Issues Loading New Map: Avatar
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@black-order So your map appears in the list for me by just unzipping the download and putting the avatar folder into the downloadedMaps folder:

File path for XML:
../downloadedMaps/avatar/games/avatar.xml -
i will try the same
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@black-order Uh? Can you test if it works unzipped as well? It should work either way. Just be sure not having both the zip and the regular folder at the same time, for testing. I can see no reasons for working zipped if it doesn't unzipped, for you.
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TripleA engine version 1.9.0.0.9687
Loading map: age_of_tribes, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\age_of_tribes-master.zip
Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\age_of_tribes-master.zip, C:\Program Files\TripleA\assets]
Could not parse:jar:file:/C:/Users/Robin-Teus16/triplea/downloadedMaps/avatar.zip!/avatar/games/avatar.xml
java.lang.IllegalArgumentException: Cannot connect a territory to itself
at games.strategy.engine.data.GameMap.addConnection(GameMap.java:98)
at games.strategy.engine.data.GameParser.parseConnections(GameParser.java:715)
at games.strategy.engine.data.GameParser.parseMap(GameParser.java:532)
at games.strategy.engine.data.GameParser.parseMapDetails(GameParser.java:163)
at games.strategy.engine.data.GameParser.parse(GameParser.java:91)
at games.strategy.engine.data.GameParser.parse(GameParser.java:85)
at games.strategy.engine.framework.ui.GameChooserEntry.fullyParseGameData(GameChooserEntry.java:63)
at games.strategy.engine.framework.startup.ui.GameSelectorPanel.lambda$selectGameFile$8(GameSelectorPanel.java:376)
at games.strategy.engine.framework.ui.background.BackgroundTaskRunner.lambda$runInBackground$0(BackgroundTaskRunner.java:50)
at games.strategy.engine.framework.ui.background.BackgroundTaskRunner.lambda$runInBackgroundAndReturn$1(BackgroundTaskRunner.java:78)
at games.strategy.engine.framework.ui.background.BackgroundTaskRunner$1.doInBackground(BackgroundTaskRunner.java:121)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

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@black-order said in give back the map folder! please?:
java.lang.IllegalArgumentException: Cannot connect a territory to itself
Guess you have a territory connected to the same.
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@black-order said in give back the map folder! please?:
Cannot connect a territory to itself
There is your issue. You apparently have at least one territory with a connection to itself.
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@black-order Yeah so now you are a step further and see it in the list but when you select it then it does the full parse and checks if your XML is logically valid. It appears you have a number of connections defined from/to the same territory with is invalid. Here is an example:
<connection t1="nwt28" t2="nwt28"/> -
@black-order Also, now I see that you have stuff like this:
<connection t2="nwt1" t1="nwt0"/> <connection t2="nwt0" t1="nwt1"/>You should not have a same connection spelled both ways. You need only one. I don't believe this should give you problems, but it is redundant.
Anyways I don't get why you get the error but @redrum doesn't. -
you have 2 do go and return right?
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@black-order No. A single connection between all connected terr.
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@black-order As much as it would be nice that TripleA supports being able to move from A to B but not from B to A, that is not the case. Defining one or the other allows both, thus it is redundant having both.
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@cernel Correct but I don't believe defining both will cause any issues. Its just redundant and will ignore one of them.
@Black-Order Your issue is that you have a bunch of territories connected to themselves like I posted an example of.
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@black-order Here is a fixed XML file removing the connections to itself: 0_1528209401626_avatar.xml
Then you'll see a new error when trying to start the game (it successfully parses the XML now though). Appears to be a problem with one of your placement files having a duplicate entry for "nek161".
Here is a fixed place file: 0_1528209899890_place.txt
And there is something wrong with your small map image so replace it with the POS2 smallMap.jpeg for now:

Then you'll get an error indicating that you are missing territory entries in the centers.txt for: nwt0-nwt473. You'll need to add all those in to move any further.
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TripleA engine version 1.9.0.0.9687
Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
Failed to start game
java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:146)
at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:77)
at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:104)
at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:232)
at games.strategy.triplea.TripleA.lambda$startGame$0(TripleA.java:121)
at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source) -
@black-order My guess is you have a duplicate or missing entry in polygons.txt. Can you upload the fixed centers.txt so I can take a look?
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@black-order don't get discouraged... this is all part of map making. You tend to go on a bug hunt after all the up front work is done. It gets easier as you plod on through the issues.
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i know im bussy with it so long about 3 years already and this is just 1% of the 43% i hope 2 bedone in 2020 22feb on my birthday

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@black-order I hear you. I'm on a journey similar to yours.
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@black-order Here is a zip with mostly working files that just remove all territories except 0-4 (the map mostly launches but you are missing some capitals then). Here is the zip: 0_1528212057743_avatar-simplified.zip
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