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    Middle Earth: Battle For Arda - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    580 Posts 39 Posters 1.0m Views 39 Watching
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    • HeppsH Offline
      Hepps Moderators @Hepps
      last edited by

      @alkexr Looks like all the territories you added are missing from the map you uploaded.

      Failed to start game
      java.lang.IllegalStateException: No data of type centers for territory: Tolfalas
      No data of type centers for territory: West Osgiliath
      No data of type centers for territory: East Osgiliath
      No data of type centers for territory: sz Bay of Tolfalas
      No data of type centers for territory: Halifirien
      No data of type centers for territory: Amon Din
      No data of type centers for territory: Firienholt
      No data of type centers for territory: The Undeeps
      No data of type centers for territory: South Misty Mountains
      No data of type centers for territory: Eagles Eyrie
      No data of type centers for territory: Lands of the Lossoth
      No data of type centers for territory: Northern Waste
      No data of type centers for territory: South Forodwaith
      No data of type centers for territory: Halls of Gror
      No data of type centers for territory: North Dale
      No data of type centers for territory: East Dale
      No data of type centers for territory: West Dale
      No data of type centers for territory: River Running Bank
      No data of type centers for territory: Carnen West Bank
      No data of type centers for territory: Northeast Rhun
      No data of type centers for territory: Carnen East Bank
      No data of type centers for territory: Celduin North Bank
      No data of type centers for territory: North Rhovanion
      No data of type centers for territory: River Running South Bank
      No data of type centers for territory: Realm of Vidugavia
      No data of type centers for territory: West Wilderland
      No data of type centers for territory: Kingdom of Rhovanion
      No data of type centers for territory: South Rhovanion
      No data of type centers for territory: Celduin South Bank
      No data of type centers for territory: West Rhun
      No data of type centers for territory: South Wilderland
      No data of type centers for territory: Sea of Rhun Coast
      No data of type centers for territory: Southeast Rhun
      No data of type centers for territory: Grey Mountains
      No data of type centers for territory: West Grey Mountains
      No data of type centers for territory: Glittering Caves
      No data of type centers for territory: Harrowdale
      No data of type centers for territory: Folde
      No data of type centers for territory: Fenmark

      "A joyous heart sours with the burden of expectation"
      Hepster

      alkexrA 1 Reply Last reply Reply Quote 0
      • alkexrA Offline
        alkexr @Hepps
        last edited by

        @hepps Err... 1. It works for me 2. The map does contain the centers for these territories.

        I think you will need to remove the old version and unzip the new one. TA must be trying to load the map from the old folder.

        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @alkexr
          last edited by Hepps

          @alkexr Perhaps I will try that.

          "A joyous heart sours with the burden of expectation"
          Hepster

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @Hepps
            last edited by Hepps

            @hepps No idea. I can't get it to work.

            Figured it out. Had to rename the folder... the way you had it labelled was not compatible with what was inside the XML.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators
              last edited by

              @alkexr Love the new sounds... Looks like an entirely new game.

              "A joyous heart sours with the burden of expectation"
              Hepster

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @Hepps
                last edited by

                @hepps Can't help myself now...

                0_1530197643095_Couple more touches.png

                Added Frodo's sword "Sting" as the cursor, reworked some of the Saruman units and added terrain icons for the menu.

                I have a serious addiction. 😃

                "A joyous heart sours with the burden of expectation"
                Hepster

                alkexrA 1 Reply Last reply Reply Quote 0
                • alkexrA Offline
                  alkexr @Hepps
                  last edited by

                  @hepps said in Large Middle Earth - official thread:

                  reworked some of the Saruman units

                  Don't work on unit images now. Saruman will have dunlending wildmen, half-orcs and warg riders, but will not have axemen, snaga skirmishers and orc marauders. Uruk swordsmen will be replaced with uruk warriors. Don't waste too much time on the old unit sets, they are in the process of being overhauled. If all goes well, I will be finished in two weeks or so.

                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                  HeppsH 2 Replies Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @alkexr
                    last edited by

                    @alkexr Like I said... I have a problem. Was just screwing around wasn't really intending on continuing on.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @alkexr
                      last edited by

                      @alkexr Here is the cursor....

                      0_1530202646397_cursor.gif

                      If you want to add it to the map just drop it into the "misc" folder.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 0
                      • E Offline
                        epinikion Moderators
                        last edited by

                        hi alkexr, and all lotr lovers!

                        i am experienced in playing triplea-maps since ages and you created a great map! Thank you so much. i am really happy to found it. not only that i love the lord of the rings story. its really a great map to play triplea. i needed a long time to understand unit abilities and territory effects but i think i am getting used to most of it. i am still not sure if i understand unseen rigth and formation but still learning.
                        i have a question if this is a bug or not: 2-3 hit units not repair in every round. i choosed repair at the end of the turn. so the should repair after placing units? but my angmar dragon repairs a round later?

                        i am using MAC if this is important. Also i ask myself whey no fleet is involved, since the story included some. But anyway. thx a lot!

                        epinikion

                        alkexrA 1 Reply Last reply Reply Quote 1
                        • alkexrA Offline
                          alkexr @epinikion
                          last edited by

                          @epinikion said in Large Middle Earth - official thread:

                          i have a question if this is a bug or not: 2-3 hit units not repair in every round. i choosed repair at the end of the turn. so the should repair after placing units? but my angmar dragon repairs a round later?

                          In Large Middle Earth 1.2, dragons and oliphants have 3 hitpoints, but they only repair 1 hp each turn. So if they take 2 damage, they need 2 turns to fully repair.

                          Also i ask myself whey no fleet is involved, since the story included some.

                          There is a map option called "Sea Units", tick that before starting the game and then you have sea units. They are turned off by default because there is a bug related to them that I couldn't fix. But it will be fixed in the new version, which is coming soon.

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          1 Reply Last reply Reply Quote 2
                          • M Offline
                            mattbarnes
                            last edited by

                            @alkexr I'm playing a PvP at the moment and just noticed that the 2Hit ships don't repair. Is that the bug you're talking about?

                            alkexrA 1 Reply Last reply Reply Quote 1
                            • alkexrA Offline
                              alkexr @mattbarnes
                              last edited by

                              @mattbarnes said in Large Middle Earth - official thread:

                              I'm playing a PvP at the moment and just noticed that the 2Hit ships don't repair. Is that the bug you're talking about?

                              Now there are two bugs related to sea units.

                              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                              1 Reply Last reply Reply Quote 1
                              • FrostionF Offline
                                Frostion Admin
                                last edited by

                                I am also exited about this new LotR facelift. I will for sure play this map after you guys finish the final touches. Hopefully I can play some LAN games also with my friends.

                                @alkexr How compatible would you say the AI is with this map and its features? On a scale of 0-100% ???

                                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                alkexrA 1 Reply Last reply Reply Quote 0
                                • FrostionF Offline
                                  Frostion Admin
                                  last edited by

                                  @Hepps I have always been a little sceptical about custom cursors. I find the standard white windows cursor most comfortable and easy to see and use. I think cursors are so important to a game playing experience that they should be "handled with care" if you know what I mean ... maybe just as important as many other aspects of the UI.

                                  I bet games like Age of Empires and other strategy games where the mouse is used constantly, have really put a lot of effort in testing and evaluating the design of the in-game cursor.

                                  I am not saying that LotR shouldn't have a custom cursor, but maybe the thin Sting cursor is not optimal and could be hard to spot and move quickly with precision on the map. Maybe take a look at what kind of designs has proven to work in other games, especially high quality commercial games.

                                  LoL 😂 As you can see, cursors mean a lot to me... 😁

                                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @Frostion
                                    last edited by

                                    @frostion Not getting that... you feel very laissez-faire about the entire thing... 😃

                                    What I will say is that as I designed it I made sure it functions the same as the normal arrow... pointing up to the left with the tip being the selection point. So other than looking like the worlds tiniest sword (even by Halfling standards) it is pretty damn near the exact same thing. the reason I wasn't to worried about how dramatic it was is because unlike other games... nothing is moving in Triple A other than the cursor or what you are moving with the cursor.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • alkexrA Offline
                                      alkexr @Frostion
                                      last edited by

                                      @frostion said in Large Middle Earth - official thread:

                                      How compatible would you say the AI is with this map and its features? On a scale of 0-100% ???

                                      AI doesn't understand the true value of unit abilities, only raw strength, and so tends to choose a favourite cheap thrash unit to spam while ignoring the rest. AI Gondor doesn't understand the strategic value of Osgiliath and fails to defend it, which is essentially #1 priority for Good. Finding the way leading out of Isengard without crossing mountains seems to be beyond the navigation skills of the AI.

                                      I would say around 60-70% AI compatible (where 0% is chess and 100% is standard ww2 maps).

                                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                      HeppsH redrumR 2 Replies Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @alkexr
                                        last edited by

                                        @alkexr I think that is how @redrum would describe my abilities after a drink or 2. 😃

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @alkexr
                                          last edited by redrum

                                          @alkexr Once a new beta version is released for the map, maybe I'll take a look at improving purchase logic to take into account more parameters like AA attacks. Mostly have been waiting for a high quality map that uses some advanced unit options that isn't quite as complex as TWW to take a run at improving the AI purchase logic.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 2
                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by

                                            @alkexr

                                            Did terrain effects for the menu bar if you want them...

                                            8_1530277108168_settlement.png 7_1530277108168_sea.png 6_1530277108168_river.png 5_1530277108168_pass.png 4_1530277108168_mountain.png 3_1530277108168_marsh.png 2_1530277108168_hill.png 1_1530277108168_forest.png 0_1530277108167_caves.png

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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