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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
    962 Posts 25 Posters 1.9m Views 24 Watching
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name World War II V3-1941 No National Objectives
      Description 1941 Scenario of the Anniversary edition without national objectives.

      Good Points

      • Better balance than using national objectives
      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name WAW 1940
        Description World War 2 in 1940 on a large map
        https://axisandallies.fandom.com/wiki/WAW_1940
        5277413e-04f9-4705-9238-e24e0d9939fa-image.png

        Good Points

        • Conflict all over the map
        • Reasonably balanced

        Bad Points

        • Some ahistorical geography
        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Twelve Clans - Sekigahara
          Description The Sengoku period
          https://axisandallies.fandom.com/wiki/Twelve_Clans_-_Sekigahara
          66c22cf1-481f-4493-93cf-b54c06ea4eb9-image.png

          Good Points

          • Interesting art work
          • Captures the feel of Shogun/Samurai Swords/Ikusa
          • Interesiting unit abilities

          Bad Point

          • Strongly favors the Western Army
          • Little feel for the actual history
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Churchills 1939 WW2 PTV
            Description World War 2 in 1939 on a modified version of the World War II Global map
            https://axisandallies.fandom.com/wiki/Churchills_1939_WW2_PTV
            f203dad3-9756-4d28-b4dd-2d60336df789-image.png

            Good Points

            • Lots of interesting special rules

            Bad Points

            • Game notes do not fully explain game
            • Game is glitchy
            • The AI gets confused my some of the changes
            jkprinceJ 1 Reply Last reply Reply Quote 1
            • jkprinceJ Offline
              jkprince @RogerCooper
              last edited by

              @rogercooper I keep coming back to this game for just the amount of time to think of nice ideas without actually finishing any mod... and now that I'm in uni I don't think that one will ever be finished lol

              1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper
                last edited by

                Name Age of Tribes: Primeval
                Description Struggle to control Europe over the centuries with an elaborate tech tree.
                https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Primeval
                2d89a508-291f-4b2b-99fd-0379bb7c97a5-image.png
                Good Points

                • Interesting tech rules

                Bad Points

                • A simplistic division of Europe in 2 geographically separated alliances, can result in a big statemate down the middle.
                1 Reply Last reply Reply Quote 0
                • board 3659B Offline
                  board 3659
                  last edited by board 3659

                  @RogerCooper Hmmm Honestly playing more of Age of The Sturlungs, the Sturlungs Alliance are really at a disadvantage against District States. Not only due to higher initially IPC and production but also due to higher number of factions and one of the District State factions being really weak (idk how you survive as the brown nation beyond Round 6).

                  1 Reply Last reply Reply Quote 2
                  • board 3659B Offline
                    board 3659
                    last edited by

                    Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @board 3659
                      last edited by

                      @board-3659 said in Roger's Scenario Thread:

                      Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

                      This war was fought by part-time soldiers without specialized equipment. The largest battle involved fewer than 3,000 men total.

                      If you want to try to simulate it, most military units should be immobile. Mobile forces should have an upkeep cost. There is no justification for pikeman and catapults.

                      Give a mod a try. It should not be hard to come up with something better.

                      C 1 Reply Last reply Reply Quote 2
                      • C Offline
                        Cernel Moderators @RogerCooper
                        last edited by

                        @rogercooper said in Roger's Scenario Thread:

                        There is no justification for pikeman and catapults.

                        Could "pikemen" picture spearmen armed with two-handed spears (like the "atgeir") as opposed to spearmen armed with one-handed spears and shields, or do you tend to think that virtually all Norsemen used shields and one-handed spears and never two-handed ones? If having two-handed (shieldless) spearmen, how to call them if not "pikemen"?

                        Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @Cernel
                          last edited by

                          @cernel said in Roger's Scenario Thread:

                          Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.

                          Yes if you want to make some effort to simulate pre-modern warfare, immobile forces are a must. Otherwise, the result is WW1 with different unit images. Combine that with stacking limits, limited combat rounds and multi-hit fortifications with limited repair and you should get a pre-modern war of sieges with occasional battles.

                          board 3659B 1 Reply Last reply Reply Quote 1
                          • board 3659B Offline
                            board 3659 @RogerCooper
                            last edited by board 3659

                            @rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)

                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @board 3659
                              last edited by

                              @board-3659 said in Roger's Scenario Thread:

                              @rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)

                              Yes, but I don't see how to make that work in TripleA engine.

                              RogerCooperR board 3659B 2 Replies Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name World War II Europe 1940 2nd Edition
                                Description World War II in Europe starting in 1940
                                https://axisandallies.fandom.com/wiki/World_War_II_Europe_1940_2nd_Edition
                                fc1b1f6e-af3b-4822-aa56-b51b576ebd5a-image.png

                                Good Points

                                • Balanced
                                • Easy to use poltical rules

                                Bad Points

                                • Can get stalemated
                                1 Reply Last reply Reply Quote 0
                                • board 3659B Offline
                                  board 3659 @RogerCooper
                                  last edited by

                                  @rogercooper maybe get points based on TUV destroyed (similar to how you get leadership points each time you take off 100 TUV from the opponent). Just an idea

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @board 3659
                                    last edited by

                                    @board-3659 said in Roger's Scenario Thread:

                                    @rogercooper maybe get points based on TUV destroyed (similar to how you get leadership points each time you take off 100 TUV from the opponent). Just an idea

                                    What mod has you getting leadership points by killing TUV?

                                    board 3659B 1 Reply Last reply Reply Quote 0
                                    • board 3659B Offline
                                      board 3659 @RogerCooper
                                      last edited by

                                      @rogercooper Civil War: A House Divided ... you get Leadership points after killing 100 TUV. You do that to buy generals which cost 2 (sort of meant to replace the dead generals you likely get as the civil war goes on)

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @board 3659
                                        last edited by

                                        Game New World Order 1939 Lebowski
                                        Description World War 2 in Europe starting in 1939 on the New World Order map
                                        https://axisandallies.fandom.com/wiki/New_World_Order_1939_Lebowski
                                        1cd13e50-6a8a-4288-b828-b14b230f8028-image.png

                                        Good Points

                                        • Balanced
                                        • Conflict all over the map

                                        Bad Points

                                        • No victory conditions
                                        • Ahistorical sides and all powers are active immediately
                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Charles de Gaulle 1939
                                          Description World War 2 starting in 1939 on the Global Map, with detailed rules for neutrals
                                          https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939
                                          d71b9e6f-1afb-4381-8b76-1526cc3e8351-image.png

                                          Good Points

                                          • Detailed rules for neutrals

                                          **Bad Points

                                          • The Germans have trouble putting pressure on the Russians, as they lose time dealing with Poles and the French
                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name WWIIv3 1940 - 11 Nations Mod
                                            Description World War 2 in 1940 using the Anniversary edition map with many small nations added.

                                            https://axisandallies.fandom.com/wiki/WWIIv3_1940_-_11_Nations_Mod
                                            3541ff38-1e6c-4ece-98ae-eed3ddb5aa0f-image.png

                                            Good Points

                                            • Balanced

                                            Bad Points

                                            • The smaller nations don't have much to do
                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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