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    Optional SZ 16 rule

    Scheduled Pinned Locked Moved Player Help
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    • S Offline
      suriyan
      last edited by

      Thanks @prastle, I found the tech advance version with the option for the turkey canal but this is the 1941 edition unfortunately once I downloaded it. No worries though, I think what I want just doesn't exist for the 1942 second edition.

      I appreciate all the help though, if it's ever implemented maybe you could let me know?

      Cheers

      prastleP 1 Reply Last reply Reply Quote 0
      • prastleP Offline
        prastle Lobby Moderators Admin @suriyan
        last edited by

        @suriyan well we always need new developers 🙂 so steal the code from item a and add it to item b 🙂 NP welcome aboard 🙂

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        1 Reply Last reply Reply Quote 1
        • S Offline
          suriyan
          last edited by

          haha, working with code is a bit past my expertise, i'll leave it to the pros

          prastleP wc_sumptonW 2 Replies Last reply Reply Quote 0
          • prastleP Offline
            prastle Lobby Moderators Admin @suriyan
            last edited by prastle

            @suriyan you do have another option as well. Open v3 41 Advanced tech
            choose the settings you want for YOUR v42
            then edit in the starting units and resave the game file before it launches. Just an additional thought since both maps are the same. Except the starting positions and rule settings.

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            1 Reply Last reply Reply Quote 1
            • wc_sumptonW Offline
              wc_sumpton @suriyan
              last edited by

              @suriyan
              Have any luck with this rule? I've attached a file. Unzip and replace the xml in the game directory with this one and let us know what you think.

              0_1521413969626_WW2v5_1942_2nd.zip

              Cheers...

              S 1 Reply Last reply Reply Quote 1
              • S Offline
                suriyan @wc_sumpton
                last edited by

                @wc_sumpton Great! Just tried it and it works grand. Thank you so much for this!

                wc_sumptonW 1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton @suriyan
                  last edited by

                  @suriyan
                  No problem, glad to be of service. If you have the time and interest, I made some comments inside the xml file if you would like to see what was changed. If you have questions about the changes feel free to post them here. I and others will be more then happy to help.

                  And again welcome to the insane world of TripleA xml scripting!!

                  Cheers...

                  redrumR S 2 Replies Last reply Reply Quote 2
                  • redrumR Offline
                    redrum Admin @wc_sumpton
                    last edited by

                    @wc_sumpton If you want you could create a repo and upload that version as a ww2v5_variants.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    wc_sumptonW 1 Reply Last reply Reply Quote 2
                    • wc_sumptonW Offline
                      wc_sumpton @redrum
                      last edited by

                      @redrum
                      No problem. I'll just check the other xml to see if it also has the same option and will try to upload them both.

                      Cheers...

                      1 Reply Last reply Reply Quote 2
                      • wc_sumptonW Offline
                        wc_sumpton
                        last edited by

                        @redrum
                        Uploaded and pull request created.

                        Cheers...

                        1 Reply Last reply Reply Quote 1
                        • S Offline
                          suriyan @wc_sumpton
                          last edited by

                          @wc_sumpton cool! I will have a look and see what's new, give me a little insight into the scripting part of the work.

                          wc_sumptonW 1 Reply Last reply Reply Quote 1
                          • wc_sumptonW Offline
                            wc_sumpton @suriyan
                            last edited by

                            @suriyan
                            You can look at the xml file with a text editor (notepad will do if you are using windows os).

                            Not to get to detailed, I added a territoryEffect to block SZ16 and a trigger to read the setting of the Map Option and remove the territoryEffect if needed. If you look at the xml you will see a few comments around the changes I made.

                            Hope this helps.

                            Cheers...

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