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    Middle Earth: Battle For Arda - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @Hepps
      last edited by

      @hepps Looks awesome. This might put your previous works to shame though...

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @redrum
        last edited by

        @redrum Well here is another spot with some of the work done.

        Before...
        0_1528648361275_Falls of Rouras Before pic.png

        Halfway to after...
        0_1528648400248_Falls of Rouras.png

        You will notice that I have dramatically changed the Falls of Rouros.... since it looked EXTREMELY confusing in the current version. Might even justify a small image to indicate it is impassible.

        "A joyous heart sours with the burden of expectation"
        Hepster

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Hepps
          last edited by

          @hepps I'd suggest adding a bit of texture to the falls so its less solid blue and has more white/gray to set it apart more.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum How about just this?

            0_1528649433744_Falls of Rouras =).png

            😃

            "A joyous heart sours with the burden of expectation"
            Hepster

            HeppsH 1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @Hepps
              last edited by

              @hepps Black Knight Security Services.... "We'll risk life and limb to make your wilderness secure"

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 1
              • alkexrA Offline
                alkexr @Hepps
                last edited by

                @hepps Rivers are really cool. They should not be visible behind the trees though 🙂 (one tree in Elvenking's Halls and another one in Lower Forest River)

                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @alkexr
                  last edited by

                  @alkexr Lol!!!! I was waiting to how long it would take for that to come up.

                  Answer.... not very long. 😃

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  alkexrA 1 Reply Last reply Reply Quote 0
                  • alkexrA Offline
                    alkexr @Hepps
                    last edited by

                    @hepps I'm unimpressed by the ability icons. They don't help with seeing what is what.
                    0_1528659594645_b02f9af3-afca-48f2-9fc7-6a6fa27d1f33-image.png
                    I don't think there is a shortcut to the steep learning curve here. You just have to learn all the units, or at least the important ones. Or use the tooltpis frequently.

                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                    HeppsH 2 Replies Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @alkexr
                      last edited by

                      @alkexr All good. I already have them installed in my version. Truth be told it helps a great deal. You have so many different effects for almost every unit I find it unplayable without them.

                      I don't know how you produced that image but everything other than the back ground looked blurred. So not sure what you did.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      alkexrA 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @alkexr
                        last edited by

                        @alkexr The other thing that probably helped me is that I redid the placements to account for the larger overall unit image size. That way the added abilities icons aren't overlapping each other making a jumble of unit images and icons.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

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                        • alkexrA Offline
                          alkexr @Hepps
                          last edited by

                          @hepps Do you have them as unit icons? I see no reason not to include them as an optional feature if one out of five-ish people who have ever given feedback say it "helps a great deal" and I don't have to lift more than a finger. Maybe with better placements there will be less clutter.

                          I don't know why it looks blurred, I made it with windows snipping tool. Here is the same with map snapshot:
                          0_1528665981357_ee005a95-5a22-442b-a6f6-678a73c00129-image.png

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          HeppsH C 2 Replies Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @alkexr
                            last edited by

                            @alkexr Looks much better the second time through.

                            I put them in the unit images since the feature did not exist when I did them. But certainly they'd be much better as icons that you could turn on at the start of the game for a real release.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @alkexr
                              last edited by

                              @alkexr said in Large Middle Earth - official thread:

                              I don't know why it looks blurred, I made it with windows snipping tool. Here is the same with map snapshot:

                              Are you using Windows with a general zoom different from 100%?

                              alkexrA 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators
                                last edited by

                                So here is a view of how I am doing the fords and river crossings.

                                Before
                                0_1528669869438_Cair Andros Before.png

                                After
                                0_1528669894972_Cair Andros.png

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 2
                                • alkexrA Offline
                                  alkexr @Cernel
                                  last edited by

                                  @cernel Windows 10, zoomed in as much as possible, TripleA 1.9.0.0.10351

                                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @alkexr
                                    last edited by Cernel

                                    @alkexr Just wanted to suggest to try it at 100% if it comes out right. I got several cases myself Windows zoom and TripleA don't mix well. Myself I gave up; now I've it at 100% since a while.

                                    1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators
                                      last edited by Hepps

                                      Although this is quite tedious... it is also immensely enjoyable. Almost all of Gondor is now done. But you do not get to gaze on Minas Tirith or Osgiliath just yet. 😃

                                      Here is a look at the coast with just the rivers and terrain layers so far.
                                      0_1528681794562_Soutnern Gondor coast.png

                                      IF this is anywhere near as fun to play as it has been to design the reliefs for it... then we are in for a treat! 😃

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 2
                                      • alkexrA Offline
                                        alkexr
                                        last edited by

                                        Objectives

                                        I'm going to start reworking the objectives soon. There are multiple open questions:

                                        • Some of the objectives are quite random and not too significant, like Dwarves getting +3 PUs for controlling several of their original territories. Are these even necessary? They are just additional rules that the player has to keep in mind, and it feels like the game would not change much without these.
                                        • Some objectives are one-time bonuses, like Saruman getting 12 PUs for taking Helm's Deep. Again, does this make the game more interesting?
                                        • Then there are ones that are quite random, but are also significant, like both Dol Guldur and the Woodland Realm getting +1PUs per controlled Mirkwood territory. This can result in a difference of 26 PUs per turn, which is quite significant.
                                        • Then there are the objectives balancing Rhun and Harad. I'm certain that these are necessary, and I'm also certain @Hepps will figure something out to mark them on the map on those 6 huge territories.
                                        • And finally, there is the objective that tries to counterbalance Tolkien's tendency to give accurate descriptions of "Good" realms and neglecting "Evil" realms. In other words, there are way less Evil cities, so Evil has way less production. It is so bad in fact that without objectives I could only balance it by giving some Evil cities stupid amounts (40-ish) of PUs.

                                        So my suggestion is:

                                        • Scrap the type 1, 2, 3 objectives entirely, and if it seems necessary, balance this by increasing the production of some settlements. Balancing Saruman feels crucial, but they already have as much production as possible, so they will get more initial armies instead. (Also feels fair that Evil gets the initiative.)
                                        • Keep the Rhun and Harad objectives, as per above.
                                        • Most importantly, instead of the objectives giving flat 16 PUs for Orcs, Mordor, Dol Guldur and Angmar, I will introduce a "Creeping Darkness" objective or something like that, which gives them PUs based on TUV destroyed. Something like 10 TUV -> +6 PUs, 20 TUV -> +5 PUs, 30 TUV -> +4 PUs, 40 TUV -> +3 PUs, any additional 10 TUV -> +3 PUs.

                                        Ideas?

                                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                        redrumR 1 Reply Last reply Reply Quote 1
                                        • HeppsH Offline
                                          Hepps Moderators
                                          last edited by

                                          Hi @alkexr , here is the last missing relief.

                                          0_1528718097600_11_18.png

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 1
                                          • redrumR Offline
                                            redrum Admin @alkexr
                                            last edited by redrum

                                            @alkexr My general advice on objectives is its much better to have fewer unique/meaningful ones than a laundry list of very simple hold these X territories. Generally, objectives can be difficult for players to remember if there are a lot and also can limit the number of options each player has as they pretty much have to go for certain things. For balance, either making some of the non-city evil territories worth more or just giving evil more starting units so they make an initial land grab can be an alternative to needing objectives.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            alkexrA 1 Reply Last reply Reply Quote 0

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