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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
    961 Posts 25 Posters 1.9m Views 24 Watching
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Classic: Sword
      Description Classic game with minor variations
      https://axisandallies.fandom.com/wiki/Classic:_Sword
      f85d8ddb-3671-4ccd-8d38-089c3ada7b14-image.png

      Good Points

      • Plays fast
      • Reasonably balanced (if territories restricted option is set)

      Bad Points

      • Not very historical
      • AI has some trouble playing the British
      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Camp David: 1948 Arab-Israeli War
        Description 1948 Arab-Israeli War with AA50 rules
        https://axisandallies.fandom.com/wiki/Camp_David:_1948_Arab-Israeli_War
        8b30513b-b94d-4dec-bb7c-c82a1bfaff1f-image.png

        Good Points

        • Uses AA50 rules
        • Interesting example of value of a central position

        Bad Points

        • No victory conditions
        • Does not capture the feel of the historical conflict, which was mostly an infantry war and where the Arabs (except for Jordan) could not mount effective offensives
        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Ancient Times
          Description Ancient civilizations compete on a map of Europe with arbitrary alliances
          https://axisandallies.fandom.com/wiki/Ancient_Times
          fa8b9da0-814e-4731-a510-ca16c57c0562-image.png

          Good Points

          • Conflict all over the map

          Bad Points

          • No victory conditions
          • A mixture of civilizations and units from different periods
          • "Air" units
          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name World War II Revised Deaths Hand Mod
            Description Revised game with higher incomes and lots of new units
            https://axisandallies.fandom.com/wiki/World_War_II_Revised:_Death's_Hand_Mod
            57e0b10f-60af-488d-93b8-7e9131ff2d2a-image.png

            Good Points

            • Modest map size makes for fast play
            • Interesting unit types
            • Reasonably balanced

            Bad Points

            • Nothing but problems of all A&A type games
            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Big World : 1942
              Description Revised rules on a large map
              https://axisandallies.fandom.com/wiki/Big_World_:_1942
              fee3247a-35df-4603-8646-64d6ebd58ac2-image.png

              Good Points

              • Easy to understand rules
              • Reasonably balanced

              Bad Points

              • None but the usual A&A issues
              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Blood and Iron
                Description World War 2 starting in 1942 on an idiosyncratic world map
                https://axisandallies.fandom.com/wiki/Blood_and_Iron
                95ffc7cc-a1ed-4423-9392-fbd6d7057ee1-image.png

                Good Points

                • A different take on WW2, not just a variation on a boardgame

                **Bad Points

                • Some of the powers in the game and some of the map boundaries are arbitrary.
                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name Total Ancient War
                  Description War in the Ancient Mediterranean
                  https://axisandallies.fandom.com/wiki/Total_Ancient_War
                  2493ef43-4774-4d12-a8d0-934a77d2839b-image.png

                  Good Points

                  • Not another WW2 mod
                  • Beautiful unit art
                  • Some effort to control big stacks

                  Bad Points

                  • No victory conditions
                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Game of Thrones v2
                    Description Wars from the Song of Ice & Fire books
                    https://axisandallies.fandom.com/wiki/Game_of_Thrones_v2
                    d0eeceb9-b053-47c5-9746-e9aebf79cf5f-image.png

                    Good Points

                    • Many interesting units from the books

                    Bad Points

                    • Politics not implemented correctly
                    • No victory conditions
                    • Very large stacks
                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name World At War Variant - FUEL-AA-Range
                      Description World at War with fuel rules
                      https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
                      41361313-d1c9-4588-83b9-c11d76c847a7-image.png

                      Good Points

                      • Interesting ideas like fuel use, defense units & landing boats

                      Bad Points

                      • All nations have enought fuel for it to have little affect on the game
                      • Defense Units and Landing Boats/Transports confuse the AI
                      • Victory conditions not implements
                      • Map glitches (I saw Germany land move from Koln to Dover
                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                      • wc_sumptonW Online
                        wc_sumpton @RogerCooper
                        last edited by

                        @rogercooper said in Roger's Scenario Thread:

                        Map glitches (I saw Germany land move from Koln to Dover

                        Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                        Cheers...

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @wc_sumpton
                          last edited by

                          @wc_sumpton said in Roger's Scenario Thread:

                          @rogercooper said in Roger's Scenario Thread:

                          Map glitches (I saw Germany land move from Koln to Dover

                          Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                          Cheers...

                          Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                          wc_sumptonW 1 Reply Last reply Reply Quote 0
                          • wc_sumptonW Online
                            wc_sumpton @RogerCooper
                            last edited by

                            @rogercooper said in Roger's Scenario Thread:

                            Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                            This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                            Cheers...

                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @wc_sumpton
                              last edited by

                              @wc_sumpton said in Roger's Scenario Thread:

                              @rogercooper said in Roger's Scenario Thread:

                              Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                              This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                              Cheers...

                              Support of air-only links would a useful improvement of the game.

                              wc_sumptonW 1 Reply Last reply Reply Quote 0
                              • wc_sumptonW Online
                                wc_sumpton @RogerCooper
                                last edited by

                                @rogercooper said in Roger's Scenario Thread:

                                Support of air-only links would a useful improvement of the game.

                                <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                  <option name="canalName" value="DoverLilleAirOnly"/>
                                  <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                                </attachment>
                                <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                                  <option name="canalName" value="DoverLilleAirOnly"/>
                                  <option name="landTerritories" value="Himalaya"/>
                                <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                  <option name="canalName" value="DoverBelgiumAirOnly"/>
                                  <option name="landTerritories" value="Himalaya"/>
                                </attachment>
                                <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                                  <option name="canalName" value="DoverBelgiumAirOnly"/>
                                  <option name="landTerritories" value="Himalaya"/>
                                </attachment>
                                

                                Real quick before the game!

                                Cheers...

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @wc_sumpton
                                  last edited by

                                  @wc_sumpton said in Roger's Scenario Thread:

                                  @rogercooper said in Roger's Scenario Thread:

                                  Support of air-only links would a useful improvement of the game.

                                  <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                    <option name="canalName" value="DoverLilleAirOnly"/>
                                    <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                                  </attachment>
                                  <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                                    <option name="canalName" value="DoverLilleAirOnly"/>
                                    <option name="landTerritories" value="Himalaya"/>
                                  <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                    <option name="canalName" value="DoverBelgiumAirOnly"/>
                                    <option name="landTerritories" value="Himalaya"/>
                                  </attachment>
                                  <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                                    <option name="canalName" value="DoverBelgiumAirOnly"/>
                                    <option name="landTerritories" value="Himalaya"/>
                                  </attachment>
                                  

                                  Real quick before the game!

                                  Cheers...

                                  Where is the option that restricts this to air units only?

                                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                                  • wc_sumptonW Online
                                    wc_sumpton @RogerCooper
                                    last edited by

                                    @rogercooper said in Roger's Scenario Thread:

                                    Where is the option that restricts this to air units only?

                                    Air units (and subs) can use canals without restrictions, the object here is to permanently restrict land units, so by setting landTerritories to an impassable territory that cannot be captured, no alliance will ever possess, so land units will never be allowed to cross.

                                    Can use "excludedUnits" if you want, but the default is all air and subs.

                                    Hope that explains how this works.

                                    Cheers...

                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @wc_sumpton
                                      last edited by

                                      Name 270BC Tertiered
                                      Description 270BC scenario with much lower unit density
                                      https://axisandallies.fandom.com/wiki/270BC_Tertiered
                                      e98dfacb-ffad-45b3-9ae5-e7b41d01c8dd-image.png

                                      Good Points

                                      • Low unit density
                                      • Not another WW2 game
                                      • Nice unit art

                                      Bad Points

                                      • No victory conditions
                                      • No sense of the conditions of ancient warfare
                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name World War II Pacific 1940-2nd Edition
                                        Description A port of the new edition of the board game
                                        https://axisandallies.fandom.com/wiki/World_War_II_Pacific_1940_2nd_Edition
                                        23f6c67e-6e13-44f6-8db5-5a6511b7070a-image.png

                                        Good Points

                                        • Port of the boardgame

                                        Bad Points

                                        • Favors the Axis (although interesting puzzle to play as the US against the AI)
                                        • Too much Japanese air
                                        • China falls too quickly
                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name A Song of Ice and Fire
                                          Description Wars of Westeros
                                          https://axisandallies.fandom.com/wiki/A_Song_of_Ice_and_Fire
                                          362109d9-5fcf-4957-a512-76fbb65ee622-image.png

                                          Good Points

                                          • Thematically appropriate units
                                          • Beautiful map
                                          • Some political rules
                                          • Different units for some kingdoms

                                          Bad Points

                                          • The lack of any kind upkeep costs results in huge stacks
                                          • Politics tends to be random and usually all against all
                                          • Image glitches
                                          RogerCooperR C 2 Replies Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name Classic: Iron Blitz 1939A Historical
                                            Description World War 2 starting in 1939 on Classic map
                                            https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_1939A_Historical
                                            685b8327-8753-47a7-aa9f-218f23ef4da6-image.png

                                            Good Points

                                            • Easy to understand rules set

                                            Bad Points

                                            • Strongly favors the Allies
                                            1 Reply Last reply Reply Quote 0

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