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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • SchulzS Offline
      Schulz
      last edited by Schulz


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      • RogerCooperR Offline
        RogerCooper @Cernel
        last edited by

        @Cernel Historically the Germans came close to winning WW1. So it is better to ask what was is wrong with the scenarios.

        The problem I see is that the Germans should have better attack strengths than anyone else and on large maps infantry should move more than 1.

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        • C Offline
          Cernel Moderators @RogerCooper
          last edited by

          @RogerCooper said in Roger's Scenario Thread:

          The problem I see is that the Germans should have better attack strengths than anyone else and on large maps infantry should move more than 1.

          Isn't this supposed to be covered by trains, on this one? I would expect maybe saying that trains should be more/cheaper/faster.

          RogerCooperR 1 Reply Last reply Reply Quote 0
          • L Offline
            Lord Bevan
            last edited by

            AI does not know how to use trains, so if you are playing against AI, just do not use trains.

            (but they do in Zombieland, so what's the diff?)

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            • RogerCooperR Offline
              RogerCooper @Cernel
              last edited by

              @Cernel What purpose do trains actually serve? Most of Europe had a fairly dense train network and the initial mobilization of all powers was by train. Either give infantry a move of 2 or 3 or allow factories to boost movement like air bases & naval bases.

              prastleP 1 Reply Last reply Reply Quote 0
              • prastleP Offline
                prastle Moderators Admin @RogerCooper
                last edited by

                @RogerCooper Have a look atTWW

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @prastle
                  last edited by

                  @prastle I see the trains. I don't see how they make TWW a better game. Why not use higher move speeds or move bonuses to achieve the same effect?

                  prastleP 1 Reply Last reply Reply Quote 0
                  • prastleP Offline
                    prastle Moderators Admin @RogerCooper
                    last edited by

                    @RogerCooper The infra structure can be destroyed or "Rails" destroyed thus more historically accurate. Is I am guessing @Hepps thoughts

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                    • RogerCooperR Offline
                      RogerCooper @prastle
                      last edited by

                      @prastle said in Roger's Scenario Thread:

                      @RogerCooper The infra structure can be destroyed or "Rails" destroyed thus more historically accurate. Is I am guessing @Hepps thoughts

                      Destroying railroad infrastructure is not historically accurate. Although the actual rails can be pulled apart, the rails can be easily replaced. Even railroad bridges can be rebuilt fairly quickly. The Germans had specialized railroad engineer units in WW2.

                      You could also have that effect of speeding up movement within your own country with terrain effects or by having railroad stations that give a movement boost.

                      For a more interesting take on railroads see Warlords: FFA. China's rail net was much less dense than Europe's so depicting specific rail lines make sense.

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @RogerCooper
                        last edited by

                        @RogerCooper said in Roger's Scenario Thread:

                        @prastle said in Roger's Scenario Thread:

                        @RogerCooper The infra structure can be destroyed or "Rails" destroyed thus more historically accurate. Is I am guessing @Hepps thoughts

                        Destroying railroad infrastructure is not historically accurate. Although the actual rails can be pulled apart, the rails can be easily replaced. Even railroad bridges can be rebuilt fairly quickly. The Germans had specialized railroad engineer units in WW2.

                        This is how the rail lines operate in TWW. They can be easily repaired during the repair phase... can be rebuilt if destroyed... and where there is the highest concentration of rail networks there are multiple rail units in each territory thus making disabling them increasingly difficult.

                        You could also have that effect of speeding up movement within your own country with terrain effects or by having railroad stations that give a movement boost.

                        For a more interesting take on railroads see Warlords: FFA. China's rail net was much less dense than Europe's so depicting specific rail lines make sense.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @Hepps
                          last edited by

                          @Hepps If they are easily repaired, why make them destroyable in the first place?

                          redrumR HeppsH 2 Replies Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @RogerCooper
                            last edited by redrum

                            @RogerCooper I believe the limitation during WW2 was more related to how many trains they could run (essentially capacity to move how many divisions around and supplies for all the frontline troops) not the rails themselves as repairing or even in some cases converting the gauge of rails was done pretty quickly.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • HeppsH Offline
                              Hepps Moderators @RogerCooper
                              last edited by Hepps

                              @RogerCooper said in Roger's Scenario Thread:

                              @Hepps If they are easily repaired, why make them destroyable in the first place?

                              Because having to spend PU to repair and maintain the broad types of infrastructure (Trains, Rail lines, Trucks,Air Transports, Airfields, Factories, Aircraft Plants, Barracks and Harbours) puts additional costs on each nation as they strive to keep their war machine operational. It means that maintaining those critical infrastructure becomes a essential part of being able to produce and deploy troops rapidly across large distances making it far more realistic and offering the players way more strategic and tactical options.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

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                              • RogerCooperR Offline
                                RogerCooper
                                last edited by

                                Scenario Lord of the Rings-Middle Earth
                                Download Repository/Excellent
                                Description The War of the Ring from Tolkien's Middle Earth

                                Good Points

                                • Map evokes the maps from the book
                                • Not just another WW2 games

                                Bad Points

                                • Hard going for the evil side
                                • Unique creatures from the books become mass-produced items

                                I know that this is a popular scenario, but if fails to evoke the book at all. Everything can be mass-produced, including Wizards (there were exactly 3 in the book). The book contained decisive battles, the game is WW1 style wars of attrition. In the book, Sauron's forces had military superiority, but the need to attack rapidly to obtain the Ring created a time limit.

                                C Marc SarziM 2 Replies Last reply Reply Quote 1
                                • C Offline
                                  Cernel Moderators @RogerCooper
                                  last edited by

                                  @RogerCooper said in Roger's Scenario Thread:

                                  I tend fully to agree with your review. The only reasons why I never said so myself is that my memories of the scenario are almost all gone and I gave up playing the map too early into it really to be too bold in judging it. That is kind of inevitable: When you have issues with something, you stop playing it, then you don't really have the experience to suggest changes (talking about myself).

                                  Everything can be mass-produced, including Wizards (there were exactly 3 in the book).

                                  How about unselecting the "Unlimited Unique Units" option? Is that not enough (no idea myself)? By the way, I've never understood why that is enabled as default.

                                  The book contained decisive battles, the game is WW1 style wars of attrition.

                                  Do you think that if TripleA would support the ability for different factions to attack together (instead of only defending together), this may fix most of this issue?

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @Cernel
                                    last edited by

                                    @Cernel said in Roger's Scenario Thread:

                                    Everything can be mass-produced, including Wizards (there were exactly 3 in the book).

                                    How about unselecting the "Unlimited Unique Units" option? Is that not enough (no idea myself)? By the way, I've never understood why that is enabled as default.

                                    The unique units option is for the Middle Earth: Battle for Arda scenario which has different units & map.

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @RogerCooper
                                      last edited by

                                      @RogerCooper Right, I mixed the two. Though I think the limit of TripleA of being unable to attack together is a major distortion for any such scenario, or any scenario at all in which you would have to represent "epic" battles, as battles in which both sides have more than 1 faction on the field can just never happen.

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                                      • RogerCooperR Offline
                                        RogerCooper @Cernel
                                        last edited by

                                        @Cernel You could build separately and transfer ownership like UK-Pacific in the Global game. For Middle Earth, most of the battles were fought by alliances on both sides.

                                        I have not tried the Battle for Arda yet.

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                                        • RogerCooperR Offline
                                          RogerCooper
                                          last edited by

                                          Scenario Ultimate World v3 Rules
                                          Description World War 2 on large map
                                          Wikia Entry link text

                                          Good Points

                                          • Speed 3 transports make the large map work better
                                          • Balanced

                                          Bad Points

                                          • Slow, even with Fast AI
                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Scenario WW2v3 1942 11 Nations Mod
                                            Description 11 Nations on the AA50 map
                                            Wikia Entry link text

                                            Good Points

                                            • Plays fast

                                            Bad Points

                                            • Some of the nations are arbitrary and/or have little to do
                                            1 Reply Last reply Reply Quote 0

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