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    Loading Unzipped Map From In-Game Download

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • C Offline
      Cernel Moderators @redrum
      last edited by

      @redrum Correct and, as I said, I would get over that, and just force it being exactly the same; let people convert their maps properly. Would @RogerCooper have issues with this? I cannot think about any other problem really.
      Also that really sounds like something that may bury inconsistent mapNames in the future, perpetuating them.

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      • C Offline
        Cernel Moderators @redrum
        last edited by

        @redrum As long as @RogerCooper assured and is assuring his maps to have exactly the same folder name and mapName, whatever the way, I think there is really no reason to keep that autoconversion.

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        • C Offline
          Cernel Moderators @redrum
          last edited by

          @redrum Also, in case you keep any autoconversion (I wouldn't), I'm wondering if turning upper case to lower case with a "_" before if any previous caracter is the only thing going on, or there are others (like turning spaces to a underscores and such).

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Cernel
            last edited by

            @cernel Yeah, there is a bunch of stuff it tries around casing and spaces to try to get it to the github underscore format.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @redrum
              last edited by

              @redrum I guessed so; so my suggestion is to get over all that, and just say mapName=folder name; period.
              If @RogerCooper can confirm that is not killing him, I really think there are no reasons to keep those conversions going on.
              What does @LaFayette think?

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              • redrumR Offline
                redrum Admin @Cernel
                last edited by

                @cernel I don't really have a strong opinion and @LaFayette I believe is the one that originally created that. He may have more insight.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                C 2 Replies Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @redrum
                  last edited by

                  @redrum It was really just to have a second ditch defence in the moment of the mass conversion, I think. Going on, you are just going to accept or not accept new maps to the repo singularly, and just need to make sure to tell that the map name needs:

                  1. no uppercase
                  2. no spaces (underscores yes)

                  But it depends if @LaFayette already did the full conversion of all the mapName entries in all the XML (tho, in the meantime, a few new maps might have slipped in that are using the autoconversion).

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                  • ZjelcopZ Offline
                    Zjelcop Moderators
                    last edited by

                    Thanks all for the tips, discussion and especially an upcoming fix!

                    Cheers Zjelco

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                    • C Offline
                      Cernel Moderators @redrum
                      last edited by

                      @redrum Are we supposed to do something to get @LaFayette read this? In GitHub he always does, when named, I think.

                      redrumR 1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin @Cernel
                        last edited by

                        @cernel Not besides @ his username. Given that I already have the PR to address this posted, I'm sure he'll see it when he has some time.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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