Roger's Scenario Thread



  • @Cernel said in Roger's Scenario Thread:

    @RogerCooper said in Roger's Scenario Thread:

    Bad Points

    • Supply rules are so generous (10 areas to any factory, can trace through empty sea areas), that it rarely impacts the game.

    I think this is not a bad point but game's design. I think supply lines are meant to be next to limitless (and I guess they go up to 10 for limiting the amount of coding), and the aim of this feature is not much giving a maximum distance limitation from the nearest factory but, rather, representing the consequences of having your supply lines cut by the enemy.

    The technique used is interesting and could be applied to other scenarios.Given the nature of A&A, a limitless supply route is hard to cut, the most likely situations being a blockaded island or a nation that has lost its capital.



  • Name Iron Blitz 1939C US Stands Apart
    Description Alternate WW2 with US neutral but Britain & Russia prepared
    link

    **Good Points

    • Tough, competitive scenario

    **Bad Points

    • The classic rules are not state of the art, especially bombing is overpowered.


  • Name WWIIv6 Factory
    Description A mod of the AA41 game
    link

    Good Points

    • Low income and small number of units give the game an interesting puzzle-like quality
    • Balanced

    Bad Points

    • Small number of units and simplified rules limit options


  • Name Great Northern War
    Description 18th Century struggle for control of the Baltic
    link

    Good Points

    • Interesting historical situation

    Bad Points

    • Sweden doesn't have a chance
    • No effort to show 17th century warfare. This is just A&A without planes or tanks.
    • No effort to show the political complexity of the struggle.


  • Name Dragon War
    Description Fantasy warfare
    link

    Good Points

    • Differentiated players
    • Interesting unit art

    Bad Points

    • Resource requirements make building units hard, especially for AI
    • Players start at distance, limiting interaction.


  • Name World War II Pacific 1940 2nd Edition
    Description TripleA port of Axis & Allies Global 2nd edition, Pacific scenario
    link

    Good Points

    • Accurate port of the boardgame scenario

    Bad Points

    • The AI has some trouble with the special rules and unusual situation
    • Too many Japanese planes


  • Name WWIIv3 1941 Free Tech
    Description AA50 with free techs given out at regular intervals
    Repository WW2v3 varians

    Good Points

    • The free techs give some additional possibilities

    Bad Points

    • Free techs can imbalance things


  • Name Alagesia (4 player)
    Description Fantasy setting based upon Christopher Pasolini's Inheritance Cycle
    Repository Experimental/Alagesia

    Good Points

    • An interesting set of fantasy units, with varies capabilities
    • Balanced situation

    Bad Points

    • No victory conditions
    • Capitals not indicated on map

    *Note : Because of the complexity of the units, use Hard AI.



  • Name Hearts of Iron: The Rising Sun 1942
    Description WW2 on the Big World Map
    Download

    Good Points

    • Some interesting units

    Bad Points

    • Neutrals have garrisons but can't be attacked


  • Name Big World: NekahNet's 1939
    Description 1939 on Big World map with lots of neutrals
    link

    Good Points

    • Lots of interesting strategic options
    • Russia is tough to beat

    Bad Points

    • The neutrals result in nations having to attack their historical allies
    • No victory conditions

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