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    Iron War - Official Thread

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    • C Offline
      Cernel Moderators @Frostion
      last edited by

      I haven't ever read of any suicidal planes landing or taking off from carriers (I mean, excluding the ones that were not meant to suicide).

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      • S Offline
        Swampy @Frostion
        last edited by

        @Frostion Thanks, that seemed to work. This looks like a great map. I will check it out and report back!

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        • prastleP Offline
          prastle Moderators Admin
          last edited by prastle

          Looks cool!

          Side note. I was playing tribes vs A.I the other day and I noticed that stalemates seem to be glitching. When ever a defender loses to the stalemated attacking army, the unit dies as per normal but the territory doesn't become owned by the attacker. I have to move a unit in on the attackers following turn to take ownership. This then frees the remaining army to be allowed to move the same turn. This never used to occur with the old one. Is this an update and what you had originally intended? Or a glitch?
          0_1491050543008_aot glitch brits2.tsvg

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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          • FrostionF Offline
            Frostion Admin @prastle
            last edited by

            @Cernel Idid not think of Kamikaze planes needing to land either, but as I played Iron War as Japan the other day, I wanted to fly my Kamikaze unit from Japan to my fleet and attack with it the next round, but the unit could not land on my carrier, and that was a bit lame. I think it is OK to have Kamikaze units able to land on carriers as they also may land on land.

            @prastle I think that I have seen this happen a few times. Some times territory ownership seems to be affected by battles not ending in the first battle. Perhaps it has something to do with the map xml having a battle round limit? Or is it something that relates to (some) territories still having "original owners"? Or a mix of circumstances? I don't know, but I will look at the save and write an "issue" if needed and try to find out whats wrong.

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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            • FrostionF Offline
              Frostion Admin @prastle
              last edited by Frostion

              @prastle Come to think about it, I think I on purpose changes the "territories may be taken over immediately" to false in the last Age of Tribes update, as this was the only way to prevent a game killing java error that sometimes occurred when air units attacked sea territories with ownerships/trade centers. When I change this xml setting, the error does not occur. Do you think that this could be the cause of your experience? Maybe with this new setting, the game would NOT hand over ownership, after a stalemate, that would lead to the defender fighting you a second time in his own turn and losing. You should probably stand or walk into the territory in your own turn to get the territory handed over. With the previous setting "territories maybe be handed over immediately" true, players could probably get ownership at any time. This would be optimal, but not if this also leads to game breakdowns.

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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              • prastleP Offline
                prastle Moderators Admin @Frostion
                last edited by

                @Frostion never had the problem till the update so that makes sense. Guess we edit in a magic troop when it occurs?

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                • FrostionF Offline
                  Frostion Admin @prastle
                  last edited by

                  @prastle Can't you just edit and change ownership of territories during play when you think it would be needed?
                  I think the approach to fixing this unfortunate update and rules could be me making an "issue" post containing an Age of Tribes error-making xml and save that points out the original problem; that being that errors occur when air units attack a sea territory with ownership, and when "territory ownership is handed over immediately" is true. At least that is how I understand the problem.

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                  • prastleP Offline
                    prastle Moderators Admin @Frostion
                    last edited by

                    @Frostion if you have a save of your original air problem with the original xml. I overwrote mine with the update. Yes multiple ways of fixing by edit are available i just found it neat that i could use an extra troop. No worries.

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                    • DayMarD Offline
                      DayMar
                      last edited by

                      WOW didnt try yet , but that looks somewhat awesome . Great Job .
                      Cheers Day

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by Black_Elk

                        This should really be a flagship game for tripleA. Its easily the best thing I've seen in a long ass time. Excellent work!

                        Even the opening reel from the very start, really reminded me of one of the cool elements from the old cd, when they'd do those little news clip images at the close of each round.

