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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Big World : 1942
      Description Revised rules on a large map
      https://axisandallies.fandom.com/wiki/Big_World_:_1942
      fee3247a-35df-4603-8646-64d6ebd58ac2-image.png

      Good Points

      • Easy to understand rules
      • Reasonably balanced

      Bad Points

      • None but the usual A&A issues
      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Blood and Iron
        Description World War 2 starting in 1942 on an idiosyncratic world map
        https://axisandallies.fandom.com/wiki/Blood_and_Iron
        95ffc7cc-a1ed-4423-9392-fbd6d7057ee1-image.png

        Good Points

        • A different take on WW2, not just a variation on a boardgame

        **Bad Points

        • Some of the powers in the game and some of the map boundaries are arbitrary.
        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Total Ancient War
          Description War in the Ancient Mediterranean
          https://axisandallies.fandom.com/wiki/Total_Ancient_War
          2493ef43-4774-4d12-a8d0-934a77d2839b-image.png

          Good Points

          • Not another WW2 mod
          • Beautiful unit art
          • Some effort to control big stacks

          Bad Points

          • No victory conditions
          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Game of Thrones v2
            Description Wars from the Song of Ice & Fire books
            https://axisandallies.fandom.com/wiki/Game_of_Thrones_v2
            d0eeceb9-b053-47c5-9746-e9aebf79cf5f-image.png

            Good Points

            • Many interesting units from the books

            Bad Points

            • Politics not implemented correctly
            • No victory conditions
            • Very large stacks
            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name World At War Variant - FUEL-AA-Range
              Description World at War with fuel rules
              https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
              41361313-d1c9-4588-83b9-c11d76c847a7-image.png

              Good Points

              • Interesting ideas like fuel use, defense units & landing boats

              Bad Points

              • All nations have enought fuel for it to have little affect on the game
              • Defense Units and Landing Boats/Transports confuse the AI
              • Victory conditions not implements
              • Map glitches (I saw Germany land move from Koln to Dover
              wc_sumptonW 1 Reply Last reply Reply Quote 0
              • wc_sumptonW Offline
                wc_sumpton @RogerCooper
                last edited by

                @rogercooper said in Roger's Scenario Thread:

                Map glitches (I saw Germany land move from Koln to Dover

                Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                Cheers...

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @wc_sumpton
                  last edited by

                  @wc_sumpton said in Roger's Scenario Thread:

                  @rogercooper said in Roger's Scenario Thread:

                  Map glitches (I saw Germany land move from Koln to Dover

                  Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                  Cheers...

                  Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @RogerCooper
                    last edited by

                    @rogercooper said in Roger's Scenario Thread:

                    Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                    This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                    Cheers...

                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @wc_sumpton
                      last edited by

                      @wc_sumpton said in Roger's Scenario Thread:

                      @rogercooper said in Roger's Scenario Thread:

                      Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                      This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                      Cheers...

                      Support of air-only links would a useful improvement of the game.

                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                      • wc_sumptonW Offline
                        wc_sumpton @RogerCooper
                        last edited by

                        @rogercooper said in Roger's Scenario Thread:

                        Support of air-only links would a useful improvement of the game.

                        <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                          <option name="canalName" value="DoverLilleAirOnly"/>
                          <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                        </attachment>
                        <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                          <option name="canalName" value="DoverLilleAirOnly"/>
                          <option name="landTerritories" value="Himalaya"/>
                        <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                          <option name="canalName" value="DoverBelgiumAirOnly"/>
                          <option name="landTerritories" value="Himalaya"/>
                        </attachment>
                        <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                          <option name="canalName" value="DoverBelgiumAirOnly"/>
                          <option name="landTerritories" value="Himalaya"/>
                        </attachment>
                        

                        Real quick before the game!

                        Cheers...

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @wc_sumpton
                          last edited by

                          @wc_sumpton said in Roger's Scenario Thread:

                          @rogercooper said in Roger's Scenario Thread:

                          Support of air-only links would a useful improvement of the game.

                          <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                            <option name="canalName" value="DoverLilleAirOnly"/>
                            <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                          </attachment>
                          <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                            <option name="canalName" value="DoverLilleAirOnly"/>
                            <option name="landTerritories" value="Himalaya"/>
                          <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                            <option name="canalName" value="DoverBelgiumAirOnly"/>
                            <option name="landTerritories" value="Himalaya"/>
                          </attachment>
                          <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                            <option name="canalName" value="DoverBelgiumAirOnly"/>
                            <option name="landTerritories" value="Himalaya"/>
                          </attachment>
                          

                          Real quick before the game!

