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    Iron War - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • FrostionF Offline
      Frostion Admin
      last edited by

      This will be an exciting game ☺ Even though we can't balance everything based on one single match, I think there could be a lot to learn in regards to the starting balance of the alliances. And it will be interesting to see if the AI has incorporated so much of @redrums thinking patern into itself, that it is kind of a digitalized version of redrum. In that case, @Black_Elk has a lot of experience in whipping AI behinds 😁

      @redrum Remember, while you are sneaking around below the water surface in free Axis submarines, keep an eye out for those free Allied air transports! They spawn like flies on 💩 now.

      I hope you play so many rounds that the V rockets, maybe Kamikazes and Nukes come into play. These are disturbances that are ment to have an impact, even though not meant to be huge game changers.

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      redrumR 1 Reply Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin @Frostion
        last edited by redrum

        @frostion Should be interesting. And looking back at the change logs, I'd say 0.2.5 was definitely a buff for the Axis and 0.2.6 was definitely a buff for the Allies. I guess if it was closed to balanced before those 2 then they kind of cancel each other out from a balance perspective.

        Given the map hasn't seen much PvP action yet, my gut says it'll be decided before we get to the later rounds but we can all hope 🙂

        PS. You may want to consider adding this property as SZs are rather large and I can see a lot of potential for gamey naval loading blocks: https://forums.triplea-game.org/topic/572/units-can-load-in-hostile-sea-zones

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 1
        • Black_ElkB Offline
          Black_Elk
          last edited by Black_Elk

          I tend to agree, shutting down an unlimited number of transports from loading just by placing a single patrol boat to turn a sz hostile is kinda rough. Especially since there are a lot of potential production hubs around the key sea zones on this map. It'd be nice if you could load and bounce before having to resolve combat.

          I'm already thinking about how to exploit that one on the first turn in my game with redrum hehe, if I can figure out how to post to the forums. Though it might still be worth dropping a cruiser down, even if it didn't prevent transport loading just to deter a fly over and G fleet convergence on the safe side of Normandy. Still not sure how to play it, maybe better to withdraw and hope to hold out hella long for USA nukes lol

          1 Reply Last reply Reply Quote 0
          • FrostionF Offline
            Frostion Admin
            last edited by

            So would it be cool if Iron War had "Units Can Load In Hostile Sea Zones" true? That can just be a part of the next update.

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

            redrumR 1 Reply Last reply Reply Quote 2
            • redrumR Offline
              redrum Admin @Frostion
              last edited by

              @frostion Yeah, I think so. We added it as the default for TWW and most players seem to prefer it. Feels more intuitive and less gamey. I honestly think almost all maps should adopt it 🙂

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 2
              • L Offline
                Lincoln Russell
                last edited by

                I'm having trouble loading this map. I'm using a mac, by the way. TripleA says I've downloaded this map, however, I cannot get to the screen where I can choose AI and human players. I've loaded the console and got this message:

                SAXParseException: game: Iron War, line: 2033, column: 59, error: Attribute "isDisplayedFor" must be declared for element type "resource".

                this message loaded four times successively for my last attempt. This map looks really cool, and I'd hate to be unable to play it.

                FrostionF 1 Reply Last reply Reply Quote 0
                • FrostionF Offline
                  Frostion Admin @Lincoln Russell
                  last edited by

                  @lincoln-russell
                  I can take a look at the specific line number in the XML, but I can not immediately recognize this error. A new Iron War version with minor fixes will be out in a matter of days I think, perhaps we ( @redrum ??? 😁) can identify your map error before this.

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  L 1 Reply Last reply Reply Quote 0
                  • L Offline
                    Lincoln Russell @Frostion
                    last edited by

                    @frostion Could you expand on your request? I'm not as tech savy as a would like to be.

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Lincoln Russell
                      last edited by

                      @lincoln-russell Can you try downloading the latest TripleA release here: https://triplea-game.org/download/. I believe that error indicates you have an older TripleA release that can't handle some of the new properties that Iron War uses.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      L 1 Reply Last reply Reply Quote 2
                      • L Offline
                        Lincoln Russell @redrum
                        last edited by

                        @redrum Would downloading this version replace all my original files? Should I make a folder for all my saves, and will they work with the new versions?

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Lincoln Russell
                          last edited by

                          @lincoln-russell You can have multiple versions installed if you'd like. Generally most players keep their saves in a folder outside of the install. Then you can either install it over the old version or in a separate location.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          L 1 Reply Last reply Reply Quote 1
                          • L Offline
                            Lincoln Russell @redrum
                            last edited by

                            Hey it worked! thanks for all the support @Frostion @redrum

                            1 Reply Last reply Reply Quote 4
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by Black_Elk

                              Just out of curiosity, any thoughts on why the HardAI Germans don't utilize their transports on G1 to knock off Normandy? They seem to go really light into France as well, to the point where often they don't have enough hitpoints there to take Normandy on G2 overland either. Seems a little curious that they always bounce to the Norwegian Sea Zone with everything, when they could just stay in place and be pretty safe from counter attack. Also, not sure if the German AI is taking advantage of the free sub pen on their first turn. I'm guessing they must max their production capacity at purchase and then don't have the build slot available to place it?

