Roger's Scenario Thread
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 Name AAZ42-NZ 
 Description The alternate setup for AA42-2 described in the AAZ gameGood Points - Straight-forward scenario from the boardgame
 Bad Points - Needs a massive bid for balance
 
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 Name Lord of the Rings: Middle Earth 
 Description The War of the Ring
  
 linkGood Points - Fast-playing, straight-forward scenario with reasonable map size
- Pretty map evokes the books
 Bad Points - An uphill struggle for the Evil forces
- Mass production of unique units undermines the theme
 
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 Name The World at War 1939 
 Description World War 2 on a large map
 link
  Good Points - Easy to use rules set, playable by the AI
 Bad Points - Like many large games, Russia gets into trouble before the Western allies can really help
- France is just a bunch of neutral areas, easily taken by Germany
 
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 Name Small Balanced 2 Player sidebyside 
 Description Symmetrical struggle over an island
 link
  
 Good Points- Fast puzzle-like game, more interesting than it looks.
 **Bad Points - Limited options
- AI spends the large bid badly, human players should save bid or reduce it.
 
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 Name Classic: Iron Blitz 1939B RussiaInTheAxis 
 Description Classic game with Russa/Germany vs UK/Japan/USA
  
 linkGood Points - Fast-playing, straightforward
- Different strategic situation
 Bad Points - Probably a draw with good play on both sides (but an interesting puzzle to beat the AI controlling 1 country)
 
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 Name Global 40 House Rules 
 Description The Global 40 with a bunch of house rules
 link
  Good Points - China is more of opponent because of the guerilla rule
- Destroyer/submarines have a more interesting interaction
- Some interesting new units
 Bad Points - The rules don't do much to resolve the balance issues
- Some of the new stuff is hard for the AI to handle
 
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 Name Domination 1914 NML Navalland 
 Description World War One on a detailed world map
 link
  Good Points - The map is detailed and has the WW1 boundaries
- Many tech options
 Bad Points - Slow game even with fast AI
- AI has some problems, especially with playing the Americans
- Many odd territory values and placements
 
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 Name 1914-COW-Empires 
 Description World War 1 In Europe with historical troop strengths and maintenance costs
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  Good Points - Fast-playing
- Historical economic & military values
 Bad Points - Slow-moving units lack dynamism
- No victory conditions
 
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 Name NWO Vichy 1941 
 Description World War II in Europe on the New World Order with Canada & Vichy France as separate nations
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  Good Points - AI plays reasonably well & fast
- Well-balanced
 Bad Points - None
 
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 Name Star Wars: Galactic War 
 Description Space & Ground Warfare in the Star Wars Galaxy
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  Good Points - Lots of evocative Star Wars units
 Bad Points - It is hard to accomplish anything
 Note: "Worlds are islands, Space is a sea" does not work well. The slow speeds of ships and the difficulties of conquering worlds makes the game rather slow. Ships in Star Wars should travel at the speed-of-plot, not 2 areas a turn. Another way space opera could be handled is by making all of space 'land' with bonuses/penalties for ground/space units based upon domain (like in the Civ games) 
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 Name Big World: 1942 - Logistics Mod (No Supply Lines) 
 Description Big World map with land & air transports
 link
  Good Points - Relative low unit density
 Bad Points - The AI can be a bit odd
 
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 Name World War II v3 1941 
 Description TripleA's version of the AA50 game, 1941 scenario
 linkGood Points - Fast-moving game with reasonable unit density
 Bad Points - Favors the Axis, but not so much that the Allies have no chance
 Note: This is my favorite version in face to face play. I am looking forward to playing in the same room as other people soon. 
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 Name AA42-2 Military Symbols 
 Description AA42-2 using standard NATO symbols instead of representational icons
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  Good Points - No art skill required to create new unit types
 Bad Points - Takes a little getting used to, especially for ships
 
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 Name Camp David: 1948 Arab-Israeli War 
 Description The 1948 Arab-Israeli War with a standard unit set
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  Good Points - Asymmetrical Situation
- Easy to understand rules set
 Bad Points - Poor historical feel for this largely attritional war
- No victory conditions
 Note: Favors the Arabs. Take all 3 Israeli commands against the AI for an interesting game. 
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 @RogerCooper If this map is only about changing the skin, it should be a map-skin, instead. Just delete the "games" folder and add "-military_symbols_skin" at the end of the map name. I'm saying "if" because I'm not seeing where I am supposed to click to download it. Nice to see the actual State flags, by the way. 
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 @Cernel I'm guessing this is a coincidence as i just updated these maps at git. 
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 Name Classic-Gold 
 Description Classic game with some optional rules
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  Good Points - Fast-playing, simple ruleset
 Bad Points - The East Front is narrow, leading to mega-stacks
 
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 Name Ozeteas 1941 Global Setup 
 Description The global game with a 1941 starting point
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  Good Points - Gets you right into the action without a lot of odd political rules
- Better balanced than the boardgame
 Bad Points - The usual historical problems of A&A, especially an overly powerful Japan
 
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 Name Ultimate Pants 
 Description World War 2 on a large map with many nations
 link
  Good Points - Easy to understand rules set
- Many areas of conflict
 Bad Points - Too many units results in slow play and make Europe cluttered and hard to see
- No victory conditions
- As with many large maps, Russia falls before the Western allies can render meaningful assistance
 
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 Name Global 40 House Rules 
 Description The Global game with lots of optional rules
 link
  Good Points - Most of the options are interesting
- Balance is better than the original game
 Bad Points - There some of the rules are glitchy
- The AI has problems with some of the rules
 

