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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • alkexrA Offline
      alkexr @Cernel
      last edited by

      @Cernel I was trying to point out that it takes me an hour to draw a new unit image even with over a hundred under my belt, and it isn't easy. In some ways, it's actually more difficult than multi-color images. Just look at this flying spaghetti monster / dripping mud golem thing: whatisthis.png
      It's taken from here following my first instinct (so I wasn't deliberately searching for something that looks this bad). See, colors can overcome the difficulty of interpretation from getting the anatomy totally wrong. And this is 72x72 pixels, which should be super comfortable.

      So it's definitely not just drawing stickmen. You are making it seem way too easy.

      The main advantage of this stlye isn't the simplicity of making it, but that it's easily adaptable. Multiple maps can use the same images, so especially new map creators / less graphically inclined people don't have to worry about creating their own sets, and can instead just use a custom selection copy-pasted from a wide variety of maps. I have even been thinking about creating a standardized set and uploading it as some map-maker resource.

      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @alkexr
        last edited by Cernel

        @alkexr Ok, I get the point. You got irritated by the "draw a stickman". I actually believe it doesn't take much more experience than that (merely my opinion), but I certainly believe that "quantitatively", the undertaking, depending on the images, is much more time consuming than drawing a stickman. If not 1 hour, something like 15 minutes, if the image is easy, or 30 minutes, if it is hard, is certainly an agreeable timeline.

        With this said, I disagree that it may be more difficult than multi-colour, but I certainly agree that obtaining a good final effect may be more difficult (but I don't believe it has to look good or clear: if the image is meant to have this style, it makes sense to look indefinite, and even outright impossible to understand, if this has to be the case).

        So, let's say the "draw a stickman" was merely a qualitative, not quantitative, consideration (and, again, I like this style). I certainly agree that it would take a lot of time to make an entire set of these units, even without having ever tried or intended to.

        On the spider, I've no idea why you would see it as anything but as good as it can get, under the style chosen, but I guess a more "aggressive" pose can be made as something like this (which I don't believe it is better than the current spider image, and I'm not suggesting you to use it in place of the current one (but you can, of course)):
        spider.png

        Basic version:
        spider_basic.png

        All images at this post drawn entirely by me. No rights reserved.

        1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators
          last edited by

          Also, to be overly clear, I was just referring to adding any additional images looking decent and coherent with the rest, not anything actually good. Of course, one can still improve on the quality (if wanted) and this takes time and skill, obviously.

          1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper
            last edited by

            Scenario Pact of Steel
            Description AAR with Italy added and some map changes
            Download Repository/Excellent/The Pact of Steel

            **Good Points

            • Straight-forward fast-playing scenario

            **Bad Points

            • Russia is too weak
            1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper
              last edited by

              Scenario World II 1940 Balanced Mod 3
              Description A better-balanced version of the Global Game
              Download Repository/Excellent/World War II Global

              Good Points

              • A tough, balanced game

              Bad Points

              • The AI can have some trouble with this game
              1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper
                last edited by

                Scenario Big World 1942 Logistics Mods
                Description Big World scenario with supply lines
                link

                Good Points

                • Supply lines add realism

                Bad Points

                • Supply rules are so generous (10 areas to any factory, can trace through empty sea areas), that it rarely impacts the game.
                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @RogerCooper
                  last edited by

                  @RogerCooper said in Roger's Scenario Thread:

                  Bad Points

                  • Supply rules are so generous (10 areas to any factory, can trace through empty sea areas), that it rarely impacts the game.

                  I think this is not a bad point but game's design. I think supply lines are meant to be next to limitless (and I guess they go up to 10 for limiting the amount of coding), and the aim of this feature is not much giving a maximum distance limitation from the nearest factory but, rather, representing the consequences of having your supply lines cut by the enemy.

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @Cernel
                    last edited by

                    @Cernel said in Roger's Scenario Thread:

                    @RogerCooper said in Roger's Scenario Thread:

                    Bad Points

                    • Supply rules are so generous (10 areas to any factory, can trace through empty sea areas), that it rarely impacts the game.

                    I think this is not a bad point but game's design. I think supply lines are meant to be next to limitless (and I guess they go up to 10 for limiting the amount of coding), and the aim of this feature is not much giving a maximum distance limitation from the nearest factory but, rather, representing the consequences of having your supply lines cut by the enemy.

                    The technique used is interesting and could be applied to other scenarios.Given the nature of A&A, a limitless supply route is hard to cut, the most likely situations being a blockaded island or a nation that has lost its capital.

                    1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper
                      last edited by

                      Name Iron Blitz 1939C US Stands Apart
                      Description Alternate WW2 with US neutral but Britain & Russia prepared
                      link

                      **Good Points

                      • Tough, competitive scenario

                      **Bad Points

                      • The classic rules are not state of the art, especially bombing is overpowered.
                      1 Reply Last reply Reply Quote 2
                      • RogerCooperR Offline
                        RogerCooper
                        last edited by

                        Name WWIIv6 Factory
                        Description A mod of the AA41 game
                        link

                        Good Points

                        • Low income and small number of units give the game an interesting puzzle-like quality
                        • Balanced

                        Bad Points

                        • Small number of units and simplified rules limit options
                        1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper
                          last edited by

                          Name Great Northern War
                          Description 18th Century struggle for control of the Baltic
                          link

                          Good Points

                          • Interesting historical situation

                          Bad Points

                          • Sweden doesn't have a chance
                          • No effort to show 17th century warfare. This is just A&A without planes or tanks.
                          • No effort to show the political complexity of the struggle.
                          1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper
                            last edited by

                            Name Dragon War
                            Description Fantasy warfare
                            link

                            Good Points

                            • Differentiated players
                            • Interesting unit art

                            Bad Points

                            • Resource requirements make building units hard, especially for AI
                            • Players start at distance, limiting interaction.
                            1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper
                              last edited by

                              Name World War II Pacific 1940 2nd Edition
                              Description TripleA port of Axis & Allies Global 2nd edition, Pacific scenario
                              link

                              Good Points

                              • Accurate port of the boardgame scenario

                              Bad Points

                              • The AI has some trouble with the special rules and unusual situation
                              • Too many Japanese planes
                              1 Reply Last reply Reply Quote 2
                              • RogerCooperR Offline
                                RogerCooper
                                last edited by

                                Name WWIIv3 1941 Free Tech
                                Description AA50 with free techs given out at regular intervals
                                Repository WW2v3 varians

                                Good Points

                                • The free techs give some additional possibilities

                                Bad Points

                                • Free techs can imbalance things
                                1 Reply Last reply Reply Quote 2
                                • RogerCooperR Offline
                                  RogerCooper
                                  last edited by

                                  Name Alagesia (4 player)
                                  Description Fantasy setting based upon Christopher Pasolini's Inheritance Cycle
                                  Repository Experimental/Alagesia

                                  Good Points

                                  • An interesting set of fantasy units, with varies capabilities
                                  • Balanced situation

                                  Bad Points

                                  • No victory conditions
                                  • Capitals not indicated on map

                                  *Note : Because of the complexity of the units, use Hard AI.

                                  1 Reply Last reply Reply Quote 3
                                  • RogerCooperR Offline
                                    RogerCooper
                                    last edited by

                                    Name Hearts of Iron: The Rising Sun 1942
                                    Description WW2 on the Big World Map
                                    Download

                                    Good Points

                                    • Some interesting units

                                    Bad Points

                                    • Neutrals have garrisons but can't be attacked
                                    1 Reply Last reply Reply Quote 2
                                    • RogerCooperR Offline
                                      RogerCooper
                                      last edited by

                                      Name Big World: NekahNet's 1939
                                      Description 1939 on Big World map with lots of neutrals
                                      link

                                      Good Points

                                      • Lots of interesting strategic options
                                      • Russia is tough to beat

                                      Bad Points

                                      • The neutrals result in nations having to attack their historical allies
                                      • No victory conditions
                                      1 Reply Last reply Reply Quote 2
                                      • RogerCooperR Offline
                                        RogerCooper
                                        last edited by

                                        Name Steampunk 1915
                                        Description Alternate history WW1 with lots of steampunk units
                                        link

                                        ** Good Points**

                                        • Lots of interesting units
                                        • Interesting staring position

                                        Bad Points

                                        • Slow, even with Fast AI
                                        • The AI has some trouble

                                        Note
                                        I was playing this as the Nemo Pirates. I did my best but the British & French kept on reinforcing their fleets to attack me, even as the Central Powers pushed into Russia. When you are a pirate, every man's hand is against you.

                                        RogerCooperR 1 Reply Last reply Reply Quote 3
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          @RogerCooper
                                          Name Classic-Anzio
                                          Description Classic game with some optional rules
                                          Respository/Experimental/Classic Variations

                                          Good Points

                                          • Works well as a TripleA Scenario

                                          Bad Points

                                          • Not very historical, but lots of fun
                                          1 Reply Last reply Reply Quote 2
                                          • RogerCooperR Offline
                                            RogerCooper
                                            last edited by

                                            Name Domination 1914-Weltpolitik
                                            Description World War One on a world-wide scale, with many options & events
                                            Repository/Experimental/Domination 1914-Weltpolitik

                                            Good Points

                                            • Many interesting options and events
                                            • A small & managable number of unit types

                                            Bad Points

                                            • The large number of nations slows the game
                                            1 Reply Last reply Reply Quote 2

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