouse_u
                                              Confederate defend with 1 militia
                                                  Union roll dice for 2 militias in Berkley Springs, round 2 : 0/1 hits, 0,17 expected hits
                                                  Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits
                                                  Union roll dice for 2 militias in Berkley Springs, round 3 : 0/1 hits, 0,17 expected hits
                                                  Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits
                                              Confederate and Union reach a stalemate
                                          Battle in Hopkinsville
                                              Union attack with 2 militias and 1 recruitment_center_u
                                              Confederate defend with 1 militia
                                                  Union roll dice for 2 militias in Hopkinsville, round 2 : 0/1 hits, 0,17 expected hits
                                                  Confederate roll dice for 1 militia in Hopkinsville, round 2 : 0/1 hits, 0,08 expected hits
                                                  Union roll dice for 2 militias in Hopkinsville, round 3 : 1/1 hits, 0,17 expected hits
                                                  Confederate roll dice for 1 militia in Hopkinsville, round 3 : 0/1 hits, 0,08 expected hits
                                                  1 militia owned by the Confederate lost in Hopkinsville
                                              Union win with 2 militias remaining. Battle score for attacker is 0
                                              Casualties for Confederate: 1 militia
                                          Battle in Peralta
                                              Union attack with 1 militia
                                              Confederate defend with 1 militia
                                                  Union roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits
                                                  Union roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits
                                              Confederate and Union reach a stalemate
                                          Battle in Mill Springs
                                              Union attack with 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias
                                              Confederate defend with 1 militia and 1 recruitment_center
                                                  artillery_cannonade fire in Mill Springs : 0/1 hits, 0,08 expected hits
                                                  Union roll dice for 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias in Mill Springs, round 2 : 2/1 hits, 2,17 expected hits
                                                  Confederate roll dice for 1 militia in Mill Springs, round 2 : 0/1 hits, 0,08 expected hits
                                                  1 militia owned by the Confederate lost in Mill Springs
                                              Some non-combat units are destroyed: 
                                              Union win, taking Mill Springs from Confederate with 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias remaining. Battle score for attacker is 0
                                              Casualties for Confederate: 1 militia
                                          Battle in Playa De Los Pimas
                                              Union attack with 2 militias
                                              Confederate defend with 1 militia
                                                  Union roll dice for 2 militias in Playa De Los Pimas, round 2 : 0/1 hits, 0,17 expected hits
                                                  Confederate roll dice for 1 militia in Playa De Los Pimas, round 2 : 0/1 hits, 0,08 expected hits
                                                  Union roll dice for 2 militias in Playa De Los Pimas, round 3 : 0/1 hits, 0,17 expected hits
                                                  Confederate roll dice for 1 militia in Playa De Los Pimas, round 3 : 1/1 hits, 0,08 expected hits
                                                  1 militia owned by the Union lost in Playa De Los Pimas
                                              Confederate and Union reach a stalemate
                                              . Battle score for attacker is 0
                                              Casualties for Union: 1 militia
                                          Battle in Winchester
                                              Union attack with 1 militia
                                              Confederate defend with 1 militia
                                                  Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                                                  Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                                                  Confederate roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                                              Confederate and Union reach a stalemate
                                          Battle in Upper Marlboro
                                              Union attack with 2 elite_infantrys and 4 militias
                                              Confederate defend with 1 civilian_economy2 and 1 militia
                                                  Union roll dice for 2 elite_infantrys and 4 militias in Upper Marlboro, round 2 : 1/1 hits, 0,83 expected hits
                                                  Confederate roll dice for 1 militia in Upper Marlboro, round 2 : 0/1 hits, 0,08 expected hits
                                                  1 militia owned by the Confederate lost in Upper Marlboro
                                              Union converts civilian_economy2 into different units
                                              Union win, taking Upper Marlboro from Confederate with 2 elite_infantrys and 4 militias remaining. Battle score for attacker is 0
                                              Casualties for Confederate: 1 militia
                                          Battle in Hampton Roads SZ
                                              Union attack with 3 battleships, 1 frigate, 1 ironclad and 4 transports
                                              Confederate defend with 1 gunboat
                                                  Union roll dice for 3 battleships, 1 frigate, 1 ironclad and 4 transports in Hampton Roads SZ, round 2 : 3/1 hits, 2,42 expected hits
                                                  Confederate roll dice for 1 gunboat in Hampton Roads SZ, round 2 : 1/1 hits, 0,17 expected hits
                                              Units damaged: 1 ironclad owned by the Union
                                                  1 gunboat owned by the Confederate lost in Hampton Roads SZ
                                              Union win, taking Hampton Roads SZ from Confederate with 3 battleships, 1 frigate, 1 ironclad and 4 transports remaining. Battle score for attacker is 5
                                              Casualties for Confederate: 1 gunboat
                                          Battle in North Carolina Coast SZ
                                              Union attack with 1 battleship and 2 ironclads
                                              Confederate defend with 1 frigate and 1 gunboat
                                                  Union roll dice for 1 battleship and 2 ironclads in North Carolina Coast SZ, round 2 : 2/1 hits, 1,25 expected hits
                                                  Confederate roll dice for 1 frigate and 1 gunboat in North Carolina Coast SZ, round 2 : 1/1 hits, 0,50 expected hits
                                              Units damaged: 1 ironclad owned by the Union
                                                  1 gunboat owned by the Confederate and 1 frigate owned by the Confederate lost in North Carolina Coast SZ
                                              Union win, taking North Carolina Coast SZ from Confederate with 1 battleship and 2 ironclads remaining. Battle score for attacker is 11
                                              Casualties for Confederate: 1 frigate and 1 gunboat
                                          Battle in Norfolk
                                              Union attack with 4 infantry and 4 militias
                                              Confederate defend with 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 2 militias, 1 recruitment_center and 1 shipyard
                                                  entrenchments_cannonade fire in Norfolk : 1/1 hits, 0,67 expected hits
                                                  1 infantry owned by the Union lost in Norfolk
                                                  Union roll dice for 3 infantry and 4 militias in Norfolk, round 2 : 0/1 hits, 0,50 expected hits
                                                  Confederate roll dice for 1 entrenchments and 2 militias in Norfolk, round 2 : 0/1 hits, 0,17 expected hits
                                                  entrenchments_cannonade fire in Norfolk : 0/1 hits, 0,58 expected hits
                                                  Union roll dice for 3 infantry and 4 militias in Norfolk, round 3 : 1/1 hits, 0,50 expected hits
                                                  Confederate roll dice for 1 entrenchments and 2 militias in Norfolk, round 3 : 0/1 hits, 0,17 expected hits
                                                  1 militia owned by the Confederate lost in Norfolk
                                              Confederate and Union reach a stalemate
                                              . Battle score for attacker is -3
                                              Casualties for Confederate: 1 militia
                                              Casualties for Union: 1 infantry
                                  
