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    Middle Earth: Battle For Arda - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • alkexrA Offline
      alkexr @Hepps
      last edited by

      @hepps

      There are way too many changes to simply make an "old" xml.

      Well... maaaybe not. But that's a decision for the future, I think.

      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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      • HeppsH Offline
        Hepps Moderators @alkexr
        last edited by

        @alkexr OH RIGHT WE CHANGED THE MAP!!! NVM

        "A joyous heart sours with the burden of expectation"
        Hepster

        alkexrA 1 Reply Last reply Reply Quote 1
        • alkexrA Offline
          alkexr @Hepps
          last edited by

          @hepps Yeah, that was my first thought, but that doesn't actually matter because I could just track down everything not-stable-compatible in the xml and replace them with a stable-compatible thing to some similar effect.

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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          • redrumR Offline
            redrum Admin
            last edited by

            So in this particular case, you could probably even argue due the map completely changing that this is really a LME 2.0 and could even be a new repo and download.

            As Cernel mentioned, it would be better if additional version numbers were handled in the minimum version field. Generally, I'd like to get to a point where we have a stable engine release every 3 months so any map updates that need new engine features aren't waiting a long time and any testing of those new map versions could just be done through manual downloads until the stable is released. We've had challenges on getting enough pre-release testers to make that a reality so any help is appreciated.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            alkexrA 1 Reply Last reply Reply Quote 0
            • alkexrA Offline
              alkexr @redrum
              last edited by

              @redrum said in Large Middle Earth - official thread:

              We've had challenges on getting enough pre-release testers to make that a reality so any help is appreciated.

              At the moment I'm way too busy. I'll see how much time and energy I'll have for that.

              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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              • HeppsH Offline
                Hepps Moderators
                last edited by

                @alkexr here you go. I have included the revisions for the reliefs based on the PU values you sent me.

                I included new base tiles with the river and sea colours blended a the estuary for each major river.

                I included medium sized versions of all the flags. You are going to have to rename them depending on what you decide to use.

                Happy releasing! And have fun on your trip.

                "A joyous heart sours with the burden of expectation"
                Hepster

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                • alkexrA Offline
                  alkexr
                  last edited by alkexr

                  Large Middle Earth - The Battle For Arda (version 2.0.1)
                  Download latest prerelease -> Download map -> Unzip -> Put into downloadedMaps folder -> Play!

                  I'll be away for a week. I might or might not be able to check the forum, but I definitely won't be able to start TripleA or do anything other than using the forum.
                  I'm releasing because unit rework is mostly done, but I don't know how much the units are worth. The map is in playable state I think, so feel free to give it a try. I warmly welcome any savegames, whether PvP or single player. I'm also waiting for your suggestions for tweaking units stats/costs.

                  State of the map can be summarised as follows:

                  • New units mostly completed
                  • Some of the unit images were done hastily, some old unit images are still present... But worry not! Before: 0_1531178819000_330a1f6a-c227-418b-825a-20f8fc51f0e9-image.png After: 0_1531178926808_snaga_skirmisher.png
                  • There is no way that balance is anywhere in the reasonable spectrum
                  • There are no game notes and no unit tooltips. I had no time left for that, unfortunately. May the light of Varda and @Hepps guide you through the darkness.
                  • Sea Units option is not yet included. I'll have to rethink sea units when I have the time.

                  Some important points:

                  • Now every unit has a "Terrain preference class" or whatever. This determines how it is affected by terrain. It is independent of unit categories.
                  • Added shield ability, which is basically armor except against ranged, not melee.
                  • Unseen attack renamed to duel, and now it happens in all combat rounds.
                  • Now there are some units with 10/12 charge. This means that you need a very recent prerelease to play, and it can easily be that Low Luck AA will throw an error.
                  • Fortifications had to be reworked after minimal testing revealed that the original idea wasn't really good. Walls now have a relatively significant defense value, and they are cheaper. Ancient fortifications now have defense values too. Everything gives less battlements support.
                  • Hard AI exhibits... erm... well, sub-human level play.
                  • Losing your capital now hurts you in no way (well, maybe you could consider keeping that juicy production), at least in theory - dragons and olpihaunts now repair two hits a turn.
                  • @redrum there is an engine bug with the minimap I think when territories change ownership. Also there is a bug in 10535 in edit mode when trying to place units on the same territory twice.

                  Future plans:

                  • Fix all them bugs.
                  • Number versions like 2.0.x until it is polished
                  • Replace the unit images that have an innate 12 terror against players.
                  • Balance units by tweaking stats/costs.
                  • Add game notes and tooltips.
                  • Write a better placement picker and generate better placements for territories.
                  • Add sea units.
                  • Achieve balance by changing territory production values and starting armies.
                  • Play games. And get beaten on my own map in front of the whole TripleA community. (This is actually likely... I've never played PvP games of PBF/PBEM length.)
                  • Keep reminding the community that their savegames would really help with balancing. Even if it is a shameful defeat at the hands of the AI. (I don't think that's possible at the present state though...)

                  Here is another thing that will probably be helpful for you in deciphering the xml to learn unit abilities. Large Middle Earth TagX.xml - the game xml is generated from this.

                  Ask any questions, leave any suggestions, I will read them (eventually). Have fun!

                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                  redrumR C 3 Replies Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @alkexr
                    last edited by

                    @alkexr @Hepps Looks great already! Excellent work. I can easily see this becoming a top TripleA map!

