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    Roger's Scenario Thread

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    • RogerCooperR Offline
      RogerCooper @Cernel
      last edited by

      @cernel The Whites were allied with the Entente powers and received some military aid from them. In the WW1 context, the Reds were the wild card. You could view them as allies of the Central Powers, as they did not actually fight the Germans, but they probably would have done so if the Central Powers had not collapsed.

      You can also consider the various "Green" (nationalist forces) which did receive support from Central Power early on and the Entente powers later.

      SchulzS 1 Reply Last reply Reply Quote 1
      • SchulzS Offline
        Schulz @RogerCooper
        last edited by

        The whites were consist of all anti-Communist forces and the Tsar had already abdicated way before the Bolsheviks took the power.

        The Bolsheviks quickly gain control of majority of Russia in a three months.

        feb 1918.png

        It would be more accurate the Communist starting on the West but then Eastern front would be screwed plus Russia could have easily took the Communist centers in the West. I think they made the most correct decision by putting them in the East.

        And they lost the most ground in here;

        sep1918.png

        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @Schulz
          last edited by

          @schulz If you want to show the October revolution, you need an event that destroys the Russian army and either sets up the Russian Civil War in a plausible way, makes Russia impassable (as in Axis & Allies: 1914) or dumps large numbers of neutral units in Russia.

          Giving the Reds a large force with substantial income in Siberia in 1914 is a completely gamey solution which has no basis in historical reality.

          This map gives a better sense of the situation

          324fd18a-b548-4df6-a8a7-ec4634609d8d-image.png

          SchulzS 1 Reply Last reply Reply Quote 2
          • SchulzS Offline
            Schulz @RogerCooper
            last edited by Schulz

            I think the current one is a lot better than any alternative for gameplay reasons.

            If the Bolshevik Revolution was depends on the situation on the Eastern front, then almost all CP player would just prioritize it to happen to close one front quickly and gain new ally (Communists).

            Also it isn't realistic either setting up Communists neutral towards CP because Germany has still kept significant forces on the East even after signing of The Brest-Litovsk due to mistrust towards the Bolsheviks.

            RogerCooperR 1 Reply Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper @prastle
              last edited by

              @prastle said in Roger's Scenario Thread:

              @rogercooper as a minor thought. Do you mind if I add all links that you post to the top of the thread? Great job btw! Example …

              Name Age_Of_Sturlungs_0.0.3
              Description13th Century Icelandic Civil War. I added victory conditions
              Download
              https://forums.triplea-game.org/topic/889/roger-s-scenario-thread/www.rogercooper.com/Age_Of_Sturlungs_0.0.3.zip

              You can, but I have been bringing my scenario collection over to the repository.

              1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @Schulz
                last edited by

                @schulz The rule in AA1914 prevents the Germans from gaining any more territory after the Russian Revolution, which limits the advantage of an eastern strategy.

                Optional Rule-The Russian Revolution
                Russia, already under great social and economic stress, may incur such desperate conditions that a Bolshevik revolution
                ignites. The revolution will occur at the end any Russian turn starting in round four if Russia is losing the war. Russia will be
                considered to be losing the war if all of the following conditions are met:
                • Three or more territories adjacent to Moscow are controlled by the Central Powers.
                • At least one other original Russian territory is controlled by the Central Powers or contested.
                • Moscow is controlled by Russia or contested.
                If the revolution occurs, the Imperial government is replaced with a republic. As a consequence of this, an armistice will be
                signed with the Central Powers, effectively removing Russia from the war, and the game. All Russian units outside of original
                Russian territories or Russian-controlled territories are immediately removed from the board, and Russia will no longer have
                a turn. The Central Powers may no longer attack Russian units or move units into territories controlled by Russia. Central
                Powers forces can move into or out of territories contested between them and Russia at any time. Russian units will not
                participate in any battles occurring in such territories. Rules restricting land unit movement out of contested territories (see
                page 15) no longer apply to Russian territories; however, the Central Powers must maintain at least one infantry unit in each
                such territory at all times. Central Powers continue to collect income for any Russian territories they control, but they do not
                collect income from contested territories.

                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name Twelve Clans-Coaltions
                  Description Japan in the Sengoku era
                  link
                  8945bcdf-ccfe-4f21-8074-55f426ba2054-image.png

                  Good Points

                  • Interesting units with nice art

                  Bad Points

                  • Does not capture important elements of war in Sengoku period, such as fortresses, terrain and finances.
                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Cold War
                    Description Hypothetical WW3 in Europe (without nukes)
                    link
                    bb7f20d2-aa13-4e5e-836f-43ae90eeea03-image.png

                    Good Point

                    • Plausible hypothetical situation
                    • Straightforward Rules Set

                    Bad Points

                    • Insufficient strategic tension, the game tends bog down with Europe divided down the middle.
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Alagaësia (4 players)
                      Description Warfare in a fantasy world
                      link
                      b9dc2910-40de-4e6a-99ff-da43dd40e71e-image.png

                      Good Points

                      • Balanced
                      • Varied, thematic units
                      • Fantasy air units make for interesting play
                      • Impassable mountains channel attacks in interesting ways.

