Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Roger's Scenario Thread

    Maps & Mods
    25
    873
    865488
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RogerCooper
      RogerCooper @RogerCooper last edited by

      Name Cold War-1965
      Description World War 3 in 1965 on a world map designed for it with China as a separate alliance.
      link
      4d0ff95d-250b-4817-9208-16e834b1f7db-image.png

      Good Points

      • Not just another World War 2 game
      • Modern-looking unit art
      • A map designed for WW3

      Bad Points

      • The AI plays the first turn slowly
      • No victory conditions
      • The game tends stalemate with the Soviets overrunning Eurasia and NATO dominant elsewhere.
      1 Reply Last reply Reply Quote 1
      • B
        butterw last edited by butterw

        Name World War II v5 1942 Second Edition (5 players)

        1942.2: ww2 v2 "Revised" map updated with +15 more land territories.

        Here are some stats from one of the ww2 scenarios (I may also look at others). Balance is poor without bid (favors axis AI: Russians<Japanese).

        Info obtained from Export>stats_full.csv, except for map size which was derived from the xml.

        • Map size 161 (Territories/Sea: 96 65)

        • Territories Allies/Axis/"isImpassable" Neutrals: 48 31 16
          Russians Germans British Japanese Americans: 11 16 21 16 16

        • Initial PUs/Production: 168, Allies/Axis: 97 71
          Russians Germans British Japanese Americans: 24 41 31 30 42

        • Initial Units: 227, Allies/Axis: 113 114
          Russians Germans British Japanese Americans: 36 65 41 49 36

        • Initial TUV: 1381, Allies/Axis: 714 667
          Russians Germans British Japanese Americans: 180 362 283 305 251

        • Initial Production Capacity, 10 factories (can place 65 units)
          Allies/Axis: 7 3 (47 21)
          Russians 8+4+2=14
          Germans 10+3=13
          British 8+3=11
          Japanese 8
          Americans 12+10=22

        1 Reply Last reply Reply Quote 1
        • RogerCooper
          RogerCooper last edited by

          Name NM'sL-wip
          Description World War One on a detailed world map
          link
          e2369317-6e0f-472a-a466-2faf6ba2e2ba-image.png

          Good Points

          • Lots of political & technological options
          • Conflicts in many areas

          Bad Points

          • Lots of ahistorical stuff
          • Slow-playing even with Fast AI
          RogerCooper 1 Reply Last reply Reply Quote 1
          • RogerCooper
            RogerCooper @RogerCooper last edited by

            Name Classic: Iron Blitz 1942A: Russia Neutral
            Description US & UK vs Germany & Japan
            link
            91b7a81a-0907-4b73-9cc7-a6effcd77586-image.png

            Good Points

            • Interesting hypothetical situation
            • Fast-playing

            **Bad Points

            • Strongly favors the Axis
            RogerCooper 1 Reply Last reply Reply Quote 1
            • RogerCooper
              RogerCooper @RogerCooper last edited by

              Name Big World 2 : Rise of the Axis
              Description The Big World map, starting in 1939
              link
              ced948af-b018-4237-8841-ab9357af2fb3-image.png

              Good Points

              • Interesting political & tech options

              Bad Points

              • Hard for the Axis to achieve their historical conquest, let alone win
              RogerCooper 1 Reply Last reply Reply Quote 1
              • RogerCooper
                RogerCooper @RogerCooper last edited by

                Name Great War-TLS-March1918
                Description World War 1 in 1918
                link
                fa3afdc8-ea41-41c8-a18a-f2b975e3bbf7-image.png

                Good Points

                • Interesting historical situation
                • Special units to reflect 1918

                Bad Points

                • No victory conditions
                • No sense of the exhaustion of the Central Powers
                • The West Front inset map makes it impossible for the Germans to strike a knockout blow
                • The inset maps are pointless in 1918 situation
                RogerCooper 1 Reply Last reply Reply Quote 1
                • RogerCooper
                  RogerCooper @RogerCooper last edited by

