Roger's Scenario Thread
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@rogercooper said in Roger's Scenario Thread:
It could easily be fixed by designating capitals as victory cities, rather than using triggered victory.
If there is anything to fix. Do you remember which those capitals were?
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@cernel They weren't specified the game notes.
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Scenario World War II Global 1942 2nd Edition
Description World War II starting in 1942 on the Global Map
https://axisandallies.fandom.com/wiki/World_War_II_Global_1942_2nd_Edition
Good Points
- Reasonably balanced
- Few confusing political rules
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@rogercooper Are you not bothered at all by the sheer amount of historical inconsistencies, often gratuitous? I remember I could not play this game because those were well above my limit of tolerance.
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@cernel Eh. I don't mind too much if it doesn't make the game actively worse.
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@cernel The historical problems of A&A do bother me some, but especially when I am talking about scenarios from the actual boardgames, I don't need fell a specific need to discuss them.
Bad Points
- Allows the Japanese to conduct an implausible campaign in Asia, allowing them to eventually threaten the Russian heartland.
- The defender can not retreat from a battle and combat can continue as long as the attacker wants, unlike historical campaigns which often bogged down.
- The economic might of the US is understated.
- The map is greatly distorted.
I do make a note of a scenario tries handle this more realistically than the boardgames.
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@rogercooper I was actually referring of all of a series of inconsistencies which make this game (in my opinion) the worst of all basic games as a matter of historicity on top of the issues which are common or even ubiquitous amongst the basic games.
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@cernel said in Roger's Scenario Thread:
@rogercooper I was actually referring of all of a series of inconsistencies which make this game (in my opinion) the worst of all basic games as a matter of historicity on top of the issues which are common or even ubiquitous amongst the basic games.
What specifically makes the Global game worse than others?
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@rogercooper said in Roger's Scenario Thread:
@cernel said in Roger's Scenario Thread:
@rogercooper I was actually referring of all of a series of inconsistencies which make this game (in my opinion) the worst of all basic games as a matter of historicity on top of the issues which are common or even ubiquitous amongst the basic games.
What specifically makes the Global game worse than others?
I was just referring to the 1942 scenario, not any Global game. Of course, both have issues, but I'm just amazed at how the 1942 one is so much worse than everything else which I've ever seen in any basic games.
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@cernel Again, what is specifically wrong with the 1942 scenario? It seems to play fairly well in a game against the AI.
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@rogercooper said in Roger's Scenario Thread:
@cernel Again, what is specifically wrong with the 1942 scenario? It seems to play fairly well in a game against the AI.
I'm just talking about historicity: nothing about playability (against whatever) at all (which I cannot seriously judge having never played the game). Stuff like this territory is owned by this power, whereas it should be owned by this other power if it is 1942 etc.
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@cernel said in Roger's Scenario Thread:
@rogercooper said in Roger's Scenario Thread:
@cernel Again, what is specifically wrong with the 1942 scenario? It seems to play fairly well in a game against the AI.
I'm just talking about historicity: nothing about playability (against whatever) at all (which I cannot seriously judge having never played the game). Stuff like this territory is owned by this power, whereas it should be owned by this other power if it is 1942 etc.
Except for the French still being with the Allies, the territory assignments seem reasonable for 1942. I have seen plenty of scenarios with much worse geography. (World at War comes to mind).
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@rogercooper Honestly I recommend Global War 1936. It's an Axis-Allies adjacent game that overhauls the system and makes it much better in many aspects to A&A.
- There are 3 sides, Allies, Axis, and Commiterm adding an interesting diplomacy element to the game
- Starting in 1936 allows for a steady build-up with the Nazi annexations, Spanish Civil War, Abyssinia, and Chinese Civil War (which yes is a major part in this Pacific Theater)
- Tech system that isn't as luck-dependent as the one used in A&A (you need to get through 4 stages to get the tech and roll above average rolls to progress each stage. However, tech tokens are given for each major factory you own)
- A convoy system that is crucial for Germany and Britain for any significant strategy. Encourages submarine production to some extent as well as force British Navy to split up to cover their convoy lines.
- Terrain that helps prevent rapid movement in more mountainous regions (Siberia, China, etc) making many of these situations not occur, simulates desert warfare in North Africa, etc
- US actually having the largest economy in the game but starts at 0 and has heavy restrictions. Required to roll each turn to increase IPC each turn and get to wartime level to declare war
- Blitzing is more complex with tanks able to do attack again in their blitz attack other units instead of empty land
- Proper Victory conditions that are more than capture opponents' capital.
- Variety of facilities (Ports, Sub Bases, Factories, Air Bases, etc) that help with movement, building units, etc
- Good job simulating Vichy/Free France, something most games tend to fail at doing
Theres more but honestly just search Global War 1936 on youtube, it has a small but dedicated subcommunity. You can try getting the units and map on your own but that's an expensive hobby sort of thing. It is best to get Tabletop Simulator if you want to enjoy the game.
The only "issue" is the really distorted map but that's more acceptable in a board game IMO than in Triple A personally.
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@board-3659 For those following this thread, I will mention that Global War 1936 is a part of series of games available from historicalboardgaming.com/.
I haven't played the game, but I read the rules it seems to have excessive complexity. As I am approaching the end of my project to post my entire scenario collection on Github, I am starting to think about creating a major new mod for TripleA. Global War 1936 is a possibility for conversion.
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@rogercooper said in Roger's Scenario Thread:
I am starting to think about creating a major new mod for TripleA. Global War 1936 is a possibility for conversion.
That would be Awesome !
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That's amazing! I've always wanted to play G36 but I have never been able to. If it becomes possible to play via TripleA, I'd be speechless!
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Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.
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Name Classic: Iron Blitz 1942A Russia Neutral
Description World War 2 on the Classic map without Russia
https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_1942A_Russia_Neutral
Good Points
- Interesting alternate history situation
Bad Points
- Strongly favors the Axis
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@ted-self said in Roger's Scenario Thread:
Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.
No. I will take a look at it.
As for ancient air power, checkout https://en.wikipedia.org/wiki/Siege_of_the_Sogdian_Rock
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@rogercooper said in Roger's Scenario Thread:
@board-3659 For those following this thread, I will mention that Global War 1936 is a part of series of games available from historicalboardgaming.com/.
I haven't played the game, but I read the rules it seems to have excessive complexity.
Honestly, that's probably the game's biggest weakness and strength. It overhauls and vastly improves A&A's formula but it ends up having really specific rules that even veteran players tend to mess up on or occasionally debate the specifics of
As I am approaching the end of my project to post my entire scenario collection on Github, I am starting to think about creating a major new mod for TripleA. Global War 1936 is a possibility for conversion.
That would amazing. Idk how much of it is viable but I think most of it should be