                        Showcases what is possible in tripleA for a WW2 setting, on a map with a very large scale. I don't think the extra phases are really all that crazy. And the political system seems more intuitive than say G40, so there's more room to think about other rules. D10 is easy enough to adopt when playing digitally like this. The supply concept is pretty quick to grasp. The unit roster is gloriously detailed. Map still looks clean at 75% and 50% (I still wish there was quick tab or hotkey that would scale the map to those values automatically with a single click somewhere front and center. I always seem to cycle between those too on the larger maps. Also just discovered the rule book, very nice.) TripleA is truly glorious lately.

                        This map is legit

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                        • HeppsH Offline
                          Hepps Moderators @Black_Elk
                          last edited by

                          @Black_Elk Truer words have not been said.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by Black_Elk

                            Yeah I'm pretty blown away at how slick it is. Totally next level.

                            One thing that I think it might be nice to have though, would be a game like this, but at much smaller scale. I mean a game that uses the same combat/production mechanics and basic unit roster (same unit graphics and UI organization etc), but aimed as an introduction for the larger more elaborate Iron War game. I'm pretty comfortable with G40 and the other WW2 style games for tripleA, but this one is a major leap with a lot going on.

                            I can imagine people taking one look at this and saying "oh shit! Lets cannibalize it and use all these dope graphics!" probably for some simplified A&A clone that doesn't even come close in ambition or scale. Maybe it would be better to get ahead of that? Like just create an Iron War "light" or a starter set, where the transition from say Revised or v3 or v5 or would be a little easier to handle? Something that creates more familiarity, even just on a visual level with units using the national roundel rather than national colors or D10 combat, but also for learning the resource and movement system, all the associated icons, or for units the basic values/abilities/pricing, things of that sort scaled down, as way to ease it in. Maybe doing it on a theater level? Like Europe with heavy Barbarossa focus, Lend lease to Russia, G trying grab the ore and black gold where it can? Just from like the Baltic to the Black Sea/Caucasus with a narrower field of play? I don't know exactly, but a smaller scale game that uses the exact same mechanics that this larger one does. So the the one can lead into the other naturally, the way v5 is supposed to lead to 1940, but using the Iron War system instead of A&A.

                            I mean when we have something this cool as an original work, I can't see any real reason to keep looking back at A&A for guidence. Not when the resource system presented here solves so many intractible issues present in A&A since forever ago. We could just rep this one as the gold standard going forward, for WW2 on tripleA.

                            That said TripleA still needs a solid original (but simple) WW2 game, that is easy to pick up and play in one session. A small map, for 5-6 player nations ala Classic, or even just a 1v1 easy to grasp and really accessible, but one that looks clean as hell like this one does. Clearly Iron War will more than satisfy any player who wants a game like HBGs Global War 36/9, or A&A Global 1940 taken to its logical extreme. But what would really seal the deal, is if there was a version of this that could do the same for players coming at it from a board more like Classic or 1942 second edition, where people could be introduced to the whole concept of resources and D10 on a map that more closely mirrors the scale of those boards. That's the only suggestion I have at the moment, otherwise it's just kicking ass and taking names all over the place. Beautifully done!

                            ps. the soundwork is killer! I keep grinning through the turns. Even if I forget to move Italians in Ethiopia because I'm so entranced haha.

                            Also this is the first tripleA map I've played where even single player vs fastAI feels really enjoyable, because there's just so much more to do. Like a total war stomp fest, where you can beef up one of the minor powers for kicks. It has all the same appeal as a world domination CA TW type game, but its better, since you can actually see and understand exactly why everything is happening. All the stats and mechanics are out in the open.

                            I just played my first run through past 1945. Germany and Italy are crushing (Moscow and Africa are ours for the moment) but Japan is stalled up on the water. Just bought a carrier only to watch the Americans send it to the bottom of the sea! I kept it going until 1948. Part of me thinks it might be more fun for SP to push these dates out a bit. It felt like I could have just as easily imagined it was still 1942 or 43 by the time the 10th round arrived, were it not for the reel telling me the war should have been over a few years ago by now haha.

                            This is the best handling of China on WW2 map I've seen. I love the choke point at the center.

