TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Casualty Auto Selection - Engine Preference To Disable

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    40 Posts 6 Posters 12.9k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • prastleP Offline
      prastle Moderators Admin @General_Zod
      last edited by

      @general_zod good point but i am literally reffering to while typing as now my spacebar confirms something... even when on a different webpage

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

      1 Reply Last reply Reply Quote 1
      • C Offline
        Cernel Moderators @redrum
        last edited by

        @redrum Yah, regarding the negative support, the autoselection is very bad for games like Blue vs. Gray, where it autoselects the inf. crack before the veterans. I would definitely opt it out if playing that game, but obviously if the selection would see that the crack are worth more than the vets, then I would not.

        1 Reply Last reply Reply Quote 1
        • prastleP Offline
          prastle Moderators Admin @redrum
          last edited by

          @redrum to reiterate something Cernel and I were ignored on years ago but is kinda semi fixed would be to explain in this fashion. DEFAULT settings should be typing cant cause a click!

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            Uh. There are several different conversation going on here now. Anything that isn't directly related to either disabling default casualty selection or configuration of default casualty selection should probably have a separate thread.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            General_ZodG 1 Reply Last reply Reply Quote 2
            • General_ZodG Offline
              General_Zod Moderators @redrum
              last edited by

              @redrum Due to some overlapping behaviors and then linking to others. But yes the spacebar chat issue needs its own feature request or bug report.

              prastleP 1 Reply Last reply Reply Quote 1
              • prastleP Offline
                prastle Moderators Admin @General_Zod
                last edited by

                @general_zod naw I'm done with it now ignored then ignored now moving on

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @redrum
                  last edited by

                  @redrum Would that optional "slower / perfect" casualty selection you removed have handled the HoH case with negative support attachments @CrazyG is pointing out? Just mostly curious, as I never got to know what that option had to offer.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Cernel
                    last edited by

                    @cernel Yes, I believe so. It handled enemy support attachments. It still never handled AA though.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @redrum
                      last edited by

                      @redrum Well, if I knew that handled negative supports, I would have suggested keeping it, but it would have needed a tooltip or something to tell it (and whatever else it offered in exchange for being terribly slow), otherwise very unlikely to figure it out. Still, not much value added, as those thing might get used only by very few power users. Anyways, now that HoH is in the repository, you might consider adding it back, so that @CrazyG might be able to use the BC. 😉

                      redrumR 1 Reply Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Moderators
                        last edited by

                        I made a topic for the chat spacebar issue.

                        https://forums.triplea-game.org/topic/644/chat-dialouge-lock-mechanism

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Cernel
                          last edited by

                          @cernel It was too slow to really be usable. It was more of an experiment to see how much I could get the calc to cover. I would need a more optimized approach to cover some of the remaining items that it doesn't today in a fashion that finishes in a reasonable amount of time.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators @redrum
                            last edited by

                            @redrum I actually used it a bit, even to not managing to understand what it was doing different from the default one, and, while it was like 10 times slower, I would say it was fairly playable, as long as you were not playing a game with massive stacks, and depending on the calculating power of your terminal.
                            In a case like I mentioned, I think it would definitely be nice to have (sounds like, I've not met the case myself), but up to you; there are very few maps like HoH, for which it would matter.

                            prastleP 1 Reply Last reply Reply Quote 0
                            • CrazyGC Offline
                              CrazyG Moderators
                              last edited by

                              The Battlecalc has a very good option to manually set order of losses. What if we got an option to make a default order for a specific map?

                              This gives some options to fix enemy support issues (it works for HoH at least).

                              Also its just appearances but I would love it infrastructure units no longer displayed 1 HP in the battle calc.

                              redrumR prastleP 2 Replies Last reply Reply Quote 1
                              • prastleP Offline
                                prastle Moderators Admin @Cernel
                                last edited by prastle

                                @cernel tww broken as you said
                                stacks NWO not much better

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @CrazyG
                                  last edited by redrum

                                  @crazyg Yeah, the HP battle calc issue is really more of a bug as very few maps use infrastructure that can participate in battles during attacks. Probably better to submit a github issue for it. Most of the time manual OOL will be worse as often unit sets to need weave units to consider support attachments plus things like technology and territoryEffects.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • prastleP Offline
                                    prastle Moderators Admin @CrazyG
                                    last edited by

                                    @crazyg yup it would require each map maker to set the default but a great idea!

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    1 Reply Last reply Reply Quote -1

                                    Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                    Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                    With your input, this post could be even better 💗

                                    Register Login
                                    • 1
                                    • 2
                                    • 1 / 2
                                    • First post
                                      Last post
                                    Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums