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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @board 3659
      last edited by

      @board-3659 I will think about it. With over 50 different unit types, it would a lot of work to implement. Some rules may impossible to implement. Others will need to be modified, especially to work with the AI.

      There is a way of supporting supply paths within TripleA

      1 Reply Last reply Reply Quote 2
      • RogerCooperR Offline
        RogerCooper @board 3659
        last edited by

        @board-3659 Air units in pre-1903 games actually make sense for dealing with light cavalry, raiders and the like, although you would need to prevent them from entering sea areas.

        board 3659B 1 Reply Last reply Reply Quote 1
        • board 3659B Offline
          board 3659 @RogerCooper
          last edited by board 3659

          @rogercooper Yeah. I am actually thinking of modifying potentially an existing Pike-Shot Era Hasburg War to have a weird Clockpunk/Da Vinci tech feel with new ships, units, and probably more nations to play.

          Even outside of more fantastical settings, air units can be implemented in places like the Napoleonic or Civil War since Balloons were prominent

          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @board 3659
            last edited by

            @board-3659 You should check out the board game Magnifico. There is a computer version available on Steam.

            1 Reply Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper @Ted Self
              last edited by

              @ted-self said in Roger's Scenario Thread:

              Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.

              Name Ancient Times
              Description A conflict between arbitrary alliances with an anachronistic (all pre-gunpowder) mixture of nations and units
              https://axisandallies.fandom.com/wiki/Ancient_Times
              ee39b728-5325-4bfe-a898-cec5b5c2a0c7-image.png

              Good Points

              • Conflict all over the map
              • Not another WW2 game
              • Reasonably balanced

              Bad Points

              • Air units seem strange in ancient times
              • Many similar unit types (including 3 types of air units)
              • Alliances and nations are arbitrary
              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Master of Europe
                Description World War II starting in 1939 in Europe using New World Order Map
                https://axisandallies.fandom.com/wiki/Master_of_Europa
                87063ee5-ba69-4e1e-87cc-d950b85579f9-image.png

                Good Points

                • Straight-forward rules set and play

                Bad Points

                • Strongly favors Allies
                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name Classic-Kremlin
                  Description The Classic game with some optional rules
                  https://axisandallies.fandom.com/wiki/Classic-Kremlin
                  c69bada0-17b5-4354-9907-a73153242ef2-image.png

                  Good Points

                  • The classic game, simple & fast-playing
                  • Reasonably balance

                  Bad Points

                  • The AI still has some problems playing the Western Allies efficiently
                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Camp David: 1956 Suez Crisis
                    Description The 1956 Suez Crisis
                    https://axisandallies.fandom.com/wiki/Camp_David:_1956_Suez_Crisis
                    d3d2e7fc-f9fa-4fcd-9d9b-a58cc7c04e06-image.png

                    Good Points

                    • A reasonable effort at depicting an unusual situation

                    Bad Points

                    • TripleA's production model is a bad fit for this short war.
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name 41 Oztea
                      Description A 1941 scenario for the the Global Game
                      https://axisandallies.fandom.com/wiki/41_Oztea
                      59f7be59-08fb-4473-8d16-75cf7065584f-image.png

                      Good Points

                      • Reasonably balanced
                      • Avoids most of the political rules of the Global game

                      Bad Points

                      • Only the usual problem that America's economic might is not properly shown
                      RogerCooperR 1 Reply Last reply Reply Quote 2
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name WW2v3 1941 Move-Then-Buy
                        Description The 1941 scenario from the Annivesary edition with combat movement before production
                        https://axisandallies.fandom.com/wiki/WW2v3_1941_Move-Then-Buy
                        a4d00df2-bff5-49fb-9629-656b81fdaae5-image.png

                        Good Points

                        • Move-then-buy speeds up play it bit for the humans and the AI, without otherwise changing the game

                        Bad Points

                        • As usual, the Axis is significantly favored
                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name TripleA Classic Revised
                          Description The Classic game with some extra rules.
                          https://axisandallies.fandom.com/wiki/TripleA_Classic_Revised
                          8b05c94c-f32d-4101-ba9a-48cb682dac0e-image.png

                          Good Points

                          • Reasonably balanced

                          Bad Points

                          • The extra rules have little effect on the game.
                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name World War II v5 1942 2nd Ed. (High Production Mod)
                            Description World War II v5 with higher production cost
                            https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_2nd_Ed._(High_Production_Mod)

                            Good Points

                            • Better balanced than World War II v5

                            Bad Points

                            • Still favors the Axis
                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name World War II V3-1941 No National Objectives
                              Description 1941 Scenario of the Anniversary edition without national objectives.

                              Good Points

                              • Better balance than using national objectives
                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name WAW 1940
                                Description World War 2 in 1940 on a large map
                                https://axisandallies.fandom.com/wiki/WAW_1940
                                5277413e-04f9-4705-9238-e24e0d9939fa-image.png

                                Good Points

                                • Conflict all over the map
                                • Reasonably balanced

                                Bad Points

                                • Some ahistorical geography
                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Twelve Clans - Sekigahara
                                  Description The Sengoku period
                                  https://axisandallies.fandom.com/wiki/Twelve_Clans_-_Sekigahara
                                  66c22cf1-481f-4493-93cf-b54c06ea4eb9-image.png

                                  Good Points

                                  • Interesting art work
                                  • Captures the feel of Shogun/Samurai Swords/Ikusa
                                  • Interesiting unit abilities

                                  Bad Point

                                  • Strongly favors the Western Army
                                  • Little feel for the actual history
                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name Churchills 1939 WW2 PTV
                                    Description World War 2 in 1939 on a modified version of the World War II Global map
                                    https://axisandallies.fandom.com/wiki/Churchills_1939_WW2_PTV
                                    f203dad3-9756-4d28-b4dd-2d60336df789-image.png

                                    Good Points

                                    • Lots of interesting special rules

                                    Bad Points

                                    • Game notes do not fully explain game
                                    • Game is glitchy
                                    • The AI gets confused my some of the changes
                                    jkprinceJ 1 Reply Last reply Reply Quote 1
                                    • jkprinceJ Offline
                                      jkprince @RogerCooper
                                      last edited by

                                      @rogercooper I keep coming back to this game for just the amount of time to think of nice ideas without actually finishing any mod... and now that I'm in uni I don't think that one will ever be finished lol

                                      1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper
                                        last edited by

                                        Name Age of Tribes: Primeval
                                        Description Struggle to control Europe over the centuries with an elaborate tech tree.
                                        https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Primeval
                                        2d89a508-291f-4b2b-99fd-0379bb7c97a5-image.png
                                        Good Points

                                        • Interesting tech rules

                                        Bad Points

                                        • A simplistic division of Europe in 2 geographically separated alliances, can result in a big statemate down the middle.
                                        1 Reply Last reply Reply Quote 0
                                        • board 3659B Offline
                                          board 3659
                                          last edited by board 3659

                                          @RogerCooper Hmmm Honestly playing more of Age of The Sturlungs, the Sturlungs Alliance are really at a disadvantage against District States. Not only due to higher initially IPC and production but also due to higher number of factions and one of the District State factions being really weak (idk how you survive as the brown nation beyond Round 6).

                                          1 Reply Last reply Reply Quote 2
                                          • board 3659B Offline
                                            board 3659
                                            last edited by

                                            Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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