                            I wonder about Canada, whether it might be cooler to call the British player "British-Canadians", or something like that? Since the rest of the Commonwealth is given it's own representation (with all the little flags and such), seems like it might be a bitter pill to swallow for the gang up north, who having been griping for a while that Canada never makes it into these games. Even if it needs to be attached to UK for the map to work as intended, maybe a nod in the name would be enough? Haha

                            Just dropped my first nukes...

                            0_1492173189176_39 Iron War Elk vs Fast AI J13 Aid.tsvg

                            I spammed infantry for the most part, and took quite a few turns just getting my bearings, but by the 1950s, Germany is still on the rise heheh. Fun map

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                            • prastleP Offline
                              prastle Moderators Admin @Black_Elk
                              last edited by

                              @Black_Elk @Frostion ALL I CAN SAY IS WOW !

                              Side note make sure @all you uninstall any previous versions and use in game dl.

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                              • HeppsH Offline
                                Hepps Moderators @Black_Elk
                                last edited by

                                @Black_Elk We Canadians demand more than a simple token offering! 😖

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • Black_ElkB Offline
                                  Black_Elk @Hepps
                                  last edited by Black_Elk

                                  @Hepps Yeah their absence is a little conspicuous, what with Britain, British-Colonies, South Africa, British India and Anzac all getting their own turn+flags+units.

                                  Maybe just bump up the British home islands so England, Scotland etc are worth more? Newfoundland and Labrador could help pick up some of the slack for income and resources. Or some of the smaller territories like Jamaica could maybe be worth a tiny bit more.

                                  Another simple solution might be to add the British-Colonies to the British directly. As a way to offset the inclusion of Canada as a separate power, while still maintaining some substance to the British turn. I think that could be fun, since right now the British do feel pretty stretched relative to the Italians in Africa. I don't know that the British-Colonies would really be missed, with so many other Dominions getting their own slot in the sequence.

                                  I'm currently playing my second game as Allies. I had to restart after the first few turns. Unlike the Axis (where I let the FastAI handle everyone but Germany, Italy and Japan) it feels a lot more important to take direct control of the minor powers as the Allies to get anything serious going, so that's what I did when restarting. Still feels like the British could use a bit more to stay relevant. Especially in Africa and the Med. I've been sending them max aid each turn, and it's pretty tough to make a breakthrough, since G smokes their Atlantic fleet right out the gate. Oil hasn't been a problem yet, since I don't have anything to move haha. But I'm hungry for Steel! Been building up the RAF, until more arrives.

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by Black_Elk

                                    Noticed something in this latest game as Allies. Not sure if its helpful, but seems that the South African territories are going over to the French when they take them from Italy. Most of Africa turning blue...

                                    0_1492217286473_39 Iron War Elk Allies vs Fast AI British-India round7.tsvg

                                    So far Allies seem to be holding their own, but I'm having some trouble pulling together a proper Trans-Atlantic invasion force. The main issue I ran into was the inability to grab a production center for the Americans closer to Europe. I guess next time I'll make a b-line for Libya, since it seems to the only sensible spot to drop a first factory. I make the mistake of trying to get something going in Normandy, but with it going back to the French I got a bit stuck. Similar kind of situation with the UK. I guess I should have brought up more out of ground fodder out of Halifax early on, because by the time I need them I think it's probably too late. Not having a build option out of Scotland keeps it pretty tight. I should have starting ferrying sooner I guess, and doing the same on the other side of the board with Australia. By the time I realized there's no real lilly pad for a production build, I was too far behind. Russia is beginning to fold up a bit, as the Italians and Japanese keep chipping away. I got backdoored a bit on account of Mongolia and a surprisingly belligerent Shah hehe. Should have dealt with him right away. German's are about to unlock the Nukes, so it's probably time I wind down for the night.

                                    Good times though!

                                    ps. Got in another 6 rounds with a new game. This time the Allies seem to be doing a bit better. Or at least, the expeditionary force is ready to roll. This time we put Perisa to bed with a quickness. But the Italians invaded across the water, and the Shah is back! Now Stalin is staring over the brink.... Those German's moved fast!!!

