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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name CTF2 Colors
      Description Abstract conflict on a square map

      Good Points

      • Puzzle-type play

      Bad Points

      • Hard for any win to win a FFA on a symmetrical map
      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name World War II Empty Start
        Description Historical alliances but only 1 territory with factory at start (and 200 pu's)
        https://axisandallies.fandom.com/wiki/World_War_II_Empty_Start
        ce3f75ad-3331-4d53-b0b6-46e1c1e3ef2a-image.png

        Good Points

        • Total victory can be an interesting puzzle
        • Plays quickly

        Bad Points

        • AI has trouble handling the situation
        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name NWO Vichy 1941
          Description World War 2 in Europe starting in 1941 with Vichy France as a full member of the Axis.

          https://axisandallies.fandom.com/wiki/NWO_VICHY_1941
          e2d6e561-2a4e-496c-928a-fcdb7b25b378-image.png

          Good Points

          • Well balanced
          • Conflict in many areas

          Bad Points

          • Victory Conditions not implemented
          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name World War II v3 1941
            Description TripleA port of Axis & Allies Anniversary Edition
            https://axisandallies.fandom.com/wiki/World_War_II_v3_1941
            7c2a6574-0249-40e3-84d6-995e512ecad0-image.png

            Good Points

            • Successful boardgame port
            • A good compromise between the political complexities and large size of the Global game and the smaller versions

            Bad Points

            • A tough struggle for Allies (but you can win as the Allies against the AI)

            Note; My personal favorite in face to face play

            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Ultimate World: Revised
              **Description: World War 2 on large map starting in 1939
              https://axisandallies.fandom.com/wiki/Ultimate_World:_Revised
              aee72fc5-2c90-4690-b8cc-b832008ce9cf-image.png

              Good Points

              • Multiple conflict zones
              • Reasonably balanced
              • Low unit density makes for fast play

              Bad Points

              • No victory conditions
              • Many ahistorical elements
              1 Reply Last reply Reply Quote 0
              • board 3659B Offline
                board 3659 @RogerCooper
                last edited by

                @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @board 3659
                  last edited by

                  @board-3659 said in Roger's Scenario Thread:

                  @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

                  In Ancient times, fleets were faster than armies.

                  board 3659B 1 Reply Last reply Reply Quote 0
                  • board 3659B Offline
                    board 3659 @RogerCooper
                    last edited by

                    @rogercooper true it just so inaccurate and it makes naval combat so painful. I also think they make the elephant a tank unit when it was more like a terror unit and should have reduced enemey stats (especially calvery) but not be a strong unit on it's own

                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @board 3659
                      last edited by

                      @board-3659 What really matters in naval warfare is bases. A speed of 1 would be OK, if bases gave you a boost to 2 or 3.

                      board 3659B 1 Reply Last reply Reply Quote 0
                      • board 3659B Offline
                        board 3659 @RogerCooper
                        last edited by

                        @rogercooper true ... I just thinking that if your game has no bases, you should increase speed of the boats then

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @board 3659
                          last edited by

                          Name Age of Tribes: Renaissance
                          Description Struggle for control of Europe with Civilization-style tech
                          https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Renaissance
                          641aa4e1-681c-4c48-8412-b72ef1842a6a-image.png

                          Good Points

                          • Lots of unit types to develop

                          Bad Points

                          • Units are often too similar
                          • Uninteresting East vs West alliance
                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name WW2 Path to Victory
                            Description World War II starting on 1941 on a modified version of the Global map with modifications to improve balance
                            https://axisandallies.fandom.com/wiki/WW2_Path_to_Victory
                            ca246b9f-5351-4322-b7c0-ec35c997c80a-image.png

                            Good Points

                            • Balanced
                            • Lots of interesting rules tweaks

                            Bad Points

                            • AI has trouble with handling the Chinese guerillas rule

                            Note: I my opinion this is the best World War 2 scenario

                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name New World Order Variant - Neutrals Unassigned
                              Description World War II in Europe starting in 1939 with many nations neutrals that will defend themselves against both side.
                              https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Unassigned
                              c5912833-4a1c-4bcd-8a21-31bca1112fe6-image.png

