Roger's Scenario Thread
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Name 41 Oztea Island
Description Global game starting in 1941 with better balance and objectives for Pacific islands.
https://axisandallies.fandom.com/wiki/41_Oztea_Island
Good Points
- Reasonably balanced
- Action starts right away for everyone
Bad Points
- No major problems
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I am curious if you have reviewed Civil War: A House Divided. I say I like it even if it has a pretty steep learning curve even for a veteran of Axis and Allies-styled games. Idk how balanced it is but I won with US and CSA once each on fast ai
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@board-3659 I don't think it is playable by the AI with all the complex unit types.
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@rogercooper it is. I did "lose" once but that was due to having no idea on the rule set. However, once you get a basic idea of it, yeah the AI just isn't really the best at it. It can halt your progress but I never felt too overwealmed
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Name Aggression 1939
Description World War 2 starting in 1939 on a world map, with upkeep costs and other rules changes.
https://axisandallies.fandom.com/wiki/Aggression_1939
Good Points
- Upkeep costs are realistic and keep unit density reasonable
- Nations enter the war in a historical fashion
- Cheap aircraft with limited effect, alter combat dynamics in an interesting way
- You can only build in your home factories, making logistics more significant
Bad Points
- It is hard for the Axis to build up any momentum
- The inability to build new factories restricts strategic choices
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Name Six Army 2 Alliance
Description An abstract struggle between 2 alliances on the Revised map
https://axisandallies.fandom.com/wiki/Six_Army_2_Alliance
Good Points
- Not just another WW2 game
- Straightforward rules set
Bad Points
- Everyone starts with a big opening bid, which throws off the AI
Note: If playing against the AI, don't build anything in the bid phase, holding onto the PU's.
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Name Middle Earth-Battle for Arda
*Description * The War of the Ring, on large map
https://axisandallies.fandom.com/wiki/Middle_Earth_-_Battle_for_Arda
Good Points
- Beautiful map
- Interesting unit interactions and terrain rules
- Reasonably balanced
Bad Points
- AI has some trouble with this (turning off the mountain restriction helps)
- Feels too much like WW2 in Middle Earth
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@rogercooper I think Battle of Adra and other Middle Earth maps tend to be hit with the WW2 game style the most. I think that they really should feel more like Medival/Renaissance-style warfare with unique units tbh.
I think part of it is the lack of a late-entry dynamic. I think one of the official board games does this and it's a really interesting mechanic for the Good/Valor side.
Anyway, I seen people also complain that Angmar is too weak and gets easily crushed
{Note this is likley an older version I am referring to since it seems like Angmar and Isengard got buffed)
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@board-3659 The War of the Ring game does have late entry but it also has a number of the features that improve the game.
- Card play
- A deadline caused by Ring being taken to Mordor
- Stacking limits
- Build limits
- Good units can't be replaced
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Name World At War Variant - v3
Description World War 2 starting in 1939 on a large map with many rules changeshttps://axisandallies.fandom.com/wiki/World_At_War_Variant_-_v3
Good Points
- A wide variety of useful units
- Factories restricted in what they can build (but you can improve them to build more)
- Conflict all over the map
- Limited combat rounds
Bad Points
- The AI gets confused and does not build correctly
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@rogercooper I don't mind if Good units can be built tbh but I think reducing Good's production, especially in places like Freefolk or Dale would do a good job in making the whole "Race to Mordor" more prevalent
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Name Napoleonic Empires FFA 8player
Description The Napoleonic Wars in Europe
https://axisandallies.fandom.com/wiki/Napoleonic_Empires_FFA_8player
Good Points
- Not a true free-for-all, players make alliances
- Colorful units
Bad Points
- The AI tends to slip to a war of all against all situation and generally handles political actions poorly
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@rogercooper I remember doing a Swedish/Turkish game when I first played Triple A. It was pretty enjoyable.
Anyway, the FFA version feels much more like how the regular Napoleonic Era map should have been like to be honest. at least a 3rd Neutrality League faction should have been added
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@board-3659 TripleA's political model is not very flexible and the AI can't really handle freedom of action. The best policy to make peace with all but one foe.
Next year, I will semi-retire and I am thinking about getting involved in the coding end of TripleA. A flexible, automated set of political rules where the nations will join and leave loosely-defined camps would be a possible project.
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Name Neuschwabenland North vs South
Description Conflict by land and sea over a fictional set of continents
https://axisandallies.fandom.com/wiki/Neuschwabenland_north_vs_south
Good Points
- Balanced
- Straight-forward unit set
Bad Points
- No victory conditions
- Relatively symmetrical start lacks dynamics
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Name Star Wars: Tatooine War (4 teams)
Description 4 alliances fight for the planet Tatooine
https://axisandallies.fandom.com/wiki/Star_Wars:Tatooine_War(4_teams)
Good Points
- Lots of Star Wars specific units
Bad Points
- The usual problems of free-for-alls, mitigated by some alliances
- The inability of spaceships to land on "the interior" is strange
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Name AA50-42-Build Caps
Description Axis & Allies Anniversary Edition 1942, with limits on how many units can be built
https://axisandallies.fandom.com/wiki/AA50-42-Build_Caps
Good Points
- No mega stacks
- Diversified units are used
Bad Points
- Favors the Axis (but the Allies can be interesting to play)
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Name World At War
Description World War 2 starting in 1939, on large map
https://axisandallies.fandom.com/wiki/World_At_War
Good Points
- Reasonably balanced
- Conflict all over the map
Bad Points
- Lots of gegraphic anomalies and unusual production values
- Victory conditions don't work
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@rogercooper said in Roger's Scenario Thread:
- Victory conditions don't work
May you please double check this and provide a save game or precise instructions to reproduce it or both?
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@cernel The game didn't end when 5 capitals were held. I didn't save the game.
It could easily be fixed by designating capitals as victory cities, rather than using triggered victory.