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    Roger's Scenario Thread

    Maps & Mods
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    • RogerCooper
      RogerCooper @RogerCooper last edited by

      Name World War II Global 1940 Balanced Mod 3
      Description Global 1940 with better balance
      https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_Balanced_Mod3
      45aa9ee5-957e-4e36-b3ef-14bfc463fc69-image.png

      Good Points

      • Better balance

      Bad Points

      • No scenario notes
      RogerCooper 1 Reply Last reply Reply Quote 1
      • RogerCooper
        RogerCooper @RogerCooper last edited by

        Name Pact of Steel 2
        Description World War 2 in a modified version of the Revised maps with lots of tweaks.
        https://axisandallies.fandom.com/wiki/Pact_of_Steel_2
        ea3d206f-6cf9-4445-a2c9-0924c203a554-image.png

        Good Points

        • Lots of interesting little options
        • Notes in the XML file explaining how to a lot of stuff

        Bad Points

        • Strongly favors the Axis
        RogerCooper 1 Reply Last reply Reply Quote 1
        • RogerCooper
          RogerCooper @RogerCooper last edited by

          Name Risk-Random Alliances
          Description A&A on a Risk board, with random alliances
          https://axisandallies.fandom.com/wiki/Risk-Random_Alliances
          c038274b-4c8c-472c-bf8c-9c4a7a5485ef-image.png

          Good Points

          • Random alliances are an interesting concept

          Bad Points

          • The map is too small for anything interesting to happen.
          • Random alliances can create an impossible or extremely easy situation. Be prepared to restart,
          RogerCooper 1 Reply Last reply Reply Quote 2
          • RogerCooper
            RogerCooper @RogerCooper last edited by

            Russian Civil War (6 players)
            The Russian Civil War starting in about 1918
            https://axisandallies.fandom.com/wiki/Russian_Civil_War_(6_players)?
            9357bf31-1a03-4887-9db6-9272fbc2ad80-image.png

            Good Points

            • Not just another WW 2 game
            • It has armored trains

            Bad Points

            • The ability to build anywhere makes the game less focused
            • No victory conditions
            • Most of the political complexities of the war are ignored
            RogerCooper 1 Reply Last reply Reply Quote 1
            • RogerCooper
              RogerCooper @RogerCooper last edited by

              Name Steampunk Advanced
              Description World War One on a large map with many science fiction elements
              https://axisandallies.fandom.com/wiki/Steampunk_Advanced
              d9db8133-0193-493d-b009-3013ece8d662-image.png

              Good Points

              • Many interesting units
              • Each nation has a distinctive position and units

              Bad Points

              • Economic values are often arbitrary
              • The AI has trouble with some of the units
              RogerCooper 1 Reply Last reply Reply Quote 1
              • RogerCooper
                RogerCooper @RogerCooper last edited by

                Name Aggression 1914
                *Description World War 1 on a world map with upkeep costs
                https://axisandallies.fandom.com/wiki/Aggression_1914
                f4490b93-b148-4ca5-be12-7caacf30aacf-image.png

                Good Points

                • Upkeep cost prevent megastacks and enhance realism
                • Conflict all over the map
                • Randomized setup adds variety

                Bad Points

                • Poor documentation (especially of the randomized unit creation)
                • Ahistorical, with every one fighting from turn 1 and nations created out of nothing
                • Randomized setups can be unbalanced/ahistorical
                RogerCooper 1 Reply Last reply Reply Quote 1
                • RogerCooper
                  RogerCooper @RogerCooper last edited by

                  Name Age of the Sturlungs
                  Description Civil war in Medieval Iceland
                  https://axisandallies.fandom.com/wiki/Age_Of_The_Sturlungs_0.0.2
                  0c37036f-37bd-4186-9188-bc2ec5cf6b77-image.png

                  Good Points

                  • Not another WW2 game
                  • Some interesting geography

                  Bad Points

                  • Slow movement allowances make for a slow game
                  • No victory conditions
                  • No feel for medieval warfare
                  RogerCooper 1 Reply Last reply Reply Quote 1
                  • RogerCooper
                    RogerCooper @RogerCooper last edited by

