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    Roger's Scenario Thread

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    • C Offline
      Cernel Moderators Lobby Moderators @RogerCooper
      last edited by

      @rogercooper The communists didin't seriously strategically make war against zarist Russia: most of Russia became communist and then started fighting against reactionary forces (mostly outside Russia proper): it should be the whites, not the reds, appearing as a third side waging war on Russia.

      board 3659B RogerCooperR 2 Replies Last reply Reply Quote 2
      • board 3659B Offline
        board 3659 @Cernel
        last edited by

        @cernel The whites were the tsarist russians

        S C 2 Replies Last reply Reply Quote 1
        • S Offline
          SilverBullet @board 3659
          last edited by

          @board-3659 White Russian
          Rating: 4.33 stars
          61 Ratings
          50 Reviews
          11 Photos
          A classic White Russian cocktail made with coffee liqueur, vodka and either cream or milk.

          1 Reply Last reply Reply Quote 2
          • C Offline
            Cernel Moderators Lobby Moderators @board 3659
            last edited by

            @board-3659 said in Roger's Scenario Thread:

            @cernel The whites were the tsarist russians

            There never was absolutely anything like communists armies fighting a war to overthrow zarism and turn Russia communist. The regime of the zar was terminated and most of Russia eventually became communist completely bloodlessly, military wise.

            1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @Cernel
              last edited by

              @cernel The Whites were allied with the Entente powers and received some military aid from them. In the WW1 context, the Reds were the wild card. You could view them as allies of the Central Powers, as they did not actually fight the Germans, but they probably would have done so if the Central Powers had not collapsed.

              You can also consider the various "Green" (nationalist forces) which did receive support from Central Power early on and the Entente powers later.

              SchulzS 1 Reply Last reply Reply Quote 1
              • SchulzS Offline
                Schulz @RogerCooper
                last edited by

                The whites were consist of all anti-Communist forces and the Tsar had already abdicated way before the Bolsheviks took the power.

                The Bolsheviks quickly gain control of majority of Russia in a three months.

                feb 1918.png

                It would be more accurate the Communist starting on the West but then Eastern front would be screwed plus Russia could have easily took the Communist centers in the West. I think they made the most correct decision by putting them in the East.

                And they lost the most ground in here;

                sep1918.png

                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @Schulz
                  last edited by

                  @schulz If you want to show the October revolution, you need an event that destroys the Russian army and either sets up the Russian Civil War in a plausible way, makes Russia impassable (as in Axis & Allies: 1914) or dumps large numbers of neutral units in Russia.

                  Giving the Reds a large force with substantial income in Siberia in 1914 is a completely gamey solution which has no basis in historical reality.

                  This map gives a better sense of the situation

                  324fd18a-b548-4df6-a8a7-ec4634609d8d-image.png

                  SchulzS 1 Reply Last reply Reply Quote 2
                  • SchulzS Offline
                    Schulz @RogerCooper
                    last edited by Schulz

                    I think the current one is a lot better than any alternative for gameplay reasons.

                    If the Bolshevik Revolution was depends on the situation on the Eastern front, then almost all CP player would just prioritize it to happen to close one front quickly and gain new ally (Communists).

                    Also it isn't realistic either setting up Communists neutral towards CP because Germany has still kept significant forces on the East even after signing of The Brest-Litovsk due to mistrust towards the Bolsheviks.

                    RogerCooperR 1 Reply Last reply Reply Quote 2
                    • RogerCooperR Offline
                      RogerCooper @prastle
                      last edited by

                      @prastle said in Roger's Scenario Thread:

                      @rogercooper as a minor thought. Do you mind if I add all links that you post to the top of the thread? Great job btw! Example …

                      Name Age_Of_Sturlungs_0.0.3
                      Description13th Century Icelandic Civil War. I added victory conditions
                      Download
                      https://forums.triplea-game.org/topic/889/roger-s-scenario-thread/www.rogercooper.com/Age_Of_Sturlungs_0.0.3.zip

                      You can, but I have been bringing my scenario collection over to the repository.

                      1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @Schulz
                        last edited by

                        @schulz The rule in AA1914 prevents the Germans from gaining any more territory after the Russian Revolution, which limits the advantage of an eastern strategy.

