TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
    961 Posts 25 Posters 1.9m Views 24 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name TripleA Classic Revised
      Description The Classic game with some extra rules.
      https://axisandallies.fandom.com/wiki/TripleA_Classic_Revised
      8b05c94c-f32d-4101-ba9a-48cb682dac0e-image.png

      Good Points

      • Reasonably balanced

      Bad Points

      • The extra rules have little effect on the game.
      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name World War II v5 1942 2nd Ed. (High Production Mod)
        Description World War II v5 with higher production cost
        https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_2nd_Ed._(High_Production_Mod)

        Good Points

        • Better balanced than World War II v5

        Bad Points

        • Still favors the Axis
        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name World War II V3-1941 No National Objectives
          Description 1941 Scenario of the Anniversary edition without national objectives.

          Good Points

          • Better balance than using national objectives
          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name WAW 1940
            Description World War 2 in 1940 on a large map
            https://axisandallies.fandom.com/wiki/WAW_1940
            5277413e-04f9-4705-9238-e24e0d9939fa-image.png

            Good Points

            • Conflict all over the map
            • Reasonably balanced

            Bad Points

            • Some ahistorical geography
            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Twelve Clans - Sekigahara
              Description The Sengoku period
              https://axisandallies.fandom.com/wiki/Twelve_Clans_-_Sekigahara
              66c22cf1-481f-4493-93cf-b54c06ea4eb9-image.png

              Good Points

              • Interesting art work
              • Captures the feel of Shogun/Samurai Swords/Ikusa
              • Interesiting unit abilities

              Bad Point

              • Strongly favors the Western Army
              • Little feel for the actual history
              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Churchills 1939 WW2 PTV
                Description World War 2 in 1939 on a modified version of the World War II Global map
                https://axisandallies.fandom.com/wiki/Churchills_1939_WW2_PTV
                f203dad3-9756-4d28-b4dd-2d60336df789-image.png

                Good Points

                • Lots of interesting special rules

                Bad Points

                • Game notes do not fully explain game
                • Game is glitchy
                • The AI gets confused my some of the changes
                jkprinceJ 1 Reply Last reply Reply Quote 1
                • jkprinceJ Offline
                  jkprince @RogerCooper
                  last edited by

                  @rogercooper I keep coming back to this game for just the amount of time to think of nice ideas without actually finishing any mod... and now that I'm in uni I don't think that one will ever be finished lol

                  1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper
                    last edited by

                    Name Age of Tribes: Primeval
                    Description Struggle to control Europe over the centuries with an elaborate tech tree.
                    https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Primeval
                    2d89a508-291f-4b2b-99fd-0379bb7c97a5-image.png
                    Good Points

                    • Interesting tech rules

                    Bad Points

                    • A simplistic division of Europe in 2 geographically separated alliances, can result in a big statemate down the middle.
                    1 Reply Last reply Reply Quote 0
                    • board 3659B Offline
                      board 3659
                      last edited by board 3659

                      @RogerCooper Hmmm Honestly playing more of Age of The Sturlungs, the Sturlungs Alliance are really at a disadvantage against District States. Not only due to higher initially IPC and production but also due to higher number of factions and one of the District State factions being really weak (idk how you survive as the brown nation beyond Round 6).

                      1 Reply Last reply Reply Quote 2
                      • board 3659B Offline
                        board 3659
                        last edited by

                        Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @board 3659
                          last edited by

                          @board-3659 said in Roger's Scenario Thread:

                          Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

                          This war was fought by part-time soldiers without specialized equipment. The largest battle involved fewer than 3,000 men total.

                          If you want to try to simulate it, most military units should be immobile. Mobile forces should have an upkeep cost. There is no justification for pikeman and catapults.

                          Give a mod a try. It should not be hard to come up with something better.

                          C 1 Reply Last reply Reply Quote 2
                          • C Offline
                            Cernel Moderators @RogerCooper
                            last edited by

                            @rogercooper said in Roger's Scenario Thread:

                            There is no justification for pikeman and catapults.

                            Could "pikemen" picture spearmen armed with two-handed spears (like the "atgeir") as opposed to spearmen armed with one-handed spears and shields, or do you tend to think that virtually all Norsemen used shields and one-handed spears and never two-handed ones? If having two-handed (shieldless) spearmen, how to call them if not "pikemen"?

                            Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.

                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @Cernel
                              last edited by

                              @cernel said in Roger's Scenario Thread:

                              Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.

                              Yes if you want to make some effort to simulate pre-modern warfare, immobile forces are a must. Otherwise, the result is WW1 with different unit images. Combine that with stacking limits, limited combat rounds and multi-hit fortifications with limited repair and you should get a pre-modern war of sieges with occasional battles.

                              board 3659B 1 Reply Last reply Reply Quote 1
                              • board 3659B Offline
                                board 3659 @RogerCooper
                                last edited by board 3659

                                @rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @board 3659
                                  last edited by

                                  @board-3659 said in Roger's Scenario Thread:

                                  @rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)

                                  Yes, but I don't see how to make that work in TripleA engine.

                                  RogerCooperR board 3659B 2 Replies Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name World War II Europe 1940 2nd Edition
                                    Description World War II in Europe starting in 1940
                                    https://axisandallies.fandom.com/wiki/World_War_II_Europe_1940_2nd_Edition
                                    fc1b1f6e-af3b-4822-aa56-b51b576ebd5a-image.png

                                    Good Points

                                    • Balanced
                                    • Easy to use poltical rules

                                    Bad Points

                                    • Can get stalemated
                                    1 Reply Last reply Reply Quote 0
                                    • board 3659B Offline
                                      board 3659 @RogerCooper
                                      last edited by

                                      @rogercooper maybe get points based on TUV destroyed (similar to how you get leadership points each time you take off 100 TUV from the opponent). Just an idea

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @board 3659
                                        last edited by

                                        @board-3659 said in Roger's Scenario Thread:

                                        @rogercooper maybe get points based on TUV destroyed (similar to how you get leadership points each time you take off 100 TUV from the opponent). Just an idea

                                        What mod has you getting leadership points by killing TUV?

                                        board 3659B 1 Reply Last reply Reply Quote 0
                                        • board 3659B Offline
                                          board 3659 @RogerCooper
                                          last edited by

                                          @rogercooper Civil War: A House Divided ... you get Leadership points after killing 100 TUV. You do that to buy generals which cost 2 (sort of meant to replace the dead generals you likely get as the civil war goes on)

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @board 3659
                                            last edited by

                                            Game New World Order 1939 Lebowski
                                            Description World War 2 in Europe starting in 1939 on the New World Order map
                                            https://axisandallies.fandom.com/wiki/New_World_Order_1939_Lebowski
                                            1cd13e50-6a8a-4288-b828-b14b230f8028-image.png

                                            Good Points

                                            • Balanced
                                            • Conflict all over the map

                                            Bad Points

                                            • No victory conditions
                                            • Ahistorical sides and all powers are active immediately
                                            RogerCooperR 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 45
                                            • 46
                                            • 47
                                            • 48
                                            • 49
                                            • 48 / 49
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums