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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Churchills 1939 WW2 PTV
      Description World War 2 in 1939 on a modified version of the World War II Global map
      https://axisandallies.fandom.com/wiki/Churchills_1939_WW2_PTV
      f203dad3-9756-4d28-b4dd-2d60336df789-image.png

      Good Points

      • Lots of interesting special rules

      Bad Points

      • Game notes do not fully explain game
      • Game is glitchy
      • The AI gets confused my some of the changes
      jkprinceJ 1 Reply Last reply Reply Quote 1
      • jkprinceJ Offline
        jkprince @RogerCooper
        last edited by

        @rogercooper I keep coming back to this game for just the amount of time to think of nice ideas without actually finishing any mod... and now that I'm in uni I don't think that one will ever be finished lol

        1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper
          last edited by

          Name Age of Tribes: Primeval
          Description Struggle to control Europe over the centuries with an elaborate tech tree.
          https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Primeval
          2d89a508-291f-4b2b-99fd-0379bb7c97a5-image.png
          Good Points

          • Interesting tech rules

          Bad Points

          • A simplistic division of Europe in 2 geographically separated alliances, can result in a big statemate down the middle.
          1 Reply Last reply Reply Quote 0
          • board 3659B Offline
            board 3659
            last edited by board 3659

            @RogerCooper Hmmm Honestly playing more of Age of The Sturlungs, the Sturlungs Alliance are really at a disadvantage against District States. Not only due to higher initially IPC and production but also due to higher number of factions and one of the District State factions being really weak (idk how you survive as the brown nation beyond Round 6).

            1 Reply Last reply Reply Quote 2
            • board 3659B Offline
              board 3659
              last edited by

              Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @board 3659
                last edited by

                @board-3659 said in Roger's Scenario Thread:

                Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

                This war was fought by part-time soldiers without specialized equipment. The largest battle involved fewer than 3,000 men total.

                If you want to try to simulate it, most military units should be immobile. Mobile forces should have an upkeep cost. There is no justification for pikeman and catapults.

                Give a mod a try. It should not be hard to come up with something better.

                C 1 Reply Last reply Reply Quote 2
                • C Offline
                  Cernel Moderators @RogerCooper
                  last edited by

                  @rogercooper said in Roger's Scenario Thread:

                  There is no justification for pikeman and catapults.

                  Could "pikemen" picture spearmen armed with two-handed spears (like the "atgeir") as opposed to spearmen armed with one-handed spears and shields, or do you tend to think that virtually all Norsemen used shields and one-handed spears and never two-handed ones? If having two-handed (shieldless) spearmen, how to call them if not "pikemen"?

                  Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @Cernel
                    last edited by

                    @cernel said in Roger's Scenario Thread:

                    Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.

                    Yes if you want to make some effort to simulate pre-modern warfare, immobile forces are a must. Otherwise, the result is WW1 with different unit images. Combine that with stacking limits, limited combat rounds and multi-hit fortifications with limited repair and you should get a pre-modern war of sieges with occasional battles.

                    board 3659B 1 Reply Last reply Reply Quote 1
                    • board 3659B Offline
                      board 3659 @RogerCooper
                      last edited by board 3659

                      @rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)

                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @board 3659
                        last edited by

                        @board-3659 said in Roger's Scenario Thread:

                        @rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)

                        Yes, but I don't see how to make that work in TripleA engine.

                        RogerCooperR board 3659B 2 Replies Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name World War II Europe 1940 2nd Edition
                          Description World War II in Europe starting in 1940
                          https://axisandallies.fandom.com/wiki/World_War_II_Europe_1940_2nd_Edition
                          fc1b1f6e-af3b-4822-aa56-b51b576ebd5a-image.png

                          Good Points

                          • Balanced
                          • Easy to use poltical rules

                          Bad Points

                          • Can get stalemated
                          1 Reply Last reply Reply Quote 0
                          • board 3659B Offline
                            board 3659 @RogerCooper
                            last edited by

                            @rogercooper maybe get points based on TUV destroyed (similar to how you get leadership points each time you take off 100 TUV from the opponent). Just an idea

                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @board 3659
                              last edited by

                              @board-3659 said in Roger's Scenario Thread:

                              @rogercooper maybe get points based on TUV destroyed (similar to how you get leadership points each time you take off 100 TUV from the opponent). Just an idea

                              What mod has you getting leadership points by killing TUV?

                              board 3659B 1 Reply Last reply Reply Quote 0
                              • board 3659B Offline
                                board 3659 @RogerCooper
                                last edited by

                                @rogercooper Civil War: A House Divided ... you get Leadership points after killing 100 TUV. You do that to buy generals which cost 2 (sort of meant to replace the dead generals you likely get as the civil war goes on)

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @board 3659
                                  last edited by

                                  Game New World Order 1939 Lebowski
                                  Description World War 2 in Europe starting in 1939 on the New World Order map
                                  https://axisandallies.fandom.com/wiki/New_World_Order_1939_Lebowski
                                  1cd13e50-6a8a-4288-b828-b14b230f8028-image.png

                                  Good Points

                                  • Balanced
                                  • Conflict all over the map

                                  Bad Points

                                  • No victory conditions
                                  • Ahistorical sides and all powers are active immediately
                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name Charles de Gaulle 1939
                                    Description World War 2 starting in 1939 on the Global Map, with detailed rules for neutrals
                                    https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939
                                    d71b9e6f-1afb-4381-8b76-1526cc3e8351-image.png

                                    Good Points

                                    • Detailed rules for neutrals

                                    **Bad Points

                                    • The Germans have trouble putting pressure on the Russians, as they lose time dealing with Poles and the French
                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name WWIIv3 1940 - 11 Nations Mod
                                      Description World War 2 in 1940 using the Anniversary edition map with many small nations added.

                                      https://axisandallies.fandom.com/wiki/WWIIv3_1940_-_11_Nations_Mod
                                      3541ff38-1e6c-4ece-98ae-eed3ddb5aa0f-image.png

                                      Good Points

                                      • Balanced

                                      Bad Points

                                      • The smaller nations don't have much to do
                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name 41 Oztea Militia
                                        Description World War 2 starting in 1941 on the Global Map with militia units
                                        https://axisandallies.fandom.com/wiki/41_Oztea_Militia
                                        73c99224-963e-4233-a721-c03d6f540f57-image.png

                                        Good Points

                                        • Reasonably balanced

                                        Bad Points

                                        • Militia units have little effect on the game
                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Classic: Anzio
                                          Description Classic game with some optional rules
                                          https://axisandallies.fandom.com/wiki/Classic:_Anzio
                                          dc37f771-0d9e-4d94-ac2c-aedc0ff20847-image.png

                                          Good Points

                                          • Simple and fast-playing

                                          Bad Points

                                          • An uphill struggle for the Axis
                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name Axis General 1939 V2.0
                                            Description World War 2 in 1939 on the Big World map
                                            https://axisandallies.fandom.com/wiki/Axis_General

                                            Good Points

                                            • Reasonably Balanced
                                            • Uses AA50 rules

                                            Bad Points

                                            • No victory conditions
                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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