TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
    962 Posts 25 Posters 1.9m Views 24 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Age of the Sturlungs
      Description Civil war in Medieval Iceland
      https://axisandallies.fandom.com/wiki/Age_Of_The_Sturlungs_0.0.2
      0c37036f-37bd-4186-9188-bc2ec5cf6b77-image.png

      Good Points

      • Not another WW2 game
      • Some interesting geography

      Bad Points

      • Slow movement allowances make for a slow game
      • No victory conditions
      • No feel for medieval warfare
      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Capture the Flag
        Description An abstract 4-way battle on a square map
        https://axisandallies.fandom.com/wiki/Capture_The_Flag
        bb2ff442-a329-4577-9653-9d9e1bb9fdbe-image.png

        Good Points

        • An interesting puzzle in PvsAI

        Bad Points

        • It's only a puzzle
        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name New World Order
          Description World War II in Europe
          https://axisandallies.fandom.com/wiki/New_World_Order
          93f2a1eb-44a7-41cf-b53c-f54028e64cee-image.png

          Good Points

          • Nice-looking accurate map
          • A large variety of units

          Bad Points

          • The AI has trouble playing German & America
          1 Reply Last reply Reply Quote 1
          • Ted SelfT Offline
            Ted Self @RogerCooper
            last edited by

            @rogercooper @rogercooper I've been playing the Viking game for a few days. The thing that irritated me the most was the monks. The computer players would just buy tons of monks. I fixed this by making monks cost 2, defend at zero and only move one space. So all they are good for is support and fodder. I made 3 factions, Geats with Northumbia, Danes with Picts, and Jutes united with Mercia and Wessex. I gave the Jutes +1 resource PUs every turn. I took the Geats faction and set the computer players to fast AI except for the Picts which I set at easy AI. This way no matter which faction you play you will get to use both sets of armies. I tried to change the names of the countries but I failed at that. I also tried to make villages defend at +1 support but failed at that as well. I have not play tested very far into the game yet so I'm not sure about the balance. I am not sure if I have the latest version. I barely managed to find and download the zip file called Viking-master. Then it would not load from the zip file so I had to move some files. I saw one version somewhere That was called Viking2 but the download file for it was gone. But anyhow I am having fun, the big kid and the history buff in me is still going strong.

            Ted SelfT 1 Reply Last reply Reply Quote 0
            • Ted SelfT Offline
              Ted Self @Ted Self
              last edited by

              @ted-self Now I am laughing at myself. I found the Viking2 file, now I have both versions. I just had to tweak it, I'm a tweaker. I screwed the monks and made the dogs cost 2 for 5 PUs. Got rid of the limit of 6 units and changed them all to either 8, 10 or 12. I would like to put names on the capital cities that are visible and also make the capitals be artillery, if you could tell me how to do that I would appreciate it. Of course I already appreciate the games you have made. Triplea is a great thing for old gamers and history buffs with not much disposable income.

              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @Ted Self
                last edited by

                @ted-self said in Roger's Scenario Thread:

                @ted-self Now I am laughing at myself. I found the Viking2 file, now I have both versions. I just had to tweak it, I'm a tweaker. I screwed the monks and made the dogs cost 2 for 5 PUs. Got rid of the limit of 6 units and changed them all to either 8, 10 or 12. I would like to put names on the capital cities that are visible and also make the capitals be artillery, if you could tell me how to do that I would appreciate it. Of course I already appreciate the games you have made. Triplea is a great thing for old gamers and history buffs with not much disposable income.

                There is always room for a Viking3 mod. If you want artillery in capitals, just create a zero move unit and place in the capital. Take a look at a scenario that has capitals, I believe that file is called capitals.txt. Post on the map-making forum if you need some help.

                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name World War II v4-17% bonus for Allies
                  Description Axis & Allies 1942-Second edition with a 17% income bonus for the Allies

                  Good Points

                  • Fixes the rather unbalanced original game

                  4c652eb2-9220-47cc-89c7-32f08231b7f8-image.png

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name World At War Variant - FUEL-AA-Range
                    Description World War II on a large map with fuel restrictions starting in 1939
                    https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
                    26043147-b749-42e0-bb04-f0ff90cb664e-image.png

                    Good Points

                    • Interesting unit types

                    Bad Points

                    • No victory conditions
                    • All powers at war immediately
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name 1914-COW-Empires
                      Description World War 1 in Europe using data from the Correlates of War website
                      https://axisandallies.fandom.com/wiki/1914-COW-Empires
                      0bb0f265-fd48-484a-a2fc-80d02c53a92b-image.png

                      Good Points

                      • Historically based forces and economics
                      • Maintenance costs
                      • Limited rounds of combat

                      Bad Points

                      • Economic values are not split properly
                      • Maintenance costs are too high, making it hard to build armies
                      • Quality differences in armies are largely ignored, creating odd results
                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name HeartsOfIron2-Europe
                        Description World War 2 in Europe on a large map with many unit types
                        https://axisandallies.fandom.com/wiki/HeartsOfIron2-Europe
                        4c679bd5-2843-4306-b1f1-9b8ed3a1abbf-image.png

                        Good Points

                        • Competitive situation
                        • Interesting unit types
                        • Many strategic options

                        Bad Points

                        • Some unit types are useless or overpowered
                        Black_ElkB 1 Reply Last reply Reply Quote 1
                        • Black_ElkB Offline
                          Black_Elk @RogerCooper
                          last edited by Black_Elk

                          I enjoy this thread a lot. It's fun to hear the quick take and to see the images, especially to see how the various maps have been adapted for alternative scenarios. If there's one thing tripleA definitely has that I dig, it's the full buffet. Sometimes it can be hard to wade through so many different games and think what to download and try out, so the brief survey here is fun. Especially with the screens to show how things look. It's also cool I think just to see the various visual conventions there, like what colors and such were chosen.

