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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • C Offline
      Cernel Moderators @Marc Sarzi
      last edited by Cernel

      @Marc-Sarzi This sounds very involved. I'd open a specific topic for it (eventually, you would make a variant of the map). Due to the style of the units, that map is easy to modify even at a skin level (as long as you can draw a stickman). Maybe each wizard can even be its own unit, with different abilities.

      alkexrA 1 Reply Last reply Reply Quote 1
      • alkexrA Offline
        alkexr @Cernel
        last edited by

        @Cernel said in Roger's Scenario Thread:

        (as long as you can draw a stickman)

        I'll believe that as soon as you show me how it's done. I'd appreciate a contribution of a spider to Battle for Arda, 40x40 pixels including highlights and shadows, since the current spider image... leaves some room for improvement. Feel free to use any image you find on the internet. Surely you have like, how much would this take, two minutes to spare.

        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @alkexr
          last edited by

          @alkexr Actually, he is talking about the other map, but it doesn't really matter, as the unit images share substantially the same style. A few other maps could be added too.

          Regardless, I'm not seeing how improving the spider is related in any way to what I said, so I'll have to assume you misunderstood me. I was not saying that the current images need to be improved and, specifically, the spider looks good enough to be (beside the fact that I've no idea how it should look like, besides generally like a spider). What I was saying is that adding additional units should be easy, thanks to the simple style of the images.

          To be clear, what I said:

          Due to the style of the units, that map is easy to modify even at a skin level

          Does not mean:
          "the units are so bad that anyone can easily improve any of them"

          Means:
          "if you add a unit that doesn't have an image for it, it should be easy to draw a decent one for it, matching the style of the existent ones"

          So, what I said would be related to a request of adding a missing image, not to any request of improving an existent one.

          By the way, I also like the style of such units.

          If you believe any image of the other (your) map, like the spider, is in any particular need to be improved (I'm not seeing it for any one), that may be an interesting thing to cosider. Just pointing out that it has actually nothing at all to do with what I intended to say.

          alkexrA 1 Reply Last reply Reply Quote 0
          • alkexrA Offline
            alkexr @Cernel
            last edited by

            @Cernel I was trying to point out that it takes me an hour to draw a new unit image even with over a hundred under my belt, and it isn't easy. In some ways, it's actually more difficult than multi-color images. Just look at this flying spaghetti monster / dripping mud golem thing: whatisthis.png
            It's taken from here following my first instinct (so I wasn't deliberately searching for something that looks this bad). See, colors can overcome the difficulty of interpretation from getting the anatomy totally wrong. And this is 72x72 pixels, which should be super comfortable.

            So it's definitely not just drawing stickmen. You are making it seem way too easy.

            The main advantage of this stlye isn't the simplicity of making it, but that it's easily adaptable. Multiple maps can use the same images, so especially new map creators / less graphically inclined people don't have to worry about creating their own sets, and can instead just use a custom selection copy-pasted from a wide variety of maps. I have even been thinking about creating a standardized set and uploading it as some map-maker resource.

            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @alkexr
              last edited by Cernel

              @alkexr Ok, I get the point. You got irritated by the "draw a stickman". I actually believe it doesn't take much more experience than that (merely my opinion), but I certainly believe that "quantitatively", the undertaking, depending on the images, is much more time consuming than drawing a stickman. If not 1 hour, something like 15 minutes, if the image is easy, or 30 minutes, if it is hard, is certainly an agreeable timeline.

              With this said, I disagree that it may be more difficult than multi-colour, but I certainly agree that obtaining a good final effect may be more difficult (but I don't believe it has to look good or clear: if the image is meant to have this style, it makes sense to look indefinite, and even outright impossible to understand, if this has to be the case).

              So, let's say the "draw a stickman" was merely a qualitative, not quantitative, consideration (and, again, I like this style). I certainly agree that it would take a lot of time to make an entire set of these units, even without having ever tried or intended to.

              On the spider, I've no idea why you would see it as anything but as good as it can get, under the style chosen, but I guess a more "aggressive" pose can be made as something like this (which I don't believe it is better than the current spider image, and I'm not suggesting you to use it in place of the current one (but you can, of course)):
              spider.png

              Basic version:
              spider_basic.png

              All images at this post drawn entirely by me. No rights reserved.

              1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators
                last edited by

                Also, to be overly clear, I was just referring to adding any additional images looking decent and coherent with the rest, not anything actually good. Of course, one can still improve on the quality (if wanted) and this takes time and skill, obviously.

                1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper
                  last edited by

                  Scenario Pact of Steel
                  Description AAR with Italy added and some map changes
                  Download Repository/Excellent/The Pact of Steel

                  **Good Points

                  • Straight-forward fast-playing scenario

                  **Bad Points

                  • Russia is too weak
                  1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper
                    last edited by

                    Scenario World II 1940 Balanced Mod 3
                    Description A better-balanced version of the Global Game
                    Download Repository/Excellent/World War II Global

                    Good Points

                    • A tough, balanced game

                    Bad Points

                    • The AI can have some trouble with this game
                    1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper
                      last edited by

                      Scenario Big World 1942 Logistics Mods
                      Description Big World scenario with supply lines
                      link

                      Good Points

                      • Supply lines add realism

                      Bad Points

                      • Supply rules are so generous (10 areas to any factory, can trace through empty sea areas), that it rarely impacts the game.
                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @RogerCooper
                        last edited by

                        @RogerCooper said in Roger's Scenario Thread:

                        Bad Points

                        • Supply rules are so generous (10 areas to any factory, can trace through empty sea areas), that it rarely impacts the game.

