Casualty Auto Selection - Engine Preference To Disable
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@cernel Yes, I believe so. It handled enemy support attachments. It still never handled AA though.
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@redrum Well, if I knew that handled negative supports, I would have suggested keeping it, but it would have needed a tooltip or something to tell it (and whatever else it offered in exchange for being terribly slow), otherwise very unlikely to figure it out. Still, not much value added, as those thing might get used only by very few power users. Anyways, now that HoH is in the repository, you might consider adding it back, so that @CrazyG might be able to use the BC.

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I made a topic for the chat spacebar issue.
https://forums.triplea-game.org/topic/644/chat-dialouge-lock-mechanism
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@cernel It was too slow to really be usable. It was more of an experiment to see how much I could get the calc to cover. I would need a more optimized approach to cover some of the remaining items that it doesn't today in a fashion that finishes in a reasonable amount of time.
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@redrum I actually used it a bit, even to not managing to understand what it was doing different from the default one, and, while it was like 10 times slower, I would say it was fairly playable, as long as you were not playing a game with massive stacks, and depending on the calculating power of your terminal.
In a case like I mentioned, I think it would definitely be nice to have (sounds like, I've not met the case myself), but up to you; there are very few maps like HoH, for which it would matter. -
The Battlecalc has a very good option to manually set order of losses. What if we got an option to make a default order for a specific map?
This gives some options to fix enemy support issues (it works for HoH at least).
Also its just appearances but I would love it infrastructure units no longer displayed 1 HP in the battle calc.
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@cernel tww broken as you said
stacks NWO not much better -
@crazyg Yeah, the HP battle calc issue is really more of a bug as very few maps use infrastructure that can participate in battles during attacks. Probably better to submit a github issue for it. Most of the time manual OOL will be worse as often unit sets to need weave units to consider support attachments plus things like technology and territoryEffects.
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@crazyg yup it would require each map maker to set the default but a great idea!
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