                    @alkexr Any additional details on the engine bugs are appreciated.

                    @all - Make sure to rename the folder after unzipping so you should end up with this file path in downloadedMaps: \large_middle_earth\map

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    C 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @alkexr
                      last edited by redrum

                      @alkexr @Hepps Found a few minor issues:

                      • Hornburg shows 3 PUs on the map but actual value is 1 PU
                      • If dragons lose 2 HP in battle then they can't move afterwards to land
                      • Dragon 2 damage image has damage number overlap top blood drop, probably should move drops to both be in the bottom corner
                      • Small white piece of line dividing between Lower Forest River and Elf Path

                      I can also confirm:

                      • The minimap issue that conquered territories color in too dark (I'll look into fixing this)
                      • ~~I did get an error when trying to add units in edit mode and reported it here: https://github.com/triplea-game/triplea/issues/3536~~

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      alkexrA HeppsH 2 Replies Last reply Reply Quote 0
                      • alkexrA Offline
                        alkexr @redrum
                        last edited by

                        @redrum said in Large Middle Earth - official thread:

                        Hornburg shows 3 PUs on the map but actual value is 1 PU
                        If dragons lose 2 HP in battle then they can't move afterwards to land

                        Fixed - 2.0.1 is out. Dragons now don't change into dragon_hit2 after taking 2 damage - this must be causing the bug and it's purely visual. @redrum you might want to look into why air units can't land if changed mid-battle.

                        Last morning fix for a while.

                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                        HeppsH 1 Reply Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Moderators @alkexr
                          last edited by Hepps

                          @alkexr Looks good so far. Going to be an adventure going through the XML to hunt everything down. 😃

                          "A joyous heart sours with the burden of expectation"
                          Hepster

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                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by

                            @redrum said in Large Middle Earth - official thread:

                            • Small white piece of line dividing between Lower Forest River and Elf Path

                            First comment and that makes the list! I had hoped for it to take longer before someone noticed that. 😃

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @Hepps
                              last edited by

                              @redrum There are two more of them on the map as well.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

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                              • C Offline
                                Cernel Moderators @alkexr
                                last edited by

                                @alkexr How did you upload this zip this way that you get it downloaded directly with the link. How does this work? I think we should document this practice somewhere, as it is better than posting a SendSpace link or something.

                                alkexrA 1 Reply Last reply Reply Quote 1
                                • C Offline
                                  Cernel Moderators @redrum
                                  last edited by

                                  @redrum Aaand make sure to have sounds on.

                                  @alkexr I also like that you changed the title. I didn't like "All Stars". I would also remove the "Large" at start, if that is meant to be comparative to the other LotR we already have, as this is definitely a map in its own right, not an enlarged variant of something else.
                                  My suggestion would be:
                                  "Lord of the Rings - The Battle for Arda"

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                                  • C Offline
                                    Cernel Moderators
                                    last edited by

                                    How about having combat move before purchase?

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators
                                      last edited by

                                      Also, I believe here air should be able to land on conquered territories, and maybe conquering them with air only, if not even hovering enemy ones. I don't know if air should be able to hang on sea zones too.

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                                      • HeppsH Offline
                                        Hepps Moderators
                                        last edited by Hepps

                                        @alkexr Love the changes... probably going to wait for you to get back from your trip before trying to finish the unit charts... just way to much crap to try and filter through in the XML. Sorry buddy.

                                        The new units are much improved.... but for the sake of honesty... The new wizard you put in for Saruman and the High Elves... looks like the silhouette for a witch Halloween costume. All the rest look fantastic. Really enjoying the changes. Looking forward to seeing the details of all the new units.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

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                                        • alkexrA Offline
                                          alkexr @Cernel
                                          last edited by

                                          @cernel

                                          How did you upload this zip this way that you get it downloaded directly with the link. How does this work?

                                          There is a big green "Clone or download" button on GitHub. When clicked, anoher button named "Download ZIP" appears. Right click that button and copy the link adress. Alternatively, you can manually type /archive/[branchname].zip after the link of the GitHub repo.

                                          I would also remove the "Large" at start, if that is meant to be comparative to the other LotR we already have, as this is definitely a map in its own right, not an enlarged variant of something else.

                                          People refer to this map as Large Middle Earth or LME. My guess is that people would still refer to it this way even if the map name was changed. But it's just a guess.

                                          My suggestion would be:

                                          "Lord of the Rings - The Battle for Arda"

                                          That would be slightly confusing, because the game is not about the War of the Ring. (As if I couldn't include a War of the Ring scenario...).

                                          How about having combat move before purchase?

                                          Ehm... not sure

                                          Also, I believe here air should be able to land on conquered territories

                                          Is this even possible?

                                          @Hepps

                                          just way to much crap to try and filter through in the XML

                                          Why, is ten thousand lines of XML so much? 😉 Anyway, so it seems best if I focus on unit tooltips and game notes for now to make it accessible to players.

                                          The new wizard you put in for Saruman and the High Elves... looks like the silhouette for a witch Halloween costume.

                                          Lol. I'll redraw it.

                                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                          HeppsH redrumR C 3 Replies Last reply Reply Quote 1
                                          • HeppsH Offline
                                            Hepps Moderators @alkexr
                                            last edited by

                                            @alkexr Yes as the designer you know what everything is supposed to do... trying to back engineer this info is quite the undertaking.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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