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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
    961 Posts 25 Posters 1.9m Views 24 Watching
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Master of Europe
      Description World War II starting in 1939 in Europe using New World Order Map
      https://axisandallies.fandom.com/wiki/Master_of_Europa
      87063ee5-ba69-4e1e-87cc-d950b85579f9-image.png

      Good Points

      • Straight-forward rules set and play

      Bad Points

      • Strongly favors Allies
      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Classic-Kremlin
        Description The Classic game with some optional rules
        https://axisandallies.fandom.com/wiki/Classic-Kremlin
        c69bada0-17b5-4354-9907-a73153242ef2-image.png

        Good Points

        • The classic game, simple & fast-playing
        • Reasonably balance

        Bad Points

        • The AI still has some problems playing the Western Allies efficiently
        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Camp David: 1956 Suez Crisis
          Description The 1956 Suez Crisis
          https://axisandallies.fandom.com/wiki/Camp_David:_1956_Suez_Crisis
          d3d2e7fc-f9fa-4fcd-9d9b-a58cc7c04e06-image.png

          Good Points

          • A reasonable effort at depicting an unusual situation

          Bad Points

          • TripleA's production model is a bad fit for this short war.
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name 41 Oztea
            Description A 1941 scenario for the the Global Game
            https://axisandallies.fandom.com/wiki/41_Oztea
            59f7be59-08fb-4473-8d16-75cf7065584f-image.png

            Good Points

            • Reasonably balanced
            • Avoids most of the political rules of the Global game

            Bad Points

            • Only the usual problem that America's economic might is not properly shown
            RogerCooperR 1 Reply Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name WW2v3 1941 Move-Then-Buy
              Description The 1941 scenario from the Annivesary edition with combat movement before production
              https://axisandallies.fandom.com/wiki/WW2v3_1941_Move-Then-Buy
              a4d00df2-bff5-49fb-9629-656b81fdaae5-image.png

              Good Points

              • Move-then-buy speeds up play it bit for the humans and the AI, without otherwise changing the game

              Bad Points

              • As usual, the Axis is significantly favored
              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name TripleA Classic Revised
                Description The Classic game with some extra rules.
                https://axisandallies.fandom.com/wiki/TripleA_Classic_Revised
                8b05c94c-f32d-4101-ba9a-48cb682dac0e-image.png

                Good Points

                • Reasonably balanced

                Bad Points

                • The extra rules have little effect on the game.
                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name World War II v5 1942 2nd Ed. (High Production Mod)
                  Description World War II v5 with higher production cost
                  https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_2nd_Ed._(High_Production_Mod)

                  Good Points

                  • Better balanced than World War II v5

                  Bad Points

                  • Still favors the Axis
                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name World War II V3-1941 No National Objectives
                    Description 1941 Scenario of the Anniversary edition without national objectives.

                    Good Points

                    • Better balance than using national objectives
                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name WAW 1940
                      Description World War 2 in 1940 on a large map
                      https://axisandallies.fandom.com/wiki/WAW_1940
                      5277413e-04f9-4705-9238-e24e0d9939fa-image.png

                      Good Points

                      • Conflict all over the map
                      • Reasonably balanced

                      Bad Points

                      • Some ahistorical geography
                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Twelve Clans - Sekigahara
                        Description The Sengoku period
                        https://axisandallies.fandom.com/wiki/Twelve_Clans_-_Sekigahara
                        66c22cf1-481f-4493-93cf-b54c06ea4eb9-image.png

                        Good Points

                        • Interesting art work
                        • Captures the feel of Shogun/Samurai Swords/Ikusa
                        • Interesiting unit abilities

                        Bad Point

                        • Strongly favors the Western Army
                        • Little feel for the actual history
                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Churchills 1939 WW2 PTV
                          Description World War 2 in 1939 on a modified version of the World War II Global map
                          https://axisandallies.fandom.com/wiki/Churchills_1939_WW2_PTV
                          f203dad3-9756-4d28-b4dd-2d60336df789-image.png

                          Good Points

                          • Lots of interesting special rules

                          Bad Points

                          • Game notes do not fully explain game
                          • Game is glitchy
                          • The AI gets confused my some of the changes
                          jkprinceJ 1 Reply Last reply Reply Quote 1
                          • jkprinceJ Offline
                            jkprince @RogerCooper
                            last edited by

                            @rogercooper I keep coming back to this game for just the amount of time to think of nice ideas without actually finishing any mod... and now that I'm in uni I don't think that one will ever be finished lol

                            1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper
                              last edited by

                              Name Age of Tribes: Primeval
                              Description Struggle to control Europe over the centuries with an elaborate tech tree.
                              https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Primeval
                              2d89a508-291f-4b2b-99fd-0379bb7c97a5-image.png
                              Good Points

                              • Interesting tech rules

                              Bad Points

                              • A simplistic division of Europe in 2 geographically separated alliances, can result in a big statemate down the middle.
                              1 Reply Last reply Reply Quote 0
                              • board 3659B Offline
                                board 3659
                                last edited by board 3659

                                @RogerCooper Hmmm Honestly playing more of Age of The Sturlungs, the Sturlungs Alliance are really at a disadvantage against District States. Not only due to higher initially IPC and production but also due to higher number of factions and one of the District State factions being really weak (idk how you survive as the brown nation beyond Round 6).

                                1 Reply Last reply Reply Quote 2
                                • board 3659B Offline
                                  board 3659
                                  last edited by

                                  Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @board 3659
                                    last edited by

                                    @board-3659 said in Roger's Scenario Thread:

                                    Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

                                    This war was fought by part-time soldiers without specialized equipment. The largest battle involved fewer than 3,000 men total.

                                    If you want to try to simulate it, most military units should be immobile. Mobile forces should have an upkeep cost. There is no justification for pikeman and catapults.

                                    Give a mod a try. It should not be hard to come up with something better.

                                    C 1 Reply Last reply Reply Quote 2
                                    • C Offline
                                      Cernel Moderators @RogerCooper
                                      last edited by

                                      @rogercooper said in Roger's Scenario Thread:

                                      There is no justification for pikeman and catapults.

                                      Could "pikemen" picture spearmen armed with two-handed spears (like the "atgeir") as opposed to spearmen armed with one-handed spears and shields, or do you tend to think that virtually all Norsemen used shields and one-handed spears and never two-handed ones? If having two-handed (shieldless) spearmen, how to call them if not "pikemen"?

                                      Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.

                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @Cernel
                                        last edited by

                                        @cernel said in Roger's Scenario Thread:

                                        Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.

                                        Yes if you want to make some effort to simulate pre-modern warfare, immobile forces are a must. Otherwise, the result is WW1 with different unit images. Combine that with stacking limits, limited combat rounds and multi-hit fortifications with limited repair and you should get a pre-modern war of sieges with occasional battles.

                                        board 3659B 1 Reply Last reply Reply Quote 1
                                        • board 3659B Offline
                                          board 3659 @RogerCooper
                                          last edited by board 3659

                                          @rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @board 3659
                                            last edited by

                                            @board-3659 said in Roger's Scenario Thread:

                                            @rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)

                                            Yes, but I don't see how to make that work in TripleA engine.

                                            RogerCooperR board 3659B 2 Replies Last reply Reply Quote 0

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