                              Good Points

                              • A good selection of units

                              Bad Points

                              • The AI gets distracted by pointless attacks on neutral nations
                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name Great Northern War
                                Description The Great Northern War
                                https://axisandallies.fandom.com/wiki/Great_Northern_War
                                1d9bf32c-61a3-4878-b226-e13163b6765d-image.png

                                Good Points

                                • Not just another WW2 game

                                Bad Points

                                • The Swedes have little chance
                                • No sense of the realities of 18th century warfare or the tactical skill of Charles XII
                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Napoleonic Empires
                                  Description The Napoleonic Wars
                                  7b0505c2-bfa7-464f-a3d7-7f3b89e0dd58-image.png
                                  https://axisandallies.fandom.com/wiki/Napoleonic_Empires_(Main_Scenario)

                                  Good Points

                                  • Conflict all over the map
                                  • Reasonably balanced
                                  • Pretty Units

                                  Bad Points

                                  • No sense of actual Napoleonic War operations and tactics
                                  • None of the diplomatic points of the war
                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @RogerCooper
                                    last edited by

                                    @rogercooper I'll add that a Napoleonic scenario simply cannot be a two-sided (1v1) game unless it both starts very late (like in 1812, at the start of the invasion of Russia) and has 1940-like delays for factions actively to join in the war. A simple two-sided game would work for the Hundred Days (War of the Seventh Coalition).

                                    Having an early Napoleonic game as a simple 1v1 with no delays and no politics makes no sense: it needs to be a FFA or at least a game with many sides.

                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @Cernel
                                      last edited by

                                      @cernel said in Roger's Scenario Thread:

                                      @rogercooper I'll add that a Napoleonic scenario simply cannot be a two-sided (1v1) game unless it both starts very late (like in 1812, at the start of the invasion of Russia) and has 1940-like delays for factions actively to join in the war. A simple two-sided game would work for the Hundred Days (War of the Seventh Coalition).

                                      Having an early Napoleonic game as a simple 1v1 with no delays and no politics makes no sense: it needs to be a FFA or at least a game with many sides.

                                      This was one of the first TripleA mods. Now, there are tools that could handle some of the politics of the Napoleonics Wars, as well as some of its operational characteristics (give Napoleon the ability to increase the movement of units stacked with him). However, if I want area movement Napoleonic Wars, I could play Victory & Glory..

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name World War 2- Zombies
                                        Description Based upon the game Axis & Allies & Zombies
                                        https://axisandallies.fandom.com/wiki/Zombies-World_War_2
                                        a1fbe6b2-64e8-4b7e-8419-6a0f9e4be26c-image.png

                                        Good Points

                                        • Randomly appearing zombies keeps the player on their toes
                                        • One turn limit in ground combat, keeps the game at a more measured pace
                                        • Infantry-only factories in Asia are interesting

                                        Bad Points

                                        • Doesn't implement many of the rules of AAZ
                                        • The AI has trouble handling many of the rules
                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name 300BC
                                          Description The Mediterranean in 300 BC
                                          https://axisandallies.fandom.com/wiki/300_BC
                                          857be80d-cfe9-4e1d-ab3e-09570affdca8-image.png

                                          Good Points

                                          • Nice unit images
                                          • Not another WW2 game

                                          Bad Points

                                          • No feel for the realities of ancient warfare
                                          • Strongly favors the Romans
                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @RogerCooper
                                            last edited by Cernel

                                            @rogercooper said in Roger's Scenario Thread:

                                            • Strongly favors the Romans

                                            How did you come to that conclusion? I've never played it, yet I would rather say that the game is quite clearly in favour of Anti Roman if only because here Anti Roman is relatively much more powerful than in 270BC as a matter of starting quantities, because "warelephant" is both more powerful and less costly and because ships with movement 2 instead of 1 over-advantage Anti Roman even more if nothing else.

                                            Is it that you actually believe that 270BC favours Roman even more strongly that this one?


                                            I would also add "bad units balance for some of the units" amongst the bad points.

                                            Do you ever buy "horsearcher" here? Beside horsearchers, other units (like "hoplite", "chariot" and "cataphract") are seriously under-powered (or over-priced).

                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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