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    Unit Icons Added By Conditions

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • redrumR Offline
      redrum Admin @Frostion
      last edited by

      @frostion Unit flags are bottom right aligned. Unit icons are top right aligned. But everything is also layered so unit flags are always on the top most layer. Essentially layers go "unit" -> "unit icons" -> "unit flag" -> "count/damage".

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 1
      • C Offline
        Cernel Moderators @redrum
        last edited by

        @redrum I think it would have a good value having an option to switch unit icons (I'd call them unit indicators or unit signage, as I said) off, in the "View" menu. In this case (the user being able to switch them off), it may also be good to allow mapmakers to disable this feature for the specific map (in map.properties), in case the icons/indicators/signals are essential to it (like different units distinguished only by a red dot).

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @Cernel
          last edited by

          @cernel For example, somebody could update WAW to have the red dots as icons/indicators (instead of part of the units images) and, if there would be an option, the user could decide if he wants to see red dots or not (since 2.0 red dots are not necessary, as the units are distinguishable without).

          Even if the name remains icons, I'd call them "indicators" in such an option for the user (like a red dot or a green triangle I think it is more specifically an indicator).

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          • W Offline
            wc_sumpton
            last edited by

            Its really funny what a little information can do. Am playing around with @CrazyG HoH map and @CrazyG got Crazy and added Techs. I been trying to help debug a few of those Tech and then I had @Hepps Red (attack bonus), Green (movement bonus) and Yellow (defense bonus) pie overlays, and WOW! Must say really changes everything when you can look at you opponents cannon and tell its attack got improved!

            This is a really great idea!!

            Thanks to all that contributed to it.

            Cheers...

            HeppsH 2 Replies Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @wc_sumpton
              last edited by

              @wc_sumpton Yup... going to really take the mystery out of games with greater complexity.

              In my soon to be released TWW with this included it is going to make a world of difference and make the game far more playable.

              "A joyous heart sours with the burden of expectation"
              Hepster

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              • HeppsH Offline
                Hepps Moderators @wc_sumpton
                last edited by

                @wc_sumpton What no screen shot? Talk about being a tease! 😃

                "A joyous heart sours with the burden of expectation"
                Hepster

                W 1 Reply Last reply Reply Quote 0
                • W Offline
                  wc_sumpton @Hepps
                  last edited by

                  @hepps
                  Ask and ye' shall receive :smiling_face_with_open_mouth_closed_eyes:
                  0_1531240628357_with_info.png

                  Cheers...

                  1 Reply Last reply Reply Quote 2
                  • W Offline
                    wc_sumpton
                    last edited by

                    @Hepps
                    :upside-down_face: I used your techToken icon...

                    Cheers...

                    1 Reply Last reply Reply Quote 0
                    • CrazyGC Offline
                      CrazyG Moderators
                      last edited by

                      Going to try adding this to HoH.

                      @wc_sumpton
                      Would you mind sharing anything you've already done for this?

                      W 1 Reply Last reply Reply Quote 0
                      • W Offline
                        wc_sumpton @CrazyG
                        last edited by

                        @crazyg
                        Here is the properties file:
                        0_1531246712359_unit_icons.properties
                        And here are the icons (courtesy of @Hepps )
                        0_1531246998068_unitIcons.zip

                        I have made some slight changes to my xml (testing ideas) and you may need to edit the properties file (I combined Pikemen and Musketmen into a single condition) there may be other name differences but mostly it should work. (I changed the file name in there to House_of_Habsburg_0.7 which is what I think you are calling it)

                        Hope this gets you started!!

                        Cheers...

                        1 Reply Last reply Reply Quote 1

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