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    Dragon War - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    103 Posts 11 Posters 57.9k Views 14 Watching
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    • S Offline
      Sgt_Brass @prastle
      last edited by

      @prastle Thanks prastle, the newest version, 1.2.8, is still not at all challenging even though the pirates are more aggressive, the AI players are doing nothing. I'm on turn 10 and I have 3 to 4 times the pu's and 2 to 3 times the production as the others. I love this mod so much but it's such a drag because there's no challenge. I don't suppose fast ai would be better than hard ai, would it? Maybe the ai is over-thinking things and thats why they're way too defensive, I dunno. I'll try the pre-release though, tyvm for the help! πŸ™‚

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      • S Offline
        Sgt_Brass @prastle
        last edited by

        @prastle For the record the best AI I've found was WWII v3, if that helps. Maybe he could examine that one to make DW more challenging. I wish I knew how to program. lol

        redrumR FrostionF 2 Replies Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Sgt_Brass
          last edited by redrum

          @Sgt_Brass You can try the pre-release version which has some AI improvements: https://github.com/triplea-game/triplea/releases/tag/2.0.18816

          And yes the AI tends to do better on the simpler, standard A&A maps like revised and v3. That is what is was originally developed for and most custom maps use features the AI isn't as strong with.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          S 1 Reply Last reply Reply Quote 0
          • S Offline
            Sgt_Brass @redrum
            last edited by

            @redrum That makes sense and thank you, redrum, I'll try that one. All work and no play... πŸ˜‰

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            • FrostionF Offline
              Frostion Admin
              last edited by

              @Sgt_Brass Can you see what the AI is doing obviously wrong? Is it simple stuff as not expanding, but instead just keeping units stacked at capitals? Or is it related to the way it battles? Or something else?

              Also, you could just give the AI side more PUs from start of game via the launcher settings.

              I am glad that you like the map anyways. Keep an eye out for the beta release of my Warcraft map πŸ™‚ It expands greatly on many many of the concepts of Dragon War, even though unit prices are simplified to only cost two types of resources.

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

              S 1 Reply Last reply Reply Quote 0
              • FrostionF Offline
                Frostion Admin @Sgt_Brass
                last edited by

                @Sgt_Brass said in Dragon War - Official Thread:

                For the record the best AI I've found was WWII v3, if that helps. Maybe he could examine that one to make DW more challenging.

                Just so that you don't misunderstand, the AI is the same entity / has the same brain regardless of the chosen map. It's play style is (as of now) not map specific. It may act different and be better or worse depending on the map, but this is because of the specific map' s premise, setup, features and complexity, sometimes the map is beyond what the AI is programmed to handle. Like in DW the AI doesn't buy and place towns and city upgrades, as this is beyond AI capability atm. AI has not yet learnt to value and administrate non-PU resources and DW uses this also. Maps with player "actions and operations" also can't have the AI use these. (@redrum correct me if I am wrong πŸ˜‰ )

                So the Hard and Fast AI in DW does its best with what it's got. 😊

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @Frostion
                  last edited by

                  @Frostion said in Dragon War - Official Thread:

                  Maps with player "actions and operations" also can't have the AI use these. (@redrum correct me if I am wrong πŸ˜‰ )

                  Yes, but I tend to think that it might make more sense that the AI clicks on a 50% chance everything that it doesn't understand (instead of always skipping).

                  FrostionF 1 Reply Last reply Reply Quote 1
                  • FrostionF Offline
                    Frostion Admin @Cernel
                    last edited by

                    @Cernel That would be a good substitute until a better brain was made. But maybe less than 50% as some maps might have decisions with great consequences in the actions and operation. Ideally it would be nice with some map maker control, like a "AIselectOption" / "ClickChanceAI" option in the CML under every action. This could have the mapmaker set up a random chance of stuff happening, specifically for that action.

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                    • FrostionF Offline
                      Frostion Admin
                      last edited by Frostion

                      @redrum I did a 10+ rounds Hard AI vs Hard AI run of the map. I seems like there are some AI issues that I am not sure were there previously, and maybe the same issue is effecting War Heroes map in development. Like this, where the AI has a huge army sitting/stacking in a weird dead-end place:
                      Unavngivet.png
                      The units in the territory have only one way out, but does not move this way. I suspect that this may be related to the resent addition of airway-connections in Dragon War and War Heroes, where certain connection only allows air units to pass? Here all air units should be able to cross the rivers, but the stacked land unit types may not pass. Is this the reason why they are sitting at this dead end?

                      Air units = Just a select number of the unit types
                      Airway = Just normal land connections with canal attachments only allowing certain units to pass.

                      If you would like to examine it, the save is made with Dragon War 1.2.8
                      Pre-release 2.0.18779
                      2020-4-15-Dragon-War.tsvg

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                      • S Offline
                        Sgt_Brass @Frostion
                        last edited by

                        @Frostion Hey man, thanks for responding. Yeah, this mod is by far my favorite, I hate to sound like a broken record but I just love it. Did you make up the story and the name of all the places, etc.? Bravo, if you did man. I'm an old D&D nerd so yeah, I guess that why I love it so much but the way you incorporated the leaders and the resources was brilliant too. With regard to the AI though, yeah they just don't expand. May sound like a silly question but how do I show you my map after 9 turns? Been trying to get my brother to play but I guess he's hooked on something else atm. Are there many others that play this and how can I get a game going with others online? Been like 10 years since I played TA online and I'm kinda lost now.

                        1 Reply Last reply Reply Quote 2
                        • FrostionF Offline
                          Frostion Admin
                          last edited by

                          @Sgt_Brass Yes, it was all conjured up inside my head πŸ˜„ the story and names too. I t was fun to do this map, as it could implement elements and inspiration from a mix of fantasy universes all in one pot.

                          When I make maps, they seem to end up with a strong focus on single player. Like when Age of Tribes and Dragon War have an expansion-phase before you actually meet the enemy players. The upcoming Warcraft: War Heroes map also has this.

                          For the same reasons, I think that the maps only appeal to a small number of players of TripleA. Or at least when the players play multiplayer, as I hope everyone likes the maps as single player experience. Appealing to a smaller segment doesn’t bother me. Actually I like the idea that there are some single player focused and alternative experiences, that can supplement the more popular WW2 multiplayer maps. Also, then I can focus my own little niche .. hehe πŸ˜‰ I am happy that you are amongst the players who enjoy an alternative map like Dragon War.

                          I am really not qualified to tell you how to play via online. I have only played TripleA and my own maps on LAN with friends. I hope someone else can help you out.

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                          1 Reply Last reply Reply Quote 1
                          • Michael HooverM Offline
                            Michael Hoover
                            last edited by

                            @Frostion Hey just wanted to let you know I spotted a typo while playing this morning. When the green dragon spawns the dialog says its controlled by the Murlocs but if we beat the Kobolds we can capture it. Not a biggie by any means but just wanted to bring it to your attention.

                            Map Maker of: Twelve Clans and Labyrinth

                            1 Reply Last reply Reply Quote 1
                            • FrostionF Offline
                              Frostion Admin
                              last edited by

                              @Michael-Hoover Very well spotted! (πŸ¦…πŸ‘) This is now fixed if you remove and redownload the map. There were actually 3 dragon notification mix-ups that I had to fix. πŸ˜›

                              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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