TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
    962 Posts 25 Posters 1.9m Views 24 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name 1941-Cristaldi
      Description World War 2 starting in 1941 on map 270 areas
      https://axisandallies.fandom.com/wiki/1941_Cristaldi
      6a4c4a9d-a6e0-4e20-ac88-2fd3ede87178-image.png

      Good Points

      • Straight-foward rules set
      • Better geographical accuracy than most maps

      Bad Points

      • Strongly favors Axis
      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Classic: Sword
        Description Classic game with minor variations
        https://axisandallies.fandom.com/wiki/Classic:_Sword
        f85d8ddb-3671-4ccd-8d38-089c3ada7b14-image.png

        Good Points

        • Plays fast
        • Reasonably balanced (if territories restricted option is set)

        Bad Points

        • Not very historical
        • AI has some trouble playing the British
        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Camp David: 1948 Arab-Israeli War
          Description 1948 Arab-Israeli War with AA50 rules
          https://axisandallies.fandom.com/wiki/Camp_David:_1948_Arab-Israeli_War
          8b30513b-b94d-4dec-bb7c-c82a1bfaff1f-image.png

          Good Points

          • Uses AA50 rules
          • Interesting example of value of a central position

          Bad Points

          • No victory conditions
          • Does not capture the feel of the historical conflict, which was mostly an infantry war and where the Arabs (except for Jordan) could not mount effective offensives
          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Ancient Times
            Description Ancient civilizations compete on a map of Europe with arbitrary alliances
            https://axisandallies.fandom.com/wiki/Ancient_Times
            fa8b9da0-814e-4731-a510-ca16c57c0562-image.png

            Good Points

            • Conflict all over the map

            Bad Points

            • No victory conditions
            • A mixture of civilizations and units from different periods
            • "Air" units
            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name World War II Revised Deaths Hand Mod
              Description Revised game with higher incomes and lots of new units
              https://axisandallies.fandom.com/wiki/World_War_II_Revised:_Death's_Hand_Mod
              57e0b10f-60af-488d-93b8-7e9131ff2d2a-image.png

              Good Points

              • Modest map size makes for fast play
              • Interesting unit types
              • Reasonably balanced

              Bad Points

              • Nothing but problems of all A&A type games
              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Big World : 1942
                Description Revised rules on a large map
                https://axisandallies.fandom.com/wiki/Big_World_:_1942
                fee3247a-35df-4603-8646-64d6ebd58ac2-image.png

                Good Points

                • Easy to understand rules
                • Reasonably balanced

                Bad Points

                • None but the usual A&A issues
                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name Blood and Iron
                  Description World War 2 starting in 1942 on an idiosyncratic world map
                  https://axisandallies.fandom.com/wiki/Blood_and_Iron
                  95ffc7cc-a1ed-4423-9392-fbd6d7057ee1-image.png

                  Good Points

                  • A different take on WW2, not just a variation on a boardgame

                  **Bad Points

                  • Some of the powers in the game and some of the map boundaries are arbitrary.
                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Total Ancient War
                    Description War in the Ancient Mediterranean
                    https://axisandallies.fandom.com/wiki/Total_Ancient_War
                    2493ef43-4774-4d12-a8d0-934a77d2839b-image.png

                    Good Points

                    • Not another WW2 mod
                    • Beautiful unit art
                    • Some effort to control big stacks

                    Bad Points

                    • No victory conditions
                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Game of Thrones v2
                      Description Wars from the Song of Ice & Fire books
                      https://axisandallies.fandom.com/wiki/Game_of_Thrones_v2
                      d0eeceb9-b053-47c5-9746-e9aebf79cf5f-image.png

                      Good Points

                      • Many interesting units from the books

                      Bad Points

                      • Politics not implemented correctly
                      • No victory conditions
                      • Very large stacks
                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name World At War Variant - FUEL-AA-Range
                        Description World at War with fuel rules
                        https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
                        41361313-d1c9-4588-83b9-c11d76c847a7-image.png

                        Good Points

                        • Interesting ideas like fuel use, defense units & landing boats

                        Bad Points

                        • All nations have enought fuel for it to have little affect on the game
                        • Defense Units and Landing Boats/Transports confuse the AI
                        • Victory conditions not implements
                        • Map glitches (I saw Germany land move from Koln to Dover
                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton @RogerCooper
                          last edited by

                          @rogercooper said in Roger's Scenario Thread:

                          Map glitches (I saw Germany land move from Koln to Dover

                          Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                          Cheers...

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @wc_sumpton
                            last edited by

                            @wc_sumpton said in Roger's Scenario Thread:

                            @rogercooper said in Roger's Scenario Thread:

                            Map glitches (I saw Germany land move from Koln to Dover

                            Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                            Cheers...

                            Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                            wc_sumptonW 1 Reply Last reply Reply Quote 0
                            • wc_sumptonW Offline
                              wc_sumpton @RogerCooper
                              last edited by

                              @rogercooper said in Roger's Scenario Thread:

                              Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                              This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                              Cheers...

                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @wc_sumpton
                                last edited by

                                @wc_sumpton said in Roger's Scenario Thread:

                                @rogercooper said in Roger's Scenario Thread:

                                Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                                This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                                Cheers...

                                Support of air-only links would a useful improvement of the game.

                                wc_sumptonW 1 Reply Last reply Reply Quote 0
                                • wc_sumptonW Offline
                                  wc_sumpton @RogerCooper
                                  last edited by

                                  @rogercooper said in Roger's Scenario Thread:

                                  Support of air-only links would a useful improvement of the game.

                                  <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                    <option name="canalName" value="DoverLilleAirOnly"/>
                                    <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                                  </attachment>
                                  <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                                    <option name="canalName" value="DoverLilleAirOnly"/>
                                    <option name="landTerritories" value="Himalaya"/>
                                  <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                    <option name="canalName" value="DoverBelgiumAirOnly"/>
                                    <option name="landTerritories" value="Himalaya"/>
                                  </attachment>
                                  <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                                    <option name="canalName" value="DoverBelgiumAirOnly"/>
                                    <option name="landTerritories" value="Himalaya"/>
                                  </attachment>
                                  

                                  Real quick before the game!

                                  Cheers...

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @wc_sumpton
                                    last edited by

                                    @wc_sumpton said in Roger's Scenario Thread:

                                    @rogercooper said in Roger's Scenario Thread:

                                    Support of air-only links would a useful improvement of the game.

                                    <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                      <option name="canalName" value="DoverLilleAirOnly"/>
                                      <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                                    </attachment>
                                    <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                                      <option name="canalName" value="DoverLilleAirOnly"/>
                                      <option name="landTerritories" value="Himalaya"/>
                                    <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                      <option name="canalName" value="DoverBelgiumAirOnly"/>
                                      <option name="landTerritories" value="Himalaya"/>
                                    </attachment>
                                    <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                                      <option name="canalName" value="DoverBelgiumAirOnly"/>
                                      <option name="landTerritories" value="Himalaya"/>
                                    </attachment>
                                    

                                    Real quick before the game!

                                    Cheers...

                                    Where is the option that restricts this to air units only?

                                    wc_sumptonW 1 Reply Last reply Reply Quote 0
                                    • wc_sumptonW Offline
                                      wc_sumpton @RogerCooper
                                      last edited by

                                      @rogercooper said in Roger's Scenario Thread:

                                      Where is the option that restricts this to air units only?

                                      Air units (and subs) can use canals without restrictions, the object here is to permanently restrict land units, so by setting landTerritories to an impassable territory that cannot be captured, no alliance will ever possess, so land units will never be allowed to cross.

                                      Can use "excludedUnits" if you want, but the default is all air and subs.

                                      Hope that explains how this works.

                                      Cheers...

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @wc_sumpton
                                        last edited by

                                        Name 270BC Tertiered
                                        Description 270BC scenario with much lower unit density
                                        https://axisandallies.fandom.com/wiki/270BC_Tertiered
                                        e98dfacb-ffad-45b3-9ae5-e7b41d01c8dd-image.png

                                        Good Points

                                        • Low unit density
                                        • Not another WW2 game
                                        • Nice unit art

                                        Bad Points

                                        • No victory conditions
                                        • No sense of the conditions of ancient warfare
                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name World War II Pacific 1940-2nd Edition
                                          Description A port of the new edition of the board game
                                          https://axisandallies.fandom.com/wiki/World_War_II_Pacific_1940_2nd_Edition
                                          23f6c67e-6e13-44f6-8db5-5a6511b7070a-image.png

                                          Good Points

                                          • Port of the boardgame

                                          Bad Points

                                          • Favors the Axis (although interesting puzzle to play as the US against the AI)
                                          • Too much Japanese air
                                          • China falls too quickly
                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name A Song of Ice and Fire
                                            Description Wars of Westeros
                                            https://axisandallies.fandom.com/wiki/A_Song_of_Ice_and_Fire
                                            362109d9-5fcf-4957-a512-76fbb65ee622-image.png

                                            Good Points

                                            • Thematically appropriate units
                                            • Beautiful map
                                            • Some political rules
                                            • Different units for some kingdoms

                                            Bad Points

                                            • The lack of any kind upkeep costs results in huge stacks
                                            • Politics tends to be random and usually all against all
                                            • Image glitches
                                            RogerCooperR C 2 Replies Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 40
                                            • 41
                                            • 42
                                            • 43
                                            • 44
                                            • 48
                                            • 49
                                            • 42 / 49
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums