TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
    961 Posts 25 Posters 1.9m Views 24 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RogerCooperR Offline
      RogerCooper @Cernel
      last edited by

      @cernel If a scenario is not described as alternate history or hypothetical, then having countries in the wrong alliance is an error. I have seen a number of scenarios where Turkey is in the Axis just to have more fighting in the MIddle East. Historically, Turkey was neutral, declaring war on Germany in March 45 without participating in any military operations. The Turkish government had close ties to Britain and good relations with Russia.

      RogerCooperR 1 Reply Last reply Reply Quote 2
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Cold War-1965
        Description World War 3 in 1965 on a world map designed for it with China as a separate alliance.
        link
        4d0ff95d-250b-4817-9208-16e834b1f7db-image.png

        Good Points

        • Not just another World War 2 game
        • Modern-looking unit art
        • A map designed for WW3

        Bad Points

        • The AI plays the first turn slowly
        • No victory conditions
        • The game tends stalemate with the Soviets overrunning Eurasia and NATO dominant elsewhere.
        1 Reply Last reply Reply Quote 1
        • B Offline
          butterw
          last edited by butterw

          Name World War II v5 1942 Second Edition (5 players)

          1942.2: ww2 v2 "Revised" map updated with +15 more land territories.

          Here are some stats from one of the ww2 scenarios (I may also look at others). Balance is poor without bid (favors axis AI: Russians<Japanese).

          Info obtained from Export>stats_full.csv, except for map size which was derived from the xml.

          • Map size 161 (Territories/Sea: 96 65)

          • Territories Allies/Axis/"isImpassable" Neutrals: 48 31 16
            Russians Germans British Japanese Americans: 11 16 21 16 16

          • Initial PUs/Production: 168, Allies/Axis: 97 71
            Russians Germans British Japanese Americans: 24 41 31 30 42

          • Initial Units: 227, Allies/Axis: 113 114
            Russians Germans British Japanese Americans: 36 65 41 49 36

          • Initial TUV: 1381, Allies/Axis: 714 667
            Russians Germans British Japanese Americans: 180 362 283 305 251

          • Initial Production Capacity, 10 factories (can place 65 units)
            Allies/Axis: 7 3 (47 21)
            Russians 8+4+2=14
            Germans 10+3=13
            British 8+3=11
            Japanese 8
            Americans 12+10=22

          1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper
            last edited by

            Name NM'sL-wip
            Description World War One on a detailed world map
            link
            e2369317-6e0f-472a-a466-2faf6ba2e2ba-image.png

            Good Points

            • Lots of political & technological options
            • Conflicts in many areas

            Bad Points

            • Lots of ahistorical stuff
            • Slow-playing even with Fast AI
            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Classic: Iron Blitz 1942A: Russia Neutral
              Description US & UK vs Germany & Japan
              link
              91b7a81a-0907-4b73-9cc7-a6effcd77586-image.png

              Good Points

              • Interesting hypothetical situation
              • Fast-playing

              **Bad Points

              • Strongly favors the Axis
              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Big World 2 : Rise of the Axis
                Description The Big World map, starting in 1939
                link
                ced948af-b018-4237-8841-ab9357af2fb3-image.png

                Good Points

                • Interesting political & tech options

                Bad Points

                • Hard for the Axis to achieve their historical conquest, let alone win
                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name Great War-TLS-March1918
                  Description World War 1 in 1918
                  link
                  fa3afdc8-ea41-41c8-a18a-f2b975e3bbf7-image.png

                  Good Points

                  • Interesting historical situation
                  • Special units to reflect 1918

                  Bad Points

                  • No victory conditions
                  • No sense of the exhaustion of the Central Powers
                  • The West Front inset map makes it impossible for the Germans to strike a knockout blow
                  • The inset maps are pointless in 1918 situation
                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name AAC-Buildcaps
                    Description Classic game with builds limited to what came in the box
                    link
                    07c335a7-252f-4fa9-8c6c-1564be119496-image.png

                    Good Points

                    • No superstacks

                    Bad Points

                    • Russia can't survive without hordes of infantry
                    RogerCooperR C 3 Replies Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Iron Blitz-1939B-RussiaInTheAxis
                      Description Russia & Germany vs Britain, Japan & United States with the Classic map and rules
                      link
                      3ef31e7e-29a1-428c-9000-cd2e3464f38b-image.png

                      Good Points

                      • Plays fast
                      • Different situation

                      Bad Points

                      • The game tends to stalemate, with it being especially hard for the Axis to breakout against powers that control the sea.
                      1 Reply Last reply Reply Quote 1
                      • C Offline
                        Cernel Moderators @RogerCooper
                        last edited by

                        @rogercooper Pretty sure this is not possible in TripleA (in a clean way).

                        The (never implemented) intended default TripleA rules are that you are limited to a number of same-unit stacks per player per type of unit, but the total number of units is unlimited (for example, max 3 of a type of units means that every player can have up to 3 stacks of that type of unit, yet it can still have infinite numbers of them), except for infrastructures, which are limited to a number per type (not per player, so, once the number is reached, nobody can have more of them for the rest of the game beside "aaGun" units becoming purchasable again after being removed from play as cargo of sunken "transport" units).

