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    Dragon War - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    103 Posts 11 Posters 58.0k Views 14 Watching
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    • S Offline
      Sgt_Brass
      last edited by

      My version is 1.2.2 and my understanding is that there latest version is 1.2.6. Where do I get this update? Love this mod but I don't find it very challenging and I need the update. I uninstalled the entire game and reinstalled it hoping that when I DLed the game that I would have the latest version, 1.2.6. Please help and thank you in advance. Anyone?

      S 1 Reply Last reply Reply Quote 0
      • S Offline
        Sgt_Brass @Sgt_Brass
        last edited by

        @Sgt_Brass Oh and yes, I went to 'maps' on the site and it says that I already have the map and it doesnt appear in the update section. 😕

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        • Michael HooverM Offline
          Michael Hoover
          last edited by

          After you download the map go back to the download maps area and you should see an.update tab for dragon war. The latest version should be 1.2.8 I believe

          Map Maker of: Twelve Clans and Labyrinth

          S 2 Replies Last reply Reply Quote 0
          • S Offline
            Sgt_Brass @Michael Hoover
            last edited by

            @Michael-Hoover Damn, I'll try again but it doesnt show there. grrr

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            • Michael HooverM Offline
              Michael Hoover
              last edited by Michael Hoover

              Hmm...the only other thing I can think of would be to uninstall tripleA and re download it? I'm using 1.9 latest release. Maybe the new dragon war update requires a later version of tripleA than what you have?

              Map Maker of: Twelve Clans and Labyrinth

              S 1 Reply Last reply Reply Quote 0
              • S Offline
                Sgt_Brass @Michael Hoover
                last edited by

                yeah, I did that. Is the newest version, 1.9. the big red box when you got to the site. the 64 bit DL?

                prastleP 1 Reply Last reply Reply Quote 0
                • Michael HooverM Offline
                  Michael Hoover
                  last edited by

                  Sounds right. Maybe try manually deleting the map from your local storage while tripleA is not running? Anyone else have any thoughts?

                  Map Maker of: Twelve Clans and Labyrinth

                  S 1 Reply Last reply Reply Quote 0
                  • S Offline
                    Sgt_Brass @Michael Hoover
                    last edited by

                    @Michael-Hoover my version is 1.2.0.0.13066, I think...yeah that's it. But my DW is still 1.2.2 and there is no update! ffs...is there a way that I can take of the old map by itself? Or perhaps its my saved games that are getting in the way. When I uninstalled, there were 3 things and I took them all off but after that, my saved games were all still there. Maybe that has something to do with it...I dunno.

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                    • S Offline
                      Sgt_Brass @Michael Hoover
                      last edited by

                      @Michael-Hoover By local storage, you mean try and find the map in the program files folder and delete it there?

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                      • Michael HooverM Offline
                        Michael Hoover
                        last edited by

                        Yeah should be in your user area. I use Linux but on Windows I think it is "C:\Users[your user name]\TripleA\downloadedMaps" There should be a dragon war zip file in there. Delete it and then fire up TripleA and go re-download it.

                        Map Maker of: Twelve Clans and Labyrinth

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                        • S Offline
                          Sgt_Brass
                          last edited by

                          Woot!, that did the trick, thank's a million Mike. So much for sleep for another couple hours... 😛

                          1 Reply Last reply Reply Quote 1
                          • Michael HooverM Offline
                            Michael Hoover
                            last edited by Michael Hoover

                            The pirates seem especially nasty now so watch out lol.

                            Map Maker of: Twelve Clans and Labyrinth

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                            • prastleP Offline
                              prastle Moderators Admin @Sgt_Brass
                              last edited by

                              @Sgt_Brass and @Michael-Hoover I seem to recall @frostion mentioning he had done some updates. You could try it in the new lobby or with the newest pre-release. Just don't overwrite your current stable. Install the pre-release in a new folder/directory. https://github.com/triplea-game/triplea/releases/

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                              • S Offline
                                Sgt_Brass @prastle
                                last edited by

                                @prastle Thanks prastle, the newest version, 1.2.8, is still not at all challenging even though the pirates are more aggressive, the AI players are doing nothing. I'm on turn 10 and I have 3 to 4 times the pu's and 2 to 3 times the production as the others. I love this mod so much but it's such a drag because there's no challenge. I don't suppose fast ai would be better than hard ai, would it? Maybe the ai is over-thinking things and thats why they're way too defensive, I dunno. I'll try the pre-release though, tyvm for the help! 🙂

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                                • S Offline
                                  Sgt_Brass @prastle
                                  last edited by

                                  @prastle For the record the best AI I've found was WWII v3, if that helps. Maybe he could examine that one to make DW more challenging. I wish I knew how to program. lol

                                  redrumR FrostionF 2 Replies Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Sgt_Brass
                                    last edited by redrum

                                    @Sgt_Brass You can try the pre-release version which has some AI improvements: https://github.com/triplea-game/triplea/releases/tag/2.0.18816

                                    And yes the AI tends to do better on the simpler, standard A&A maps like revised and v3. That is what is was originally developed for and most custom maps use features the AI isn't as strong with.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • S Offline
                                      Sgt_Brass @redrum
                                      last edited by

                                      @redrum That makes sense and thank you, redrum, I'll try that one. All work and no play... 😉

                                      1 Reply Last reply Reply Quote 0
                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by

                                        @Sgt_Brass Can you see what the AI is doing obviously wrong? Is it simple stuff as not expanding, but instead just keeping units stacked at capitals? Or is it related to the way it battles? Or something else?

                                        Also, you could just give the AI side more PUs from start of game via the launcher settings.

                                        I am glad that you like the map anyways. Keep an eye out for the beta release of my Warcraft map 🙂 It expands greatly on many many of the concepts of Dragon War, even though unit prices are simplified to only cost two types of resources.

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        S 1 Reply Last reply Reply Quote 0
                                        • FrostionF Offline
                                          Frostion Admin @Sgt_Brass
                                          last edited by

                                          @Sgt_Brass said in Dragon War - Official Thread:

                                          For the record the best AI I've found was WWII v3, if that helps. Maybe he could examine that one to make DW more challenging.

                                          Just so that you don't misunderstand, the AI is the same entity / has the same brain regardless of the chosen map. It's play style is (as of now) not map specific. It may act different and be better or worse depending on the map, but this is because of the specific map' s premise, setup, features and complexity, sometimes the map is beyond what the AI is programmed to handle. Like in DW the AI doesn't buy and place towns and city upgrades, as this is beyond AI capability atm. AI has not yet learnt to value and administrate non-PU resources and DW uses this also. Maps with player "actions and operations" also can't have the AI use these. (@redrum correct me if I am wrong 😉 )

                                          So the Hard and Fast AI in DW does its best with what it's got. 😊

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                          • C Offline
                                            Cernel Moderators @Frostion
                                            last edited by

                                            @Frostion said in Dragon War - Official Thread:

                                            Maps with player "actions and operations" also can't have the AI use these. (@redrum correct me if I am wrong 😉 )

                                            Yes, but I tend to think that it might make more sense that the AI clicks on a 50% chance everything that it doesn't understand (instead of always skipping).

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