                      Bad Points

                      • Unrestricted builds result in annoying, unthematic mega-stacks
                      RogerCooperR 1 Reply Last reply Reply Quote 3
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Global 40 House Rules with Canada
                        Description Global 40 House Rules with Canada
                        https://axisandallies.fandom.com/wiki/Global_40_House_Rules_with_Canada
                        eebcc82e-c664-40d4-a187-7e0526291954-image.png

                        Good Points

                        • Some interesting rules

                        Bad Points

                        • Some of the rules are buggy or contradictory
                        board 3659B 1 Reply Last reply Reply Quote 2
                        • board 3659B Offline
                          board 3659 @RogerCooper
                          last edited by

                          @rogercooper Give an example of the rules contradicting themselves?

                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @board 3659
                            last edited by

                            @board-3659 said in Roger's Scenario Thread:

                            @rogercooper Give an example of the rules contradicting themselves?

                            Even though I had unchecked Spheres of Influence, the rule was still active, probably because of some other option I chose. There also seemed to be some problem with Air Battles.

                            In general, my preference would be having a cohesive set of rules options are already chosen, that work well together.

                            B board 3659B RogerCooperR 3 Replies Last reply Reply Quote 1
                            • B Offline
                              beelee @RogerCooper
                              last edited by

                              @rogercooper yea if "Option Redesign" is selected, it'll auto activate a majority of options. "BM Rules" I think activates or overrides the selection of some others. It's explained in the Game Notes.

                              1 Reply Last reply Reply Quote 2
                              • board 3659B Offline
                                board 3659 @RogerCooper
                                last edited by

                                @rogercooper Yeah

                                1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Big World : 1942 - Factions (Axis)
                                  Description Big World Map with many playable nations
                                  link
                                  77618307-f274-41d3-a4cb-f6a63f234773-image.png

                                  Good Points

                                  • Lots of playable nations with interesting things to do

                                  Bad Points

                                  • A difficult struggle for the Allies
                                  1 Reply Last reply Reply Quote 2
                                  • A Offline
                                    andrewthree Moderators @Schulz
                                    last edited by

                                    @schulz @RogerCooper I'm not an expert on WW1. Did Germany assume France was the weaker half of the French/Russian alliance and think it was better to strike there first? Was France in fact the weaker half? Did the Germans underestimate British help to France?

                                    RogerCooperR SchulzS 2 Replies Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @andrewthree
                                      last edited by

                                      @andrewthree said in Roger's Scenario Thread:

                                      @schulz @RogerCooper I'm not an expert on WW1. Did Germany assume France was the weaker half of the French/Russian alliance and think it was better to strike there first? Was France in fact the weaker half? Did the Germans underestimate British help to France?

                                      German strategic thinking was rather weak. The France first strategy was based on the idea that France could be knocked out quickly like in 1870, while the German armies would be lost in Russia's vast spaces, like 1812. The violation of Belgian neutrality was decided casually, without consideration of British intervention.

                                      All the European powers assumed a short war "Home Before the Leaves Fall" with the examples of the Russo-Japanese War, the Balkan Wars, the Russo-Turkish War & the Franco-Prussian War. The American Civil War was ignored in Europe.

                                      In WW1, France was stronger than Russia. France's military expenditure in 1914 was 50% higher. Russia had the larger economy, but the inefficient government of the Tsars could not turn it into an effective military force.

                                      In almost any realistic WW1 game, it makes more sense for the Germans to stand of defense in the West and attack Russia.

                                      RogerCooperR 1 Reply Last reply Reply Quote 3
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name WW2 Path to Victory
                                        Description The Global game on a modified map
                                        https://axisandallies.fandom.com/wiki/WW2_Path_to_Victory
                                        cf6723e6-cee9-435b-931f-dcf2af3dd63a-image.png

                                        Good Points

                                        • Better balance than the Global game
                                        • Lots of areas in Russia to fight over

                                        Bad Points

                                        • The big stacks of air in the Far East
                                        1 Reply Last reply Reply Quote 2
                                        • SchulzS Offline
                                          Schulz @andrewthree
                                          last edited by Schulz

                                          @andrewthree

                                          They though Germany couldn't sustain a two-front war for a long time hence either France or Russia has to be quickly defeated. Russia cannot be defeated within 6 weeks while Germany had a good chance to defeat France. I think they did the right decision by striking France first. Britain had a very small army at that time which couldn't do much if France is going to be quickly defeated.

                                          RogerCooperR 1 Reply Last reply Reply Quote 3
                                          • RogerCooperR Offline
                                            RogerCooper @Schulz
                                            last edited by

                                            @schulz The problem the Germans faced is that France could not be defeated in 6 weeks either, unless they had a leader as incompetent as Louis Napoleon. The Germans had already wargamed this out and knew that their plan could not take Paris in a single campaign.

                                            What they really needed to do was to plan for a multi-year war, with attainable objectives for the initial campaign. Keeping Britain neutral as long as possible should have been viewed as being of the utmost importance, as Britain had larger economy than France or Russia and the blockade would eventually wear down the Germans.

                                            The Germans also lacked any flexibility in their planning. The political circumstances of the war favored the Germans, as the assassination of Archduke Ferdinand was act of state-sponsored terrorism which was unpopular in Europe. A limited campaign in Russia and direct support of Austria would have been an easy victory for the Germans.

                                            A SchulzS 2 Replies Last reply Reply Quote 3

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