                  Name AAC-Buildcaps
                  Description Classic game with builds limited to what came in the box
                  link
                  07c335a7-252f-4fa9-8c6c-1564be119496-image.png

                  Good Points

                  • No superstacks

                  Bad Points

                  • Russia can't survive without hordes of infantry
                  RogerCooper C 3 Replies Last reply Reply Quote 1
                  • RogerCooper
                    RogerCooper @RogerCooper last edited by

                    Name Iron Blitz-1939B-RussiaInTheAxis
                    Description Russia & Germany vs Britain, Japan & United States with the Classic map and rules
                    link
                    3ef31e7e-29a1-428c-9000-cd2e3464f38b-image.png

                    Good Points

                    • Plays fast
                    • Different situation

                    Bad Points

                    • The game tends to stalemate, with it being especially hard for the Axis to breakout against powers that control the sea.
                    1 Reply Last reply Reply Quote 1
                    • C
                      Cernel Moderators @RogerCooper last edited by

                      @rogercooper Pretty sure this is not possible in TripleA (in a clean way).

                      The (never implemented) intended default TripleA rules are that you are limited to a number of same-unit stacks per player per type of unit, but the total number of units is unlimited (for example, max 3 of a type of units means that every player can have up to 3 stacks of that type of unit, yet it can still have infinite numbers of them), except for infrastructures, which are limited to a number per type (not per player, so, once the number is reached, nobody can have more of them for the rest of the game beside "aaGun" units becoming purchasable again after being removed from play as cargo of sunken "transport" units).

                      I've not looked at the game you are referring to, yet I'm pretty sure neither of these rules is supported by TripleA.


                      You probably should reword your description, telling that the reviewed game is a custom mod (what else?). Also, if it is a mod of "World War II Classic", I suggest its name starting as "WWIIv1" (for consistency sake), like "WWIIv1 Build Caps".

                      1 Reply Last reply Reply Quote 1
                      • C
                        Cernel Moderators @RogerCooper last edited by

                        @rogercooper said in Roger's Scenario Thread:

                        Bad Points

                        • Russia can't survive without hordes of infantry

                        Playing "Classic" by the intended default TripleA rules, the Russians are virtually unlimited in infantry purchases because it is virtually impossible you reach the generous maximum number of stacks of infantry you are limited to. I actually don't think anyone is ever going to reach it, so infantry units are practically unlimited anyways.

                        RogerCooper 1 Reply Last reply Reply Quote 1
                        • RogerCooper
                          RogerCooper @Cernel last edited by

                          @cernel The mod I was playing limited the total number of units, not the number of stacks. This was the rule in original 1981 edition of the game and is fully supported by TripleA. However, it did not work too well in this mod.

                          RogerCooper 1 Reply Last reply Reply Quote 1
                          • RogerCooper
                            RogerCooper @RogerCooper last edited by

                            Name WW2v3-3 Alliances
                            Description An alternate WW2 with Russia, China & Japan forming a third alliance
                            link
                            8323b6a8-72e7-4d42-8836-13905a2193d9-image.png

                            Good Points

                            • Fast-playing version 3 rules
                            • Interesting alt history situation

                            Bad Points

                            • Hard to achieve the actual victory conditions
                            RogerCooper 1 Reply Last reply Reply Quote 1
                            • RogerCooper
                              RogerCooper @RogerCooper last edited by

                              Domination 1914-Weltpolitik
                              World War 1 on a large world map
                              link
                              3e13a689-2769-4cde-892f-ae0527458797-image.png

                              Good Points

                              • Interesting political options
                              • Lots of nations with conflict all over the map

                              Bad Points

                              • With large number of units on a big map, the game plays slowly
                              RogerCooper 1 Reply Last reply Reply Quote 1
                              • RogerCooper
                                RogerCooper @RogerCooper last edited by

                                Name Command and Conquer
                                Description SF battle for Europe & Africa
                                link
                                7a6646f1-f964-40e9-84d4-d0beb63bc5ad-image.png

                                Good Points

                                • Not another WW2 game
                                • Plays fast
                                • SF-themed units from the Command and Conquer computer game

                                Bad Points

                                • Neutral units in lots of places causes confusion
                                • Only 2-playable nations limits options
                                • Poor artwork
                                RogerCooper 1 Reply Last reply Reply Quote 1
                                • RogerCooper
                                  RogerCooper @RogerCooper last edited by

                                  Name World War II Global 1942 2nd Edition
                                  Description A 1942 scenario for the Global game
                                  link
                                  220b63a0-41f7-4ad9-ad9f-d1392242e6ef-image.png

                                  Good Points

                                  • No messy political rules
                                  • The US has some thing to do from the start

                                  Bad Points

                                  • It can still be tough on the Allies, who don't have enough of a production advantage to offset Russian's isolation
                                  C 1 Reply Last reply Reply Quote 1
                                  • C
                                    Cernel Moderators @RogerCooper last edited by Cernel

                                    @rogercooper said in Roger's Scenario Thread:

                                    Name World War II Global 1942 2nd Edition
                                    Description A 1942 scenario for the Global game
                                    link
                                    220b63a0-41f7-4ad9-ad9f-d1392242e6ef-image.png

                                    Good Points

                                    • No messy political rules
                                    • The US has some thing to do from the start

                                    Apparently, you are quite alone here. I guess people love those messy rules. I can say that in the TripleA lobby there are a lot of games of 1940 but hardly any number of 1942. Something like one hundred 1940 games for every 1942 game played: as a matter of fact, players way prefer 1940 over 1942 so much that the opportunity of the mere existence of the 1942 scenario may be questioned.

                                    RogerCooper 1 Reply Last reply Reply Quote 1
                                    • RogerCooper
                                      RogerCooper @Cernel last edited by

                                      @cernel I am generally playing against the AI, so the political rules cause trouble. But in general, the AAG40 has overly complicated political rules, without really creating new opportunities, because most of the political decisions are obvious. In WW2 game this is inevitable because if you don't force the players to do things historically, you would have a very different WW2.

                                      The point of this thread is to provide some exposure for lesser known scenarios. When I played Global 42 as Russia, I took Germany and lost because the Japanese took Hawaii. It was a fun game.

                                      RogerCooper 1 Reply Last reply Reply Quote 1
                                      • RogerCooper
                                        RogerCooper @RogerCooper last edited by

                                        Name AAC-Buildcaps
                                        Description Classic game with units limited to what was in the box.
                                        link
                                        Good Points

                                        • No mega-stacks
                                        • Forces varied unit purchasing

                                        Bad Points

                                        • Awkward & arbitrary
                                        RogerCooper 1 Reply Last reply Reply Quote 1
                                        • RogerCooper
                                          RogerCooper @RogerCooper last edited by

                                          Name Big World 2 : Rise of the Axis
                                          Description Big World Map with political options and national objectives

                                          link
                                          e69162ba-4d14-4843-a3b4-4cc94a98bb10-image.png

                                          Good Points

                                          • Interesting options and objectives

                                          Bad Points

                                          • It is hard for the Axis to achieve their historical conquests, let alone win
                                          RogerCooper 1 Reply Last reply Reply Quote 1
                                          • RogerCooper
                                            RogerCooper @RogerCooper last edited by

                                            Name Ur-Quan Slave War
                                            Description Space Opera based on the Star Control game series
                                            link

                                            7ce0e9df-51f3-4cb5-87bf-8505432fe72c-image.png

                                            Good Points

                                            • Evocative unit art & species names
                                            • Unique units for every power

                                            Bad Points

                                            • The lack of terrain or other significant areas (other than high income homeworlds) means that the game tends lack focus
                                            RogerCooper 1 Reply Last reply Reply Quote 1
                                            • 1
                                            • 2
                                            • 15
                                            • 16
                                            • 17
                                            • 18
                                            • 19
                                            • 43
                                            • 44
                                            • 17 / 44
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums