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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
    962 Posts 25 Posters 1.9m Views 24 Watching
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Six Army 2 Alliance
      Description 2 Alliances battle on a world map
      https://axisandallies.fandom.com/wiki/Six_Army_2_Alliance
      0e55f826-4fb8-417c-a4c1-b1873a7eb5b4-image.png

      Good Points

      • Not another WW2 scenario
      • Straightforward rules set

      Bad Points

      • No historical or fictional feel
      1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Big World: April 1940
        Description World War 2 in April 1940 on the Big World Map
        d304abf7-ac95-4f0e-98a7-a0e9bfa823eb-image.png

        Good Points

        • Straightfoward Rules Set

        Bad Poinit

        • None other than the inherent problems of A&A
        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Global 40 House Rules with Canada
          Description Add Canada and a lot of house rules to the Global game
          https://axisandallies.fandom.com/wiki/Global_40_House_Rules_with_Canada
          210c044e-bf28-4cac-923f-68c334995022-image.png

          Good Points

          • Reasonably balanced
          • Lots of options

          Bad Points

          • Canada can't do much
          • The options are confusing and have not been chosen to create a coherent mod
          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @RogerCooper
            last edited by

            @rogercooper

            yea, the options are for people to create their own mod with whatever ones they want.

            If I remember right, Canada can do a little in the battle of the Atlantic, Help defend London and reinforce Western Europe Landings.

            That's about it 🙂

            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @beelee
              last edited by

              @beelee I think a mod should be cohesive whole. The designers should default or suggest what options work the best.

              RogerCooperR B 2 Replies Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Settlers: Age of Tribes
                Description Randomized fantasy warfare using the Age of Tribes map
                https://axisandallies.fandom.com/wiki/Settlers:_Age_of_Tribes
                763ae1a1-b402-4add-a577-95c88248bbeb-image.png

                Good Points

                • Varied unit art
                • Randomized start can create interesting situations
                • Upkeep costs prevent mega-stacks

                Bad Points

                • Randomized start can be unbalanced
                • The AI sometimes has problems playing properly
                RogerCooperR 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @RogerCooper
                  last edited by beelee

                  @rogercooper

                  The name is self explanatory.

                  House Rules

                  Pick and choose what you want to create your own mod.

                  The Game Notes explain this.

                  1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    A specific point concerning Settlers: Age of Tribes about Dragonkin. The AI does not use them effectively. In the hands of a human player, the dragons with multiple hit points, the ability transport light foot and the ability to land in a newly captured area are devastating.

                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name 1941-Cristaldi
                      Description World War 2 starting in 1941 on map 270 areas
                      https://axisandallies.fandom.com/wiki/1941_Cristaldi
                      6a4c4a9d-a6e0-4e20-ac88-2fd3ede87178-image.png

                      Good Points

                      • Straight-foward rules set
                      • Better geographical accuracy than most maps

                      Bad Points

                      • Strongly favors Axis
                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Classic: Sword
                        Description Classic game with minor variations
                        https://axisandallies.fandom.com/wiki/Classic:_Sword
                        f85d8ddb-3671-4ccd-8d38-089c3ada7b14-image.png

                        Good Points

                        • Plays fast
                        • Reasonably balanced (if territories restricted option is set)

                        Bad Points

                        • Not very historical
                        • AI has some trouble playing the British
                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Camp David: 1948 Arab-Israeli War
                          Description 1948 Arab-Israeli War with AA50 rules
                          https://axisandallies.fandom.com/wiki/Camp_David:_1948_Arab-Israeli_War
                          8b30513b-b94d-4dec-bb7c-c82a1bfaff1f-image.png

                          Good Points

                          • Uses AA50 rules
                          • Interesting example of value of a central position

                          Bad Points

                          • No victory conditions
                          • Does not capture the feel of the historical conflict, which was mostly an infantry war and where the Arabs (except for Jordan) could not mount effective offensives
                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name Ancient Times
                            Description Ancient civilizations compete on a map of Europe with arbitrary alliances
                            https://axisandallies.fandom.com/wiki/Ancient_Times
                            fa8b9da0-814e-4731-a510-ca16c57c0562-image.png

                            Good Points

                            • Conflict all over the map

                            Bad Points

                            • No victory conditions
                            • A mixture of civilizations and units from different periods
                            • "Air" units
                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name World War II Revised Deaths Hand Mod
                              Description Revised game with higher incomes and lots of new units
                              https://axisandallies.fandom.com/wiki/World_War_II_Revised:_Death's_Hand_Mod
                              57e0b10f-60af-488d-93b8-7e9131ff2d2a-image.png

                              Good Points

                              • Modest map size makes for fast play
                              • Interesting unit types
                              • Reasonably balanced

                              Bad Points

                              • Nothing but problems of all A&A type games
                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name Big World : 1942
                                Description Revised rules on a large map
                                https://axisandallies.fandom.com/wiki/Big_World_:_1942
                                fee3247a-35df-4603-8646-64d6ebd58ac2-image.png

                                Good Points

                                • Easy to understand rules
                                • Reasonably balanced

                                Bad Points

                                • None but the usual A&A issues
                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Blood and Iron
                                  Description World War 2 starting in 1942 on an idiosyncratic world map
                                  https://axisandallies.fandom.com/wiki/Blood_and_Iron
                                  95ffc7cc-a1ed-4423-9392-fbd6d7057ee1-image.png

                                  Good Points

                                  • A different take on WW2, not just a variation on a boardgame

                                  **Bad Points

                                  • Some of the powers in the game and some of the map boundaries are arbitrary.
                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name Total Ancient War
                                    Description War in the Ancient Mediterranean
                                    https://axisandallies.fandom.com/wiki/Total_Ancient_War
                                    2493ef43-4774-4d12-a8d0-934a77d2839b-image.png

                                    Good Points

                                    • Not another WW2 mod
                                    • Beautiful unit art
                                    • Some effort to control big stacks

                                    Bad Points

                                    • No victory conditions
                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name Game of Thrones v2
                                      Description Wars from the Song of Ice & Fire books
                                      https://axisandallies.fandom.com/wiki/Game_of_Thrones_v2
                                      d0eeceb9-b053-47c5-9746-e9aebf79cf5f-image.png

                                      Good Points

                                      • Many interesting units from the books

                                      Bad Points

                                      • Politics not implemented correctly
                                      • No victory conditions
                                      • Very large stacks
                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name World At War Variant - FUEL-AA-Range
                                        Description World at War with fuel rules
                                        https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
                                        41361313-d1c9-4588-83b9-c11d76c847a7-image.png

                                        Good Points

                                        • Interesting ideas like fuel use, defense units & landing boats

                                        Bad Points

                                        • All nations have enought fuel for it to have little affect on the game
                                        • Defense Units and Landing Boats/Transports confuse the AI
                                        • Victory conditions not implements
                                        • Map glitches (I saw Germany land move from Koln to Dover
                                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                                        • wc_sumptonW Offline
                                          wc_sumpton @RogerCooper
                                          last edited by

                                          @rogercooper said in Roger's Scenario Thread:

                                          Map glitches (I saw Germany land move from Koln to Dover

                                          Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                                          Cheers...

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @wc_sumpton
                                            last edited by

                                            @wc_sumpton said in Roger's Scenario Thread:

                                            @rogercooper said in Roger's Scenario Thread:

                                            Map glitches (I saw Germany land move from Koln to Dover

                                            Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                                            Cheers...

                                            Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                                            wc_sumptonW 1 Reply Last reply Reply Quote 0

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