                              Here's an example about what I mean with the German AI vs the French...

                              0_1542151182275_elk vs hardAI Axis 133 Russia round 1.tsvg

                              Also, something kind of interesting happened when I reloaded the AI save at Germany's combat move. The AI made a number of additional movements, which seem to me a lot stronger. Like taking Denmark with their air-transport, strengthening their invasion army to take Paris, making a bombing run on Moscow etc. Here is their opening after I reloaded just before combat, you can see they must have recalculated something. Its a significantly better opening from G.

                              0_1542151628186_elk vs hardAI Axis 133 Russia round 1 reload.tsvg

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Black_Elk
                                last edited by

                                @black_elk The AI doesn't see the triggered sub until after its purchase, for more details: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback/105

                                There is a lot of variance in the AI when playing dice since it relies on the BC with a low number of rolls to minimize how slow it is. If you want to test specific AI openings/turns, I'd suggest doing it first on LL as that should be less erratic and more consistent.

                                The main reason that the AI tends to not push enough units towards France is that it overvalues Moscow since it only understands the capitals rules for standard A&A games where you get all the enemy's PUs and they can't production anymore. So it pretty much decides to focus everything it can towards Moscow in most situations.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 1
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  Right on. What's funny is that the more times I reload, the more the AI seems to think "hey wait, maybe I should really take France" lol. I tried it with another save just to see what they'd get up to. In this one the AI decided to take Switz and Holland in addition to Denmark, and stacked huge for the battle of France...

                                  0_1542152435438_elk vs hardAI Axis 100 Russia round 1 reload.tsvg

                                  I haven't experimented with LL openings, mainly because I don't really enjoy the low luck playstyle generally, but I can see how it would change things if you know how many hits are coming in a given calc.

                                  I guess G sends the destroyer to take the Russian convoy and then figures it doesn't have enough juice on defense? Too bad cause it seems once the AI moves their fleet north it spends the rest of the match out of commission

                                  Black_ElkB 1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk @Black_Elk
                                    last edited by

                                    ps. I tried something a little different and gave AI Germany an opening script to follow. Made their first turn for them and then loaded out as AI to see what they do in subsequent rounds. They seem to be doing alright thus far. Playing under .12949 and giving the AI a 120% bonus. Will report back in a few with how they hold up...

                                    0_1542155919283_elk vs hardAI Axis G open 120 Russia round 2.tsvg

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @black_elk Yeah, the first turn in Iron War and really most maps is the hardest especially for Axis as there is a lot of attacks and complexity.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 2
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by Black_Elk

                                        After 5 rounds the AI Axis have been a lot more creative than usual. Even seeing a little battle of the Atlantic action with Germany taking Iceland and such hehe. Italy and Japan seem to be doing alright as well, even though they didn't get any kind of script. So far it feels fairly historical in terms of the AI's play pattern. I think AI Germany really needs an assist so they can make the most out of their first turn, after that they seem to pull it together a bit.

                                        Just had a nail biting showdown in Stalingrad. The Russians held on down south, but then Finland blew across the north with a vengence! Who knew they had stockpiled so much oil! Those blue mech units were rolling with a fury! haha Nicely played HardAI

                                        0_1542161748339_elk vs hardAI Axis G open 120 Russia round 5.tsvg

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by Black_Elk

                                          The HardAI Axis played a pretty impressive game. USA took the TKO with 20 VCs in the 11th round. I bypassed Truk to take Japan which screwed their pacific game, but they did manage to link up at the center and encircle Siberia. Seems like they might have a bit of fight left in them, although we got the nukes coming in hot now so pretty much a done deal hehe.

                                          0_1542180597464_elk vs hardAI Axis G open 120 Russia round 12.tsvg

                                          1 Reply Last reply Reply Quote 1
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Started another vs the HardAI Axis, with a scripted German opener this time at 133%. Tried to play to the German AI's strengths in the first round, so heavy on artillery and aircraft without any kind of naval expansion. So far its pretty nice press from the machine. I went after Finland early, to punish them for the last game, so the center will probably collapse in short order, but wanted to see how hard I could swing at the minors. Here it is in the third round, still using .12949.

                                            0_1542233730217_elk vs hardAI Axis G open 133 Russia round 3.tsvg

                                            1 Reply Last reply Reply Quote 0

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