                                    Here it is on USA5, when we finally established a foothold in North Africa... That felt pretty damn sweet

                                    0_1492224758043_39 Iron War Elk Allies vs Fast AI USA round5.tsvg

                                    Did I mention how much I dig the soundwork haha. The Soviets are taking inspiration from Red October, or any hymn to calm the nerves. Save mother Russia! Hopefully it doesn't all collapse before we make 1945.

                                    I think you could probably get away with two rounds per year instead of one, (like just showing the date clip twice if necessary), and it'd feel just about right to me for what I can accomplish in WW2 campaign terms during the time allotted. Something tells me taking down Germany in 7 rounds is way beyond my pay grade heheh. But maybe in 14 I could pull it off?

                                    Also, here is something else I came across that is maybe just the interface glitching out on me because there are so many different unit types involved? When I go to make a suicide attack vs the Germans with my entire Russian Moscow force, the battle window gets all wigged out, and it won't show the dice unless I maximize it. If I don't maximize it won't show the casualty prompt, because it's like off screen. Not sure what's up, but figured I'd let you know, since it took me a sec to figure out what was going on...
                                    0_1492225536996_39 Iron War battle bug.tsvg

                                    This is what HardAI did during the first round using tripleA 2.0. I had the computer take control of everyone except Brazil. I was pretty pleased with the attack pattern that they employed since it looks very much like 1942 at this point. The computer moved for the most part according to the historical attack plans. HardAI Japan didn't sink the US battleship/Transport at Pearl but did pretty much everything else I was hoping they would. Note how they didn't slam all up into the Soviet Far east, but instead focused on Philippines and such with a Battan attack. Positioning vs China also pretty nice for a J1. I think Pearly could be incentivized with another pair of subs at Truk or something of that sort. Anyhow, it was pretty close I think for a 1941 vibe, with some polish and a little tinkering I think something like this could work. What do you think?

                                    2020-9-23-Iron-War 1941 New Draft 0.02 Hard AI round 1.tsvg

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by Black_Elk

                                      Stood them up!

                                      Ok made it to the 8th round as Allies. Not sure if the war will be over by Christmas, (what with the Americans forgetting to issue orders to half their troops) but at least the miracle of Moscow delivered the Soviets from certain doom. Brilliant!

                                      0_1492232129246_39 Iron War Elk Allies vs Fast AI Russia round8.tsvg

                                      I think now that I have a better grasp on where the main production hubs are, its been a little bit easier to develop workable plan with the Allies. Still nowhere near breaking any of the major Axis nations (and Germany has nukes again) but at least the Allied minors are starting to make their presence felt. British India and Anzac and rolling up the South.

                                      Probably going to call it a night here. Sorry to flood the thread with saves, but its a great map!

                                      Take it easy all, and thanks again man, for making this one. Been waiting for something like this for a while!

                                      Ps. Next time I'm going to take a different approach with British India. Maybe an early naval purchase can help me to contain Italy in Africa, instead of going for tanks?

                                      I like how the limits on total steel guide the gameplay options. The relatively high starting amount allows for an interesting degree of purchasing variety at the outset, but it really forces you to adopt a broad strategy early on. Last time I used it all for tanks and gunned towards Japan. But I think transports might be more bang for the buck, since British India seems to have the best chance of doing something about those Italians before they go monster haha.
                                      Still not sure what's up with their territories turning French when conquered. When I took Italian Somaliland with British India, it went blue too.

                                      Will try again after the weekend

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by Black_Elk

                                        Played a few more games, in the latest I'm trying a new strategy. Instead of focusing on the hitpoint spam like I had been, or transports (where I just got rocked), I thought I'd try an SBR game for the Allies instead. Just bought nothing but bombers for everyone in the first round and tried to knock out Axis production wherever possible. Will probably still get rolled up on the Eastern Front since I think I went too extreme with 4 Russian bombers hehe, but I think this one still might be the ticket for slowing down Germany and Italy. Now that the Americans have arrived in England with 5 bombers of their own, I think G will be hard up for factories.