                          I find that the more visuals there are available, the more inclined I am to explore the game and check it out. Even in the map downloads feature like the built in, like if there are more images beyond the thumbnail of the entire map at max zoom. Or when it displays a gamenotes with extra images and kinda tease what's what. A cool expanded overview/survey with this same method, might be like screen of the first turn purchase menu too, to see an example of the unit spread.

                          Reading this made me go and download some things I hadn't seen before and a few I'd seen but forgotten about. Trying to get a little archive going on the D drive now hehe.

                          Anyhow, good work!

                          RogerCooperR 1 Reply Last reply Reply Quote 2
                          • RogerCooperR Offline
                            RogerCooper @Black_Elk
                            last edited by

                            @black_elk I am glad the you appreciate it. The website makes it easy to post images.

                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name World War II Global 1940 2nd Edition with Combat Move First
                              Description World War II Global 1940 2nd Edition with Combat Move First
                              https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_2nd_Edition_with_Combat_Move_First
                              cffbd038-e592-4eb6-90d4-b24a1b5ee1e0-image.png

                              Good Points

                              • Combat move first speeds up play
                              • Better balance than the original game

                              Bad Points

                              • AI has trouble making good political decisions
                              TheDogT 1 Reply Last reply Reply Quote 0
                              • TheDogT Offline
                                TheDog @RogerCooper
                                last edited by TheDog

                                @RogerCooper
                                Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

                                https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @TheDog
                                  last edited by

                                  @thedog said in Roger's Scenario Thread:

                                  @RogerCooper
                                  Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

                                  https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

                                  I will try it out on the weekend.

                                  RogerCooperR 2 Replies Last reply Reply Quote 3
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Pacific Theatre Solo Challenge
                                    World War 2 in Pacific on the AAP map with lots of special stuff
                                    https://axisandallies.fandom.com/wiki/Pacific_Theater_(Zim_Xero)
                                    34d81e53-c3fd-4f4b-a952-95eae503b913-image.png

                                    Good Points

                                    • Interesting set of rules designed for play against the AI

                                    Bad Points

                                    • Can be confusing for both units and AI
                                    1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      @rogercooper I don't generally big games like 1941 Global Command Decision Too many units, too slow to play.

                                      It has some interesting ideas. Maintenance costs, stacking limits and tech by events all work well. It is good the Americans can get across the Atlantic in 2 turns.

                                      The AI has some trouble with the many unit types. For example the AI Americans will not build nuclear bombers.

                                      I like the territory names on so I know what I am fighting over.

                                      Like most scenarios, there is no real sense of the huge economic power of the US.

                                      TheDogT 1 Reply Last reply Reply Quote 2
                                      • TheDogT Offline
                                        TheDog @RogerCooper
                                        last edited by TheDog

                                        @RogerCooper
                                        Thanks for the review!
                                        I will look into the number of units and the nuclear bomber.

                                        Not sure if you saw this.
                                        If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

                                        Also scripted for both AI and US player is
                                        Turn 2 Brazil
                                        Turn 3 Mexico
                                        Turn 4 Gulf of Mexico states
                                        join the US as allies and generate approximately another 70pu per turn from turn 4+

                                        From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
                                        This can only be seen by looking at the History PU values in Resources phase.

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @TheDog
                                          last edited by

                                          @thedog said in Roger's Scenario Thread:

                                          @RogerCooper
                                          Thanks for the review!
                                          I will look into the number of units and the nuclear bomber.

                                          Not sure if you saw this.
                                          If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

                                          Also scripted for both AI and US player is
                                          Turn 2 Brazil
                                          Turn 3 Mexico
                                          Turn 4 Gulf of Mexico states
                                          join the US as allies and generate approximately another 70pu per turn from turn 4+

                                          From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
                                          This can only be seen by looking at the History PU values in Resources phase.

                                          I saw that feature but 70 pu is not enough to be decisive. The Americans also need to fight the Japanese, build transports and it is minimum of 2 turns to get units to Europe. The large number of areas makes it harder for the Western Allies to distract the Germans. Once the Japanese attack Russia, the Russians are in serious trouble.

                                          Have you considered having American sea movement allowances increase during the game as a reflection of improvements in logistics.

                                          The number of units is part of your design decision to create a game on a large map. Some people like large maps, but I don't. It would be interesting to try some of your ideas are on a map with fewer areas.

                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name Rome Total War
                                            Description A scenario inspired by the Rome: Total War game
                                            https://axisandallies.fandom.com/wiki/Rome_Total_War
                                            e9c9ad98-5d9c-4867-805f-ffaee79aa47a-image.png

                                            Good Points

                                            • Not another WW2 game

                                            Bad Points

                                            • Most units even ships move 1, making a slow game
                                            • Little effort made to show the peculiarities of ancient warfare.
                                            RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 40
                                            • 41
                                            • 42
                                            • 43
                                            • 44
                                            • 48
                                            • 49
                                            • 42 / 49
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums