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    Issues Loading New Map: Avatar

    Scheduled Pinned Locked Moved Map Making
    82 Posts 5 Posters 38.7k Views 4 Watching
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    • C Offline
      Cernel Moderators @Black Order
      last edited by

      @black-order I cannot with Microsoft Edge.

      1 Reply Last reply Reply Quote 0
      • Black OrderB Offline
        Black Order
        last edited by

        mmm ok thats a promblem any ideas?

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Black Order
          last edited by

          @black-order It downloaded fine for me from chrome.

          @Cernel Maybe you need to get a real internet browser 🙂

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black OrderB Offline
            Black Order
            last edited by

            thats funny i use firefox "have used chrome,no longer"

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Black Order
              last edited by redrum

              @black-order So your map appears in the list for me by just unzipping the download and putting the avatar folder into the downloadedMaps folder:
              0_1528208239575_b687335a-0a78-4ff8-aa42-a684a84a247b-image.png

              File path for XML:

              ../downloadedMaps/avatar/games/avatar.xml
              

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black OrderB Offline
                Black Order
                last edited by

                i will try the same

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @Black Order
                  last edited by

                  @black-order Uh? Can you test if it works unzipped as well? It should work either way. Just be sure not having both the zip and the regular folder at the same time, for testing. I can see no reasons for working zipped if it doesn't unzipped, for you.

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                  • Black OrderB Offline
                    Black Order
                    last edited by

                    TripleA engine version 1.9.0.0.9687
                    Loading map: age_of_tribes, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\age_of_tribes-master.zip
                    Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\age_of_tribes-master.zip, C:\Program Files\TripleA\assets]
                    Could not parse:jar:file:/C:/Users/Robin-Teus16/triplea/downloadedMaps/avatar.zip!/avatar/games/avatar.xml
                    java.lang.IllegalArgumentException: Cannot connect a territory to itself
                    at games.strategy.engine.data.GameMap.addConnection(GameMap.java:98)
                    at games.strategy.engine.data.GameParser.parseConnections(GameParser.java:715)
                    at games.strategy.engine.data.GameParser.parseMap(GameParser.java:532)
                    at games.strategy.engine.data.GameParser.parseMapDetails(GameParser.java:163)
                    at games.strategy.engine.data.GameParser.parse(GameParser.java:91)
                    at games.strategy.engine.data.GameParser.parse(GameParser.java:85)
                    at games.strategy.engine.framework.ui.GameChooserEntry.fullyParseGameData(GameChooserEntry.java:63)
                    at games.strategy.engine.framework.startup.ui.GameSelectorPanel.lambda$selectGameFile$8(GameSelectorPanel.java:376)
                    at games.strategy.engine.framework.ui.background.BackgroundTaskRunner.lambda$runInBackground$0(BackgroundTaskRunner.java:50)
                    at games.strategy.engine.framework.ui.background.BackgroundTaskRunner.lambda$runInBackgroundAndReturn$1(BackgroundTaskRunner.java:78)
                    at games.strategy.engine.framework.ui.background.BackgroundTaskRunner$1.doInBackground(BackgroundTaskRunner.java:121)
                    at javax.swing.SwingWorker$1.call(Unknown Source)
                    at java.util.concurrent.FutureTask.run(Unknown Source)
                    at javax.swing.SwingWorker.run(Unknown Source)
                    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
                    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
                    at java.lang.Thread.run(Unknown Source)
                    0_1528208638036_Knipsel.PNG

                    C HeppsH redrumR 3 Replies Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @Black Order
                      last edited by

                      @black-order said in give back the map folder! please?:

                      java.lang.IllegalArgumentException: Cannot connect a territory to itself

                      Guess you have a territory connected to the same.

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @Black Order
                        last edited by

                        @black-order said in give back the map folder! please?:

                        Cannot connect a territory to itself

                        There is your issue. You apparently have at least one territory with a connection to itself.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

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                        • redrumR Offline
                          redrum Admin @Black Order
                          last edited by

                          @black-order Yeah so now you are a step further and see it in the list but when you select it then it does the full parse and checks if your XML is logically valid. It appears you have a number of connections defined from/to the same territory with is invalid. Here is an example:

                          <connection t1="nwt28" t2="nwt28"/>
                          

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • C Offline
                            Cernel Moderators @Black Order
                            last edited by

                            @black-order Also, now I see that you have stuff like this:

                            <connection t2="nwt1" t1="nwt0"/>
                            <connection t2="nwt0" t1="nwt1"/>
                            

                            You should not have a same connection spelled both ways. You need only one. I don't believe this should give you problems, but it is redundant.
                            Anyways I don't get why you get the error but @redrum doesn't.

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                            • Black OrderB Offline
                              Black Order
                              last edited by

                              you have 2 do go and return right?

                              HeppsH C redrumR 3 Replies Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @Black Order
                                last edited by Hepps

                                @black-order No. A single connection between all connected terr.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • C Offline
                                  Cernel Moderators @Black Order
                                  last edited by

                                  @black-order As much as it would be nice that TripleA supports being able to move from A to B but not from B to A, that is not the case. Defining one or the other allows both, thus it is redundant having both.

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Cernel
                                    last edited by

                                    @cernel Correct but I don't believe defining both will cause any issues. Its just redundant and will ignore one of them.

                                    @Black-Order Your issue is that you have a bunch of territories connected to themselves like I posted an example of.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin @Black Order
                                      last edited by redrum

                                      @black-order Here is a fixed XML file removing the connections to itself: 0_1528209401626_avatar.xml

                                      Then you'll see a new error when trying to start the game (it successfully parses the XML now though). Appears to be a problem with one of your placement files having a duplicate entry for "nek161".

                                      Here is a fixed place file: 0_1528209899890_place.txt

                                      And there is something wrong with your small map image so replace it with the POS2 smallMap.jpeg for now: 0_1528209938008_smallMap.jpeg

                                      Then you'll get an error indicating that you are missing territory entries in the centers.txt for: nwt0-nwt473. You'll need to add all those in to move any further.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • Black OrderB Offline
                                        Black Order
                                        last edited by

                                        TripleA engine version 1.9.0.0.9687
                                        Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
                                        Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
                                        Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
                                        Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
                                        Failed to start game
                                        java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
                                        at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:146)
                                        at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:77)
                                        at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:104)
                                        at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:232)
                                        at games.strategy.triplea.TripleA.lambda$startGame$0(TripleA.java:121)
                                        at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
                                        at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
                                        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                                        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                                        at java.awt.EventQueue.access$500(Unknown Source)
                                        at java.awt.EventQueue$3.run(Unknown Source)
                                        at java.awt.EventQueue$3.run(Unknown Source)
                                        at java.security.AccessController.doPrivileged(Native Method)
                                        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                                        at java.awt.EventQueue.dispatchEvent(Unknown Source)
                                        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                                        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                                        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                                        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                        at java.awt.EventDispatchThread.run(Unknown Source)

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Black Order
                                          last edited by

                                          @black-order My guess is you have a duplicate or missing entry in polygons.txt. Can you upload the fixed centers.txt so I can take a look?

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • Black OrderB Offline
                                            Black Order
                                            last edited by Black Order

                                            2_1528210753016_polygons.txt 1_1528210753016_place.txt 0_1528210753016_centers.txt

                                            HeppsH 1 Reply Last reply Reply Quote 0

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