                    Name Capture the Flag
                    Description An abstract 4-way battle on a square map
                    https://axisandallies.fandom.com/wiki/Capture_The_Flag
                    bb2ff442-a329-4577-9653-9d9e1bb9fdbe-image.png

                    Good Points

                    • An interesting puzzle in PvsAI

                    Bad Points

                    • It's only a puzzle
                    RogerCooper 1 Reply Last reply Reply Quote 1
                    • RogerCooper
                      RogerCooper @RogerCooper last edited by

                      Name New World Order
                      Description World War II in Europe
                      https://axisandallies.fandom.com/wiki/New_World_Order
                      93f2a1eb-44a7-41cf-b53c-f54028e64cee-image.png

                      Good Points

                      • Nice-looking accurate map
                      • A large variety of units

                      Bad Points

                      • The AI has trouble playing German & America
                      1 Reply Last reply Reply Quote 1
                      • Ted Self
                        Ted Self @RogerCooper last edited by

                        @rogercooper @rogercooper I've been playing the Viking game for a few days. The thing that irritated me the most was the monks. The computer players would just buy tons of monks. I fixed this by making monks cost 2, defend at zero and only move one space. So all they are good for is support and fodder. I made 3 factions, Geats with Northumbia, Danes with Picts, and Jutes united with Mercia and Wessex. I gave the Jutes +1 resource PUs every turn. I took the Geats faction and set the computer players to fast AI except for the Picts which I set at easy AI. This way no matter which faction you play you will get to use both sets of armies. I tried to change the names of the countries but I failed at that. I also tried to make villages defend at +1 support but failed at that as well. I have not play tested very far into the game yet so I'm not sure about the balance. I am not sure if I have the latest version. I barely managed to find and download the zip file called Viking-master. Then it would not load from the zip file so I had to move some files. I saw one version somewhere That was called Viking2 but the download file for it was gone. But anyhow I am having fun, the big kid and the history buff in me is still going strong.

                        Ted Self 1 Reply Last reply Reply Quote 0
                        • Ted Self
                          Ted Self @Ted Self last edited by

                          @ted-self Now I am laughing at myself. I found the Viking2 file, now I have both versions. I just had to tweak it, I'm a tweaker. I screwed the monks and made the dogs cost 2 for 5 PUs. Got rid of the limit of 6 units and changed them all to either 8, 10 or 12. I would like to put names on the capital cities that are visible and also make the capitals be artillery, if you could tell me how to do that I would appreciate it. Of course I already appreciate the games you have made. Triplea is a great thing for old gamers and history buffs with not much disposable income.

                          RogerCooper 1 Reply Last reply Reply Quote 0
                          • RogerCooper
                            RogerCooper @Ted Self last edited by

                            @ted-self said in Roger's Scenario Thread:

                            @ted-self Now I am laughing at myself. I found the Viking2 file, now I have both versions. I just had to tweak it, I'm a tweaker. I screwed the monks and made the dogs cost 2 for 5 PUs. Got rid of the limit of 6 units and changed them all to either 8, 10 or 12. I would like to put names on the capital cities that are visible and also make the capitals be artillery, if you could tell me how to do that I would appreciate it. Of course I already appreciate the games you have made. Triplea is a great thing for old gamers and history buffs with not much disposable income.

                            There is always room for a Viking3 mod. If you want artillery in capitals, just create a zero move unit and place in the capital. Take a look at a scenario that has capitals, I believe that file is called capitals.txt. Post on the map-making forum if you need some help.