                        I've not looked at the game you are referring to, yet I'm pretty sure neither of these rules is supported by TripleA.


                        You probably should reword your description, telling that the reviewed game is a custom mod (what else?). Also, if it is a mod of "World War II Classic", I suggest its name starting as "WWIIv1" (for consistency sake), like "WWIIv1 Build Caps".

                        1 Reply Last reply Reply Quote 1
                        • C Offline
                          Cernel Moderators @RogerCooper
                          last edited by

                          @rogercooper said in Roger's Scenario Thread:

                          Bad Points

                          • Russia can't survive without hordes of infantry

                          Playing "Classic" by the intended default TripleA rules, the Russians are virtually unlimited in infantry purchases because it is virtually impossible you reach the generous maximum number of stacks of infantry you are limited to. I actually don't think anyone is ever going to reach it, so infantry units are practically unlimited anyways.

                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @Cernel
                            last edited by

                            @cernel The mod I was playing limited the total number of units, not the number of stacks. This was the rule in original 1981 edition of the game and is fully supported by TripleA. However, it did not work too well in this mod.

                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name WW2v3-3 Alliances
                              Description An alternate WW2 with Russia, China & Japan forming a third alliance
                              link
                              8323b6a8-72e7-4d42-8836-13905a2193d9-image.png

                              Good Points

                              • Fast-playing version 3 rules
                              • Interesting alt history situation

                              Bad Points

                              • Hard to achieve the actual victory conditions
                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Domination 1914-Weltpolitik
                                World War 1 on a large world map
                                link
                                3e13a689-2769-4cde-892f-ae0527458797-image.png

                                Good Points

                                • Interesting political options
                                • Lots of nations with conflict all over the map

                                Bad Points

                                • With large number of units on a big map, the game plays slowly
                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Command and Conquer
                                  Description SF battle for Europe & Africa
                                  link
                                  7a6646f1-f964-40e9-84d4-d0beb63bc5ad-image.png

                                  Good Points

                                  • Not another WW2 game
                                  • Plays fast
                                  • SF-themed units from the Command and Conquer computer game

                                  Bad Points

                                  • Neutral units in lots of places causes confusion
                                  • Only 2-playable nations limits options
                                  • Poor artwork
                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name World War II Global 1942 2nd Edition
                                    Description A 1942 scenario for the Global game
                                    link
                                    220b63a0-41f7-4ad9-ad9f-d1392242e6ef-image.png

                                    Good Points

                                    • No messy political rules
                                    • The US has some thing to do from the start

                                    Bad Points

                                    • It can still be tough on the Allies, who don't have enough of a production advantage to offset Russian's isolation
                                    C 1 Reply Last reply Reply Quote 1
                                    • C Offline
                                      Cernel Moderators @RogerCooper
                                      last edited by Cernel

                                      @rogercooper said in Roger's Scenario Thread:

                                      Name World War II Global 1942 2nd Edition
                                      Description A 1942 scenario for the Global game
                                      link
                                      220b63a0-41f7-4ad9-ad9f-d1392242e6ef-image.png

                                      Good Points

                                      • No messy political rules
                                      • The US has some thing to do from the start

                                      Apparently, you are quite alone here. I guess people love those messy rules. I can say that in the TripleA lobby there are a lot of games of 1940 but hardly any number of 1942. Something like one hundred 1940 games for every 1942 game played: as a matter of fact, players way prefer 1940 over 1942 so much that the opportunity of the mere existence of the 1942 scenario may be questioned.

                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @Cernel
                                        last edited by

                                        @cernel I am generally playing against the AI, so the political rules cause trouble. But in general, the AAG40 has overly complicated political rules, without really creating new opportunities, because most of the political decisions are obvious. In WW2 game this is inevitable because if you don't force the players to do things historically, you would have a very different WW2.

                                        The point of this thread is to provide some exposure for lesser known scenarios. When I played Global 42 as Russia, I took Germany and lost because the Japanese took Hawaii. It was a fun game.

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name AAC-Buildcaps
                                          Description Classic game with units limited to what was in the box.
                                          link
                                          Good Points

                                          • No mega-stacks
                                          • Forces varied unit purchasing

                                          Bad Points

                                          • Awkward & arbitrary
                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name Big World 2 : Rise of the Axis
                                            Description Big World Map with political options and national objectives

                                            link
                                            e69162ba-4d14-4843-a3b4-4cc94a98bb10-image.png

                                            Good Points

                                            • Interesting options and objectives

                                            Bad Points

                                            • It is hard for the Axis to achieve their historical conquests, let alone win
                                            RogerCooperR 1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 15
                                            • 16
                                            • 17
                                            • 18
                                            • 19
                                            • 48
                                            • 49
                                            • 17 / 49
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums