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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • B Online
      beelee @RogerCooper
      last edited by

      @rogercooper said in Roger's Scenario Thread:

      I am starting to think about creating a major new mod for TripleA. Global War 1936 is a possibility for conversion.

      That would be Awesome !

      1 Reply Last reply Reply Quote 1
      • VictoryFirstV Offline
        VictoryFirst @RogerCooper
        last edited by

        @rogercooper

        That's amazing! I've always wanted to play G36 but I have never been able to. If it becomes possible to play via TripleA, I'd be speechless!

        1 Reply Last reply Reply Quote 1
        • Ted SelfT Offline
          Ted Self
          last edited by

          Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.

          RogerCooperR 3 Replies Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @Ted Self
            last edited by

            Name Classic: Iron Blitz 1942A Russia Neutral
            Description World War 2 on the Classic map without Russia
            https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_1942A_Russia_Neutral
            d65acdb9-0949-4194-a640-f515cd949838-image.png

            Good Points

            • Interesting alternate history situation

            Bad Points

            • Strongly favors the Axis
            1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @Ted Self
              last edited by

              @ted-self said in Roger's Scenario Thread:

              Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.

              No. I will take a look at it.

              As for ancient air power, checkout https://en.wikipedia.org/wiki/Siege_of_the_Sogdian_Rock

              board 3659B 1 Reply Last reply Reply Quote 1
              • board 3659B Offline
                board 3659 @RogerCooper
                last edited by

                @rogercooper said in Roger's Scenario Thread:

                @board-3659 For those following this thread, I will mention that Global War 1936 is a part of series of games available from historicalboardgaming.com/.

                I haven't played the game, but I read the rules it seems to have excessive complexity.

                Honestly, that's probably the game's biggest weakness and strength. It overhauls and vastly improves A&A's formula but it ends up having really specific rules that even veteran players tend to mess up on or occasionally debate the specifics of

                As I am approaching the end of my project to post my entire scenario collection on Github, I am starting to think about creating a major new mod for TripleA. Global War 1936 is a possibility for conversion.

                That would amazing. Idk how much of it is viable but I think most of it should be

                RogerCooperR 1 Reply Last reply Reply Quote 1
                • board 3659B Offline
                  board 3659 @RogerCooper
                  last edited by

                  @rogercooper To add on that apparently in Ancient China there was instances of manned kites being used for Military intelligence and communication.They also used lanterns to communicate

                  https://en.wikipedia.org/wiki/History_of_aerial_warfare#Kite_warfare

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @board 3659
                    last edited by

                    @board-3659 I will think about it. With over 50 different unit types, it would a lot of work to implement. Some rules may impossible to implement. Others will need to be modified, especially to work with the AI.

                    There is a way of supporting supply paths within TripleA

                    1 Reply Last reply Reply Quote 2
                    • RogerCooperR Offline
                      RogerCooper @board 3659
                      last edited by

                      @board-3659 Air units in pre-1903 games actually make sense for dealing with light cavalry, raiders and the like, although you would need to prevent them from entering sea areas.

                      board 3659B 1 Reply Last reply Reply Quote 1
                      • board 3659B Offline
                        board 3659 @RogerCooper
                        last edited by board 3659

                        @rogercooper Yeah. I am actually thinking of modifying potentially an existing Pike-Shot Era Hasburg War to have a weird Clockpunk/Da Vinci tech feel with new ships, units, and probably more nations to play.

                        Even outside of more fantastical settings, air units can be implemented in places like the Napoleonic or Civil War since Balloons were prominent

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @board 3659
                          last edited by

                          @board-3659 You should check out the board game Magnifico. There is a computer version available on Steam.

                          1 Reply Last reply Reply Quote 2
                          • RogerCooperR Offline
                            RogerCooper @Ted Self
                            last edited by

                            @ted-self said in Roger's Scenario Thread:

                            Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.

                            Name Ancient Times
                            Description A conflict between arbitrary alliances with an anachronistic (all pre-gunpowder) mixture of nations and units
                            https://axisandallies.fandom.com/wiki/Ancient_Times
                            ee39b728-5325-4bfe-a898-cec5b5c2a0c7-image.png

                            Good Points

                            • Conflict all over the map
                            • Not another WW2 game
                            • Reasonably balanced

                            Bad Points

                            • Air units seem strange in ancient times
                            • Many similar unit types (including 3 types of air units)
                            • Alliances and nations are arbitrary
                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name Master of Europe
                              Description World War II starting in 1939 in Europe using New World Order Map
                              https://axisandallies.fandom.com/wiki/Master_of_Europa
                              87063ee5-ba69-4e1e-87cc-d950b85579f9-image.png

                              Good Points

                              • Straight-forward rules set and play

                              Bad Points

                              • Strongly favors Allies
                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name Classic-Kremlin
                                Description The Classic game with some optional rules
                                https://axisandallies.fandom.com/wiki/Classic-Kremlin
                                c69bada0-17b5-4354-9907-a73153242ef2-image.png

                                Good Points

                                • The classic game, simple & fast-playing
                                • Reasonably balance

                                Bad Points

                                • The AI still has some problems playing the Western Allies efficiently
                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Camp David: 1956 Suez Crisis
                                  Description The 1956 Suez Crisis
                                  https://axisandallies.fandom.com/wiki/Camp_David:_1956_Suez_Crisis
                                  d3d2e7fc-f9fa-4fcd-9d9b-a58cc7c04e06-image.png

                                  Good Points

                                  • A reasonable effort at depicting an unusual situation

                                  Bad Points

                                  • TripleA's production model is a bad fit for this short war.
                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name 41 Oztea
                                    Description A 1941 scenario for the the Global Game
                                    https://axisandallies.fandom.com/wiki/41_Oztea
                                    59f7be59-08fb-4473-8d16-75cf7065584f-image.png

                                    Good Points

                                    • Reasonably balanced
                                    • Avoids most of the political rules of the Global game

                                    Bad Points

                                    • Only the usual problem that America's economic might is not properly shown
                                    RogerCooperR 1 Reply Last reply Reply Quote 2
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name WW2v3 1941 Move-Then-Buy
                                      Description The 1941 scenario from the Annivesary edition with combat movement before production
                                      https://axisandallies.fandom.com/wiki/WW2v3_1941_Move-Then-Buy
                                      a4d00df2-bff5-49fb-9629-656b81fdaae5-image.png

                                      Good Points

                                      • Move-then-buy speeds up play it bit for the humans and the AI, without otherwise changing the game

                                      Bad Points

                                      • As usual, the Axis is significantly favored
                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name TripleA Classic Revised
                                        Description The Classic game with some extra rules.
                                        https://axisandallies.fandom.com/wiki/TripleA_Classic_Revised
                                        8b05c94c-f32d-4101-ba9a-48cb682dac0e-image.png

                                        Good Points

                                        • Reasonably balanced

                                        Bad Points

                                        • The extra rules have little effect on the game.
                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name World War II v5 1942 2nd Ed. (High Production Mod)
                                          Description World War II v5 with higher production cost
                                          https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_2nd_Ed._(High_Production_Mod)

                                          Good Points

                                          • Better balanced than World War II v5

                                          Bad Points

                                          • Still favors the Axis
                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name World War II V3-1941 No National Objectives
                                            Description 1941 Scenario of the Anniversary edition without national objectives.

                                            Good Points

                                            • Better balance than using national objectives
                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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