                            RogerCooper 1 Reply Last reply Reply Quote 1
                            • RogerCooper
                              RogerCooper @RogerCooper last edited by

                              Name World War II v4-17% bonus for Allies
                              Description Axis & Allies 1942-Second edition with a 17% income bonus for the Allies

                              Good Points

                              • Fixes the rather unbalanced original game

                              4c652eb2-9220-47cc-89c7-32f08231b7f8-image.png

                              RogerCooper 1 Reply Last reply Reply Quote 1
                              • RogerCooper
                                RogerCooper @RogerCooper last edited by

                                Name World At War Variant - FUEL-AA-Range
                                Description World War II on a large map with fuel restrictions starting in 1939
                                https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
                                26043147-b749-42e0-bb04-f0ff90cb664e-image.png

                                Good Points

                                • Interesting unit types

                                Bad Points

                                • No victory conditions
                                • All powers at war immediately
                                RogerCooper 1 Reply Last reply Reply Quote 1
                                • RogerCooper
                                  RogerCooper @RogerCooper last edited by

                                  Name 1914-COW-Empires
                                  Description World War 1 in Europe using data from the Correlates of War website
                                  https://axisandallies.fandom.com/wiki/1914-COW-Empires
                                  0bb0f265-fd48-484a-a2fc-80d02c53a92b-image.png

                                  Good Points

                                  • Historically based forces and economics
                                  • Maintenance costs
                                  • Limited rounds of combat

                                  Bad Points

                                  • Economic values are not split properly
                                  • Maintenance costs are too high, making it hard to build armies
                                  • Quality differences in armies are largely ignored, creating odd results
                                  RogerCooper 1 Reply Last reply Reply Quote 1
                                  • RogerCooper
                                    RogerCooper @RogerCooper last edited by

                                    Name HeartsOfIron2-Europe
                                    Description World War 2 in Europe on a large map with many unit types
                                    https://axisandallies.fandom.com/wiki/HeartsOfIron2-Europe
                                    4c679bd5-2843-4306-b1f1-9b8ed3a1abbf-image.png

                                    Good Points

                                    • Competitive situation
                                    • Interesting unit types
                                    • Many strategic options

                                    Bad Points

                                    • Some unit types are useless or overpowered
                                    Black_Elk 1 Reply Last reply Reply Quote 1
                                    • Black_Elk
                                      Black_Elk @RogerCooper last edited by Black_Elk

                                      I enjoy this thread a lot. It's fun to hear the quick take and to see the images, especially to see how the various maps have been adapted for alternative scenarios. If there's one thing tripleA definitely has that I dig, it's the full buffet. Sometimes it can be hard to wade through so many different games and think what to download and try out, so the brief survey here is fun. Especially with the screens to show how things look. It's also cool I think just to see the various visual conventions there, like what colors and such were chosen.

                                      I find that the more visuals there are available, the more inclined I am to explore the game and check it out. Even in the map downloads feature like the built in, like if there are more images beyond the thumbnail of the entire map at max zoom. Or when it displays a gamenotes with extra images and kinda tease what's what. A cool expanded overview/survey with this same method, might be like screen of the first turn purchase menu too, to see an example of the unit spread.

                                      Reading this made me go and download some things I hadn't seen before and a few I'd seen but forgotten about. Trying to get a little archive going on the D drive now hehe.

                                      Anyhow, good work!

                                      RogerCooper 1 Reply Last reply Reply Quote 2
                                      • RogerCooper
                                        RogerCooper @Black_Elk last edited by

                                        @black_elk I am glad the you appreciate it. The website makes it easy to post images.

                                        RogerCooper 1 Reply Last reply Reply Quote 1
                                        • RogerCooper
                                          RogerCooper @RogerCooper last edited by

                                          Name World War II Global 1940 2nd Edition with Combat Move First
                                          Description World War II Global 1940 2nd Edition with Combat Move First
                                          https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_2nd_Edition_with_Combat_Move_First
                                          cffbd038-e592-4eb6-90d4-b24a1b5ee1e0-image.png

                                          Good Points

                                          • Combat move first speeds up play
                                          • Better balance than the original game

                                          Bad Points

                                          • AI has trouble making good political decisions
                                          TheDog 1 Reply Last reply Reply Quote 0
                                          • TheDog
                                            TheDog @RogerCooper last edited by TheDog

                                            @RogerCooper
                                            Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

                                            https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

                                            RogerCooper 1 Reply Last reply Reply Quote 0
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