                                        I'm not sure, but I think if the Allies buy bombers from round 1, and work together they can prevent the German AI from ever placing another unit at a factory after the second round, since they can just knock all the German factories off the board before G comes up again in the sequence. Playing as Germany vs another human I think I'd buy as many fighters as I can in the first 2 rounds for intercept, to prevent something like that from happening.

                                        0_1492375903861_39 Iron War Elk Allies vs Fast AI Russia 3.tsvg

                                        I really like the Aid phase, I wonder if it could be extended to other major powers beyond just the US and Germany? Perhaps in a much more limited way. For example, what if British India or Anzac etc could also send aid to the UK, or if the UK could itself send some aid to Russia? Being able to trade even a tiny amount more of steel especially, might open up the strategic options. Just a thought. I think its pretty glorious, and allows a fun way (other than sending units) for the teams to coordinate.

                                        Another thought might be to allow the direct annexation of minor territories or liberated territories (at some cost of course). That might open things up a bit, so you can gain momentum for the production spread. Sometimes its a little confusing to determine who a territory will belong to after a successful attack, until that attack has been run. For example, if Anzac liberates French Indo China for Japan, after the French Colonies have been destroyed, instead of going to Anzac it goes to British India. Things of that sort, where an option to directly annex after an attack might simplify things, even if there was an additional cost to pull it off.

                                        Here's a different game where I also went with the bomber plan in Europe, but spent about 50% on fighters throughout. Did a pretty solid job of denying the German AI their factories haha. In this one French India went over to British India, after first being attacked by Japan. The Australians managed to snag Sumatra and drop a factory there, which felt pretty epic given what they have to work with. 1945 is fast approaching, and the best I could pull off was a sneaky airlift to take W. Germany for a single round, taking a cheap shot just to stick it to the AI. Russia feels pretty solid in Moscow, now that I have enough fighters to back down any German advance. Though Italy is starting to mess about in the backfield, after a mid-east breakthrough. Pretty fun for a quickie. The trusty fighter with a couple bombers to knock out Axis factories seems like the good bet for the Soviets and Britsh. No steel or oil requirements for aircraft. Fighters are relatively cheap, but pack a nice defensive punch, and the bombers pays for themselves pretty quickly as long as they knock out a factory or two before going down.

                                        In this one I think I caught another bug, this time with carriers. When trying to place a British carrier in the North sea, I get a prompt asking me how many fighters I want to move onto the carrier... but rather than loading up the deck with 2 existing fighters, it tries to move an air-transport onto the deck instead (one that was already used in combat no less) and leaves the two fighters on land. Easy enough to fix with an edit, but thought it might be worth mentioning. I had been avoiding air transports for the most part, since I'm sure the AI doesn't know how to defend against them, even though something tells me they'd definitely be the most economical way to move units around the map. Anyhow, just started buying them, so this was the first time I saw the issue coming up with the carriers. Save below shows the placement kink...

                                        0_1492406820301_39 Iron War Elk Allies vs Hard AI Axis British Round 7.tsvg

                                        This is fast becoming my favorite map on tripleA!

                                        Just saw an epic showdown between the IJN and USN in the East China sea zone. The scuba diving off Okinawa should be amazing 50 years from now heheh. Finally laid the smack down on Italy. My first time snaking an Axis capital by the 1945 mark. On the fast track to economic victory. Glorious!

                                        0_1492408128728_39 Iron War Elk Allies vs Hard AI Axis USA Round 7.tsvg

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by Black_Elk

                                          Guess I pushed us onto the second page haha. Rather than flood the thread I'll just edit any interesting saves into this last post.

                                          I just had an idea for something in the future. It would be cool if every round there was a team score, like a final tally of all TUV destroyed + income or something along those lines noted with the reel. Then you could have a "High Score" map for tripleA, which hasn't really been a feature yet. It would be cool for a game like this in SP mode, where you could try to beat a previous score or do challenges based on achieving a certain score by a certain round.

