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    Roger's Scenario Thread

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    • RogerCooper
      RogerCooper @RogerCooper last edited by

      Name 41 Oztea Island
      Description Global game starting in 1941 with better balance and objectives for Pacific islands.
      https://axisandallies.fandom.com/wiki/41_Oztea_Island
      a0072d59-8137-404f-97f4-f3c693f5d6db-image.png

      Good Points

      • Reasonably balanced
      • Action starts right away for everyone

      Bad Points

      • No major problems
      1 Reply Last reply Reply Quote 1
      • board 3659
        board 3659 last edited by

        I am curious if you have reviewed Civil War: A House Divided. I say I like it even if it has a pretty steep learning curve even for a veteran of Axis and Allies-styled games. Idk how balanced it is but I won with US and CSA once each on fast ai

        RogerCooper 1 Reply Last reply Reply Quote 1
        • RogerCooper
          RogerCooper @board 3659 last edited by

          @board-3659 I don't think it is playable by the AI with all the complex unit types.

          board 3659 1 Reply Last reply Reply Quote 1
          • board 3659
            board 3659 @RogerCooper last edited by

            @rogercooper it is. I did "lose" once but that was due to having no idea on the rule set. However, once you get a basic idea of it, yeah the AI just isn't really the best at it. It can halt your progress but I never felt too overwealmed

            RogerCooper 1 Reply Last reply Reply Quote 0
            • RogerCooper
              RogerCooper @board 3659 last edited by

              Name Aggression 1939
              Description World War 2 starting in 1939 on a world map, with upkeep costs and other rules changes.
              https://axisandallies.fandom.com/wiki/Aggression_1939
              f82d8f53-4722-48ed-986f-23b629cfb8f2-image.png

              Good Points

              • Upkeep costs are realistic and keep unit density reasonable
              • Nations enter the war in a historical fashion
              • Cheap aircraft with limited effect, alter combat dynamics in an interesting way
              • You can only build in your home factories, making logistics more significant

              Bad Points

              • It is hard for the Axis to build up any momentum
              • The inability to build new factories restricts strategic choices
              RogerCooper 1 Reply Last reply Reply Quote 1
              • RogerCooper
                RogerCooper @RogerCooper last edited by

                Name Six Army 2 Alliance
                Description An abstract struggle between 2 alliances on the Revised map
                https://axisandallies.fandom.com/wiki/Six_Army_2_Alliance
                48506e2f-d110-4dce-8bc2-401554c1d574-image.png

                Good Points

                • Not just another WW2 game
                • Straightforward rules set

                Bad Points

                • Everyone starts with a big opening bid, which throws off the AI

                Note: If playing against the AI, don't build anything in the bid phase, holding onto the PU's.

                RogerCooper 1 Reply Last reply Reply Quote 1
                • RogerCooper
                  RogerCooper @RogerCooper last edited by

                  Name Middle Earth-Battle for Arda
                  *Description * The War of the Ring, on large map
                  https://axisandallies.fandom.com/wiki/Middle_Earth_-_Battle_for_Arda
                  89dfd6b9-6a96-4a0c-b5e9-63f4cc37a575-image.png

                  Good Points

                  • Beautiful map
                  • Interesting unit interactions and terrain rules
                  • Reasonably balanced

                  Bad Points

                  • AI has some trouble with this (turning off the mountain restriction helps)
                  • Feels too much like WW2 in Middle Earth
                  board 3659 1 Reply Last reply Reply Quote 2
                  • board 3659
                    board 3659 @RogerCooper last edited by board 3659

                    @rogercooper I think Battle of Adra and other Middle Earth maps tend to be hit with the WW2 game style the most. I think that they really should feel more like Medival/Renaissance-style warfare with unique units tbh.

                    I think part of it is the lack of a late-entry dynamic. I think one of the official board games does this and it's a really interesting mechanic for the Good/Valor side.

                    Anyway, I seen people also complain that Angmar is too weak and gets easily crushed

                    {Note this is likley an older version I am referring to since it seems like Angmar and Isengard got buffed)

                    RogerCooper 1 Reply Last reply Reply Quote 1
                    • RogerCooper
                      RogerCooper @board 3659 last edited by

                      @board-3659 The War of the Ring game does have late entry but it also has a number of the features that improve the game.

                      • Card play
                      • A deadline caused by Ring being taken to Mordor
                      • Stacking limits
                      • Build limits
                      • Good units can't be replaced
                      RogerCooper board 3659 2 Replies Last reply Reply Quote 1
                      • RogerCooper
                        RogerCooper @RogerCooper last edited by

                        Name World At War Variant - v3
                        Description World War 2 starting in 1939 on a large map with many rules changes

                        https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_v3
                        13fa2c86-bf64-43f4-bda2-8dcc9c3ceae2-image.png

                        Good Points

                        • A wide variety of useful units
                        • Factories restricted in what they can build (but you can improve them to build more)
                        • Conflict all over the map
                        • Limited combat rounds

                        Bad Points

                        • The AI gets confused and does not build correctly
                        1 Reply Last reply Reply Quote 0
                        • board 3659
                          board 3659 @RogerCooper last edited by

                          @rogercooper I don't mind if Good units can be built tbh but I think reducing Good's production, especially in places like Freefolk or Dale would do a good job in making the whole "Race to Mordor" more prevalent

                          RogerCooper 1 Reply Last reply Reply Quote 0
                          • RogerCooper
                            RogerCooper @board 3659 last edited by

                            Name Napoleonic Empires FFA 8player
                            Description The Napoleonic Wars in Europe
                            https://axisandallies.fandom.com/wiki/Napoleonic_Empires_FFA_8player
                            a1220fb3-ee60-4b45-98da-22a97120599b-image.png

                            Good Points

                            • Not a true free-for-all, players make alliances
                            • Colorful units

                            Bad Points

                            • The AI tends to slip to a war of all against all situation and generally handles political actions poorly
                            board 3659 1 Reply Last reply Reply Quote 2
                            • board 3659
                              board 3659 @RogerCooper last edited by

                              @rogercooper I remember doing a Swedish/Turkish game when I first played Triple A. It was pretty enjoyable.

                              Anyway, the FFA version feels much more like how the regular Napoleonic Era map should have been like to be honest. at least a 3rd Neutrality League faction should have been added

                              RogerCooper 1 Reply Last reply Reply Quote 0
                              • RogerCooper
                                RogerCooper @board 3659 last edited by

                                @board-3659 TripleA's political model is not very flexible and the AI can't really handle freedom of action. The best policy to make peace with all but one foe.

                                Next year, I will semi-retire and I am thinking about getting involved in the coding end of TripleA. A flexible, automated set of political rules where the nations will join and leave loosely-defined camps would be a possible project.

                                RogerCooper 1 Reply Last reply Reply Quote 1
                                • RogerCooper
                                  RogerCooper @RogerCooper last edited by

                                  Name Neuschwabenland North vs South
                                  Description Conflict by land and sea over a fictional set of continents
                                  https://axisandallies.fandom.com/wiki/Neuschwabenland_north_vs_south
                                  d55269a3-bfcf-4332-9053-eeb47acf6752-image.png

                                  Good Points

                                  • Balanced
                                  • Straight-forward unit set

                                  Bad Points

                                  • No victory conditions
                                  • Relatively symmetrical start lacks dynamics
                                  RogerCooper 1 Reply Last reply Reply Quote 2
                                  • RogerCooper
                                    RogerCooper @RogerCooper last edited by

                                    Name Star Wars: Tatooine War (4 teams)
                                    Description 4 alliances fight for the planet Tatooine
                                    https://axisandallies.fandom.com/wiki/Star_Wars:Tatooine_War(4_teams)
                                    e1d6f0a2-2f86-4211-88c2-2bc989d9a0d3-image.png

                                    Good Points

                                    • Lots of Star Wars specific units

                                    Bad Points

                                    • The usual problems of free-for-alls, mitigated by some alliances
                                    • The inability of spaceships to land on "the interior" is strange
                                    RogerCooper 1 Reply Last reply Reply Quote 0
                                    • RogerCooper
                                      RogerCooper @RogerCooper last edited by

                                      Name AA50-42-Build Caps
                                      Description Axis & Allies Anniversary Edition 1942, with limits on how many units can be built
                                      https://axisandallies.fandom.com/wiki/AA50-42-Build_Caps
                                      e236a10d-bf9b-4b43-945f-a20e8d731597-image.png

                                      Good Points

                                      • No mega stacks
                                      • Diversified units are used

                                      Bad Points

                                      • Favors the Axis (but the Allies can be interesting to play)
                                      RogerCooper 1 Reply Last reply Reply Quote 0
                                      • RogerCooper
                                        RogerCooper @RogerCooper last edited by

                                        Name World At War
                                        Description World War 2 starting in 1939, on large map
                                        https://axisandallies.fandom.com/wiki/World_At_War
                                        1ef6392a-431a-4da2-bf8b-efec8e2f0313-image.png

                                        Good Points

                                        • Reasonably balanced
                                        • Conflict all over the map

                                        Bad Points

                                        • Lots of gegraphic anomalies and unusual production values
                                        • Victory conditions don't work
                                        C 1 Reply Last reply Reply Quote 0
                                        • C
                                          Cernel Moderators @RogerCooper last edited by

                                          @rogercooper said in Roger's Scenario Thread:

                                          • Victory conditions don't work

                                          May you please double check this and provide a save game or precise instructions to reproduce it or both?

                                          RogerCooper 1 Reply Last reply Reply Quote 0
                                          • RogerCooper
                                            RogerCooper @Cernel last edited by

                                            @cernel The game didn't end when 5 capitals were held. I didn't save the game.

                                            It could easily be fixed by designating capitals as victory cities, rather than using triggered victory.

                                            C 1 Reply Last reply Reply Quote 0
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