Roger's Scenario Thread
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@rogercooper I don't mind if Good units can be built tbh but I think reducing Good's production, especially in places like Freefolk or Dale would do a good job in making the whole "Race to Mordor" more prevalent
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Name Napoleonic Empires FFA 8player
Description The Napoleonic Wars in Europe
https://axisandallies.fandom.com/wiki/Napoleonic_Empires_FFA_8player

Good Points
- Not a true free-for-all, players make alliances
- Colorful units
Bad Points
- The AI tends to slip to a war of all against all situation and generally handles political actions poorly
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@rogercooper I remember doing a Swedish/Turkish game when I first played Triple A. It was pretty enjoyable.
Anyway, the FFA version feels much more like how the regular Napoleonic Era map should have been like to be honest. at least a 3rd Neutrality League faction should have been added
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@board-3659 TripleA's political model is not very flexible and the AI can't really handle freedom of action. The best policy to make peace with all but one foe.
Next year, I will semi-retire and I am thinking about getting involved in the coding end of TripleA. A flexible, automated set of political rules where the nations will join and leave loosely-defined camps would be a possible project.
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Name Neuschwabenland North vs South
Description Conflict by land and sea over a fictional set of continents
https://axisandallies.fandom.com/wiki/Neuschwabenland_north_vs_south

Good Points
- Balanced
- Straight-forward unit set
Bad Points
- No victory conditions
- Relatively symmetrical start lacks dynamics
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Name Star Wars: Tatooine War (4 teams)
Description 4 alliances fight for the planet Tatooine
https://axisandallies.fandom.com/wiki/Star_Wars:_Tatooine_War_(4_teams)

Good Points
- Lots of Star Wars specific units
Bad Points
- The usual problems of free-for-alls, mitigated by some alliances
- The inability of spaceships to land on "the interior" is strange
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Name AA50-42-Build Caps
Description Axis & Allies Anniversary Edition 1942, with limits on how many units can be built
https://axisandallies.fandom.com/wiki/AA50-42-Build_Caps

Good Points
- No mega stacks
- Diversified units are used
Bad Points
- Favors the Axis (but the Allies can be interesting to play)
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Name World At War
Description World War 2 starting in 1939, on large map
https://axisandallies.fandom.com/wiki/World_At_War

Good Points
- Reasonably balanced
- Conflict all over the map
Bad Points
- Lots of gegraphic anomalies and unusual production values
- Victory conditions don't work
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@rogercooper said in Roger's Scenario Thread:
- Victory conditions don't work
May you please double check this and provide a save game or precise instructions to reproduce it or both?
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@cernel The game didn't end when 5 capitals were held. I didn't save the game.
It could easily be fixed by designating capitals as victory cities, rather than using triggered victory.
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@rogercooper said in Roger's Scenario Thread:
It could easily be fixed by designating capitals as victory cities, rather than using triggered victory.
If there is anything to fix. Do you remember which those capitals were?
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@cernel They weren't specified the game notes.
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Scenario World War II Global 1942 2nd Edition
Description World War II starting in 1942 on the Global Map
https://axisandallies.fandom.com/wiki/World_War_II_Global_1942_2nd_Edition

Good Points
- Reasonably balanced
- Few confusing political rules
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@rogercooper Are you not bothered at all by the sheer amount of historical inconsistencies, often gratuitous? I remember I could not play this game because those were well above my limit of tolerance.
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@cernel Eh. I don't mind too much if it doesn't make the game actively worse.
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@cernel The historical problems of A&A do bother me some, but especially when I am talking about scenarios from the actual boardgames, I don't need fell a specific need to discuss them.
Bad Points
- Allows the Japanese to conduct an implausible campaign in Asia, allowing them to eventually threaten the Russian heartland.
- The defender can not retreat from a battle and combat can continue as long as the attacker wants, unlike historical campaigns which often bogged down.
- The economic might of the US is understated.
- The map is greatly distorted.
I do make a note of a scenario tries handle this more realistically than the boardgames.
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@rogercooper I was actually referring of all of a series of inconsistencies which make this game (in my opinion) the worst of all basic games as a matter of historicity on top of the issues which are common or even ubiquitous amongst the basic games.
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@cernel said in Roger's Scenario Thread:
@rogercooper I was actually referring of all of a series of inconsistencies which make this game (in my opinion) the worst of all basic games as a matter of historicity on top of the issues which are common or even ubiquitous amongst the basic games.
What specifically makes the Global game worse than others?
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@rogercooper said in Roger's Scenario Thread:
@cernel said in Roger's Scenario Thread:
@rogercooper I was actually referring of all of a series of inconsistencies which make this game (in my opinion) the worst of all basic games as a matter of historicity on top of the issues which are common or even ubiquitous amongst the basic games.
What specifically makes the Global game worse than others?
I was just referring to the 1942 scenario, not any Global game. Of course, both have issues, but I'm just amazed at how the 1942 one is so much worse than everything else which I've ever seen in any basic games.
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@cernel Again, what is specifically wrong with the 1942 scenario? It seems to play fairly well in a game against the AI.
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