                                      Non Combat Move - Union
                                          1 frigate moved from Delaware Mouth SZ to Lower Chesapeake Bay SZ
                                          2 infantry and 8 militias moved from Mississippi River Lower 1 to Columbus Kentucky
                                          7 militias moved from Equality to Cairo
                                  
                                      Turn Complete - Union
                                          Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 42 Supplies
                                          Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                                          Union collect 0 PUs; end with 1 PU
                                          Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU
                                          Units generate 130 Industry; Union end with 502 Industry
                                          Units generate 48 Manpower; Union end with 78 Manpower
                                          Units generate 136 Supplies; Union end with 178 Supplies
                                          Units generate 186 PUs; Union end with 187 PUs
                                          1 unit repaired.
                                          Turning on Edit Mode
                                          EDIT: Removing units owned by Union from North Carolina Coast SZ: 1 ironclad
                                          EDIT: Adding units owned by Union to Sargasso Sea SZ: 1 ironclad
                                          EDIT: Removing units owned by Union from North Carolina Coast SZ: 1 ironclad
                                          EDIT: Turning off Edit Mode
                                  

                                  Combat Hit Differential Summary :

                                  Confederate : -0,33
                                  fortifications_cannonade fire in Columbus Kentucky : : 0,00
                                  entrenchments_cannonade fire in Norfolk : : -0,25
                                  entrenchments_cannonade fire in Columbus Kentucky : : 0,00
                                  artillery_cannonade fire in Mill Springs : : -0,08
                                  Union : 1,42
                                  artillery_cannonade fire in Columbus Kentucky : : 1,17
                                  

                                  Savegame

                                  wirkeyW 1 Reply Last reply Reply Quote 0
                                  • wirkeyW Offline
                                    wirkey Moderators @wirkey
                                    last edited by

                                    @wirkey edit in the Atlantic: i assumed you would make a hit in the 2nd round in NC SZ, killing my ironclad. The other ironclad stays in Sargasso Sea. Only difference would be 2 more industry for me, but i guess we can ignore that.