                        Optional Rule-The Russian Revolution
                        Russia, already under great social and economic stress, may incur such desperate conditions that a Bolshevik revolution
                        ignites. The revolution will occur at the end any Russian turn starting in round four if Russia is losing the war. Russia will be
                        considered to be losing the war if all of the following conditions are met:
                        • Three or more territories adjacent to Moscow are controlled by the Central Powers.
                        • At least one other original Russian territory is controlled by the Central Powers or contested.
                        • Moscow is controlled by Russia or contested.
                        If the revolution occurs, the Imperial government is replaced with a republic. As a consequence of this, an armistice will be
                        signed with the Central Powers, effectively removing Russia from the war, and the game. All Russian units outside of original
                        Russian territories or Russian-controlled territories are immediately removed from the board, and Russia will no longer have
                        a turn. The Central Powers may no longer attack Russian units or move units into territories controlled by Russia. Central
                        Powers forces can move into or out of territories contested between them and Russia at any time. Russian units will not
                        participate in any battles occurring in such territories. Rules restricting land unit movement out of contested territories (see
                        page 15) no longer apply to Russian territories; however, the Central Powers must maintain at least one infantry unit in each
                        such territory at all times. Central Powers continue to collect income for any Russian territories they control, but they do not
                        collect income from contested territories.

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Twelve Clans-Coaltions
                          Description Japan in the Sengoku era
                          link
                          8945bcdf-ccfe-4f21-8074-55f426ba2054-image.png

                          Good Points

                          • Interesting units with nice art

                          Bad Points

                          • Does not capture important elements of war in Sengoku period, such as fortresses, terrain and finances.
                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name Cold War
                            Description Hypothetical WW3 in Europe (without nukes)
                            link
                            bb7f20d2-aa13-4e5e-836f-43ae90eeea03-image.png

                            Good Point

                            • Plausible hypothetical situation
                            • Straightforward Rules Set

                            Bad Points

                            • Insufficient strategic tension, the game tends bog down with Europe divided down the middle.
                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name Alagaësia (4 players)
                              Description Warfare in a fantasy world
                              link
                              b9dc2910-40de-4e6a-99ff-da43dd40e71e-image.png

                              Good Points

                              • Balanced
                              • Varied, thematic units
                              • Fantasy air units make for interesting play
                              • Impassable mountains channel attacks in interesting ways.

                              Bad Points

                              • Unrestricted builds result in annoying, unthematic mega-stacks
                              RogerCooperR 1 Reply Last reply Reply Quote 3
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name Global 40 House Rules with Canada
                                Description Global 40 House Rules with Canada
                                https://axisandallies.fandom.com/wiki/Global_40_House_Rules_with_Canada
                                eebcc82e-c664-40d4-a187-7e0526291954-image.png

                                Good Points

                                • Some interesting rules

                                Bad Points

                                • Some of the rules are buggy or contradictory
                                board 3659B 1 Reply Last reply Reply Quote 2
                                • board 3659B Offline
                                  board 3659 @RogerCooper
                                  last edited by

                                  @rogercooper Give an example of the rules contradicting themselves?

                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @board 3659
                                    last edited by

                                    @board-3659 said in Roger's Scenario Thread:

                                    @rogercooper Give an example of the rules contradicting themselves?

                                    Even though I had unchecked Spheres of Influence, the rule was still active, probably because of some other option I chose. There also seemed to be some problem with Air Battles.

                                    In general, my preference would be having a cohesive set of rules options are already chosen, that work well together.

                                    B board 3659B RogerCooperR 3 Replies Last reply Reply Quote 1
                                    • B Online
                                      beelee @RogerCooper
                                      last edited by

                                      @rogercooper yea if "Option Redesign" is selected, it'll auto activate a majority of options. "BM Rules" I think activates or overrides the selection of some others. It's explained in the Game Notes.

                                      1 Reply Last reply Reply Quote 2
                                      • board 3659B Offline
                                        board 3659 @RogerCooper
                                        last edited by

                                        @rogercooper Yeah

                                        1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Big World : 1942 - Factions (Axis)
                                          Description Big World Map with many playable nations
                                          link
                                          77618307-f274-41d3-a4cb-f6a63f234773-image.png

                                          Good Points

                                          • Lots of playable nations with interesting things to do

                                          Bad Points

                                          • A difficult struggle for the Allies
                                          1 Reply Last reply Reply Quote 2
                                          • A Offline
                                            andrewthree Lobby Moderators @Schulz
                                            last edited by

                                            @schulz @RogerCooper I'm not an expert on WW1. Did Germany assume France was the weaker half of the French/Russian alliance and think it was better to strike there first? Was France in fact the weaker half? Did the Germans underestimate British help to France?

                                            RogerCooperR SchulzS 2 Replies Last reply Reply Quote 1

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