Roger's Scenario Thread
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Name AA42-2 Military Symbols
Description AA42-2 using standard NATO symbols instead of representational icons
link

Good Points
- No art skill required to create new unit types
Bad Points
- Takes a little getting used to, especially for ships
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Name Camp David: 1948 Arab-Israeli War
Description The 1948 Arab-Israeli War with a standard unit set
link

Good Points
- Asymmetrical Situation
- Easy to understand rules set
Bad Points
- Poor historical feel for this largely attritional war
- No victory conditions
Note: Favors the Arabs. Take all 3 Israeli commands against the AI for an interesting game.
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@RogerCooper If this map is only about changing the skin, it should be a map-skin, instead. Just delete the "games" folder and add "-military_symbols_skin" at the end of the map name.
I'm saying "if" because I'm not seeing where I am supposed to click to download it.
Nice to see the actual State flags, by the way.
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@Cernel I'm guessing this is a coincidence as i just updated these maps at git.
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Name Classic-Gold
Description Classic game with some optional rules
link

Good Points
- Fast-playing, simple ruleset
Bad Points
- The East Front is narrow, leading to mega-stacks
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Name Ozeteas 1941 Global Setup
Description The global game with a 1941 starting point
link

Good Points
- Gets you right into the action without a lot of odd political rules
- Better balanced than the boardgame
Bad Points
- The usual historical problems of A&A, especially an overly powerful Japan
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Name Ultimate Pants
Description World War 2 on a large map with many nations
link

Good Points
- Easy to understand rules set
- Many areas of conflict
Bad Points
- Too many units results in slow play and make Europe cluttered and hard to see
- No victory conditions
- As with many large maps, Russia falls before the Western allies can render meaningful assistance
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Name Global 40 House Rules
Description The Global game with lots of optional rules
link

Good Points
- Most of the options are interesting
- Balance is better than the original game
Bad Points
- There some of the rules are glitchy
- The AI has problems with some of the rules
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@RogerCooper Curious... Is this G 40 House rules different from the G 40 House rules you reviewed like 6 posts ago?
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@Hepps It may be the same. I maintain a long list of all scenarios and playable nations and play them at random, deleting the entry after play. Sometimes I play a scenario again with a different nation. A nice thing about TripleA is playing the same game with a different nation makes a different experience.
In addition, there is Global 40 and a Global 1940 scenario.
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The Global map really beaten to death by moddings.

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@RogerCooper said in Roger's Scenario Thread:
@Hepps It may be the same. I maintain a long list of all scenarios and playable nations and play them at random, deleting the entry after play. Sometimes I play a scenario again with a different nation. A nice thing about TripleA is playing the same game with a different nation makes a different experience.
In addition, there is Global 40 and a Global 1940 scenario.
I'm not very interested personally in Global, but I think @Hepps was just correctly pointing out that the second one of these two posts is a duplicate of the first:
https://forums.triplea-game.org/topic/889/roger-s-scenario-thread/266?page=14&lang=it
https://forums.triplea-game.org/topic/889/roger-s-scenario-thread/280?page=14&lang=itThey both link to the same page and all I can understand is that not only do they refer to the same map, but they also refer to the same game, this one:
https://github.com/triplea-maps/global_40_house_rules/blob/master/map/games/Global_40_House_Rules.xmlMaybe you would prefer to delete the second post and edit most of what you wrote in there into the first one, then. All the points you made are not duplicative except only the "Some of the new stuff is hard for the AI to handle" and "The AI has problems with some of the rules" ones, which could be merged into a single sentence.
Or maybe you played two different games, and one was the game without Canada and the other one was the one with Canada, for the same map.
Since you are mentioning "scenarios" at the first post of this topic, which I don't believe is part of any TripleA nomenclature, maybe you should clarify whether you are reviewing maps or games. If maps, then one would expect to see only one post for the "Global 40 House Rules" map. If games, then one would expect to see two of them, but one of the two referring to the "Global 40 House Rules with Canada" game.
My understanding is that a "scenario" is a game, not a map.
@Schulz I'm not sure what you mean. The more the modifications, the better. Not like they are doing anything bad to the original anyway.
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@RogerCooper Cool thanks... I may have missed something. Thanks for the response.
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Fwiw the G 40 HRs mod gets updated periodically. Probably no major impact on the review, as there are so many possibilities one could use.
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@Cernel As a long-time board wargamer I am used to using the term scenario. To me, TripleA is the game and the map is the virtual board that the scenario is played on.
When posting, I don't review my previous posts and see if I already played the same scenario.
The purpose of this thread is to give some exposure to the many different scenarios that TripleA can run, and their suitability for play against the AI. I am not trying to create a definitive set of reviews.
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Name 270BC Cernel Variant
Description The Mediterranean into the time of the Punic Wars and the Diadochi
link

Good Points
- An interesting historical situation
- Beautiful unit art
Bad Points
- No victory conditions
- Low movement allowances does not reflect the sweeping campaigns of the period
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Name Large Middle Earth
Description The War of the Ring on a large map
link

Good Points
- An interesting and varied set of units with many special unit & terrain effects
- Appropriate national objectives
- Most units are move 2, speeding play
Bad Points
- AI needs to be run at Hard level because of the many specials, which slows the game
- Unique units like Wizards and Nazgul are buildable
- Unlimited unit building is unlike the small armies described by Tolkien
- No sense of great numeric strength of Mordor
Note: If you play this with the AI use the "Terrain Effects Allow All Units" option are the AI will build units to attack mountain strongholds that can't reach mountain strongholds
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Name World at War
Description World War 2 on a large map
link

Good Points
- Lots of conflict all over the map
- Reasonably well-balanced
Bad Points
- Slow because of map size (but better than other large map variants)
- No victory conditions
- Lots of ahistorical oddities on the map
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Name Big World 2: Rise of the Axis
Description Big World Map with National Objective, National Advantages & Politics
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Good Points
- Lots of interesting options
Bad Points
- The AI does not handle the politics correctly
- No victory conditions
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Name WW2 Path to Victory
Description Global game on modified map
link

**Good Points
- Balanced game
- Russia and China harder to knock out
**Bad Points
- None really, this is a very good scenario
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