                                          Still feels to me like the timeline could be extended a bit, with a few more rounds before the endgame. I think it would be nice to have something like... rounds 1-10 = up till 1943, and then one year for every 2 rounds thereafter for as long as the player wants to keep it going. That would feel pretty much dead on to me.

                                          For map ideas Have you considered any of these for historical interest or as mini waypoint island stopovers?

                                          Malta sz: Tyrrhenian Sea Zone
                                          Azores: Atlantic 8 Sea Zone
                                          Bermuda: Atlantic 7 Sea Zone
                                          Truk: Pacific 5 Sea Zone
                                          Seychelles: Indian Ocean 1 Sea Zone
                                          For the south east Pacific maybe Samoa, Polynesia, or Easter to cover the gap between South America and New Zealand/Fiji?

                                          Just a thought. Might be a fun to have a few more tiny springboards, since the map is pretty detailed. For now I just pretend the some of the buoy convoy markers are indicating these, but could be cool to have a few more territories to world dominate.

                                          Another idea might be to include the Rockies and Urals to create a few more choke points in North America or Russia.

                                          I also love the unit pricing, the relatively high cost of infantry next to the more mobile units, means the hitpoint spam is a lot less pronounced than in A&A. At times it can be hard to spend a remainder, but I kind of prefer it this way. I usually just sacrifice a hitpoints for more attack power. I'm still not totally confident when it comes to planning for fuel consumption. Usually I deal with shortages as they come, rather than trying to manage it via purchasing beforehand. Unless I'm chronically short, in which case I start spamming aircraft instead of armor or ships for a few turns, which seems to do the trick. I really enjoy the effect of resources on the gameplay. At first I was a little skeptical, but now I'm a total convert. It's just a better all around system for the period.

                                          I really like how the Allied minor powers work. Usually you can knock off one or two pretty quickly, but the Minors you don't concentrate can really stack up. This offset early gains in one area, with long term headaches in another. Which is good for balancing the all out steam roll.

                                          Here's the first game where I tried a Sea Lion opener vs the Allied AI (took England instead of the Royal Navy). By 1946 the Axis starting moving on North America, with Germany chipping away at Canada. This one has been a lot of fun. Kept it going till Axis economic victory. Finally secured West Africa for Germany and Australia for Japan. The Guianas should make for a nice springboard into the Americas if we wanted to fight on into the mid 1950s, now that Axis have swept Brazil. Russia is still stacking, but the eastern front is thoroughly deadzoned now, so they should get cut to pieces here pretty soon.

                                          0_1492449257513_39 Iron War Elk Axis vs HardAI Allies Sea Lion Germany8.tsvg

                                          0_1492465422593_39 Iron War Elk Axis vs HardAI Allies Sea Lion Germany15.tsvg

                                          I have another Atlantic focused game below, Sea Lion II opener... This time I burned Halifax on the way to the Guianas. I also had fun snatching up some of the tiny islands, Hebrides, Orkney and Shetland, just to be thorough. Doing so made me miss some other tiny islands. HardAI started to go a little haywire on me in the last game, so this time went back to FastAI. Also I think I figured out what's happening with the French in Africa.When Paris is liberated, many territories here go over to the French, even if they were British colonies. Same deal with KNIL territories going to Anzac if Sydney is liberated.

                                          0_1492500865647_39 Iron War Elk Axis vs Fast AI Allies Sea Lion II Germany Round 8.tsvg

                                          Another different game, Sea Lion III... This time, instead of taking the fight across the Atlantic after England fell, I just wheeled back with Germany against the Soviets immediately. Kept the middle East for G, but I left the rest of Africa beyond the canal to the Italians alone. Saved the German transports and the Regina Marina to just pick apart the Eastern Med and the Black Sea from early on, while the Kriegsmarine hammered away at the North. Clearly a better plan. Japanese expansion was more deliberate this game, focusing on East Indies and the islands close to home before setting up on India. Here London again went down in the 2nd round (after a preliminary invasion of Scotland on G1). Dropped Moscow in 8th. Total Victory a round later in 1947 with the 15 VC win.

                                          0_1492658152770_39 Iron War Elk Axis vs Fast AI Allies Sea Lion III Germany round 9.tsvg

                                          Yet another different gamesave in 1946, Invasion USA this time! Germany just went barreling headlong into Russia, while Japan made North America their number one priority. I was able to lock down western Canada in fairly short order with a Japanese factory build in Victoria to serve as a foothold. California seemed too tough to crack, so I bypassed it. Blitzed and gobbled up the interior instead, while the Americans were busy defending the West Coast against an amphibious assault. Meanwhile on the other side of the Pacific, Anzac, British India, KNIL, and China have been going pretty nuts without facing much opposition. They're starting to creep up onto the mainland! Hopefully Germany will arrive soon, now that the Russians have been pretty much flattened at the center, to help Japan hold it down.

                                          0_1492657965920_39 Iron War Elk Axis vs Fast AI Invasion USA Japan round 8.tsvg

                                          Another Seal Lion to Invasion USA game, this time with the Germans invading America proper. Took USA South Atlantic first, then USA North Atlantic to grab Washinton. Italy took Newfoundland for the fighter landing pad, then Halifax. Japan swept in at the last minute to stake a claim to Victoria and USA Northwest. Russia is still massive, but more or less contained at the center, while the Axis stomp around as they please hehe. Fun stuff!

                                          0_1492678573876_39 Iron War Elk Axis vs Fast AI Allies High Castle Japan round 7.tsvg

                                          Just tried another game and used Frostion's suggestion of playing one nation with everyone else set to AI. Italy seemed the clear choice, so I tried my best to establish a Med empire for Il Duce from Spain to Arabia hehe. I was surprised how effective the French have been at hanging on by the fingernails here in Africa, but we managed to drift around them and carve a swath across South America instead. The AI managed pretty well with Germany. Japan seemed to struggle a bit more, but was still pretty effective on the double team vs Russia. Even the Finnish AI got in on the action, with a revenge sacking of Moscow! But the Western Allies were pretty formidable too, especially Anzac. Took well into the 1950s for Axis to achieve economic Victory...

                                          0_1492768289381_39 Iron War Elk Italy vs Fast AI Allies round 15.tsvg

                                          Did the same thing again, but this time with the Allies. Took control of the USA and set everyone else to AI. Figured the best plan to help the team would be to just gun for Tokyo, so I loaded up on fighters and carriers and made a B line straight for Japan. I don't think they saw it coming before it was way too late. Russia is still getting stomped by the European Axis, but at least we got the Pacific more less cinched up.

                                          0_1492831040228_39 Iron War Elk USA vs Fast AI Axis round 8.tsvg

                                          Solo game as Russia vs AI. It definitely took longer for the Soviets to advance without Western aid or fighter support, but Allies achieved economic victory in the 8th round. I think cracking Berlin might require Stalin to start using nukes.

                                          0_1492875276950_39 Iron War Elk Russia vs Fast AI Axis round 9.tsvg

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            Went a dozen rounds before the Axis VC win, but now cannot upload the file for some reason? Figure something must be going down, maybe an update. Probably try again later, if I get any more games in tomorrow vs the machine.

                                            Getting the following message when I try to upload it...

                                            "ERROR
                                            Invalid file type. Allowed types are: .png, .jpg, .jpeg, .bmp, .tsvg, .zip, .svg, .gif, .pdf, .txt, .properties, .xml, .mp3, .wav"

                                            [0_1492940177210_39 Iron War Elk Japan vs Fast AI Allies round 13.tsvg](Uploading 100%)

                                            Was another solo game, this time as Japan. Notable mainly for the Axis checkerboard on the eastern front, with most of minors snatching up a piece of the Russian pie, and the French ejecting the Italians from Africa, which was amusing. As Japan we went with a smack down on Anzac for the most part, and tried to get some shucks going. Now I'm thinking the 3/3 split is probably more effective than taking all 6 transports and going for the jugular. Easier to push on KNIL without as many headaches. Will probably take that approach next time I play as Axis.

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