Roger's Scenario Thread
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 @wc_sumpton said in Roger's Scenario Thread: @rogercooper said in Roger's Scenario Thread: Map glitches (I saw Germany land move from Koln to Dover Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes. Cheers... Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link. 
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 @rogercooper said in Roger's Scenario Thread: Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link. This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement. Cheers... 
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 @wc_sumpton said in Roger's Scenario Thread: @rogercooper said in Roger's Scenario Thread: Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link. This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement. Cheers... Support of air-only links would a useful improvement of the game. 
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 @rogercooper said in Roger's Scenario Thread: Support of air-only links would a useful improvement of the game. <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory"> <option name="canalName" value="DoverLilleAirOnly"/> <option name="landTerritories" value="Himalaya"/> <!--isImpassable, so can not be owned --> </attachment> <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory"> <option name="canalName" value="DoverLilleAirOnly"/> <option name="landTerritories" value="Himalaya"/> <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory"> <option name="canalName" value="DoverBelgiumAirOnly"/> <option name="landTerritories" value="Himalaya"/> </attachment> <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory"> <option name="canalName" value="DoverBelgiumAirOnly"/> <option name="landTerritories" value="Himalaya"/> </attachment>Real quick before the game! Cheers... 
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 @wc_sumpton said in Roger's Scenario Thread: @rogercooper said in Roger's Scenario Thread: Support of air-only links would a useful improvement of the game. <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory"> <option name="canalName" value="DoverLilleAirOnly"/> <option name="landTerritories" value="Himalaya"/> <!--isImpassable, so can not be owned --> </attachment> <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory"> <option name="canalName" value="DoverLilleAirOnly"/> <option name="landTerritories" value="Himalaya"/> <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory"> <option name="canalName" value="DoverBelgiumAirOnly"/> <option name="landTerritories" value="Himalaya"/> </attachment> <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory"> <option name="canalName" value="DoverBelgiumAirOnly"/> <option name="landTerritories" value="Himalaya"/> </attachment>Real quick before the game! Cheers... Where is the option that restricts this to air units only? 
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 @rogercooper said in Roger's Scenario Thread: Where is the option that restricts this to air units only? Air units (and subs) can use canals without restrictions, the object here is to permanently restrict land units, so by setting landTerritories to an impassable territory that cannot be captured, no alliance will ever possess, so land units will never be allowed to cross. Can use "excludedUnits" if you want, but the default is all air and subs. Hope that explains how this works. Cheers... 
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 Name 270BC Tertiered 
 Description 270BC scenario with much lower unit density
 https://axisandallies.fandom.com/wiki/270BC_Tertiered
  Good Points - Low unit density
- Not another WW2 game
- Nice unit art
 Bad Points - No victory conditions
- No sense of the conditions of ancient warfare
 
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 Name World War II Pacific 1940-2nd Edition 
 Description A port of the new edition of the board game
 https://axisandallies.fandom.com/wiki/World_War_II_Pacific_1940_2nd_Edition
  Good Points - Port of the boardgame
 Bad Points - Favors the Axis (although interesting puzzle to play as the US against the AI)
- Too much Japanese air
- China falls too quickly
 
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 Name A Song of Ice and Fire 
 Description Wars of Westeros
 https://axisandallies.fandom.com/wiki/A_Song_of_Ice_and_Fire
  Good Points - Thematically appropriate units
- Beautiful map
- Some political rules
- Different units for some kingdoms
 Bad Points - The lack of any kind upkeep costs results in huge stacks
- Politics tends to be random and usually all against all
- Image glitches
 
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 Name Classic: Iron Blitz 1939A Historical 
 Description World War 2 starting in 1939 on Classic map
 https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_1939A_Historical
  Good Points - Easy to understand rules set
 Bad Points - Strongly favors the Allies
 
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 @rogercooper said in Roger's Scenario Thread: - The lack of any kind upkeep costs results in huge stacks
 I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones. I wonder if this is the worst game of TripleA in this regard? 
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 @cernel said in Roger's Scenario Thread: @rogercooper said in Roger's Scenario Thread: - The lack of any kind upkeep costs results in huge stacks
 I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones. I wonder if this is the worst game of TripleA in this regard? I have seen worse mods in this regard, but I don't recall the exact mod off the top of my head. There is lot of potential in this mod, but is has issues that need to be resolved. Any mod covering pre-industrial conflicts needs to have some method of limiting army sizes, such as upkeep costs, stacking limits or build caps. 
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 Name World War II v3 1941 v2 
 Description A modified version of World War II v3 1941
 https://axisandallies.fandom.com/wiki/World_War_II_v3_1941_v2
  Good Points - Balanced
- Uses the V3 ruleset
 Bad Points - Differences from base game not explained
 
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 Name Charles de Gaulle 1939 
 Description Modified WW2 Global with 1939 start point and detailed rules for neutrals.
 https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939
  Good Points - Detailed political rules
- 1939 start point give more options
 Bad Points - The AI does not handle the political rules well
 
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 Name WWIIv3 1942 - 11 Nations Mod 
 Description WW2v3 with a bunch of small nations added
 https://axisandallies.fandom.com/wiki/WWIIv3_1942_-_11_Nations_Mod
  Good Points - Uses the popular v3 rules
 Bad Points - The small nations have little to do
- Strongly favors Axis
 
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 Name World War II v5 1942 Second Editon-32% income for Allies 
 Description Give the allies the income bonus to balance the game
 https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_Second_Edition
  
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 Name New World Order Variant - Neutrals Assigned 
 Description World War 2 in Europe using New World Order map with minor powers assigned
 https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Assigned
  Good Points - Conflict all over the map
- Interesting unit types
 Bad Points - AI gets confused by the SeaTransport unit, which can't be used for invasions.
 
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 Name G40 Alt Universe 
 Description A World War on a completely difference piece of geography, using the Global rules
  
 https://axisandallies.fandom.com/wiki/G40_Alt_UniverseGood Points - Not just another WW2 game
- Conflict all over the map
 Bad Points - Little background information
- It can be hard to comprehend the new geography, especially given that this is a world map (east and west are connected)
 
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 Name Small Balanced 2 Player Side by Side 
 Description An abstract battle over an islandhttps://axisandallies.fandom.com/wiki/Small_Balanced_2_Player_sidebyside 
  Good Points - Fast play
- Puzzle-like situation
 Bad Points - No victory conditions
 Note: If playing against the AI, don't do a bid 
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 Name WWIIv3 1942 Move-Then-Buy 
 Description WWIIv3 1942 Move-Then-Buy
 https://axisandallies.fandom.com/wiki/WWIIv3_1942_Move-Then-Buy
  Good Points - Flipping the phases speeds play a little