                        I think this is not a bad point but game's design. I think supply lines are meant to be next to limitless (and I guess they go up to 10 for limiting the amount of coding), and the aim of this feature is not much giving a maximum distance limitation from the nearest factory but, rather, representing the consequences of having your supply lines cut by the enemy.

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @Cernel
                          last edited by

                          @Cernel said in Roger's Scenario Thread:

                          @RogerCooper said in Roger's Scenario Thread:

                          Bad Points

                          • Supply rules are so generous (10 areas to any factory, can trace through empty sea areas), that it rarely impacts the game.

                          I think this is not a bad point but game's design. I think supply lines are meant to be next to limitless (and I guess they go up to 10 for limiting the amount of coding), and the aim of this feature is not much giving a maximum distance limitation from the nearest factory but, rather, representing the consequences of having your supply lines cut by the enemy.

                          The technique used is interesting and could be applied to other scenarios.Given the nature of A&A, a limitless supply route is hard to cut, the most likely situations being a blockaded island or a nation that has lost its capital.

                          1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper
                            last edited by

                            Name Iron Blitz 1939C US Stands Apart
                            Description Alternate WW2 with US neutral but Britain & Russia prepared
                            link

                            **Good Points

                            • Tough, competitive scenario

                            **Bad Points

                            • The classic rules are not state of the art, especially bombing is overpowered.
                            1 Reply Last reply Reply Quote 2
                            • RogerCooperR Offline
                              RogerCooper
                              last edited by

                              Name WWIIv6 Factory
                              Description A mod of the AA41 game
                              link

                              Good Points

                              • Low income and small number of units give the game an interesting puzzle-like quality
                              • Balanced

                              Bad Points

                              • Small number of units and simplified rules limit options
                              1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper
                                last edited by

                                Name Great Northern War
                                Description 18th Century struggle for control of the Baltic
                                link

                                Good Points

                                • Interesting historical situation

                                Bad Points

                                • Sweden doesn't have a chance
                                • No effort to show 17th century warfare. This is just A&A without planes or tanks.
                                • No effort to show the political complexity of the struggle.
                                1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper
                                  last edited by

                                  Name Dragon War
                                  Description Fantasy warfare
                                  link

                                  Good Points

                                  • Differentiated players
                                  • Interesting unit art

                                  Bad Points

                                  • Resource requirements make building units hard, especially for AI
                                  • Players start at distance, limiting interaction.
                                  1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper
                                    last edited by

                                    Name World War II Pacific 1940 2nd Edition
                                    Description TripleA port of Axis & Allies Global 2nd edition, Pacific scenario
                                    link

                                    Good Points

                                    • Accurate port of the boardgame scenario

                                    Bad Points

                                    • The AI has some trouble with the special rules and unusual situation
                                    • Too many Japanese planes
                                    1 Reply Last reply Reply Quote 2
                                    • RogerCooperR Offline
                                      RogerCooper
                                      last edited by

                                      Name WWIIv3 1941 Free Tech
                                      Description AA50 with free techs given out at regular intervals
                                      Repository WW2v3 varians

                                      Good Points

                                      • The free techs give some additional possibilities

                                      Bad Points

                                      • Free techs can imbalance things
                                      1 Reply Last reply Reply Quote 2
                                      • RogerCooperR Offline
                                        RogerCooper
                                        last edited by

                                        Name Alagesia (4 player)
                                        Description Fantasy setting based upon Christopher Pasolini's Inheritance Cycle
                                        Repository Experimental/Alagesia

                                        Good Points

                                        • An interesting set of fantasy units, with varies capabilities
                                        • Balanced situation

                                        Bad Points

                                        • No victory conditions
                                        • Capitals not indicated on map

                                        *Note : Because of the complexity of the units, use Hard AI.

                                        1 Reply Last reply Reply Quote 3
                                        • RogerCooperR Offline
                                          RogerCooper
                                          last edited by

                                          Name Hearts of Iron: The Rising Sun 1942
                                          Description WW2 on the Big World Map
                                          Download

                                          Good Points

                                          • Some interesting units

                                          Bad Points

                                          • Neutrals have garrisons but can't be attacked
                                          1 Reply Last reply Reply Quote 2
                                          • RogerCooperR Offline
                                            RogerCooper
                                            last edited by

                                            Name Big World: NekahNet's 1939
                                            Description 1939 on Big World map with lots of neutrals
                                            link

                                            Good Points

                                            • Lots of interesting strategic options
                                            • Russia is tough to beat

                                            Bad Points

                                            • The neutrals result in nations having to attack their historical allies
                                            • No victory conditions
                                            1 Reply Last reply Reply Quote 2

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