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    Roger's Scenario Thread

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    • SchulzS Offline
      Schulz @RogerCooper
      last edited by

      @rogercooper said in Roger's Scenario Thread:

      @schulz said in Roger's Scenario Thread:

      @rogercooper

      Yes, the blockade of Germany had a bigger impact but they couldn't predict that the Schlieffen/Moltke plan won't succeeded and the war would last years. With this plan they had a realistic chance to finish the war quickly.

      Actually the failure of the plan was inevitable. They had already wargamed out that it would impossible for the right flank to envelop Paris. It was simply not possible for the soldiers to march that far and there were not . And then the Germans did not change their plans. Take a look at Terence Zuber's scholarship on German war plans.

      Taking out Belgium and Picardy hurt French production but did not directly benefit the Central Powers. In the East you had Poland, the Baltic, Belarus & the western Ukraine, whose inhabitants had no particularly loyalty to Russia and would actually been willing to produce for for the Germans.

      Moltke did change the plan by reducing the strenght of the right flank in favour of reinforcing Alcace-Lorraine and East Prussia. Kluck maybe couldn't have to drive his army towards southeast if his and Below's armies had enough strength.

      I don't say the original Sclieffen plan would work 100% if executed properly. Just I don't think it was doomed to fall in the beginning.

      RogerCooperR A 2 Replies Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @Schulz
        last edited by

        Name Domination 1914 No Mans Land
        Description World War 1 on a detailed world map
        link
        a676b1e3-1ee1-41b4-a4cd-acbe6bc8337e-image.png

        Good Points

        • Conflict all over the world

        Bad Points

        • Odd handling of communists
        • Favors the Central Powers
        • AI has trouble playing the US
        board 3659B 1 Reply Last reply Reply Quote 1
        • board 3659B Offline
          board 3659 @RogerCooper
          last edited by

          @rogercooper How would you make both sides balance

          SchulzS RogerCooperR 2 Replies Last reply Reply Quote 1
          • SchulzS Offline
            Schulz @board 3659
            last edited by

            I Think Domination 1914 NML is as balanced as chess.

            board 3659B 1 Reply Last reply Reply Quote 2
            • board 3659B Offline
              board 3659 @Schulz
              last edited by

              @schulz I mean chess isn't balanced like white statistically wins more often than black

              SchulzS 1 Reply Last reply Reply Quote 1
              • SchulzS Offline
                Schulz @board 3659
                last edited by

                @board-3659 Yes. Entente in NML has probably slight edge like white in chess.

                1 Reply Last reply Reply Quote 2
                • RogerCooperR Offline
                  RogerCooper @board 3659
                  last edited by

                  @board-3659 said in Roger's Scenario Thread:

                  @rogercooper How would you make both sides balance

                  I would have Bolsheviks pop up as an event as third side in Russia, rather than as a powerful enemy to Russia's east.

                  I would give the Americans a factory in southwest France and delay US entry.

                  C 1 Reply Last reply Reply Quote 2
                  • C Offline
                    Cernel Moderators @RogerCooper
                    last edited by

                    @rogercooper The communists didin't seriously strategically make war against zarist Russia: most of Russia became communist and then started fighting against reactionary forces (mostly outside Russia proper): it should be the whites, not the reds, appearing as a third side waging war on Russia.

                    board 3659B RogerCooperR 2 Replies Last reply Reply Quote 2
                    • board 3659B Offline
                      board 3659 @Cernel
                      last edited by

                      @cernel The whites were the tsarist russians

                      S C 2 Replies Last reply Reply Quote 1
                      • S Offline
                        SilverBullet @board 3659
                        last edited by

                        @board-3659 White Russian
                        Rating: 4.33 stars
                        61 Ratings
                        50 Reviews
                        11 Photos
                        A classic White Russian cocktail made with coffee liqueur, vodka and either cream or milk.

                        1 Reply Last reply Reply Quote 2
                        • C Offline
                          Cernel Moderators @board 3659
                          last edited by

                          @board-3659 said in Roger's Scenario Thread:

                          @cernel The whites were the tsarist russians

                          There never was absolutely anything like communists armies fighting a war to overthrow zarism and turn Russia communist. The regime of the zar was terminated and most of Russia eventually became communist completely bloodlessly, military wise.

                          1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @Cernel
                            last edited by

                            @cernel The Whites were allied with the Entente powers and received some military aid from them. In the WW1 context, the Reds were the wild card. You could view them as allies of the Central Powers, as they did not actually fight the Germans, but they probably would have done so if the Central Powers had not collapsed.

                            You can also consider the various "Green" (nationalist forces) which did receive support from Central Power early on and the Entente powers later.

                            SchulzS 1 Reply Last reply Reply Quote 1
                            • SchulzS Offline
                              Schulz @RogerCooper
                              last edited by

                              The whites were consist of all anti-Communist forces and the Tsar had already abdicated way before the Bolsheviks took the power.

                              The Bolsheviks quickly gain control of majority of Russia in a three months.

                              feb 1918.png

                              It would be more accurate the Communist starting on the West but then Eastern front would be screwed plus Russia could have easily took the Communist centers in the West. I think they made the most correct decision by putting them in the East.

                              And they lost the most ground in here;

                              sep1918.png

                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @Schulz
                                last edited by

                                @schulz If you want to show the October revolution, you need an event that destroys the Russian army and either sets up the Russian Civil War in a plausible way, makes Russia impassable (as in Axis & Allies: 1914) or dumps large numbers of neutral units in Russia.

                                Giving the Reds a large force with substantial income in Siberia in 1914 is a completely gamey solution which has no basis in historical reality.

                                This map gives a better sense of the situation

                                324fd18a-b548-4df6-a8a7-ec4634609d8d-image.png

                                SchulzS 1 Reply Last reply Reply Quote 2
                                • SchulzS Offline
                                  Schulz @RogerCooper
                                  last edited by Schulz

                                  I think the current one is a lot better than any alternative for gameplay reasons.

                                  If the Bolshevik Revolution was depends on the situation on the Eastern front, then almost all CP player would just prioritize it to happen to close one front quickly and gain new ally (Communists).

                                  Also it isn't realistic either setting up Communists neutral towards CP because Germany has still kept significant forces on the East even after signing of The Brest-Litovsk due to mistrust towards the Bolsheviks.

                                  RogerCooperR 1 Reply Last reply Reply Quote 2
                                  • RogerCooperR Offline
                                    RogerCooper @prastle
                                    last edited by

                                    @prastle said in Roger's Scenario Thread:

                                    @rogercooper as a minor thought. Do you mind if I add all links that you post to the top of the thread? Great job btw! Example …

                                    Name Age_Of_Sturlungs_0.0.3
                                    Description13th Century Icelandic Civil War. I added victory conditions
                                    Download
                                    https://forums.triplea-game.org/topic/889/roger-s-scenario-thread/www.rogercooper.com/Age_Of_Sturlungs_0.0.3.zip

                                    You can, but I have been bringing my scenario collection over to the repository.

                                    1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @Schulz
                                      last edited by

                                      @schulz The rule in AA1914 prevents the Germans from gaining any more territory after the Russian Revolution, which limits the advantage of an eastern strategy.

                                      Optional Rule-The Russian Revolution
                                      Russia, already under great social and economic stress, may incur such desperate conditions that a Bolshevik revolution
                                      ignites. The revolution will occur at the end any Russian turn starting in round four if Russia is losing the war. Russia will be
                                      considered to be losing the war if all of the following conditions are met:
                                      • Three or more territories adjacent to Moscow are controlled by the Central Powers.
                                      • At least one other original Russian territory is controlled by the Central Powers or contested.
                                      • Moscow is controlled by Russia or contested.
                                      If the revolution occurs, the Imperial government is replaced with a republic. As a consequence of this, an armistice will be
                                      signed with the Central Powers, effectively removing Russia from the war, and the game. All Russian units outside of original
                                      Russian territories or Russian-controlled territories are immediately removed from the board, and Russia will no longer have
                                      a turn. The Central Powers may no longer attack Russian units or move units into territories controlled by Russia. Central
                                      Powers forces can move into or out of territories contested between them and Russia at any time. Russian units will not
                                      participate in any battles occurring in such territories. Rules restricting land unit movement out of contested territories (see
                                      page 15) no longer apply to Russian territories; however, the Central Powers must maintain at least one infantry unit in each
                                      such territory at all times. Central Powers continue to collect income for any Russian territories they control, but they do not
                                      collect income from contested territories.

                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name Twelve Clans-Coaltions
                                        Description Japan in the Sengoku era
                                        link
                                        8945bcdf-ccfe-4f21-8074-55f426ba2054-image.png

                                        Good Points

                                        • Interesting units with nice art

                                        Bad Points

                                        • Does not capture important elements of war in Sengoku period, such as fortresses, terrain and finances.
                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Cold War
                                          Description Hypothetical WW3 in Europe (without nukes)
                                          link
                                          bb7f20d2-aa13-4e5e-836f-43ae90eeea03-image.png

                                          Good Point

                                          • Plausible hypothetical situation
                                          • Straightforward Rules Set

                                          Bad Points

                                          • Insufficient strategic tension, the game tends bog down with Europe divided down the middle.
                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name Alagaësia (4 players)
                                            Description Warfare in a fantasy world
                                            link
                                            b9dc2910-40de-4e6a-99ff-da43dd40e71e-image.png

                                            Good Points

                                            • Balanced
                                            • Varied, thematic units
                                            • Fantasy air units make for interesting play
                                            • Impassable mountains channel attacks in interesting ways.

                                            Bad Points

                                            • Unrestricted builds result in annoying, unthematic mega-stacks
                                            RogerCooperR 1 Reply Last reply Reply Quote 3

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