Issues Loading New Map: Avatar
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thats true
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thanks guys the only error = capital but thats easy 2 fix thanks
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@black-order Yep. Now you just need to add the other 400+ territories back in to the XML, centers, place, and polygons files
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thats good but now i know 10% sure that it will work i dont know if 7k almost 8k will work but atleast i know its hell fun 2 try out hope i don't waisted my time BTW borgia = also a project of my but 1st thise 1
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@black-order Well @Hepps is making a map with a couple thousand territories. So he'll probably prove out that level of scale fairly soon.
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what map = he making "time period ect?"
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@black-order https://forums.triplea-game.org/topic/95/global-dominance
Its probably good to start a map thread for avatar here: https://forums.triplea-game.org/category/5/maps-mods. Where you can provide an overview and progress updates to folks.
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so a ww2/ww3 scenario ,a okay i do it at the moment on moddb.com "btw they could update the page if they wanted ;)"
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@redrum said in Issues Loading New Map: Avatar:
@black-order Yep. Now you just need to add the other 400+ territories back in to the XML, centers, place, and polygons files
Didn't download because of Microsoft Edge limits, but that looks like between 10,000 and 20,000 territories total, for the whole map.
My main suggestion is to make the territories bigger, like 4 times as big as now, really. Unless you plan having only 2 units type, those territories are way to small. In most of them you would be able to fit only one 48x48 pixels unit.
Also consider that when you have finished this map, most people may be on 4k.
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@cernel said in Issues Loading New Map: Avatar:
My main suggestion is to make the territories bigger, like 4 times as big as now, really.
Or rather, just have 10 times less territories. Seriously, even 700 is huge. Even Europa Universalis has only around 4k as of 1.25 (England). Even worse, there are only going to be 4 players, if I may guess. I'd love to see an ATLA map for TA, but I don't think it's going to be worth downloading. No, really, even the upcoming Global Dominance could very well end up being unplayably large, and this is way bigger.
</rant>
This is the last time I pester you with this. I do hope you will prove me wrong though and make a playable map out of this.
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@alkexr Hey! No reason to be dragging GD into this!
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@alkexr What I was going to say on a more serious note... is that many territories does not necessarily make for an unplayable game. Just more space to be able to consider movement options. More time and space for a slow retreat. More space to have to spread units out to conquer entire regions.
What is your primary concern? Loosing units on a vast map?
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@hepps I wanted to tell you this earlier. But then I read your signature.
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@hepps Problem is generally just every turn taking ages, while games lasting many turns; too much micromanagement and the dilution of meaningful strategic decisions in the vast sea of actions you take.
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@black-order Actually, my other main issue with your drawing (beside appearing too blocky, but that's just visual and purely subjective) are those crossed borders. I personally would avoid any crossed borders, except only on the land-to-sea borders. The reason is that I believe their existence is not sensible in a strategic game (as you have an infinitesimal point separating two territories) and really make for a different game. Think in term of having all chess like territories on a linear frontline: the consequence is that movement 1 units can attack in 1 and only 1 direction; practically turning combat movement into a binary choice of attacking or not. I guess it may make some sense in mountain borders (attacking through passes).
To be clear, I'm talking like the New World Order case of Litovskaya, Koenigsberg, Warzawa, Belorussia.
Then, again, this is just my preference. I don't know if others have issues with such kind of border drawing? -
Is there a Guinnes World Record for the wargame with the greatest number of zones? With over 10,000 I wonder he might get it. After all there are RAM limits, even only for loading the image itself.
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im gonna go with making it smaller but i understand"my 3year work in the drain but i got also iritated by the amount regions, btw how does "sry 4 my English" deffence work in dice,
1: only when deffening region
2: both attack and deffeningBTW in EU4/paradox games like eu4
there = days and such thuse making it a other type of game than TA thise is a TBS and EU4 = a Grts "grand strategy game"
SRY 4 MY English -
@black-order Personally, if you want to follow your vision of making an over 10,000 territories game, you can pursue it. It might attract interest, if only for being the biggest map in TripleA, and, as crazy as it sounds, if you keep it relatively simple, it is finishable. Once you have the starting game, you can add stuff with edit mode and, then, export the xml. Regarding the territories needing to be bigger, you can also make them small as current, an then load your stuff (you get via the mapmaking utilities) in an excel sheet and multiply by 4 everything.
Of course, be sure to use upkeep. -
@black-order Also, in these cases:
I wonder if those few pixels borders mean that the territory is connected, or those are supposed to be crossed borders. Better you avoid such cases. If it is a crossed border, avoid having multiple pixels borders that are not true borders. If it is not a crossed border, leave some more pixels, to show the borders.
For example, "Big World" has a similar situation in Eastern Germany - SZ 12. In my opinion, the skin is showing those are connected, as there is a few pixels border, but the game does not connect them, and, for whatever reason, that map players seem to be fine with it. -
@cernel To be clear, in my opinion, all those cases are representing not crossed borders, but small borders of a few pixels, between connected land and sea zones (as there is not a minimum number of pixels for showing a connection, so even a few pixels border should still count as a border, as I see it). This is why I believe that the case of Eastern Germany - SZ 12 in Big World should be considered a missing connection (so a connection bug in the game), but, if I would play Big World, I would have a very hard time having my opponent accepting that interpretation, since everyone plays as it works. So, since there are, out there, maps and people that have few pixels borders being fake borders, maybe consider that, one way or the other (as long as it is consistent through the whole map).