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    Roger's Scenario Thread

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    • S Offline
      SilverBullet @board 3659
      last edited by

      @board-3659 White Russian
      Rating: 4.33 stars
      61 Ratings
      50 Reviews
      11 Photos
      A classic White Russian cocktail made with coffee liqueur, vodka and either cream or milk.

      1 Reply Last reply Reply Quote 2
      • C Offline
        Cernel Lobby Moderators @board 3659
        last edited by

        @board-3659 said in Roger's Scenario Thread:

        @cernel The whites were the tsarist russians

        There never was absolutely anything like communists armies fighting a war to overthrow zarism and turn Russia communist. The regime of the zar was terminated and most of Russia eventually became communist completely bloodlessly, military wise.

        1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @Cernel
          last edited by

          @cernel The Whites were allied with the Entente powers and received some military aid from them. In the WW1 context, the Reds were the wild card. You could view them as allies of the Central Powers, as they did not actually fight the Germans, but they probably would have done so if the Central Powers had not collapsed.

          You can also consider the various "Green" (nationalist forces) which did receive support from Central Power early on and the Entente powers later.

          SchulzS 1 Reply Last reply Reply Quote 1
          • SchulzS Offline
            Schulz @RogerCooper
            last edited by

            The whites were consist of all anti-Communist forces and the Tsar had already abdicated way before the Bolsheviks took the power.

            The Bolsheviks quickly gain control of majority of Russia in a three months.

            feb 1918.png

            It would be more accurate the Communist starting on the West but then Eastern front would be screwed plus Russia could have easily took the Communist centers in the West. I think they made the most correct decision by putting them in the East.

            And they lost the most ground in here;

            sep1918.png

            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @Schulz
              last edited by

              @schulz If you want to show the October revolution, you need an event that destroys the Russian army and either sets up the Russian Civil War in a plausible way, makes Russia impassable (as in Axis & Allies: 1914) or dumps large numbers of neutral units in Russia.

              Giving the Reds a large force with substantial income in Siberia in 1914 is a completely gamey solution which has no basis in historical reality.

              This map gives a better sense of the situation

              324fd18a-b548-4df6-a8a7-ec4634609d8d-image.png

              SchulzS 1 Reply Last reply Reply Quote 2
              • SchulzS Offline
                Schulz @RogerCooper
                last edited by Schulz

                I think the current one is a lot better than any alternative for gameplay reasons.

                If the Bolshevik Revolution was depends on the situation on the Eastern front, then almost all CP player would just prioritize it to happen to close one front quickly and gain new ally (Communists).

                Also it isn't realistic either setting up Communists neutral towards CP because Germany has still kept significant forces on the East even after signing of The Brest-Litovsk due to mistrust towards the Bolsheviks.

                RogerCooperR 1 Reply Last reply Reply Quote 2
                • RogerCooperR Offline
                  RogerCooper @prastle
                  last edited by

                  @prastle said in Roger's Scenario Thread:

                  @rogercooper as a minor thought. Do you mind if I add all links that you post to the top of the thread? Great job btw! Example …

                  Name Age_Of_Sturlungs_0.0.3
                  Description13th Century Icelandic Civil War. I added victory conditions
                  Download
                  https://forums.triplea-game.org/topic/889/roger-s-scenario-thread/www.rogercooper.com/Age_Of_Sturlungs_0.0.3.zip

                  You can, but I have been bringing my scenario collection over to the repository.

                  1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @Schulz
                    last edited by

                    @schulz The rule in AA1914 prevents the Germans from gaining any more territory after the Russian Revolution, which limits the advantage of an eastern strategy.

                    Optional Rule-The Russian Revolution
                    Russia, already under great social and economic stress, may incur such desperate conditions that a Bolshevik revolution
                    ignites. The revolution will occur at the end any Russian turn starting in round four if Russia is losing the war. Russia will be
                    considered to be losing the war if all of the following conditions are met:
                    • Three or more territories adjacent to Moscow are controlled by the Central Powers.
                    • At least one other original Russian territory is controlled by the Central Powers or contested.
                    • Moscow is controlled by Russia or contested.
                    If the revolution occurs, the Imperial government is replaced with a republic. As a consequence of this, an armistice will be
                    signed with the Central Powers, effectively removing Russia from the war, and the game. All Russian units outside of original
                    Russian territories or Russian-controlled territories are immediately removed from the board, and Russia will no longer have
                    a turn. The Central Powers may no longer attack Russian units or move units into territories controlled by Russia. Central
                    Powers forces can move into or out of territories contested between them and Russia at any time. Russian units will not
                    participate in any battles occurring in such territories. Rules restricting land unit movement out of contested territories (see
                    page 15) no longer apply to Russian territories; however, the Central Powers must maintain at least one infantry unit in each
                    such territory at all times. Central Powers continue to collect income for any Russian territories they control, but they do not
                    collect income from contested territories.

                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Twelve Clans-Coaltions
                      Description Japan in the Sengoku era
                      link
                      8945bcdf-ccfe-4f21-8074-55f426ba2054-image.png

                      Good Points

                      • Interesting units with nice art

                      Bad Points

                      • Does not capture important elements of war in Sengoku period, such as fortresses, terrain and finances.
                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Cold War
                        Description Hypothetical WW3 in Europe (without nukes)
                        link
                        bb7f20d2-aa13-4e5e-836f-43ae90eeea03-image.png

                        Good Point

                        • Plausible hypothetical situation
                        • Straightforward Rules Set

                        Bad Points

                        • Insufficient strategic tension, the game tends bog down with Europe divided down the middle.
                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Alagaësia (4 players)
                          Description Warfare in a fantasy world
                          link
                          b9dc2910-40de-4e6a-99ff-da43dd40e71e-image.png

                          Good Points

                          • Balanced
                          • Varied, thematic units
                          • Fantasy air units make for interesting play
                          • Impassable mountains channel attacks in interesting ways.

                          Bad Points

                          • Unrestricted builds result in annoying, unthematic mega-stacks
                          RogerCooperR 1 Reply Last reply Reply Quote 3
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name Global 40 House Rules with Canada
                            Description Global 40 House Rules with Canada
                            https://axisandallies.fandom.com/wiki/Global_40_House_Rules_with_Canada
                            eebcc82e-c664-40d4-a187-7e0526291954-image.png

                            Good Points

                            • Some interesting rules

                            Bad Points

                            • Some of the rules are buggy or contradictory
                            board 3659B 1 Reply Last reply Reply Quote 2
                            • board 3659B Offline
                              board 3659 @RogerCooper
                              last edited by

                              @rogercooper Give an example of the rules contradicting themselves?

                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @board 3659
                                last edited by

                                @board-3659 said in Roger's Scenario Thread:

                                @rogercooper Give an example of the rules contradicting themselves?

                                Even though I had unchecked Spheres of Influence, the rule was still active, probably because of some other option I chose. There also seemed to be some problem with Air Battles.

                                In general, my preference would be having a cohesive set of rules options are already chosen, that work well together.

                                B board 3659B RogerCooperR 3 Replies Last reply Reply Quote 1
                                • B Offline
                                  beelee @RogerCooper
                                  last edited by

                                  @rogercooper yea if "Option Redesign" is selected, it'll auto activate a majority of options. "BM Rules" I think activates or overrides the selection of some others. It's explained in the Game Notes.

                                  1 Reply Last reply Reply Quote 2
                                  • board 3659B Offline
                                    board 3659 @RogerCooper
                                    last edited by

                                    @rogercooper Yeah

                                    1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name Big World : 1942 - Factions (Axis)
                                      Description Big World Map with many playable nations
                                      link
                                      77618307-f274-41d3-a4cb-f6a63f234773-image.png

                                      Good Points

                                      • Lots of playable nations with interesting things to do

                                      Bad Points

                                      • A difficult struggle for the Allies
                                      1 Reply Last reply Reply Quote 2
                                      • A Offline
                                        andrewthree Lobby Moderators @Schulz
                                        last edited by

                                        @schulz @RogerCooper I'm not an expert on WW1. Did Germany assume France was the weaker half of the French/Russian alliance and think it was better to strike there first? Was France in fact the weaker half? Did the Germans underestimate British help to France?

                                        RogerCooperR SchulzS 2 Replies Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @andrewthree
                                          last edited by

                                          @andrewthree said in Roger's Scenario Thread:

                                          @schulz @RogerCooper I'm not an expert on WW1. Did Germany assume France was the weaker half of the French/Russian alliance and think it was better to strike there first? Was France in fact the weaker half? Did the Germans underestimate British help to France?

                                          German strategic thinking was rather weak. The France first strategy was based on the idea that France could be knocked out quickly like in 1870, while the German armies would be lost in Russia's vast spaces, like 1812. The violation of Belgian neutrality was decided casually, without consideration of British intervention.

                                          All the European powers assumed a short war "Home Before the Leaves Fall" with the examples of the Russo-Japanese War, the Balkan Wars, the Russo-Turkish War & the Franco-Prussian War. The American Civil War was ignored in Europe.

                                          In WW1, France was stronger than Russia. France's military expenditure in 1914 was 50% higher. Russia had the larger economy, but the inefficient government of the Tsars could not turn it into an effective military force.

                                          In almost any realistic WW1 game, it makes more sense for the Germans to stand of defense in the West and attack Russia.

                                          RogerCooperR 1 Reply Last reply Reply Quote 3
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name WW2 Path to Victory
                                            Description The Global game on a modified map
                                            https://axisandallies.fandom.com/wiki/WW2_Path_to_Victory
                                            cf6723e6-cee9-435b-931f-dcf2af3dd63a-image.png

                                            Good Points

                                            • Better balance than the Global game
                                            • Lots of areas in Russia to fight over

                                            Bad Points

                                            • The big stacks of air in the Far East
                                            1 Reply Last reply Reply Quote 2

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