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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • jkprinceJ Offline
      jkprince @RogerCooper
      last edited by

      @rogercooper I keep coming back to this game for just the amount of time to think of nice ideas without actually finishing any mod... and now that I'm in uni I don't think that one will ever be finished lol

      1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper
        last edited by

        Name Age of Tribes: Primeval
        Description Struggle to control Europe over the centuries with an elaborate tech tree.
        https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Primeval
        2d89a508-291f-4b2b-99fd-0379bb7c97a5-image.png
        Good Points

        • Interesting tech rules

        Bad Points

        • A simplistic division of Europe in 2 geographically separated alliances, can result in a big statemate down the middle.
        1 Reply Last reply Reply Quote 0
        • board 3659B Offline
          board 3659
          last edited by board 3659

          @RogerCooper Hmmm Honestly playing more of Age of The Sturlungs, the Sturlungs Alliance are really at a disadvantage against District States. Not only due to higher initially IPC and production but also due to higher number of factions and one of the District State factions being really weak (idk how you survive as the brown nation beyond Round 6).

          1 Reply Last reply Reply Quote 2
          • board 3659B Offline
            board 3659
            last edited by

            Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @board 3659
              last edited by

              @board-3659 said in Roger's Scenario Thread:

              Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

              This war was fought by part-time soldiers without specialized equipment. The largest battle involved fewer than 3,000 men total.

              If you want to try to simulate it, most military units should be immobile. Mobile forces should have an upkeep cost. There is no justification for pikeman and catapults.

              Give a mod a try. It should not be hard to come up with something better.

              C 1 Reply Last reply Reply Quote 2
              • C Offline
                Cernel Lobby Moderators @RogerCooper
                last edited by

                @rogercooper said in Roger's Scenario Thread:

                There is no justification for pikeman and catapults.

                Could "pikemen" picture spearmen armed with two-handed spears (like the "atgeir") as opposed to spearmen armed with one-handed spears and shields, or do you tend to think that virtually all Norsemen used shields and one-handed spears and never two-handed ones? If having two-handed (shieldless) spearmen, how to call them if not "pikemen"?

                Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.

                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @Cernel
                  last edited by

                  @cernel said in Roger's Scenario Thread:

                  Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.

                  Yes if you want to make some effort to simulate pre-modern warfare, immobile forces are a must. Otherwise, the result is WW1 with different unit images. Combine that with stacking limits, limited combat rounds and multi-hit fortifications with limited repair and you should get a pre-modern war of sieges with occasional battles.

                  board 3659B 1 Reply Last reply Reply Quote 1
                  • board 3659B Offline
                    board 3659 @RogerCooper
                    last edited by board 3659

                    @rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)

                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @board 3659
                      last edited by

                      @board-3659 said in Roger's Scenario Thread:

                      @rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)

                      Yes, but I don't see how to make that work in TripleA engine.

                      RogerCooperR board 3659B 2 Replies Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name World War II Europe 1940 2nd Edition
                        Description World War II in Europe starting in 1940
                        https://axisandallies.fandom.com/wiki/World_War_II_Europe_1940_2nd_Edition
                        fc1b1f6e-af3b-4822-aa56-b51b576ebd5a-image.png

                        Good Points

                        • Balanced
                        • Easy to use poltical rules

                        Bad Points

                        • Can get stalemated
                        1 Reply Last reply Reply Quote 0
                        • board 3659B Offline
                          board 3659 @RogerCooper
                          last edited by

                          @rogercooper maybe get points based on TUV destroyed (similar to how you get leadership points each time you take off 100 TUV from the opponent). Just an idea

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @board 3659
                            last edited by

                            @board-3659 said in Roger's Scenario Thread:

                            @rogercooper maybe get points based on TUV destroyed (similar to how you get leadership points each time you take off 100 TUV from the opponent). Just an idea

                            What mod has you getting leadership points by killing TUV?

                            board 3659B 1 Reply Last reply Reply Quote 0
                            • board 3659B Offline
                              board 3659 @RogerCooper
                              last edited by

                              @rogercooper Civil War: A House Divided ... you get Leadership points after killing 100 TUV. You do that to buy generals which cost 2 (sort of meant to replace the dead generals you likely get as the civil war goes on)

                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @board 3659
                                last edited by

                                Game New World Order 1939 Lebowski
                                Description World War 2 in Europe starting in 1939 on the New World Order map
                                https://axisandallies.fandom.com/wiki/New_World_Order_1939_Lebowski
                                1cd13e50-6a8a-4288-b828-b14b230f8028-image.png

                                Good Points

                                • Balanced
                                • Conflict all over the map

                                Bad Points

                                • No victory conditions
                                • Ahistorical sides and all powers are active immediately
                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Charles de Gaulle 1939
                                  Description World War 2 starting in 1939 on the Global Map, with detailed rules for neutrals
                                  https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939
                                  d71b9e6f-1afb-4381-8b76-1526cc3e8351-image.png

                                  Good Points

                                  • Detailed rules for neutrals

                                  **Bad Points

                                  • The Germans have trouble putting pressure on the Russians, as they lose time dealing with Poles and the French
                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name WWIIv3 1940 - 11 Nations Mod
                                    Description World War 2 in 1940 using the Anniversary edition map with many small nations added.

                                    https://axisandallies.fandom.com/wiki/WWIIv3_1940_-_11_Nations_Mod
                                    3541ff38-1e6c-4ece-98ae-eed3ddb5aa0f-image.png

                                    Good Points

                                    • Balanced

                                    Bad Points

                                    • The smaller nations don't have much to do
                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name 41 Oztea Militia
                                      Description World War 2 starting in 1941 on the Global Map with militia units
                                      https://axisandallies.fandom.com/wiki/41_Oztea_Militia
                                      73c99224-963e-4233-a721-c03d6f540f57-image.png

                                      Good Points

                                      • Reasonably balanced

                                      Bad Points

                                      • Militia units have little effect on the game
                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name Classic: Anzio
                                        Description Classic game with some optional rules
                                        https://axisandallies.fandom.com/wiki/Classic:_Anzio
                                        dc37f771-0d9e-4d94-ac2c-aedc0ff20847-image.png

                                        Good Points

                                        • Simple and fast-playing

                                        Bad Points

                                        • An uphill struggle for the Axis
                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Axis General 1939 V2.0
                                          Description World War 2 in 1939 on the Big World map
                                          https://axisandallies.fandom.com/wiki/Axis_General

                                          Good Points

                                          • Reasonably Balanced
                                          • Uses AA50 rules

                                          Bad Points

                                          • No victory conditions
                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name Conquest of the World
                                            Description Risk implemented in TripleA
                                            https://axisandallies.fandom.com/wiki/Conquest_of_the_World
                                            4425b526-5c8d-4758-8296-c4277179ac29-image.png

                                            Good Points

                                            • A TripleA version of a well-known game

                                            Bad Points

                                            • The parts of Risk that make it interesting (army sets & multiple attacks) are not implemented
                                            • The lack of capitals makes for weak AI play
                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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