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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @Ted Self
      last edited by

      @ted-self said in Roger's Scenario Thread:

      @ted-self Now I am laughing at myself. I found the Viking2 file, now I have both versions. I just had to tweak it, I'm a tweaker. I screwed the monks and made the dogs cost 2 for 5 PUs. Got rid of the limit of 6 units and changed them all to either 8, 10 or 12. I would like to put names on the capital cities that are visible and also make the capitals be artillery, if you could tell me how to do that I would appreciate it. Of course I already appreciate the games you have made. Triplea is a great thing for old gamers and history buffs with not much disposable income.

      There is always room for a Viking3 mod. If you want artillery in capitals, just create a zero move unit and place in the capital. Take a look at a scenario that has capitals, I believe that file is called capitals.txt. Post on the map-making forum if you need some help.

      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name World War II v4-17% bonus for Allies
        Description Axis & Allies 1942-Second edition with a 17% income bonus for the Allies

        Good Points

        • Fixes the rather unbalanced original game

        4c652eb2-9220-47cc-89c7-32f08231b7f8-image.png

        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name World At War Variant - FUEL-AA-Range
          Description World War II on a large map with fuel restrictions starting in 1939
          https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
          26043147-b749-42e0-bb04-f0ff90cb664e-image.png

          Good Points

          • Interesting unit types

          Bad Points

          • No victory conditions
          • All powers at war immediately
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name 1914-COW-Empires
            Description World War 1 in Europe using data from the Correlates of War website
            https://axisandallies.fandom.com/wiki/1914-COW-Empires
            0bb0f265-fd48-484a-a2fc-80d02c53a92b-image.png

            Good Points

            • Historically based forces and economics
            • Maintenance costs
            • Limited rounds of combat

            Bad Points

            • Economic values are not split properly
            • Maintenance costs are too high, making it hard to build armies
            • Quality differences in armies are largely ignored, creating odd results
            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name HeartsOfIron2-Europe
              Description World War 2 in Europe on a large map with many unit types
              https://axisandallies.fandom.com/wiki/HeartsOfIron2-Europe
              4c679bd5-2843-4306-b1f1-9b8ed3a1abbf-image.png

              Good Points

              • Competitive situation
              • Interesting unit types
              • Many strategic options

              Bad Points

              • Some unit types are useless or overpowered
              Black_ElkB 1 Reply Last reply Reply Quote 1
              • Black_ElkB Offline
                Black_Elk @RogerCooper
                last edited by Black_Elk

                I enjoy this thread a lot. It's fun to hear the quick take and to see the images, especially to see how the various maps have been adapted for alternative scenarios. If there's one thing tripleA definitely has that I dig, it's the full buffet. Sometimes it can be hard to wade through so many different games and think what to download and try out, so the brief survey here is fun. Especially with the screens to show how things look. It's also cool I think just to see the various visual conventions there, like what colors and such were chosen.

                I find that the more visuals there are available, the more inclined I am to explore the game and check it out. Even in the map downloads feature like the built in, like if there are more images beyond the thumbnail of the entire map at max zoom. Or when it displays a gamenotes with extra images and kinda tease what's what. A cool expanded overview/survey with this same method, might be like screen of the first turn purchase menu too, to see an example of the unit spread.

                Reading this made me go and download some things I hadn't seen before and a few I'd seen but forgotten about. Trying to get a little archive going on the D drive now hehe.

                Anyhow, good work!

                RogerCooperR 1 Reply Last reply Reply Quote 2
                • RogerCooperR Offline
                  RogerCooper @Black_Elk
                  last edited by

                  @black_elk I am glad the you appreciate it. The website makes it easy to post images.

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name World War II Global 1940 2nd Edition with Combat Move First
                    Description World War II Global 1940 2nd Edition with Combat Move First
                    https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_2nd_Edition_with_Combat_Move_First
                    cffbd038-e592-4eb6-90d4-b24a1b5ee1e0-image.png

                    Good Points

                    • Combat move first speeds up play
                    • Better balance than the original game

                    Bad Points

                    • AI has trouble making good political decisions
                    TheDogT 1 Reply Last reply Reply Quote 0
                    • TheDogT Offline
                      TheDog @RogerCooper
                      last edited by TheDog

                      @RogerCooper
                      Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

                      https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @TheDog
                        last edited by

                        @thedog said in Roger's Scenario Thread:

                        @RogerCooper
                        Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

                        https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

                        I will try it out on the weekend.

                        RogerCooperR 2 Replies Last reply Reply Quote 3
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Pacific Theatre Solo Challenge
                          World War 2 in Pacific on the AAP map with lots of special stuff
                          https://axisandallies.fandom.com/wiki/Pacific_Theater_(Zim_Xero)
                          34d81e53-c3fd-4f4b-a952-95eae503b913-image.png

                          Good Points

                          • Interesting set of rules designed for play against the AI

                          Bad Points

                          • Can be confusing for both units and AI
                          1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            @rogercooper I don't generally big games like 1941 Global Command Decision Too many units, too slow to play.

                            It has some interesting ideas. Maintenance costs, stacking limits and tech by events all work well. It is good the Americans can get across the Atlantic in 2 turns.

                            The AI has some trouble with the many unit types. For example the AI Americans will not build nuclear bombers.

                            I like the territory names on so I know what I am fighting over.

                            Like most scenarios, there is no real sense of the huge economic power of the US.

                            TheDogT 1 Reply Last reply Reply Quote 2
                            • TheDogT Offline
                              TheDog @RogerCooper
                              last edited by TheDog

                              @RogerCooper
                              Thanks for the review!
                              I will look into the number of units and the nuclear bomber.

                              Not sure if you saw this.
                              If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

                              Also scripted for both AI and US player is
                              Turn 2 Brazil
                              Turn 3 Mexico
                              Turn 4 Gulf of Mexico states
                              join the US as allies and generate approximately another 70pu per turn from turn 4+

                              From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
                              This can only be seen by looking at the History PU values in Resources phase.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @TheDog
                                last edited by

                                @thedog said in Roger's Scenario Thread:

                                @RogerCooper
                                Thanks for the review!
                                I will look into the number of units and the nuclear bomber.

                                Not sure if you saw this.
                                If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

                                Also scripted for both AI and US player is
                                Turn 2 Brazil
                                Turn 3 Mexico
                                Turn 4 Gulf of Mexico states
                                join the US as allies and generate approximately another 70pu per turn from turn 4+

                                From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
                                This can only be seen by looking at the History PU values in Resources phase.

                                I saw that feature but 70 pu is not enough to be decisive. The Americans also need to fight the Japanese, build transports and it is minimum of 2 turns to get units to Europe. The large number of areas makes it harder for the Western Allies to distract the Germans. Once the Japanese attack Russia, the Russians are in serious trouble.

                                Have you considered having American sea movement allowances increase during the game as a reflection of improvements in logistics.

                                The number of units is part of your design decision to create a game on a large map. Some people like large maps, but I don't. It would be interesting to try some of your ideas are on a map with fewer areas.

                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Rome Total War
                                  Description A scenario inspired by the Rome: Total War game
                                  https://axisandallies.fandom.com/wiki/Rome_Total_War
                                  e9c9ad98-5d9c-4867-805f-ffaee79aa47a-image.png

                                  Good Points

                                  • Not another WW2 game

                                  Bad Points

                                  • Most units even ships move 1, making a slow game
                                  • Little effort made to show the peculiarities of ancient warfare.
                                  RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name D_Day-3
                                    Description The Axis & Allies D-Day game translated to Triple-A
                                    https://axisandallies.fandom.com/wiki/D-Day_3
                                    85a25a90-6927-4955-9dad-ebae0389807c-image.png

                                    Good Points

                                    • Keeping closer to standard Triple-A improves AI performance

                                    Bad Points

                                    • Glitches on territory control
                                    • AI does not play the Germans well
                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name CTF2 Colors
                                      Description Abstract conflict on a square map

                                      Good Points

                                      • Puzzle-type play

                                      Bad Points

                                      • Hard for any win to win a FFA on a symmetrical map
                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name World War II Empty Start
                                        Description Historical alliances but only 1 territory with factory at start (and 200 pu's)
                                        https://axisandallies.fandom.com/wiki/World_War_II_Empty_Start
                                        ce3f75ad-3331-4d53-b0b6-46e1c1e3ef2a-image.png

                                        Good Points

                                        • Total victory can be an interesting puzzle
                                        • Plays quickly

                                        Bad Points

                                        • AI has trouble handling the situation
                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name NWO Vichy 1941
                                          Description World War 2 in Europe starting in 1941 with Vichy France as a full member of the Axis.

                                          https://axisandallies.fandom.com/wiki/NWO_VICHY_1941
                                          e2d6e561-2a4e-496c-928a-fcdb7b25b378-image.png

                                          Good Points

                                          • Well balanced
                                          • Conflict in many areas

                                          Bad Points

                                          • Victory Conditions not implemented
                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name World War II v3 1941
                                            Description TripleA port of Axis & Allies Anniversary Edition
                                            https://axisandallies.fandom.com/wiki/World_War_II_v3_1941
                                            7c2a6574-0249-40e3-84d6-995e512ecad0-image.png

                                            Good Points

                                            • Successful boardgame port
                                            • A good compromise between the political complexities and large size of the Global game and the smaller versions

                                            Bad Points

                                            • A tough struggle for Allies (but you can win as the Allies against the AI)

                                            Note; My personal favorite in face to face play

                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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