                                    1 Reply Last reply Reply Quote 0
                                    • wirkeyW Offline
                                      wirkey Moderators
                                      last edited by

                                      TripleA Turn Summary: AI_Union_Commanders round 5

                                      TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                                      Game History

                                      Round: 5
                                      
                                          Turn Complete - AI_Union_Commanders
                                              AI_Union_Commanders collect 0 PUs; end with 0 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        @wirkey Whoa. Ok, so trying to follow things 🙂

                                        I guess the initial set of rolls were accidental? And you just want to ignore those? I'm ok with that, not ideal to throw dice and redo but I understand if you had meant to just be testing moves locally.

                                        So the edit is you wanted to only attack with 1 ironclad and 1 battleship instead of 2 ironclads and 1 battleship in the NC SZ? Only issue with that is that you don't have 100% win chance if you only attack with those 2 ships instead of the 3 as you don't have the guaranteed hit in the first or second round (11/12). Maybe better to just redo the move and re-roll the NC SZ battle?

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        wirkeyW 1 Reply Last reply Reply Quote 0
                                        • wirkeyW Offline
                                          wirkey Moderators
                                          last edited by

                                          TripleA Turn Summary: Union round 5

                                          TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                                          Game History

                                          Round: 5
                                          
                                              War Financing - Union
                                                  Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3
                                                  Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
                                                  Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
                                                  Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3
                                                  Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
                                                  Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
                                                  Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment
                                                  userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment
                                                  Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3
                                                  Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
                                                  userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
                                                  Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
                                                  Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
                                                  userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
                                                  Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
                                          
                                              First Purchase - Union
                                                  Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/April1862.gif"/></body>
                                                  Union buy 17 Suppliess, 4 artilleries, 1 battleship, 4 elite_infantrys, 2 frigates, 21 militias, 1 pontoon_bridge, 1 shipyard_u and 6 transports; Remaining resources: 392 Industry; 0 Manpower; 1 Leadership; 34 Supplies; 1 PUs; 
                                          
                                              Second Purchase - Union
                                                  Union buy nothing; Remaining resources: 392 Industry; 0 Manpower; 1 Leadership; 51 Supplies; 1 PUs; 
                                          
                                              Place Units - Union
                                                  3 transports placed in Mississippi River Upper 2
                                                  1 pontoon_bridge placed in Mississippi River Lower 1
                                                  3 transports placed in Ohio River Lower
                                                  2 artilleries placed in Louisville
                                                  Units in Ohio City being upgraded or consumed: 2 infantry
                                                  2 elite_infantrys placed in Ohio City
                                                  Units in Rockville being upgraded or consumed: 2 infantry
                                                  2 elite_infantrys placed in Rockville
                                                  Units in Delaware Mouth SZ being upgraded or consumed: 1 frigate
                                                  1 battleship and 2 frigates placed in Delaware Mouth SZ
                                                  1 shipyard_u placed in South Jersey
                                                  2 artilleries placed in St Louis
                                                  2 militias placed in Alton
                                                  2 militias placed in Kaskaskia
                                                  2 militias placed in Cairo
                                                  2 militias placed in Evansville
                                                  2 militias placed in Salem
                                                  2 militias placed in Equality
                                                  2 militias placed in Washington
                                                  2 militias placed in Baltimore
                                                  2 militias placed in Laurel
                                                  2 militias placed in Ellicotts Mills
                                                  1 militia placed in Cramptons Gap
                                          
                                              Combat Move - Union
                                                      Union takes Cornettsville from Pro-Union
                                                  4 militias moved from Leonardtown to Upper Marlboro
                                                  1 elite_infantry and 1 infantry moved from Leonardtown to Potomac Lower SZ
                                                  1 infantry moved from Potomac Lower SZ to Northumberland
                                                  1 elite_infantry moved from Potomac Lower SZ to Northumberland
                                                  1 battleship and 1 frigate moved from Delaware Mouth SZ to Hampton Roads SZ
                                                  2 ironclads moved from Sargasso Sea SZ to North Carolina Coast SZ
                                                  4 transports moved from New York Harbor SZ to Delaware Mouth SZ
                                                  3 infantry moved from Dover to Delaware Mouth SZ
                                                  1 infantry moved from South Jersey to Delaware Mouth SZ
                                                  1 militia moved from Dover to Delaware Mouth SZ
                                                  3 militias moved from Philadelphia to Delaware Mouth SZ
                                                  4 infantry, 4 militias and 4 transports moved from Delaware Mouth SZ to Hampton Roads SZ
                                                  4 infantry and 4 militias moved from Hampton Roads SZ to Norfolk
                                                  1 artillery and 2 infantry moved from Key West to Sargasso Sea SZ
                                                  1 artillery, 2 infantry and 4 transports moved from Sargasso Sea SZ to Delaware Mouth SZ
                                                  1 artillery and 2 infantry moved from Delaware Mouth SZ to Philadelphia
                                                  1 battleship moved from Sargasso Sea SZ to North Carolina Coast SZ
                                                  1 ironclad moved from Sargasso Sea SZ to Hampton Roads SZ
                                                  2 battleships moved from Sargasso Sea SZ to Hampton Roads SZ
                                                  2 artilleries moved from St Louis to Mississippi River Upper 2
                                                  2 militias moved from Alton to Mississippi River Upper 2
                                                  1 militia moved from Caledonia to St Louis
                                                  2 militias moved from Kaskaskia to Mississippi River Upper 2
                                                  4 militias moved from Mississippi River Upper 2 to St Louis
                                                  1 infantry moved from Farmington to Mississippi River Upper 2
                                                  2 artilleries, 1 infantry and 3 transports moved from Mississippi River Upper 2 to Mississippi River Lower 1
                                                  2 artilleries moved from Louisville to Ohio River Lower
                                                  2 militias moved from Evansville to Ohio River Lower
                                                  2 militias moved from Salem to Ohio River Lower
                                                  2 artilleries, 4 militias and 3 transports moved from Ohio River Lower to Mississippi River Lower 1
                                                  1 general moved from Ohio City to Mississippi River Lower 1
                                                  4 elite_infantrys moved from Ohio City to Mississippi River Lower 1
                                                  1 artillery moved from Ohio City to Mississippi River Lower 1
                                                  2 infantry moved from Ohio City to Mississippi River Lower 1
                                                  1 infantry moved from Ohio City to Mississippi River Lower 1
                                                  1 infantry moved from Ohio City to Mississippi River Lower 1
                                                  1 infantry moved from Ohio City to Mississippi River Lower 1
                                                  1 infantry moved from Ohio City to Mississippi River Lower 1
                                                  1 infantry moved from Ohio City to Mississippi River Lower 1
                                                  4 elite_infantrys, 1 general, 8 infantry and 4 militias moved from Mississippi River Lower 1 to Columbus Kentucky
                                                  5 artilleries moved from Mississippi River Lower 1 to Columbus Kentucky
                                                  1 militia moved from Bowling Green to Hopkinsville
                                                  1 artillery, 1 cavalry, 4 infantry and 6 militias moved from Stanford to Mill Springs
                                                  1 militia moved from London to Cornettsville
                                                  1 militia moved from London to Piketon
                                                  1 elite_cavalry moved from Frankfort to Mill Springs
                                                  2 infantry moved from Frankfort to Stanford
                                                  1 artillery moved from London to Mill Springs
                                                  1 infantry moved from Cincinnati to Cincinnati Station
                                                  1 cavalry moved from Cincinnati to Cincinnati Station
                                                  1 infantry moved from Cincinnati to Cincinnati Station
                                                  1 cavalry, 2 infantry and 1 train moved from Cincinnati Station to Frankfort Station
                                                  1 cavalry and 2 infantry moved from Frankfort Station to Frankfort
                                                  2 militias moved from Los Angeles to San Diego
                                                  1 transport moved from South California Coast SZ to California Coast SZ
                                                  2 militias moved from San Miguel to California Coast SZ
                                                  2 militias moved from California Coast SZ to Los Angeles
                                                  2 militias moved from San Joaquin Valley to Mojave
                                                  2 militias moved from Sacramento to Mojave
                                                  1 cavalry moved from Tuscon to San Diego
                                                  2 militias moved from Tuscon to Playa De Los Pimas
                                                  1 artillery moved from Albuquerque to Santa Fe
                                                  1 militia moved from Albuquerque to Santa Fe
                                                  1 militia moved from Valley of San Luis to Sawatch Valley
                                                        Union take Sawatch Valley from Confederate
                                                  1 militia moved from Talbot to Upper Chesapeake Bay SZ
                                                  1 elite_infantry moved from Washington to Upper Marlboro
                                                  1 elite_infantry moved from Washington to Upper Marlboro
                                                  3 militias moved from Annapolis to Baltimore
                                                  2 militias moved from Ellicotts Mills to Rockville
                                                  2 militias moved from Laurel to Rockville
                                                  3 militias moved from Rockville to Leesburg
                                                  1 militia moved from Cramptons Gap to Rockville
                                                  8 militias moved from Harpers Ferry to Rockville
                                                  2 artilleries and 2 infantry moved from Harpers Ferry to Rockville
                                                  1 militia moved from Philadelphia to Cape Henlopen
                                                  1 militia moved from Pittsburg to Berkley Springs
                                                  4 militias moved from Cairo to Mississippi River Lower 1
                                                  2 infantry moved from Ohio City to Mississippi River Lower 1
                                                  4 militias moved from Ohio City to Mississippi River Lower 1
                                                  1 cavalry moved from Ohio City to St Louis
                                                  1 cavalry moved from Ohio City to St Louis
                                          
                                              Battle - Union
                                                  Union creates battle in territory Front Royal
                                                  Union creates battle in territory Barboursville
                                                  Union creates battle in territory Winchester
                                                  Union creates battle in territory Peralta
                                                  Union creates battle in territory Romney
                                                  Union creates battle in territory Hunters Mill
                                                  Union creates battle in territory Debt1
                                                  Union has abandoned Tennessee River Lower to Confederate
                                                  Battle in Front Royal
                                                      Union attack with 1 militia
                                                      Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse
                                                          Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 1 militia in Front Royal, round 3 : 1/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits
                                                          1 militia owned by the Confederate lost in Front Royal
                                                      Some non-combat units are destroyed: 
                                                      Union win, taking Front Royal from Confederate with 1 militia remaining. Battle score for attacker is 0
                                                      Casualties for Confederate: 1 militia
                                                  Battle in Leesburg
                                                      Union attack with 3 militias
                                                      Confederate defend with 1 elite_cavalry and 1 militia
                                                          Union roll dice for 3 militias in Leesburg, round 2 : 1/1 hits, 0,25 expected hits
                                                          Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 2 : 0/1 hits, 0,33 expected hits
                                                          1 militia owned by the Confederate lost in Leesburg
                                                          Union roll dice for 3 militias in Leesburg, round 3 : 0/1 hits, 0,25 expected hits
                                                          Confederate roll dice for 1 elite_cavalry in Leesburg, round 3 : 0/1 hits, 0,25 expected hits
                                                      Confederate and Union reach a stalemate
                                                      . Battle score for attacker is 0
                                                      Casualties for Confederate: 1 militia
                                                  Battle in Hunters Mill
                                                      Union attack with 1 militia
                                                      Confederate defend with 1 militia
                                                          Union roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits
                                                      Confederate and Union reach a stalemate
                                                  Battle in Barboursville
                                                      Union attack with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                                      Confederate defend with 1 militia
                                                          Union roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits
                                                      Confederate and Union reach a stalemate
                                                  Battle in Northumberland
                                                      Union attack with 1 elite_infantry, 1 infantry and 2 militias
                                                      Confederate defend with 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse
                                                          Union roll dice for 1 elite_infantry, 1 infantry and 2 militias in Northumberland, round 2 : 0/1 hits, 0,58 expected hits
                                                          Confederate roll dice for 2 militias in Northumberland, round 2 : 1/1 hits, 0,17 expected hits
                                                          1 militia owned by the Union lost in Northumberland
                                                          Union roll dice for 1 elite_infantry, 1 infantry and 1 militia in Northumberland, round 3 : 0/1 hits, 0,50 expected hits
                                                          Confederate roll dice for 2 militias in Northumberland, round 3 : 0/1 hits, 0,17 expected hits
                                                      Confederate and Union reach a stalemate
                                                      . Battle score for attacker is 0
                                                      Casualties for Union: 1 militia
                                                  Battle in Columbus Kentucky
                                                      Union attack with 5 artilleries, 4 elite_infantrys, 1 general, 8 infantry and 4 militias
                                                      Confederate defend with 1 artillery, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 general, 3 infantry and 3 militias
                                                          artillery_cannonade fire in Columbus Kentucky : 1/1 hits, 0,75 expected hits
                                                          artillery_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits
                                                          entrenchments_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits
                                                          fortifications_cannonade fire in Columbus Kentucky : 2/0 hits, 2,00 expected hits
                                                          1 militia owned by the Union, 3 infantry owned by the Union and 1 infantry owned by the Confederate lost in Columbus Kentucky
                                                          Union roll dice for 3 gunboats and 6 ironclads in Columbus Kentucky, round 2 : 2/0 hits, 2,00 expected hits
                                                      Units damaged: 1 general owned by the Confederate
                                                          Union roll dice for 5 artilleries, 4 elite_infantrys, 1 general, 5 infantry and 3 militias in Columbus Kentucky, round 2 : 7/1 hits, 6,17 expected hits
                                                          Confederate roll dice for 1 artillery, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 general, 2 infantry and 3 militias in Columbus Kentucky, round 2 : 3/0 hits, 3,00 expected hits
                                                      Units damaged: 1 general owned by the Union
                                                          1 general owned by the Confederate, 2 militias owned by the Union, 3 militias owned by the Confederate, 2 infantry owned by the Confederate and 2 elite_infantrys owned by the Confederate lost in Columbus Kentucky
                                                          artillery_cannonade fire in Columbus Kentucky : 1/1 hits, 0,08 expected hits
                                                          artillery_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits
                                                          entrenchments_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits
                                                          fortifications_cannonade fire in Columbus Kentucky : 2/0 hits, 2,00 expected hits
                                                          1 militia owned by the Union, 2 artilleries owned by the Union, 1 infantry owned by the Union and 1 artillery owned by the Confederate lost in Columbus Kentucky
                                                          Union roll dice for 3 artilleries, 4 elite_infantrys, 1 general and 4 infantry in Columbus Kentucky, round 3 : 4/1 hits, 4,33 expected hits
                                                      Union converts entrenchments into different units
                                                      Union converts fortifications into different units
                                                      Union win, taking Columbus Kentucky from Confederate with 3 artilleries, 4 elite_infantrys, 1 general and 4 infantry remaining. Battle score for attacker is 2
                                                      Casualties for Confederate: 1 artillery, 2 elite_infantrys, 1 general, 3 infantry and 3 militias
                                                      Casualties for Union: 2 artilleries, 4 infantry and 4 militias
                                                  Battle in Romney
                                                      Union attack with 1 militia
                                                      Confederate defend with 1 militia
                                                          Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                                                      Confederate and Union reach a stalemate
                                                  Battle in Piketon
                                                      Union attack with 1 militia
                                                      Confederate defend with 1 militia
                                                          Union roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits
                                                      Confederate and Union reach a stalemate
                                                  Battle in San Diego
                                                      Union attack with 1 cavalry and 2 militias
                                                      Confederate defend with 1 civilian_economy, 1 elite_cavalry and 1 militia
                                                          Union roll dice for 1 cavalry and 2 militias in San Diego, round 2 : 1/1 hits, 0,33 expected hits
                                                          Confederate roll dice for 1 elite_cavalry and 1 militia in San Diego, round 2 : 0/1 hits, 0,33 expected hits
                                                          1 militia owned by the Confederate lost in San Diego
                                                          Union roll dice for 1 cavalry and 2 militias in San Diego, round 3 : 0/1 hits, 0,33 expected hits
                                                          Confederate roll dice for 1 elite_cavalry in San Diego, round 3 : 0/1 hits, 0,25 expected hits
                                                      Confederate and Union reach a stalemate
                                                      . Battle score for attacker is 0
                                                      Casualties for Confederate: 1 militia
                                                  Battle in Berkley Springs
                                                      Union attack with 1 civilian_economy, 1 drill_camp, 2 militias, 1 recruitment_center_u and 1 storehouse_u
                                                      Confederate defend with 1 militia
                                                          Union roll dice for 2 militias in Berkley Springs, round 2 : 0/1 hits, 0,17 expected hits
                                                          Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 2 militias in Berkley Springs, round 3 : 0/1 hits, 0,17 expected hits
                                                          Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits
                                                      Confederate and Union reach a stalemate
                                                  Battle in Hopkinsville
                                                      Union attack with 2 militias and 1 recruitment_center_u
                                                      Confederate defend with 1 militia
                                                          Union roll dice for 2 militias in Hopkinsville, round 2 : 0/1 hits, 0,17 expected hits
                                                          Confederate roll dice for 1 militia in Hopkinsville, round 2 : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 2 militias in Hopkinsville, round 3 : 1/1 hits, 0,17 expected hits
                                                          Confederate roll dice for 1 militia in Hopkinsville, round 3 : 0/1 hits, 0,08 expected hits
                                                          1 militia owned by the Confederate lost in Hopkinsville
                                                      Union win with 2 militias remaining. Battle score for attacker is 0
                                                      Casualties for Confederate: 1 militia
                                                  Battle in Peralta
                                                      Union attack with 1 militia
                                                      Confederate defend with 1 militia
                                                          Union roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits
                                                      Confederate and Union reach a stalemate
                                                  Battle in Mill Springs
                                                      Union attack with 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias
                                                      Confederate defend with 1 militia and 1 recruitment_center
                                                          artillery_cannonade fire in Mill Springs : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias in Mill Springs, round 2 : 2/1 hits, 2,17 expected hits
                                                          Confederate roll dice for 1 militia in Mill Springs, round 2 : 0/1 hits, 0,08 expected hits
                                                          1 militia owned by the Confederate lost in Mill Springs
                                                      Some non-combat units are destroyed: 
                                                      Union win, taking Mill Springs from Confederate with 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias remaining. Battle score for attacker is 0
                                                      Casualties for Confederate: 1 militia
                                                  Battle in Playa De Los Pimas
                                                      Union attack with 2 militias
                                                      Confederate defend with 1 militia
                                                          Union roll dice for 2 militias in Playa De Los Pimas, round 2 : 0/1 hits, 0,17 expected hits
                                                          Confederate roll dice for 1 militia in Playa De Los Pimas, round 2 : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 2 militias in Playa De Los Pimas, round 3 : 0/1 hits, 0,17 expected hits
                                                          Confederate roll dice for 1 militia in Playa De Los Pimas, round 3 : 1/1 hits, 0,08 expected hits
                                                          1 militia owned by the Union lost in Playa De Los Pimas
                                                      Confederate and Union reach a stalemate
                                                      . Battle score for attacker is 0
                                                      Casualties for Union: 1 militia
                                                  Battle in Winchester
                                                      Union attack with 1 militia
                                                      Confederate defend with 1 militia
                                                          Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                                                          Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                                                          Confederate roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                                                      Confederate and Union reach a stalemate
                                                  Battle in Upper Marlboro
                                                      Union attack with 2 elite_infantrys and 4 militias
                                                      Confederate defend with 1 civilian_economy2 and 1 militia
                                                          Union roll dice for 2 elite_infantrys and 4 militias in Upper Marlboro, round 2 : 1/1 hits, 0,83 expected hits
                                                          Confederate roll dice for 1 militia in Upper Marlboro, round 2 : 0/1 hits, 0,08 expected hits
                                                          1 militia owned by the Confederate lost in Upper Marlboro
                                                      Union converts civilian_economy2 into different units
                                                      Union win, taking Upper Marlboro from Confederate with 2 elite_infantrys and 4 militias remaining. Battle score for attacker is 0
                                                      Casualties for Confederate: 1 militia
                                                  Battle in Hampton Roads SZ
                                                      Union attack with 3 battleships, 1 frigate, 1 ironclad and 4 transports
                                                      Confederate defend with 1 gunboat
                                                          Union roll dice for 3 battleships, 1 frigate, 1 ironclad and 4 transports in Hampton Roads SZ, round 2 : 3/1 hits, 2,42 expected hits
                                                          Confederate roll dice for 1 gunboat in Hampton Roads SZ, round 2 : 1/1 hits, 0,17 expected hits
                                                      Units damaged: 1 ironclad owned by the Union
                                                          1 gunboat owned by the Confederate lost in Hampton Roads SZ
                                                      Union win, taking Hampton Roads SZ from Confederate with 3 battleships, 1 frigate, 1 ironclad and 4 transports remaining. Battle score for attacker is 5
                                                      Casualties for Confederate: 1 gunboat
                                                  Battle in North Carolina Coast SZ
                                                      Union attack with 1 battleship and 2 ironclads
                                                      Confederate defend with 1 frigate and 1 gunboat
                                                          Union roll dice for 1 battleship and 2 ironclads in North Carolina Coast SZ, round 2 : 2/1 hits, 1,25 expected hits
                                                          Confederate roll dice for 1 frigate and 1 gunboat in North Carolina Coast SZ, round 2 : 1/1 hits, 0,50 expected hits
                                                      Units damaged: 1 ironclad owned by the Union
                                                          1 gunboat owned by the Confederate and 1 frigate owned by the Confederate lost in North Carolina Coast SZ
                                                      Union win, taking North Carolina Coast SZ from Confederate with 1 battleship and 2 ironclads remaining. Battle score for attacker is 11
                                                      Casualties for Confederate: 1 frigate and 1 gunboat
                                                  Battle in Norfolk
                                                      Union attack with 4 infantry and 4 militias
                                                      Confederate defend with 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 2 militias, 1 recruitment_center and 1 shipyard
                                                          entrenchments_cannonade fire in Norfolk : 1/1 hits, 0,67 expected hits
                                                          1 infantry owned by the Union lost in Norfolk
                                                          Union roll dice for 3 infantry and 4 militias in Norfolk, round 2 : 0/1 hits, 0,50 expected hits
                                                          Confederate roll dice for 1 entrenchments and 2 militias in Norfolk, round 2 : 0/1 hits, 0,17 expected hits
                                                          entrenchments_cannonade fire in Norfolk : 0/1 hits, 0,58 expected hits
                                                          Union roll dice for 3 infantry and 4 militias in Norfolk, round 3 : 1/1 hits, 0,50 expected hits
                                                          Confederate roll dice for 1 entrenchments and 2 militias in Norfolk, round 3 : 0/1 hits, 0,17 expected hits
                                                          1 militia owned by the Confederate lost in Norfolk
                                                      Confederate and Union reach a stalemate
                                                      . Battle score for attacker is -3
                                                      Casualties for Confederate: 1 militia
                                                      Casualties for Union: 1 infantry
                                          
                                              Non Combat Move - Union
                                                  1 frigate moved from Delaware Mouth SZ to Lower Chesapeake Bay SZ
                                                  2 infantry and 8 militias moved from Mississippi River Lower 1 to Columbus Kentucky
                                                  7 militias moved from Equality to Cairo
                                          
                                              Turn Complete - Union
                                                  Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 42 Supplies
                                                  Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                                                  Union collect 0 PUs; end with 1 PU
                                                  Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU
                                                  Units generate 130 Industry; Union end with 502 Industry
                                                  Units generate 48 Manpower; Union end with 78 Manpower
                                                  Units generate 136 Supplies; Union end with 178 Supplies
                                                  Units generate 186 PUs; Union end with 187 PUs
                                                  1 unit repaired.
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by Union from North Carolina Coast SZ: 1 ironclad
                                                  EDIT: Adding units owned by Union to Sargasso Sea SZ: 1 ironclad
                                                  EDIT: Removing units owned by Union from North Carolina Coast SZ: 1 ironclad
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by Union from Delaware Mouth SZ: 2 transports
                                                  EDIT: Adding units owned by Union to New York Harbor SZ: 2 transports
                                                  EDIT: Adding units owned by Confederate to North Carolina Coast SZ: 1 frigate
                                                  EDIT: Turning off Edit Mode
                                          

                                          Combat Hit Differential Summary :

                                          Confederate : -0,33
                                          fortifications_cannonade fire in Columbus Kentucky : : 0,00
                                          entrenchments_cannonade fire in Norfolk : : -0,25
                                          entrenchments_cannonade fire in Columbus Kentucky : : 0,00
                                          artillery_cannonade fire in Mill Springs : : -0,08
                                          Union : 1,42
                                          artillery_cannonade fire in Columbus Kentucky : : 1,17
                                          

                                          Savegame

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                                          • wirkeyW Offline
                                            wirkey Moderators @redrum
                                            last edited by

                                            @redrum I'm bored 🙂

                                            wirkeyW 1 Reply Last reply Reply Quote 0

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