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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name WW2v3 1941 Move-Then-Buy
      Description The 1941 scenario from the Annivesary edition with combat movement before production
      https://axisandallies.fandom.com/wiki/WW2v3_1941_Move-Then-Buy
      a4d00df2-bff5-49fb-9629-656b81fdaae5-image.png

      Good Points

      • Move-then-buy speeds up play it bit for the humans and the AI, without otherwise changing the game

      Bad Points

      • As usual, the Axis is significantly favored
      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name TripleA Classic Revised
        Description The Classic game with some extra rules.
        https://axisandallies.fandom.com/wiki/TripleA_Classic_Revised
        8b05c94c-f32d-4101-ba9a-48cb682dac0e-image.png

        Good Points

        • Reasonably balanced

        Bad Points

        • The extra rules have little effect on the game.
        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name World War II v5 1942 2nd Ed. (High Production Mod)
          Description World War II v5 with higher production cost
          https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_2nd_Ed._(High_Production_Mod)

          Good Points

          • Better balanced than World War II v5

          Bad Points

          • Still favors the Axis
          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name World War II V3-1941 No National Objectives
            Description 1941 Scenario of the Anniversary edition without national objectives.

            Good Points

            • Better balance than using national objectives
            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name WAW 1940
              Description World War 2 in 1940 on a large map
              https://axisandallies.fandom.com/wiki/WAW_1940
              5277413e-04f9-4705-9238-e24e0d9939fa-image.png

              Good Points

              • Conflict all over the map
              • Reasonably balanced

              Bad Points

              • Some ahistorical geography
              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Twelve Clans - Sekigahara
                Description The Sengoku period
                https://axisandallies.fandom.com/wiki/Twelve_Clans_-_Sekigahara
                66c22cf1-481f-4493-93cf-b54c06ea4eb9-image.png

                Good Points

                • Interesting art work
                • Captures the feel of Shogun/Samurai Swords/Ikusa
                • Interesiting unit abilities

                Bad Point

                • Strongly favors the Western Army
                • Little feel for the actual history
                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name Churchills 1939 WW2 PTV
                  Description World War 2 in 1939 on a modified version of the World War II Global map
                  https://axisandallies.fandom.com/wiki/Churchills_1939_WW2_PTV
                  f203dad3-9756-4d28-b4dd-2d60336df789-image.png

                  Good Points

                  • Lots of interesting special rules

                  Bad Points

                  • Game notes do not fully explain game
                  • Game is glitchy
                  • The AI gets confused my some of the changes
                  jkprinceJ 1 Reply Last reply Reply Quote 1
                  • jkprinceJ Offline
                    jkprince @RogerCooper
                    last edited by

                    @rogercooper I keep coming back to this game for just the amount of time to think of nice ideas without actually finishing any mod... and now that I'm in uni I don't think that one will ever be finished lol

                    1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper
                      last edited by

                      Name Age of Tribes: Primeval
                      Description Struggle to control Europe over the centuries with an elaborate tech tree.
                      https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Primeval
                      2d89a508-291f-4b2b-99fd-0379bb7c97a5-image.png
                      Good Points

                      • Interesting tech rules

                      Bad Points

                      • A simplistic division of Europe in 2 geographically separated alliances, can result in a big statemate down the middle.
                      1 Reply Last reply Reply Quote 0
                      • board 3659B Offline
                        board 3659
                        last edited by board 3659

                        @RogerCooper Hmmm Honestly playing more of Age of The Sturlungs, the Sturlungs Alliance are really at a disadvantage against District States. Not only due to higher initially IPC and production but also due to higher number of factions and one of the District State factions being really weak (idk how you survive as the brown nation beyond Round 6).

                        1 Reply Last reply Reply Quote 2
                        • board 3659B Offline
                          board 3659
                          last edited by

                          Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @board 3659
                            last edited by

                            @board-3659 said in Roger's Scenario Thread:

                            Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

                            This war was fought by part-time soldiers without specialized equipment. The largest battle involved fewer than 3,000 men total.

                            If you want to try to simulate it, most military units should be immobile. Mobile forces should have an upkeep cost. There is no justification for pikeman and catapults.

                            Give a mod a try. It should not be hard to come up with something better.

                            C 1 Reply Last reply Reply Quote 2
                            • C Offline
                              Cernel Moderators @RogerCooper
                              last edited by

                              @rogercooper said in Roger's Scenario Thread:

                              There is no justification for pikeman and catapults.

                              Could "pikemen" picture spearmen armed with two-handed spears (like the "atgeir") as opposed to spearmen armed with one-handed spears and shields, or do you tend to think that virtually all Norsemen used shields and one-handed spears and never two-handed ones? If having two-handed (shieldless) spearmen, how to call them if not "pikemen"?

                              Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.

                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @Cernel
                                last edited by

                                @cernel said in Roger's Scenario Thread:

                                Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.

                                Yes if you want to make some effort to simulate pre-modern warfare, immobile forces are a must. Otherwise, the result is WW1 with different unit images. Combine that with stacking limits, limited combat rounds and multi-hit fortifications with limited repair and you should get a pre-modern war of sieges with occasional battles.

                                board 3659B 1 Reply Last reply Reply Quote 1
                                • board 3659B Offline
                                  board 3659 @RogerCooper
                                  last edited by board 3659

                                  @rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @board 3659
                                    last edited by

                                    @board-3659 said in Roger's Scenario Thread:

                                    @rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)

                                    Yes, but I don't see how to make that work in TripleA engine.

                                    RogerCooperR board 3659B 2 Replies Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name World War II Europe 1940 2nd Edition
                                      Description World War II in Europe starting in 1940
                                      https://axisandallies.fandom.com/wiki/World_War_II_Europe_1940_2nd_Edition
                                      fc1b1f6e-af3b-4822-aa56-b51b576ebd5a-image.png

                                      Good Points

                                      • Balanced
                                      • Easy to use poltical rules

                                      Bad Points

                                      • Can get stalemated
                                      1 Reply Last reply Reply Quote 0
                                      • board 3659B Offline
                                        board 3659 @RogerCooper
                                        last edited by

                                        @rogercooper maybe get points based on TUV destroyed (similar to how you get leadership points each time you take off 100 TUV from the opponent). Just an idea

                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @board 3659
                                          last edited by

                                          @board-3659 said in Roger's Scenario Thread:

                                          @rogercooper maybe get points based on TUV destroyed (similar to how you get leadership points each time you take off 100 TUV from the opponent). Just an idea

                                          What mod has you getting leadership points by killing TUV?

                                          board 3659B 1 Reply Last reply Reply Quote 0
                                          • board 3659B Offline
                                            board 3659 @RogerCooper
                                            last edited by

                                            @rogercooper Civil War: A House Divided ... you get Leadership points after killing 100 TUV. You do that to buy generals which cost 2 (sort of meant to replace the dead generals you likely get as the civil war goes on)

                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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