                          Cheers...

                          Where is the option that restricts this to air units only?

                          wc_sumptonW 1 Reply Last reply Reply Quote 0
                          • wc_sumptonW Offline
                            wc_sumpton @RogerCooper
                            last edited by

                            @rogercooper said in Roger's Scenario Thread:

                            Where is the option that restricts this to air units only?

                            Air units (and subs) can use canals without restrictions, the object here is to permanently restrict land units, so by setting landTerritories to an impassable territory that cannot be captured, no alliance will ever possess, so land units will never be allowed to cross.

                            Can use "excludedUnits" if you want, but the default is all air and subs.

                            Hope that explains how this works.

                            Cheers...

                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @wc_sumpton
                              last edited by

                              Name 270BC Tertiered
                              Description 270BC scenario with much lower unit density
                              https://axisandallies.fandom.com/wiki/270BC_Tertiered
                              e98dfacb-ffad-45b3-9ae5-e7b41d01c8dd-image.png

                              Good Points

                              • Low unit density
                              • Not another WW2 game
                              • Nice unit art

                              Bad Points

                              • No victory conditions
                              • No sense of the conditions of ancient warfare
                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name World War II Pacific 1940-2nd Edition
                                Description A port of the new edition of the board game
                                https://axisandallies.fandom.com/wiki/World_War_II_Pacific_1940_2nd_Edition
                                23f6c67e-6e13-44f6-8db5-5a6511b7070a-image.png

                                Good Points

                                • Port of the boardgame

                                Bad Points

                                • Favors the Axis (although interesting puzzle to play as the US against the AI)
                                • Too much Japanese air
                                • China falls too quickly
                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name A Song of Ice and Fire
                                  Description Wars of Westeros
                                  https://axisandallies.fandom.com/wiki/A_Song_of_Ice_and_Fire
                                  362109d9-5fcf-4957-a512-76fbb65ee622-image.png

                                  Good Points

                                  • Thematically appropriate units
                                  • Beautiful map
                                  • Some political rules
                                  • Different units for some kingdoms

                                  Bad Points

                                  • The lack of any kind upkeep costs results in huge stacks
                                  • Politics tends to be random and usually all against all
                                  • Image glitches
                                  RogerCooperR C 2 Replies Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name Classic: Iron Blitz 1939A Historical
                                    Description World War 2 starting in 1939 on Classic map
                                    https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_1939A_Historical
                                    685b8327-8753-47a7-aa9f-218f23ef4da6-image.png

                                    Good Points

                                    • Easy to understand rules set

                                    Bad Points

                                    • Strongly favors the Allies
                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @RogerCooper
                                      last edited by

                                      @rogercooper said in Roger's Scenario Thread:

                                      • The lack of any kind upkeep costs results in huge stacks

                                      I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones.

                                      I wonder if this is the worst game of TripleA in this regard?

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @Cernel
                                        last edited by

                                        @cernel said in Roger's Scenario Thread:

                                        @rogercooper said in Roger's Scenario Thread:

                                        • The lack of any kind upkeep costs results in huge stacks

                                        I think that this game has truly dramatic stack numbers issues which really ruin it for PvP. I would add that this is particularly bad for a FFA because in such games you tend to try to conserve your forces a lot more than in the usual two-sides ones.

                                        I wonder if this is the worst game of TripleA in this regard?

                                        I have seen worse mods in this regard, but I don't recall the exact mod off the top of my head.

                                        There is lot of potential in this mod, but is has issues that need to be resolved. Any mod covering pre-industrial conflicts needs to have some method of limiting army sizes, such as upkeep costs, stacking limits or build caps.

                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name World War II v3 1941 v2
                                          Description A modified version of World War II v3 1941
                                          https://axisandallies.fandom.com/wiki/World_War_II_v3_1941_v2
                                          22dd3542-c1be-4ce6-a7b1-bb7b7619c9cf-image.png

                                          Good Points

                                          • Balanced
                                          • Uses the V3 ruleset

                                          Bad Points

                                          • Differences from base game not explained
                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name Charles de Gaulle 1939
                                            Description Modified WW2 Global with 1939 start point and detailed rules for neutrals.
                                            https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939
                                            73b04e94-273c-453f-9792-2d84218d4f39-image.png

                                            Good Points

                                            • Detailed political rules
                                            • 1939 start point give more options

                                            Bad Points

                                            • The AI does not handle the political rules well
                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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